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Herbal teleportation and dwarven cannons (S14 - 02/06/2024)

  • to the smithy in the city
    • Paracelsus manages to convince the party to do a detour via the southern apothecary shop
      • it is on the way
      • could have some much needed potions or ingredients for them
    • Herbalism shop
      • same eerie look inside
      • Paracelsus steps in
        • he disappears from the view of the ones outside
      • Quake sends Lump inside
        • he disappears from the view of the ones outside
        • Lump can see Paracelsus inside
      • Baz keeps an eye out
      • Quest stays with Quake for now
      • Herton keeps an eye out
      • the shop is the same as before
        • doctor bag is still looted
        • corpse ashes are still on the floor
        • potion is still brewing
      • inspecting the shadows
        • male and female
        • no burnt equipment
        • not normal fire
        • around th figure on the floor is glass
          • from a thick potion bottle
        • origin looks like where an old brewing stand was
      • inspecting the potion
        • floating islands in the liquid
        • magical fire aura
        • hard to know more
        • Quake tells Paracelsus that he doesn't have the time to identify
        • after careful handling the potion is retrieve
      • Paracelsus and Lump get out
        • the others can't be seen
        • no clues if it is the same place
        • after a moment they both enter back
      • Paracelsus is excited about that thing
      • party decides to test it together
        • to mark the place Paracelsus leaves a scalpel
        • after coming back out the scalpel is here
      • Paracelsus wants to do one last test
        • needs someone with good eyesight
        • Baz "volunteers"
        • going through both appear with no party on sight
        • Baz confirms it looks like the other version of the shop on the north-west side of the city
        • Baz goes back through
        • Paracelsus stays just to mark on the wall (3a)
        • as he tries to go through he stays in that side
        • after quite a few tries Paracelsus manages to come back
        • Paracelsus marks this side too (3b)
        • party is informed on that teleportation stuff
    • screaming girl in a hole
      • still screams but a different person
        • says something different
        • asks for help in infernal
      • Quake shouts back

        who are you ?

      • it answers asking who we are and why we seek help in this forsaken place
      • party decides to maybe come back later but not now
    • in an intersection
      • an intact building is aflame in eldritch flames
      • flames are not hot
      • Baz throw a stick to the building
        • it bounces
        • not on fire
      • Paracelsus places his hand in the fire
        • succeeds a con save
        • nothing happens

