Herbal teleportation and dwarven cannons (S14 - 02/06/2024)
- to the smithy in the city
- Paracelsus manages to convince the party to do a detour via the southern apothecary shop
- it is on the way
- could have some much needed potions or ingredients for them
- Herbalism shop
- same eerie look inside
- Paracelsus steps in
- he disappears from the view of the ones outside
- Quake sends Lump inside
- he disappears from the view of the ones outside
- Lump can see Paracelsus inside
- Baz keeps an eye out
- Quest stays with Quake for now
- Herton keeps an eye out
- the shop is the same as before
- doctor bag is still looted
- corpse ashes are still on the floor
- potion is still brewing
- inspecting the shadows
- male and female
- no burnt equipment
- not normal fire
- around th figure on the floor is glass
- from a thick potion bottle
- origin looks like where an old brewing stand was
- inspecting the potion
- floating islands in the liquid
- magical fire aura
- hard to know more
- Quake tells Paracelsus that he doesn't have the time to identify
- after careful handling the potion is retrieve
- Paracelsus and Lump get out
- the others can't be seen
- no clues if it is the same place
- after a moment they both enter back
- Paracelsus is excited about that thing
- party decides to test it together
- to mark the place Paracelsus leaves a scalpel
- after coming back out the scalpel is here
- Paracelsus wants to do one last test
- needs someone with good eyesight
- Baz "volunteers"
- going through both appear with no party on sight
- Baz confirms it looks like the other version of the shop on the north-west side of the city
- Baz goes back through
- Paracelsus stays just to mark on the wall (3a)
- as he tries to go through he stays in that side
- after quite a few tries Paracelsus manages to come back
- Paracelsus marks this side too (3b)
- party is informed on that teleportation stuff
- screaming girl in a hole
- still screams but a different person
- says something different
- asks for help in infernal
- Quake shouts back
who are you ?
- it answers asking who we are and why we seek help in this forsaken place
- party decides to maybe come back later but not now
- still screams but a different person
- in an intersection
- an intact building is aflame in eldritch flames
- flames are not hot
- Baz throw a stick to the building
- it bounces
- not on fire
- Paracelsus places his hand in the fire
- succeeds a con save
- nothing happens
maybe lets not do more
- maybe Quest should learn that the leash thing will not happen
- Paracelsus manages to convince the party to do a detour via the southern apothecary shop
- the spokes smithy
- smokes stacks can start to be seen
- it is getting late into the evening
- pulsing lights blue lights
- Paracelsus perceives it matches his heartbeat
- veins across the ground
- blacksmith shop
- series of barricades outside
- a few cannons are here
- one fires
- a large monstrosity falls
- a voice can be heard shouting "all clear"
- party crosses the rift towards the smithy as the night falls
- a dwarf hails the party
- Quake answers that we are here to guard them
- Dwarf asks if we are the ones from the Amethyst Academy that were sent by Elouise
- Quake corrects that we are here on behalf of the Amethyst Academy not part of it
- the dwarf is armored and has some vials of poison
- party advances to the outpost
- female dwarf starts talking
-
- name is Gertrude
- we are late
- we are not allowed to use the guns yet (trust issue)
- that shift is not calm at all
- monsters
- husks
- ratlings
- and more...
- try to limit light usage
- attracts more monsters
- most people should be fine without it
- Herton is not
- male dwarf leads Herton inside
- hands out Googles of Night
- Herton now has darkvision !
