Tis but a flesh wound (S2 - 03/03/2024)
- Emberwood
- Bark and Buzzard
- guided by Emma
- cozy rustic establishment
- place is run by a friendly couple
- Karin and Holger Alsberg
- a group of adventurer
- named the Lucky 7
- there are only 6 at the table
- cursed to lose 1 of them
- they stole a cursed scepter made of delirium
- Emma tries to make a bet
- 5 gold that you make it back alive
- Quake counter offer with 2 gold every time the party comes back if Emma gives info
- it is accepted
- Emma peer pressures Paracelsus into do a spit hand handshake
- Paracelsus wipes his hand after
- Emma grins as the peer pressure worked out
- the tour ends here as Emma can't go in
- Quake tells Emma to be careful in the forge when learning with her dad in the forge
- party goes in
- Herton gets a table and invites the first round
- meads, ale and food
- Karin takes the orders
- Karin asks what the party does here
- Herton raises his voice saying that we are going to Drakkenheim
- Snakebite of the Lucky 7 comes to the table
- tries to insult the fact we are greenhorns
- Paracelsus takes the metaphor literally
- Herton asks for advice
- Snakebite scoffs
- Baz sees an animated scarecrow out in the window
- Baz asks if it is normal to be here
would you like to kick the can
- there is a lot of challenges in the town arround kicking Rattlecan
- Snakebits tells he wont have the guts for it
- more banter
- Snakebite asks what names to write on the wall when we die
- Quake asks if they have experience writing names on the wall
- Paracelsus states that's the case as they are called the Lucky 7, completely oblivious to the fact it was implied
- the Lucky 7 asks where that information was procured
- Herton lets it slip
so you got that information from the brat
- more banter
- the party is not worthy of recriuting
- Holger brings the meals
- says that we can go at Rattlecan
- Baz and Quake go outside
- Baz asks if it is normal to be here
- Herton gets a table and invites the first round
- outside
- Rattlecan fences salute and asks if they want a go
- he is a Monty Python Black Knight
- Baz aggrees to it
-
fight script
- Baz gets the first shot with his rapier and his claws
- Rattlecan knocks Baz out
- Rattlecan heals instantly
- Paracelsus comes over it
Fascinating... how do you do that ?
- Rattlecan replies that Paracelsus needs to best him to know
-
fight script
- asks if Rattlecan would let Paracelsus have the first strike
- Paracelsus throws a vial of poison but it doesn't affect Rattlecan
- Rattlecan knocks out Paracelsus
- Quake asks Snakebite to show if he can do it
- after a few rounds Snakebite wins
- Rattlecan got its arms chopped
- Snakebite might have a bruised if not broken nose after a headbut from Rattlecan
- Paracelsus studies the lobbed of arms of Rattlecan
- it flies back to it
- back inside
- Quake intimidate Snakebite to shut up over the bar activity
- Herton breaks a match outised
- it doesn't come back toguether
- not an effect of the backside of the tavern
- one of the green cloaks come to the party
- name is Jakob Slovak
- is more amiable than the Lucky 7
- part of the Hooded Lantern
- liked how Quake shut Snakebite up
- next round of drink is on him
- Karin comes back
anything i can help you with ?
- Herton asks if there are lodgings
- Karin has a few cottages
- 2gp per cottage
- all of us can fit in it
- Herton takes it
- Karin gives the key to the cottage nº2
- to be returned before going adventurin
- replacing keys is expensive if ppl don't come back
- Bark and Buzzard
- cottage nº2
- it's night outside now
- small run down building
- inside is clean
- not well stocked
- no toilets
- porch
- 2 rooms
- bedroom
- the Twins jump on the bed
- main room
- the rest of the party sleeps here
- door opens inwards
- Baz rigs the door with bells to warn for intrusions
- bedroom
- night watch
- Herton
- nothing happens
- Baz
- falls assleep on the porch
- doesn't wake up Paracelsus for the next watch
- wakes up with a back ache
- Herton
- next day
- preparing alarm now
- wondering how to gt the Drakkenheim
- Baz knows the way to it
- Quake knows the way in the lower wards
- Paracelsus knows his way in the inner wards
- Baz goes to Armin
- checks on his supplies bought by Emma
- Armin tries to give a pamphlet about delirium
- Baz takes the second edition
- costs 1gp
- Orson would buy the delirium extracted
- 2500gp for a geao
- 500gp crystal
- 250gp shard
- 5gp for a chip
- Paracelsus would be interested in studying them
- Quake asks for a map
- not updated since the disaster
- also sells cartographers instruments to update the map
- only taking the map for 2gp
- Herton takes it
- on to Drakkenheim !
