New Friends (S4 - 17/03/2024)
session 4 (17/03/2024)
- Emberwood
- it's the next day
- Quake summons a familiar
- it's an imp
- the name is Lump
- Quake shows it to Quest
- warlock pact
- Quest gives Quake a talisman
- black with gold veins
- warlock pact
- Paracelsus took a bit more time this morning and prepared a tonic for everyone in the party
- it's an aid spell
- looks murky green and tastes like chemical oranges
- everyone gets 5hp max hp
- it is not enjoyable
- most of the party drinks it
- Lump drinks it
- Herton takes his drink outside
- Baz puts a monocle on
- whispers in it
- whispers of the dead features
- gains investigation proficiency
- Herton is in the outhouse
- nature calls
- one of the thugs is here
- Herton wins the verbal bout
- Herton drops the aid there
- the thug drinks the aid spell
- to Drakkenheim
- brisk pace around the city
- towards an entrace closer to our quarry
- followingthe tracks
- crossing the Brann river
- there is an encampment
-
desc
- looks fancy
- they have banners
- silver flame in a chalice on
- blue background
- fortified
- command posts
- supply wagons
- this is the Knights of the Silver Order
- they hunt malfeasent wizards
- not friends with the academy
- they don't like magic
- 678 the knights were ordained
- to hunt the amethyst academy
- before the edicts
- paladins rigidly adhere to the sacred flame
- consider delirium as a blight
- Paracelsus and Quest talk
- hopefully one day Quest will realise that Paracelsus is not a one dimensional entity
- 2 guards on horseback go meet the party outside
- Acolyte Quinn and Austin Edwards
- before anything is asked Baz jokingly ask about Oscar Yoren
- Quinn asks if we know Yoren
- Paracelsus says yes
- Quinn becomes defensive and asks how he knows the malfeasant wizard
- Paracelsus thought he was an alchemist
- Quinn hounds on Paracelsus and his knowledge of Yoren
- Paracelsus realises she doesn't mean well to him and closes
- more back and forth discussion
- the order has a bounty on Yoren and info on him
- 2000gp for information leading to a location
- some in the party look interested
- someone with a lute comes out
- name is Buddy Knox
- can be heard in the guilded lilly
- nat 1 on performance
- gets better after a while
- party crosses through
- there are hundreds of soldiers
-
desc
- party talk to Paracelsus about Oscar Yoren
- his grandfather is Eldric Thorne, the Grandmaster Apothecary of Drakkenheim
- his grandafther staid in Drakkenheim even after the meteor, searching for answers and a cure
- both Eldric and Paracelsus exchanged letters and worked together
- Paracelsus kept in contact with Eldric on a regular basis
- however the letters started to thin out
- too long happened since his last letter
- Eldric mentioned Oscar in his last letter
Oscar Yoren, the eccentric potion-maker of the Hooded Lanterns, has became my confidant. We exchanged parchments, our shared knowledge a beacon against the encroaching darkness. Oscar spoke of a breakthrough—a way to shield oneself from the haze’s insidious grasp. His notes, cryptic and laden with alchemical symbols, hinted at a concoction brewed from rare flowers. A fragile hope, but hope nonetheless.
- Oscar made progress on a potential cure
- Paracelsus should seek Oscar
- the party will be careful about who they talk about Oscar Yoren with
- Paracelsus mentions that the party should not consider the offer of the Silver Order
- brisk pace around the city
- Drakkenheim proper
- Quake body moment
- Quake asks Baz to look away
- Quake pulls out one of her eyeballs
- it has a tentacle on the back
- waves at the party
- her name is Iris
- can see in both places
- Quest can feel Quake in both places
- Lump carries Iris invisibly to scout ahead
- Paracelsus gives Quake a makeshift eyepatch
- to protect the eyesocket
- Quake asks Paracelsus for a false eye
- once measure he'll do what he can
- a googly one is requested
- Iris scout
- a younger set of Quake and Quest can be seen bickering in the front
- they are competing to see who folds clothes better in the cart
- they looked identical
- skip into the street and disappear
- city market
-
desc
- scattered bodies on the floor
- broken tables
- wagons
- there is a troll in the middle
- eating raw contaminated meat
- drinking ale
- bag on the floor
- stares intensly at a map
- Lump and Iris are not seen and come back
- party goes on the roofs to sneak around
- fail the stealth checks
- Herton nearly fell through a hole in the roof
- the trolls sees the party
you high ones ! come down !
