session 20 (15-02-2025)
date is 25th Uktar 1519DR
- party finishes to buy stuff for the expedition
- diamonds
- potions
- dynamite
- holy water
- 300 sheet of paper
- basic shit
- second revivify diamond
- on the road
- a bit rainy
- cart leaves tracks in the mud
- air is chilly
- Nybarg drives the carriage
- city watch is coordinating refugee camps around Waterdeep
- Vincent sends a message to the other 2 groups
- telling the party is departing for Amphel
- 2 ACKs
- all 3 parties will keep in touch on their progress
- scattered wreckage of carts
- Nybarg stops the cart
- blood
- dead animals
- large cleaves on them
- area around the wound is decaying faster
- maybe 2 weeks old looking
- it was run off the road
- no sign of a chase
- only tracks of this cart and animals
- it was travelling too fast for the cart
- weird as all signs point to a chase
- broken carts
- large pools of blood where people would have been sitting
- no bodies left
- they were most likely impaled
- Calcine goes to the pool of blood
- places his hand in it
- casts crimson bond
- there is a tug in the direction of Amphel
- party is in the correct direction
- Vincent is writing about that event in his papers
- Nybarg can't manage to get the horse moving
- Vincent convinces them to get moving after promising more carrots
- the road continues
- no incidents
- road is a bit narrower
- the crimson bond is stronger now
- might be before Amphel itself
- Vincent and Nybarg
- peptalk
- trying to understand what happens with the strong reaction of Jezz about the book
- night is falling
- thick fog
- damp
- party pushes for the last 2hs
- Nybarg scouts ahead for a camp site
- hears weird howling out in the forest
- has a bit of a reverb
- canine adjacent
- finds a easy off the path camp site
- 5mins off the road
- old abandoned farm
- long past decay
- still ample enough shelter
- goes back to guide the party there
- hears weird howling out in the forest
- a bit rainy
- camp
- a fire is lit
- fog is thicker here off the road
- the howlings can still be heard
- sound like moving in packs
- multiple of them
- hard to tell numbers
- not in the immediate area
- they feel like shadowplane noises
- Vincent and Jezz banter
- Calcine
- is a person heater
- some people gets the in the offered blanket
- hoping people don't dislike trekking as she plans on getting the party to trek for fun at some point
- Jezz doesn't dislike it
- is a person heater
- Jezz
- first watch
- moves up in a tree
- hides in it
- howlings get a bit closer
- north east
- west
- fog is getting disturbed
- half skin and half muscle dog
- appears around in the fog
- blinking to where it wants to go
- after a moment it stops having sniffed something
- half skin and half muscle dog
- Jezz shines a mirror on Nybarg waking him up
- Nybarg joins Jezz in the tree
- Nybarg sees a few more of these dogs
- they are joining with the first one
- even more are joining
- Nybarg wakes up the rest of the party
- the hounds close in on the party
-
fighting script
- first harrow hound
- comes out of the bush
- shadow steps to Vincent
- bites Vincent
- Vincent resists getting knocked prone
- second harrow hound
- shadow steps to Calcine
- bites and prones Calcine
- third harrow hound runs towards the party
- Nybarg
- crits down the second harrow hound
- climbs up a tree
- hides
- Jezz
- jumps down on the third harrow hound
- handaxe and dagger miss
- crit punches it
- fourth harrow hound
- shadow steps to Royston
- bites Royston
- fifth harrow hound runs to Jezz
- sixth harrow hound
- shadow steps to Royston
- bites Royston
- Calcine
- gets up
- hastes Royston
- telekinetic shoves in the fire the first harrow hound
- Royston unleashes hastened punches on the fourth harrow hound
- seventh harrow hound runs to the party
- eighth harrow hound runs to the party
- ninth harrow hound runs to the party
- Vincent
- inspires Calcine
- vicious mockery the first harrow hound
- resistant to psychic
- tenth harrow hound runs to the party
- first harrow hound
- burns from the fire
- misses Calcine
- teleports behind a wall
- second harrow hound misses Jezz
- Nybarg
- shoots seventh harrow hound
- hides back
- Jezz handaxe, dagger and kicks second harrow hound
- fourth harrow hound misses Royston
- fifth harrow hound
- shadow step to Jezz
- bites Jezz
- sixth harrow hound bites Royston
- Calcine
- produce flame the first harrow hound
- shoves the sixth harrow hound away from Royston
- Royston
- casts darkness around Jezz and Royston
- haste punches the fourth harrow hound
- teleports into the darkness
- seventh harrow hound
- fails to see Nybarg
- blinks on top of the wall
- hops to the other side
- eighth harrow hound
- fails to see Nybarg
- dashes up to Calcine
- ninth harrow hound runs to Nybarg
- Vincent
- casts hypnotic pattern on the harrow hound around Calcine
- Calcine barely saves
- tenth harrow hound runs to Vincent
- first harrow hound
- goes to Vincent
- bites Vincent
- hypnotic pattern still is here
- Nybarg
- shoots first harrow hound
- hides back
- Jezz
- pulls out Ebonedge
- kills the fifth harrow hound
- action surge
- attacks the tenth harrow hound
- knocking it prone
- fourth harrow hound
- runs out of the darkness through the campfire
- runs to Calcine
- misses a bite
- harrow hound
- goes to Vincent through the fire
- misses a bite
- Calcine
- turn undead the harrow hounds
- shoves a harrow hound near Vinent
- Royston
- moves the darkness atop Calcine and the harrow hounds
- cleans up 3 harrow hounds
- Vincent
- is in the darkness
- misses a shillalagh
- moves out of the darkness
- Nybarg
- goes down from the wall
- shoots into the darkness missing
- Jezz
- moves into the darkness
- slashes a harrow hound down
- moves deeper
- punches a harrow hound in the darkness
- Calcine sear undead again
- Royston finishes the last 2
- first harrow hound
- a hunting horn bellows
- not sure of its meaning
- very off in the distance
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