-
desc
- nestled in a valley
- straddles the Drann River
- 4 bridges
- rocky outcrop with the castle
- slate spires
- outer walls
- dome of the cathedral south west of the castle
- market square
- amethyst academy
- obsidian academy
- still up witha huge hole inside
- billowing clouds of purple and violent
- continual dismal gloom
- rarely sun rays pierce the vail
- lvl up to lvl2 !
- haze blocks the vision
- <150ft vision ok
- 150 to 300ft lightly obscured
- >300ft completely obscured
- corpses around
- smells of ozone
- rare barks and screams can b carried by the wind
- party starts looking through the first houses
- chairs knocked over
- food is intact
- half eaten
- should be rotten
- Paracelsus looks at it very intently and does a Detect Poison and Disease ritually
- still has calories
- foul stench when the food burns
- maybe not a good idea to eat
- Herton goes and takes a look at the bedroom
- clothes in the wardrobe
- bad is made
- no valuables
- looks like people went out in a hurry
- propably when the meteor fell
- before leaving Baz marks the house in thieves cant
- Quake has her claws out
- in the streets
- Baz a bit ahead on the roof to scout
- Quake hears skittering noises ahead
- it goes quiet
- Quake peeks around the corner
- a rat creature is running in the building
- Herton peaks in a room
- there are quite a few ratlings inside
-
fight script
- 3 ratlings attack Herton
- 1 ratling poke his head out and slings Quake
- Quake uses hellish rebuke on it
- a fourth ratling attacks Herton and misses
- Herton kills it with an opportunity attack
- another ratling misses a sling on Quake
- Quake runs to the aid of Herton and claws one down
- Baz
- hides behind a wall
- opens window
- kills a ratling
- 2 ratlings sling Paracelsus
- Quest misses an eldritch blast on a ratling
- a ratling misses Herton
- Herton uses the cantrip battleaxe and kills a ratling
- Paracelsus flings a poison needle at a ratling
- a ratling
- dives out of the windows
- tries to run
- Baz misses an opportinity attack
- 2 ratlings bite Paracelsus
- nearly down
- a ratling bites Herton
- 2 ratlings attack Paracelsus
- one after he was downed
- Quake kills a ratling
- Baz
- zooms to the pack around Paracelsus
- skewers 2 ratlings with his rapier due to momentum
- 2 ratlings shift focus to Baz and bite
- Quest kills a ratling around Paracelsus
- Herton breaths out a line of poison on 2 ratlings near Paracelsus
- a ratling bites Baz
- Quake takes down a ratling near Paracelsus
- Baz kills a ratling near Paracelsus
- the last ratling dissengages and tries to flee
- Quest rifles through Paracelsus's kit for something to help
- Herton stabilizes Paracelsus with Paracelsus's healer's kit
- the party brings Paracelsus inside to rest
- Baz keeps watch
- Baz crafts a healer's kit with clothes and rags lying around
- Quake and Herton search the other building
- it's medical facility
- bodies in the bed
- rat gnawed
- well preserved
- various states of pain
- surrounded bymedical equipment
- a glyph is on the ground
- necromantic symbol
- Herton copies it for Paracelsus when he wakes up
- the rats stayed here as the bodies were a food source
- Paracelsus is not awake after 1h (rolled a 2 on the d4)
- Baz tends to Paracelsus wounds
- the party but Paracelsus gets a short rest
-
desc
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