# session 20 (15-02-2025)

***date is 25th Uktar 1519DR***

- party finishes to buy stuff for the expedition
	- diamonds
	- potions
	- dynamite
	- holy water
	- 300 sheet of paper
	- basic shit
	- second revivify diamond
- on the road
	- a bit rainy
		- cart leaves tracks in the mud
		- air is chilly
	- Nybarg drives the carriage
	- city watch is coordinating refugee camps around Waterdeep
	- Vincent sends a message to the other 2 groups
		- telling the party is departing for Amphel
		- 2 ACKs
		- all 3 parties will keep in touch on their progress
	- scattered wreckage of carts
		- Nybarg stops the cart
		- blood
		- dead animals
			- large cleaves on them
			- area around the wound is decaying faster
			- maybe 2 weeks old looking
		- it was run off the road
			- no sign of a chase
			- only tracks of this cart and animals
			- it was travelling too fast for the cart
			- weird as all signs point to a chase
		- broken carts
			- large pools of blood where people would have been sitting
			- no bodies left
			- they were most likely impaled
			- Calcine goes to the pool of blood
				- places his hand in it
				- casts crimson bond
				- there is a tug in the direction of Amphel
				- party is in the correct direction
		- Vincent is writing about that event in his papers
	- Nybarg can't manage to get the horse moving
		- Vincent convinces them to get moving after promising more carrots
	- the road continues
		- no incidents
		- road is a bit narrower
		- the crimson bond is stronger now
		- might be before Amphel itself
	- Vincent and Nybarg
		- peptalk
		- trying to understand what happens with the strong reaction of Jezz about the book
	- night is falling
		- thick fog
		- damp
	- party pushes for the last 2hs
	- Nybarg scouts ahead for a camp site
		- hears weird howling out in the forest
			- has a bit of a reverb
			- canine adjacent
		- finds a easy off the path camp site
			- 5mins off the road
			- old abandoned farm
			- long past decay
			- still ample enough shelter
			- goes back to guide the party there
- camp
	- a fire is lit
	- fog is thicker here off the road
	- the howlings can still be heard
		- sound like moving in packs
		- multiple of them
		- hard to tell numbers
		- not in the immediate area
		- they feel like shadowplane noises
	- Vincent and Jezz banter
	- Calcine
		- is a person heater
			- some people gets the in the offered blanket
		- hoping people don't dislike trekking as she plans on getting the party to trek for fun at some point
		- Jezz doesn't dislike it
	- Jezz
		- first watch
		- moves up in a tree
			- hides in it
		- howlings get a bit closer
			- north east
			- west
		- fog is getting disturbed
			- half skin and half muscle dog
				- appears around in the fog
				- blinking to where it wants to go
			- after a moment it stops having sniffed something
		- Jezz shines a mirror on Nybarg waking him up
		- Nybarg joins Jezz in the tree
		- Nybarg sees a few more of these dogs
			- they are joining with the first one
			- even more are joining
		- Nybarg wakes up the rest of the party
		- the hounds close in on the party
	- *fighting script*
		- first harrow hound
			- comes out of the bush
			- shadow steps to Vincent
			- bites Vincent
			- Vincent resists getting knocked prone
		- second harrow hound
			- shadow steps to Calcine
			- bites and prones Calcine
		- third harrow hound runs towards the party
		- Nybarg
			- crits down the second harrow hound
			- climbs up a tree
			- hides
		- Jezz
			- jumps down on the third harrow hound
			- handaxe and dagger miss
			- crit punches it
		- fourth harrow hound
			- shadow steps to Royston
			- bites Royston
		- fifth harrow hound runs to Jezz
		- sixth harrow hound
			- shadow steps to Royston
			- bites Royston
		- Calcine
			- gets up
			- hastes Royston
			- telekinetic shoves in the fire the first harrow hound
		- Royston unleashes hastened punches on the fourth harrow hound
		- seventh harrow hound runs to the party
		- eighth harrow hound runs to the party
		- ninth harrow hound runs to the party
		- Vincent
			- inspires Calcine
			- vicious mockery the first harrow hound
				- resistant to psychic
		- tenth harrow hound runs to the party
		- first harrow hound
			- burns from the fire
			- misses Calcine
			- teleports behind a wall
		- second harrow hound misses Jezz
		- Nybarg
			- shoots seventh harrow hound
			- hides back
		- Jezz handaxe, dagger and kicks second harrow hound
		- fourth harrow hound misses Royston
		- fifth harrow hound
			- shadow step to Jezz
			- bites Jezz
		- sixth harrow hound bites Royston
		- Calcine
			- produce flame the first harrow hound
			- shoves the sixth harrow hound away from Royston
		- Royston
			- casts darkness around Jezz and Royston
			- haste punches the fourth harrow hound
			- teleports into the darkness
		- seventh harrow hound
			- fails to see Nybarg
			- blinks on top of the wall
			- hops to the other side
		- eighth harrow hound
			- fails to see Nybarg
			- dashes up to Calcine
		- ninth harrow hound runs to Nybarg
		- Vincent
			- casts hypnotic pattern on the harrow hound around Calcine
			- Calcine barely saves
		- tenth harrow hound runs to Vincent
		- first harrow hound
			- goes to Vincent
			- bites Vincent
			- hypnotic pattern still is here
		- Nybarg
			- shoots first harrow hound
			- hides back
		- Jezz
			- pulls out Ebonedge
			- kills the fifth harrow hound
			- action surge
			- attacks the tenth harrow hound
				- knocking it prone
		- fourth harrow hound
			- runs out of the darkness through the campfire
			- runs to Calcine
			- misses a bite
		- harrow hound
			- goes to Vincent through the fire
			- misses a bite
		- Calcine
			- turn undead the harrow hounds
			- shoves a harrow hound near Vinent
		- Royston
			- moves the darkness atop Calcine and the harrow hounds
			- cleans up 3 harrow hounds
		- Vincent
			- is in the darkness
			- misses a shillalagh
			- moves out of the darkness
		- Nybarg
			- goes down from the wall
			- shoots into the darkness missing
		- Jezz
			- moves into the darkness
			- slashes a harrow hound down
			- moves deeper
			- punches a harrow hound in the darkness
		- Calcine sear undead again
		- Royston finishes the last 2
	- a hunting horn bellows
		- not sure of its meaning
		- very off in the distance