Herbal teleportation and dwarven cannons (S14 - 02/06/2024) to the smithy in the city Paracelsus manages to convince the party to do a detour via the southern apothecary shop it is on the way could have some much needed potions or ingredients for them Herbalism shop same eerie look inside Paracelsus steps in he disappears from the view of the ones outside Quake sends Lump inside he disappears from the view of the ones outside Lump can see Paracelsus inside Baz keeps an eye out Quest stays with Quake for now Herton keeps an eye out the shop is the same as before doctor bag is still looted corpse ashes are still on the floor potion is still brewing inspecting the shadows male and female no burnt equipment not normal fire around th figure on the floor is glass from a thick potion bottle origin looks like where an old brewing stand was inspecting the potion floating islands in the liquid magical fire aura hard to know more Quake tells Paracelsus that he doesn't have the time to identify after careful handling the potion is retrieve Paracelsus and Lump get out the others can't be seen no clues if it is the same place after a moment they both enter back Paracelsus is excited about that thing party decides to test it together to mark the place Paracelsus leaves a scalpel after coming back out the scalpel is here Paracelsus wants to do one last test needs someone with good eyesight Baz "volunteers" going through both appear with no party on sight Baz confirms it looks like the other version of the shop on the north-west side of the city Baz goes back through Paracelsus stays just to mark on the wall (3a) as he tries to go through he stays in that side after quite a few tries Paracelsus manages to come back Paracelsus marks this side too (3b) party is informed on that teleportation stuff screaming girl in a hole still screams but a different person says something different asks for help in infernal Quake shouts back who are you ? it answers asking who we are and why we seek help in this forsaken place party decides to maybe come back later but not now in an intersection an intact building is aflame in eldritch flames flames are not hot Baz throw a stick to the building it bounces not on fire Paracelsus places his hand in the fire succeeds a con save nothing happens maybe lets not do more maybe Quest should learn that the leash thing will not happen the spokes smithy smokes stacks can start to be seen it is getting late into the evening pulsing lights blue lights Paracelsus perceives it matches his heartbeat veins across the ground blacksmith shop series of barricades outside a few cannons are here one fires a large monstrosity falls a voice can be heard shouting "all clear" party crosses the rift towards the smithy as the night falls a dwarf hails the party Quake answers that we are here to guard them Dwarf asks if we are the ones from the Amethyst Academy that were sent by Elouise Quake corrects that we are here on behalf of the Amethyst Academy not part of it the dwarf is armored and has some vials of poison party advances to the outpost female dwarf starts talking name is Gertrude we are late we are not allowed to use the guns yet (trust issue) that shift is not calm at all monsters husks ratlings and more... try to limit light usage attracts more monsters most people should be fine without it Herton is not male dwarf leads Herton inside hands out Googles of Night Herton now has darkvision ! Quake places Lump outside Paracelsus goes towards the fallen husk Herton follows him after opening the its sternum he extracts an Ethereal Transfusion Herton notices some movement going towards them Paracelsus is too busy to notice rest of the party notices fighting script Baz zoomies to the rift Baz shoots one of the rift haze husks Paracelsus finishes extracting the Ethereal Transfusion Gertrude rings the bell all the miners starts running out of the rift one of the dwarf groups lights up the cannon on the northern group of haze husks and obliterates a couple of them Quake slaps one of the northern haze husts Quest uses the rid to cast flamestrike on the southern group of haze husks killing all but one northern haze husk group marches forward Herton drags Paracelsus out holds a booming blade south eastern haze husk ambushes Herton and Paracelsus Herton hist one of them they all miss Herton and Paracelsus Baz aims at one that is swarming Paracelsus and Herton gravely wounds it rift haze husk group marches to the ladder southern haze husk group dashes on the other side of the rift Paracelsus moves a bit all opportunity attack misses him throws a potent solvent (casts corrosive blast) 2 husks die when they die they explode threatening with shards of delirium Gertrude orders the cannons to be shot one fires the seconds one is not fired as the dwarves swear at Quest standing in the middle if the shooting line Quake crits one down moves Quest out of the cannon sightline Quest casts spirit guardian starts flying over the husks (in the cannon sightline again) northern haze husks move towards the cannons Herton shoves Paracelsus out of reach moves out of the way the poison breath weapon doesn't affect them south eastern haze husks swarm Paracelsus all miss Paracelsus Baz finishes one husk off rift haze husk group moves in the spirit guardian and dies Paracelsus dons his mask throws a bio-hazard at his feet surrounding him and the husks Paracelsus is immune to his own spells undeads are affected by Paracelsus's poison Gertrude cannons are shot obliterating even more husks Quake slaps a husk near Baz Quest comes near Baz engulfing the husks eldritch blasts one of them down Herton vortex warps Paracelsus to safety climbs down to the rift all the ones that surrounded Parcelsus then explode got saved from 3 explosions thx Herton <3 Baz finishes the last one shards are removed from Herton party is to give all the shards to the dwarfs our pay is with the Amethyst Academy so no double dipping Paracelsus goes and tries to inspect a husk that did not explode Paracelsus walks into the spirit guardian why would i assume that Quest would hurt Paracelsus Quest could not see Paracelsus when casting Paracelsus is damaged by the spirit guardians Quest deactivates the spirit guardians powerful damage (crits) and radiant damage prevented the explosion harvests 2 more for the Ethereal Transfusion the miners start working again Gertrude throws the shards in the forge to melt them helps removing meteorite impurities can be molded into weapons after still very dangerous to wield Quake asks Gertrude about the delirium dagger she doesn't know who made it sadly watches are taken Paracelsus gives aid again to the rest of the party everyone is able to short rest Paracelsus proposes the Ethereal Transfusion to the party everyone refuses the "dead juice" for now Lump is starting to get a bit drunk Paracelsus identifies the potion from the herbalism shop it is a potion of fire breath loud wails can be heard through the streets from the west fighting script Quake is surprised Paracelsus warns the party from noises coming west dashes through the camp Quest flies in the camp holds an eldritch blast unpredictable haze husk runs to the edge of the camp gets blasted away Baz is surprised Herton runs in the camp Gertrude rings the alarm gets near the cannons Quake moves in the camp slaps impatient haze husk Paracelsus steps forward casts hypnotic pattern on impatient haze hulk Quest blasts away unpredictable haze hulk unpredictable haze hulk runs in picks up the cannon chucks it at Quest and Herton Baz dashes atop the building misses with his bow miserly haze husk runs in slams Gertrude twice Herton reduces the cannon repositions it drops the reduce cannon is back up Gertrude runs to unpredictable haze husk spears unpredictable haze husk dwarves run to the new cannon position impatient haze husk is incapped Session ends at the start of a new turn