Discarding a hand (S12 - 19/05/2024) Chapel of Saint Brenna Crypt Baz is separated from the rest pof the group upstairs and is not in the notes for now because whisper room Herton has mummy rot the door that was opened before mentions saint Brenna Lump checks the seond room as he is still in it there is another big door on the other side mentions saint Vitruvio an argument can be heard above Ser Landry and a Mephit are arguing Ser Landry requests help from Baz various sounds of combats can be heard the door on the side of Lump starts opening Quest tries to pass the door slams her as she passes and gets hurt the door opens for good party goes through Herton goes last it slams right behin Herton after he passes through next room 6 carcophagies with skeletons lit candles all around them one has a glowing sword with runes pool of water in the middle Quake takes a closewr loor at the sword blue hue heat with blue flames runes next door opens Paracelsus goes first door nearly drops on him Quest goes next door nearly drops again Herton joins Quake the sword all the candles snuff out the skeletons start to move fighting script rethorical skeleton gets up misses Quake Paracelsus shuffles back in sight needles rethorical skeleton moves back in the stairs sophisticated and level-headed skeleton miss Quake thowing an arm Herton tries to gust awat rethorical skeleton from Quake moves away upstairs wry skeleton misses Quake with his shortsword courageous skeleton fails to grapple Quake untidy skeleton pushes Quake prone Quest shuffles in sight of the room eldritch blasts away XXX skeleton Quake dissengage dives under the door rethorical skeleton grapples Quake drags Quake back in the room Paracelsus shuffles back in sight poison needles XXX skeleton runs upstairs after Quake tells him to again sophisticated skeleton misses misses Quake with a shortsword level-headed dogpiles on Quake who is now prone wry skeleton misses Quake with his shortsword courageous skeleton hits Quake with his shortsword untidy skeleton hits Quake with his shortsword Quest casts fearie fire wry and rethorical skeleton fails waits for her sister downstairs Herton goes back downstairs tries to gust Quake out of the grapple goes back upstairs Quake misty steps out of the grapple grabs Quest's hand both move up the stairs Baz sees the party coming back up the stairs runs back to the rod clicks the button slamming the door back shut Undercroft Baz explains he got some help to open the door 5 persons with a golden crystal in their chest appear they are the same cult as the old priest apparently they are also here for the scepter ? Quest lies about it still being downstairs Quake asks Lump to get the hell out they percieved a flash of light they question the party about it Baz and Quake try to feign ignorance Baz removes the ligh on the scepter Lump goes in the corridor the scepter falls on the ground they try to get it for themselves party protest the cultists negotiate with the party they ask the party to bring it to their superior they can help Herton one of the zealots offer to help Quest to ublock her potential if she goes to see her master party discuss Baz doesn't mind cutting the bridge to the Queen it is a mean to the end of killing her Paracelsus identifies the scepter Sceptre of Saint Vitruvio Staff, rare (requires attunement by a spellcaster) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: guiding bolt (1 charge), flaming sphere (2 charges), or flame strike (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn party agrees to work with the cult for now we meet them after seeking help from Natahniel in Hendrick's Farm Quest swears under the meteor's light to bring it the acolyte heals and blesses Quest before leaving Drakkenheim around the chapel no one near red haired priest tied to a tree others loof defeated or dead Baz and Quake go to see more Lump finds the pen/sword item and carries it back Paracelsus starts identifying Quill-Rapier can transform between quill and rapier form with an action Baz discusses with the tied one frees them as they swear to not attack they cast cure wounds on Baz before leaving Herton looks for a better armor to no avail Quake goes looking for the ruidium dagger goes down stairs looking for it Ser Landry's corpses is being dragged by the mephits Quake tries to negotiate with the mephits to get back the armor they don't seem receptive Quake says she'll ask Herton (the friend with the ring) to ask for it doesn't seems to work Quake asks to trade with a normal dagger but they don't want Quake goes to ask Herton's help Herton asks for it and the mephits gives it back after putting protecting gloves the dagger is back in the box party takes the horses left here road out of the city a girl scream can be heard in an alleyway Quake sends Lump to take a look the world turns black and white Lump hears but has a hard time seeing and continues forward the screams intensifies, now or never Lump sees the girl she is restrained around the wall Baz goes on roofs to take a look eyes of the grave reveal no undead activity Baz can still hear the cries Baz sees the girl she is tied with fleshy strands Herton and Paracelsus would rather not go in it makes little sense for a girl to be here if it is really not a trap she was foolish enough to go here Quake asks Lump to claw at the strands to try to free the girl it connects but doesn't seem enough the blunt gibberish mouther bites back at Lump nearly killing him Baz attacks the blunt gibberish mouther with his bow fighting script Baz saves the whispers of the gibberish mouther fires his bow against the blunt gibberish mouther wails of the grave on the sad gibberish mouther Quake Lump dissengages and flees Quake moves in Herton stays a bit away a light crossbow in hand Quest joins her sister blunt gibberish mouther moves towards Baz Baz dodges the blinding spittle Paracelsus moves towards Quake sad gibberish mouther leaves the girl alone moves to Baz bites Baz who is now prone Baz avoids the blinding spittle Baz barely saves the gibbering disengages and jumps to another roof attacks the blunt gibberish mouther with his shortbow Quake dashes to the action slaps sad gibberish mouther moves back Quest moves to Quake readies an eldritch blast blunt gibberish mouther moves towards Baz Paracelsus moves towards Quake readies a needle sad gibberish mouther runs towards Baz Baz is confused and kills gibbering mouther Quake climbs on the roof crit slaps sad gibberish mouther goes back down Lump continues going back to Herton Herton stands his ground Quest gets boosted on the roof by Quake eldritch blast sad gibberish mouther goes back down Paracelsus goes back towards Herton Baz rapiers sad gibberish mouther Quake slaps sad gibberish mouther Herton stays put Quest gets boosted and eldritch blasts sad gibberish mouther Paracelsus stays near Herton sad gibberish mouther bites Baz Baz is on the ground Quake saves the gibberish climbs back up slaps sad gibberish mouther alerts the party about Baz Herton starts moving to the action Quest finishes sad gibberish mouther Paracelsus gets a boost from Quake dashs all the way to Baz Quake gives a potion of healing to Baz Baz is back up Baz and Paracelsus go towards the girl still screaming she was just a vision