        maybe lets not do more

      • maybe Quest should learn that the leash thing will not happen
  • the spokes smithy
    • smokes stacks can start to be seen
    • it is getting late into the evening
    • pulsing lights blue lights
      • Paracelsus perceives it matches his heartbeat
    • veins across the ground
    • blacksmith shop
    • series of barricades outside
    • a few cannons are here
      • one fires
      • a large monstrosity falls
      • a voice can be heard shouting "all clear"
    • party crosses the rift towards the smithy as the night falls
    • a dwarf hails the party
      • Quake answers that we are here to guard them
      • Dwarf asks if we are the ones from the Amethyst Academy that were sent by Elouise
      • Quake corrects that we are here on behalf of the Amethyst Academy not part of it
      • the dwarf is armored and has some vials of poison
    • party advances to the outpost
    • female dwarf starts talking
      • name is Gertrude
        • we are late
        • we are not allowed to use the guns yet (trust issue)
        • that shift is not calm at all
          • monsters
          • husks
          • ratlings
          • and more...
        • try to limit light usage
          • attracts more monsters
          • most people should be fine without it
            • Herton is not
            • male dwarf leads Herton inside
            • hands out Googles of Night
            • Herton now has darkvision !
    • Quake places Lump outside
    • Paracelsus goes towards the fallen husk
      • Herton follows him
      • after opening the its sternum he extracts an Ethereal Transfusion
      • Herton notices some movement going towards them
      • Paracelsus is too busy to notice
      • rest of the party notices
    • fighting script
      • Baz
        • zoomies to the rift
        • Baz shoots one of the rift haze husks
      • Paracelsus finishes extracting the Ethereal Transfusion
      • Gertrude
        • rings the bell
        • all the miners starts running out of the rift
        • one of the dwarf groups lights up the cannon on the northern group of haze husks and obliterates a couple of them
      • Quake slaps one of the northern haze husts
      • Quest uses the rid to cast flamestrike on the southern group of haze husks killing all but one
      • northern haze husk group marches forward
      • Herton
        • drags Paracelsus out
        • holds a booming blade
      • south eastern haze husk
        • ambushes Herton and Paracelsus
        • Herton hist one of them
        • they all miss Herton and Paracelsus
      • Baz
        • aims at one that is swarming Paracelsus and Herton
        • gravely wounds it
      • rift haze husk group marches to the ladder
      • southern haze husk group dashes on the other side of the rift
      • Paracelsus
        • moves a bit
        • all opportunity attack misses him
        • throws a potent solvent (casts corrosive blast)
          • 2 husks die
          • when they die they explode threatening with shards of delirium
        • Gertrude
          • orders the cannons to be shot
          • one fires
          • the seconds one is not fired as the dwarves swear at Quest standing in the middle if the shooting line
        • Quake
          • crits one down
          • moves Quest out of the cannon sightline
        • Quest
          • casts spirit guardian
          • starts flying over the husks (in the cannon sightline again)
        • northern haze husks move towards the cannons
        • Herton
          • shoves Paracelsus out of reach
          • moves out of the way
          • the poison breath weapon doesn't affect them
        • south eastern haze husks
          • swarm Paracelsus
          • all miss Paracelsus
        • Baz finishes one husk off
        • rift haze husk group moves in the spirit guardian and dies
        • Paracelsus
          • dons his mask
          • throws a bio-hazard at his feet surrounding him and the husks
          • Paracelsus is immune to his own spells
          • undeads are affected by Paracelsus's poison
        • Gertrude
          • cannons are shot obliterating even more husks
        • Quake slaps a husk near Baz
        • Quest
          • comes near Baz engulfing the husks
          • eldritch blasts one of them down
        • Herton
          • vortex warps Paracelsus to safety
          • climbs down to the rift
          • all the ones that surrounded Parcelsus then explode
          • got saved from 3 explosions thx Herton <3
        • Baz finishes the last one
    • shards are removed from Herton
      • party is to give all the shards to the dwarfs
      • our pay is with the Amethyst Academy so no double dipping
    • Paracelsus goes and tries to inspect a husk that did not explode
      • Paracelsus walks into the spirit guardian
        • why would i assume that Quest would hurt Paracelsus
        • Quest could not see Paracelsus when casting
        • Paracelsus is damaged by the spirit guardians
        • Quest deactivates the spirit guardians
      • powerful damage (crits) and radiant damage prevented the explosion
      • harvests 2 more for the Ethereal Transfusion
    • the miners start working again
    • Gertrude throws the shards in the forge
      • to melt them
      • helps removing meteorite impurities
      • can be molded into weapons after
      • still very dangerous to wield
    • Quake asks Gertrude about the delirium dagger
      • she doesn't know who made it sadly
    • watches are taken
      • Paracelsus gives aid again to the rest of the party
      • everyone is able to short rest
      • Paracelsus proposes the Ethereal Transfusion to the party
        • everyone refuses the "dead juice"
        • for now
      • Lump is starting to get a bit drunk
      • Paracelsus identifies the potion from the herbalism shop
        • it is a potion of fire breath
      • loud wails can be heard through the streets
        • from the west
        • fighting script
          • Quake is surprised
          • Paracelsus
            • warns the party from noises coming west
            • dashes through the camp
          • Quest
            • flies in the camp
            • holds an eldritch blast
          • unpredictable haze husk
            • runs to the edge of the camp
            • gets blasted away
          • Baz is surprised
          • Herton runs in the camp
          • Gertrude
            • rings the alarm
            • gets near the cannons
          • Quake
            • moves in the camp
            • slaps impatient haze husk
          • Paracelsus
            • steps forward
            • casts hypnotic pattern on impatient haze hulk
          • Quest blasts away unpredictable haze hulk
          • unpredictable haze hulk
            • runs in
            • picks up the cannon
            • chucks it at Quest and Herton
          • Baz
            • dashes atop the building
            • misses with his bow
          • miserly haze husk
            • runs in
            • slams Gertrude twice
          • Herton
            • reduces the cannon
            • repositions it
            • drops the reduce
            • cannon is back up
          • Gertrude
            • runs to unpredictable haze husk
            • spears unpredictable haze husk
            • dwarves run to the new cannon position
          • impatient haze husk is incapped
          • Session ends at the start of a new turn