Tis but a flesh wound (S2 - 03/03/2024) Emberwood Bark and Buzzard guided by Emma cozy rustic establishment place is run by a friendly couple Karin and Holger Alsberg a group of adventurer named the Lucky 7 there are only 6 at the table cursed to lose 1 of them they stole a cursed scepter made of delirium Emma tries to make a bet 5 gold that you make it back alive Quake counter offer with 2 gold every time the party comes back if Emma gives info it is accepted Emma peer pressures Paracelsus into do a spit hand handshake Paracelsus wipes his hand after Emma grins as the peer pressure worked out the tour ends here as Emma can't go in Quake tells Emma to be careful in the forge when learning with her dad in the forge party goes in Herton gets a table and invites the first round meads, ale and food Karin takes the orders Karin asks what the party does here Herton raises his voice saying that we are going to Drakkenheim Snakebite of the Lucky 7 comes to the table tries to insult the fact we are greenhorns Paracelsus takes the metaphor literally Herton asks for advice Snakebite scoffs Baz sees an animated scarecrow out in the window Baz asks if it is normal to be here would you like to kick the can there is a lot of challenges in the town arround kicking Rattlecan Snakebits tells he wont have the guts for it more banter Snakebite asks what names to write on the wall when we die Quake asks if they have experience writing names on the wall Paracelsus states that's the case as they are called the Lucky 7, completely oblivious to the fact it was implied the Lucky 7 asks where that information was procured Herton lets it slip so you got that information from the brat more banter the party is not worthy of recriuting Holger brings the meals says that we can go at Rattlecan Baz and Quake go outside outside Rattlecan fences salute and asks if they want a go he is a Monty Python Black Knight Baz aggrees to it fight script Baz gets the first shot with his rapier and his claws Rattlecan knocks Baz out Rattlecan heals instantly Paracelsus comes over it Fascinating... how do you do that ? Rattlecan replies that Paracelsus needs to best him to know fight script asks if Rattlecan would let Paracelsus have the first strike Paracelsus throws a vial of poison but it doesn't affect Rattlecan Rattlecan knocks out Paracelsus Quake asks Snakebite to show if he can do it after a few rounds Snakebite wins Rattlecan got its arms chopped Snakebite might have a bruised if not broken nose after a headbut from Rattlecan Paracelsus studies the lobbed of arms of Rattlecan it flies back to it back inside Quake intimidate Snakebite to shut up over the bar activity Herton breaks a match outised it doesn't come back toguether not an effect of the backside of the tavern one of the green cloaks come to the party name is Jakob Slovak is more amiable than the Lucky 7 part of the Hooded Lantern liked how Quake shut Snakebite up next round of drink is on him Karin comes back anything i can help you with ? Herton asks if there are lodgings Karin has a few cottages 2gp per cottage all of us can fit in it Herton takes it Karin gives the key to the cottage nº2 to be returned before going adventurin replacing keys is expensive if ppl don't come back cottage nº2 it's night outside now small run down building inside is clean not well stocked no toilets porch 2 rooms bedroom the Twins jump on the bed main room the rest of the party sleeps here door opens inwards Baz rigs the door with bells to warn for intrusions night watch Herton nothing happens Baz falls assleep on the porch doesn't wake up Paracelsus for the next watch wakes up with a back ache next day preparing alarm now wondering how to gt the Drakkenheim Baz knows the way to it Quake knows the way in the lower wards Paracelsus knows his way in the inner wards Baz goes to Armin checks on his supplies bought by Emma Armin tries to give a pamphlet about delirium Baz takes the second edition costs 1gp Orson would buy the delirium extracted 2500gp for a geao 500gp crystal 250gp shard 5gp for a chip Paracelsus would be interested in studying them Quake asks for a map not updated since the disaster also sells cartographers instruments to update the map only taking the map for 2gp Herton takes it on to Drakkenheim ! desc nestled in a valley straddles the Drann River 4 bridges rocky outcrop with the castle slate spires outer walls dome of the cathedral south west of the castle market square amethyst academy obsidian academy still up witha huge hole inside billowing clouds of purple and violent continual dismal gloom rarely sun rays pierce the vail lvl up to lvl2 ! haze blocks the vision <150ft vision ok 150 to 300ft lightly obscured >300ft completely obscured corpses around smells of ozone rare barks and screams can b carried by the wind party starts looking through the first houses chairs knocked over food is intact half eaten should be rotten Paracelsus looks at it very intently and does a Detect Poison and Disease ritually still has calories foul stench when the food burns maybe not a good idea to eat Herton goes and takes a look at the bedroom clothes in the wardrobe bad is made no valuables looks like people went out in a hurry propably when the meteor fell before leaving Baz marks the house in thieves cant Quake has her claws out in the streets Baz a bit ahead on the roof to scout Quake hears skittering noises ahead it goes quiet Quake peeks around the corner a rat creature is running in the building Herton peaks in a room there are quite a few ratlings inside fight script 3 ratlings attack Herton 1 ratling poke his head out and slings Quake Quake uses hellish rebuke on it a fourth ratling attacks Herton and misses Herton kills it with an opportunity attack another ratling misses a sling on Quake Quake runs to the aid of Herton and claws one down Baz hides behind a wall opens window kills a ratling 2 ratlings sling Paracelsus Quest misses an eldritch blast on a ratling a ratling misses Herton Herton uses the cantrip battleaxe and kills a ratling Paracelsus flings a poison needle at a ratling a ratling dives out of the windows tries to run Baz misses an opportinity attack 2 ratlings bite Paracelsus nearly down a ratling bites Herton 2 ratlings attack Paracelsus one after he was downed Quake kills a ratling Baz zooms to the pack around Paracelsus skewers 2 ratlings with his rapier due to momentum 2 ratlings shift focus to Baz and bite Quest kills a ratling around Paracelsus Herton breaths out a line of poison on 2 ratlings near Paracelsus a ratling bites Baz Quake takes down a ratling near Paracelsus Baz kills a ratling near Paracelsus the last ratling dissengages and tries to flee Quest rifles through Paracelsus's kit for something to help Herton stabilizes Paracelsus with Paracelsus's healer's kit the party brings Paracelsus inside to rest Baz keeps watch Baz crafts a healer's kit with clothes and rags lying around Quake and Herton search the other building it's medical facility bodies in the bed rat gnawed well preserved various states of pain surrounded bymedical equipment a glyph is on the ground necromantic symbol Herton copies it for Paracelsus when he wakes up the rats stayed here as the bodies were a food source Paracelsus is not awake after 1h (rolled a 2 on the d4) Baz tends to Paracelsus wounds the party but Paracelsus gets a short rest