- name is Gertrude
- Quake places Lump outside
- Paracelsus goes towards the fallen husk
- Herton follows him
- after opening the its sternum he extracts an Ethereal Transfusion
- Herton notices some movement going towards them
- Paracelsus is too busy to notice
- rest of the party notices
-
fighting script
- Baz
- zoomies to the rift
- Baz shoots one of the rift haze husks
- Paracelsus finishes extracting the Ethereal Transfusion
- Gertrude
- rings the bell
- all the miners starts running out of the rift
- one of the dwarf groups lights up the cannon on the northern group of haze husks and obliterates a couple of them
- Quake slaps one of the northern haze husts
- Quest uses the rid to cast flamestrike on the southern group of haze husks killing all but one
- northern haze husk group marches forward
- Herton
- drags Paracelsus out
- holds a booming blade
- south eastern haze husk
- ambushes Herton and Paracelsus
- Herton hist one of them
- they all miss Herton and Paracelsus
- Baz
- aims at one that is swarming Paracelsus and Herton
- gravely wounds it
- rift haze husk group marches to the ladder
- southern haze husk group dashes on the other side of the rift
- Paracelsus
- moves a bit
- all opportunity attack misses him
- throws a potent solvent (casts corrosive blast)
- 2 husks die
- when they die they explode threatening with shards of delirium
- Gertrude
- orders the cannons to be shot
- one fires
- the seconds one is not fired as the dwarves swear at Quest standing in the middle if the shooting line
- Quake
- crits one down
- moves Quest out of the cannon sightline
- Quest
- casts spirit guardian
- starts flying over the husks (in the cannon sightline again)
- northern haze husks move towards the cannons
- Herton
- shoves Paracelsus out of reach
- moves out of the way
- the poison breath weapon doesn't affect them
- south eastern haze husks
- swarm Paracelsus
- all miss Paracelsus
- Baz finishes one husk off
- rift haze husk group moves in the spirit guardian and dies
- Paracelsus
- dons his mask
- throws a bio-hazard at his feet surrounding him and the husks
- Paracelsus is immune to his own spells
- undeads are affected by Paracelsus's poison
- Gertrude
- cannons are shot obliterating even more husks
- Quake slaps a husk near Baz
- Quest
- comes near Baz engulfing the husks
- eldritch blasts one of them down
- Herton
- vortex warps Paracelsus to safety
- climbs down to the rift
- all the ones that surrounded Parcelsus then explode
- got saved from 3 explosions thx Herton <3
- Baz finishes the last one
- Baz
- shards are removed from Herton
- party is to give all the shards to the dwarfs
- our pay is with the Amethyst Academy so no double dipping
- Paracelsus goes and tries to inspect a husk that did not explode
- Paracelsus walks into the spirit guardian
- why would i assume that Quest would hurt Paracelsus
- Quest could not see Paracelsus when casting
- Paracelsus is damaged by the spirit guardians
- Quest deactivates the spirit guardians
- powerful damage (crits) and radiant damage prevented the explosion
- harvests 2 more for the Ethereal Transfusion
- Paracelsus walks into the spirit guardian
- the miners start working again
- Gertrude throws the shards in the forge
- to melt them
- helps removing meteorite impurities
- can be molded into weapons after
- still very dangerous to wield
- Quake asks Gertrude about the delirium dagger
- she doesn't know who made it sadly
- watches are taken
- Paracelsus gives aid again to the rest of the party
- everyone is able to short rest
- Paracelsus proposes the Ethereal Transfusion to the party
- everyone refuses the "dead juice"
- for now
- Lump is starting to get a bit drunk
- Paracelsus identifies the potion from the herbalism shop
- it is a potion of fire breath
- loud wails can be heard through the streets
- from the west
-
fighting script
- Quake is surprised
- Paracelsus
- warns the party from noises coming west
- dashes through the camp
- Quest
- flies in the camp
- holds an eldritch blast
- unpredictable haze husk
- runs to the edge of the camp
- gets blasted away
- Baz is surprised
- Herton runs in the camp
- Gertrude
- rings the alarm
- gets near the cannons
- Quake
- moves in the camp
- slaps impatient haze husk
- Paracelsus
- steps forward
- casts hypnotic pattern on impatient haze hulk
- Quest blasts away unpredictable haze hulk
- unpredictable haze hulk
- runs in
- picks up the cannon
- chucks it at Quest and Herton
- Baz
- dashes atop the building
- misses with his bow
- miserly haze husk
- runs in
- slams Gertrude twice
- Herton
- reduces the cannon
- repositions it
- drops the reduce
- cannon is back up
- Gertrude
- runs to unpredictable haze husk
- spears unpredictable haze husk
- dwarves run to the new cannon position
- impatient haze husk is incapped
- Session ends at the start of a new turn
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