- curiosity and suspicion in his voice
- Baz climbs down
what are you cooking
- not cooking but eating raw meat
meat taste bad, ale smells worse but Grom strong and eats it
- Baz sleight of hand fake eats some of the contaminated meat
- name is Grom
- Baz asks to help with the map
- Grom wants to go to the King's Gate
- the map is not one for Drakkenheim
- Grom has a hard time believeing it's the wrong map
- Baz does his best to direct him to it
- Baz sees what the bag contains
- gold
- purple rocks in a vial
- Grom is very confused about Baz's name
- Grom invites Baz to play with him
- Paracelsus wonders if he could get some troll blood
- a confusing exchange ensues
- Quake gets the vial of troll blood
- Grom takes his bag and leaves
- fail the stealth checks
- the walls of the house where Herton fell have noses
-
desc
- rat nest tavern
- obliterated building
- only foundations remain
- chest heigh wall ruins
- rubble
- sign of an obese rat on a plate of food
- Quake sends Iris and Lump ahead to scout
- the interior is in ruins
- there is a hole going down
- funiture debris block Lump's path
- Baz goes in the hole first
- purple twinkling light at the bottom
- tries to see if he can move the furnitures
- it is a bookshelf that blocks
- Baz inspects it
- there are animal scratchmarks on it
- there is a wide path of dragmarks
- not corresponding to the bookcase
- about 5ft wide
- Baz tries to move the bookcase out of the way
- moved enought to squeeze by
- Lump goes through
- passage going down
- the drag marks continues
- Baz goes does inn the purple light hole
- a lot of footprints in the mud
- the dragmarks started here
- 2 glowing slivers of delirium
- Baz uses the safe box to store it
- Herton lights up a torch to see
- what was dragged might be a big shard of delirium
- Quake follows after Lump to stay in range
- Lump goes further
- there is a chamber
- it is a rat den
- there is a lot of ratlings
- a couple are bigger
- down the tunnel
- marching order
- Baz
- Quake
- Paracelsus
- Quest
- Herton
- tunnel is slippery
- Baz and Quake are fine with climb speeds
- Paracelsus and Herton manage not sliping
- Quest falls prone and start sliding down the tunnel
- Baz grabs the sliding Quest before to late
- Paracelsus hands Herton and Quest pitons to help the descend
- Herton uses mold earth to ease the travel
- Baz goes ahead
- double nat 1 stealth check !
-
fighting script
- Baz takes out snobish ratling
- cynical ratling crit slings Baz
- Quest
- casts shadow blade
- ready and attack
- Paracelsus can barely move through the tunnel
- dopey ratling misses Baz
- Quake has Lump bite to death randy ratling
- Herton
- casts expedicious retreat
- runs in front of everyone
- jumps over and lands on the rug
- falls in a pit and is piecred by spikes at the bottom
- jumps out of the hole nearly being bitten by a swarm of rats
- naughty ratling guttersnipe double taps Lump with a hand crossbow
- bitchin' ratling guttersnipe double taps Lump with a hand crossbow and kills it
- arrogant ratling slings Herton
- reckless ratling throws alchemist fire missing Baz
- Baz
- moves in the room
- kills reckless ratling
- wails from the grave another one
- moves in front of Herton
- cynical ratling misses a bite on Baz
- Quest runs further down
- Paracelsus
- runs in the room
- throws a biohazard on a group of ratlings
- dopey ratlin dies in the biohazard
- Quake
- runs in the room
- kills cynical ratling
- Herton
- runs in the room
- readies his axe
- naughty ratling guttersnipe
- saves biohazard
- runs in
- gets axed by Herton
- shoves Paracelsus down the hole
- gets eldritch blast by Quest
- bitching ratling guttersnipe
- hit by biohazard
- downs Herton
- arrogant ratling
- saves biohazard
- bites Herton
- Baz attacks bitchin' ratling guttersnipe
- Quest throws the shadowblade on naughty ratling guttersnipe
- Paracelsus
- tries to climg out of the hole
- sees Herton down
- fails and slide down on the spikes
- throws healing word on Herton
- gets impaled again
- Quake kills naughty ratling guttersnipe
- Herton gets up and second winds
- bitchin' ratling guttersnipe attacks Herton
- arrogant ratling fails to shove Herton in the pit
- Baz kills arrogant ratling
- Quest thows the shadowblade at bitchin' ratling guttersnipe
- Paracelsus climbs out of the hole with his climbing gear
- Quake slaps bitchin' ratling guttersnipe
- Herton finishes bitchin' ratling guttersnipe
- marching order
- obliterated building
- Quake body moment
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