Discarding a hand (S12 - 19/05/2024)
- Chapel of Saint Brenna
- Crypt
- Baz is separated from the rest pof the group upstairs and is not in the notes for now because whisper room
- Herton has mummy rot
- the door that was opened before mentions saint Brenna
- Lump checks the seond room as he is still in it
- there is another big door on the other side
- mentions saint Vitruvio
- an argument can be heard above
- Ser Landry and a Mephit are arguing
- Ser Landry requests help from Baz
- various sounds of combats can be heard
- the door on the side of Lump starts opening
- Quest tries to pass
- the door slams her as she passes and gets hurt
- the door opens for good
- party goes through
- Herton goes last
- it slams right behin Herton after he passes through
- next room
- 6 carcophagies with skeletons
- lit candles all around them
- one has a glowing sword with runes
- pool of water in the middle
- Quake takes a closewr loor at the sword
- blue hue
- heat with blue flames
- runes
- next door opens
- Paracelsus goes first
- door nearly drops on him
- Quest goes next
- door nearly drops again
- Herton joins
- Quake the sword
- all the candles snuff out
- the skeletons start to move
-
fighting script
- rethorical skeleton
- gets up
- misses Quake
- Paracelsus
- shuffles back in sight
- needles rethorical skeleton
- moves back in the stairs
- sophisticated and level-headed skeleton miss Quake thowing an arm
- Herton
- tries to gust awat rethorical skeleton from Quake
- moves away upstairs
- wry skeleton misses Quake with his shortsword
- courageous skeleton fails to grapple Quake
- untidy skeleton pushes Quake prone
- Quest
- shuffles in sight of the room
- eldritch blasts away XXX skeleton
- Quake
- dissengage
- dives under the door
- rethorical skeleton
- grapples Quake
- drags Quake back in the room
- Paracelsus
- shuffles back in sight
- poison needles XXX skeleton
- runs upstairs after Quake tells him to again
- sophisticated skeleton misses misses Quake with a shortsword
- level-headed dogpiles on Quake who is now prone
- wry skeleton misses Quake with his shortsword
- courageous skeleton hits Quake with his shortsword
- untidy skeleton hits Quake with his shortsword
- Quest
- casts fearie fire
- wry and rethorical skeleton fails
- waits for her sister downstairs
- Herton
- goes back downstairs
- tries to gust Quake out of the grapple
- goes back upstairs
- Quake
- misty steps out of the grapple
- grabs Quest's hand
- both move up the stairs
- Baz
- sees the party coming back up the stairs
- runs back to the rod
- clicks the button slamming the door back shut
- rethorical skeleton
- Undercroft
- Baz explains he got some help to open the door
- 5 persons with a golden crystal in their chest appear
- they are the same cult as the old priest
- apparently they are also here for the scepter ?
- Quest lies about it still being downstairs
- Quake asks Lump to get the hell out
- they percieved a flash of light
- they question the party about it
- Baz and Quake try to feign ignorance
- Baz removes the ligh on the scepter
- Lump goes in the corridor
- the scepter falls on the ground
- they try to get it for themselves
- party protest
- the cultists negotiate with the party
- they ask the party to bring it to their superior
- they can help Herton
- one of the zealots offer to help Quest to ublock her potential if she goes to see her master
- party discuss
- Baz doesn't mind cutting the bridge to the Queen
- it is a mean to the end of killing her
- Paracelsus identifies the scepter
Sceptre of Saint Vitruvio
Staff, rare (requires attunement by a spellcaster)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: guiding bolt (1 charge), flaming sphere (2 charges), or flame strike (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn
- party agrees to work with the cult for now
- we meet them after seeking help from Natahniel in Hendrick's Farm
- Quest swears under the meteor's light to bring it
- the acolyte heals and blesses Quest before leaving
- Crypt
- Drakkenheim
- around the chapel
- no one near
- red haired priest tied to a tree
- others loof defeated or dead
- Baz and Quake go to see more
- Lump finds the pen/sword item and carries it back
- Paracelsus starts identifying
Quill-Rapier can transform between quill and rapier form with an action
- Paracelsus starts identifying
- Baz discusses with the tied one
- frees them as they swear to not attack
- they cast cure wounds on Baz before leaving
- Herton looks for a better armor to no avail
- Quake goes looking for the ruidium dagger
- goes down stairs looking for it
- Ser Landry's corpses is being dragged by the mephits
- Quake tries to negotiate with the mephits to get back the armor
- they don't seem receptive
- Quake says she'll ask Herton (the friend with the ring) to ask for it
- doesn't seems to work
- Quake asks to trade with a normal dagger but they don't want
- Quake goes to ask Herton's help
- Herton asks for it and the mephits gives it back after putting protecting gloves
- the dagger is back in the box
- party takes the horses left here
- road out of the city
- a girl scream can be heard in an alleyway
- Quake sends Lump to take a look
- the world turns black and white
- Lump hears but has a hard time seeing and continues forward
- the screams intensifies, now or never
- Lump sees the girl
- she is restrained around the wall
- Baz goes on roofs to take a look
- eyes of the grave reveal no undead activity
- Baz can still hear the cries
- Baz sees the girl
- she is tied with fleshy strands
- Herton and Paracelsus would rather not go in
- it makes little sense for a girl to be here
- if it is really not a trap she was foolish enough to go here
- Quake asks Lump to claw at the strands to try to free the girl
- it connects but doesn't seem enough
- the blunt gibberish mouther bites back at Lump nearly killing him
- Baz attacks the blunt gibberish mouther with his bow
-
fighting script
- Baz
- saves the whispers of the gibberish mouther
- fires his bow against the blunt gibberish mouther
- wails of the grave on the sad gibberish mouther
- Quake
- Lump dissengages and flees
- Quake moves in
- Herton stays a bit away a light crossbow in hand
- Quest joins her sister
- blunt gibberish mouther
- moves towards Baz
- Baz dodges the blinding spittle
- Paracelsus moves towards Quake
- sad gibberish mouther
- leaves the girl alone
- moves to Baz
- bites Baz who is now prone
- Baz avoids the blinding spittle
- Baz
- barely saves the gibbering
- disengages and jumps to another roof
- attacks the blunt gibberish mouther with his shortbow
- Quake
- dashes to the action
- slaps sad gibberish mouther
- moves back
- Quest
- moves to Quake
- readies an eldritch blast
- blunt gibberish mouther moves towards Baz
- Paracelsus
- moves towards Quake
- readies a needle
- sad gibberish mouther runs towards Baz
- Baz is confused and kills gibbering mouther
- Quake
- climbs on the roof
- crit slaps sad gibberish mouther
- goes back down
- Lump continues going back to Herton
- Herton stands his ground
- Quest
- gets boosted on the roof by Quake
- eldritch blast sad gibberish mouther
- goes back down
- Paracelsus goes back towards Herton
- Baz rapiers sad gibberish mouther
- Quake slaps sad gibberish mouther
- Herton stays put
- Quest gets boosted and eldritch blasts sad gibberish mouther
- Paracelsus stays near Herton
- sad gibberish mouther
- bites Baz
- Baz is on the ground
- Quake
- saves the gibberish
- climbs back up
- slaps sad gibberish mouther
- alerts the party about Baz
- Herton starts moving to the action
- Quest finishes sad gibberish mouther
- Paracelsus
- gets a boost from Quake
- dashs all the way to Baz
- Quake
- gives a potion of healing to Baz
- Baz is back up
- Baz
- Baz and Paracelsus go towards the girl
- still screaming
- she was just a vision
- around the chapel
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