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Tis but a flesh wound

  • Emberwood
    • Bark and Buzzard
      • guided by Emma
      • cozy rustic establishment
      • place is run by a friendly couple
        • Karin and Holger Alsberg
      • a group of adventurer
        • named the Lucky 7
        • there are only 6 at the table
        • cursed to lose 1 of them
        • they stole a cursed scepter made of delirium
      • Emma tries to make a bet
        • 5 gold that you make it back alive
        • Quake counter offer with 2 gold every time the party comes back if Emma gives info
        • it is accepted
        • Emma peer pressures Paracelsus into do a spit hand handshake
          • Paracelsus wipes his hand after
          • Emma grins as the peer pressure worked out
        • the tour ends here as Emma can't go in
        • Quake tells Emma to be careful in the forge when learning with her dad in the forge
      • party goes in
        • Herton gets a table and invites the first round
          • meads, ale and food
          • Karin takes the orders
        • Karin asks what the party does here
          • Herton raises his voice saying that we are going to Drakkenheim
          • Snakebite of the Lucky 7 comes to the table
            • tries to insult the fact we are greenhorns
            • Paracelsus takes the metaphor literally
            • Herton asks for advice
            • Snakebite scoffs
          • Baz sees an animated scarecrow out in the window
            • Baz asks if it is normal to be here

              would you like to kick the can

            • there is a lot of challenges in the town arround kicking Rattlecan
            • Snakebits tells he wont have the guts for it
            • more banter
            • Snakebite asks what names to write on the wall when we die
              • Quake asks if they have experience writing names on the wall
              • Paracelsus states that's the case as they are called the Lucky 7, completely oblivious to the fact it was implied
              • the Lucky 7 asks where that information was procured
              • Herton lets it slip

                so you got that information from the brat

              • more banter
              • the party is not worthy of recriuting
            • Holger brings the meals
              • says that we can go at Rattlecan
              • Baz and Quake go outside
      • outside
        • Rattlecan fences salute and asks if they want a go
        • he is a Monty Python Black Knight
        • Baz aggrees to it
        • fight script
          • Baz gets the first shot with his rapier and his claws
          • Rattlecan knocks Baz out
        • Rattlecan heals instantly
        • Paracelsus comes over it

          Fascinating... how do you do that ?

          • Rattlecan replies that Paracelsus needs to best him to know
          • fight script
            • asks if Rattlecan would let Paracelsus have the first strike
            • Paracelsus throws a vial of poison but it doesn't affect Rattlecan
            • Rattlecan knocks out Paracelsus
          • Quake asks Snakebite to show if he can do it
            • after a few rounds Snakebite wins
            • Rattlecan got its arms chopped
            • Snakebite might have a bruised if not broken nose after a headbut from Rattlecan
          • Paracelsus studies the lobbed of arms of Rattlecan
            • it flies back to it
      • back inside
        • Quake intimidate Snakebite to shut up over the bar activity
        • Herton breaks a match outised
          • it doesn't come back toguether
          • not an effect of the backside of the tavern
        • one of the green cloaks come to the party
          • name is Jakob Slovak
          • is more amiable than the Lucky 7
          • part of the Hooded Lantern
          • liked how Quake shut Snakebite up
          • next round of drink is on him
        • Karin comes back

          anything i can help you with ?

          • Herton asks if there are lodgings
          • Karin has a few cottages
            • 2gp per cottage
            • all of us can fit in it
          • Herton takes it
          • Karin gives the key to the cottage nº2
          • to be returned before going adventurin
            • replacing keys is expensive if ppl don't come back
  • cottage nº2
    • it's night outside now
    • small run down building
    • inside is clean
    • not well stocked
    • no toilets
    • porch
    • 2 rooms
      • bedroom
        • the Twins jump on the bed
      • main room
        • the rest of the party sleeps here
        • door opens inwards
        • Baz rigs the door with bells to warn for intrusions
    • night watch
      • Herton
        • nothing happens
      • Baz
        • falls assleep on the porch
        • doesn't wake up Paracelsus for the next watch
        • wakes up with a back ache
  • next day
    • preparing alarm now
    • wondering how to gt the Drakkenheim
      • Baz knows the way to it
      • Quake knows the way in the lower wards
      • Paracelsus knows his way in the inner wards
    • Baz goes to Armin
      • checks on his supplies bought by Emma
      • Armin tries to give a pamphlet about delirium
        • Baz takes the second edition
        • costs 1gp
        • Orson would buy the delirium extracted
          • 2500gp for a geao
          • 500gp crystal
          • 250gp shard
          • 5gp for a chip
          • Paracelsus would be interested in studying them
      • Quake asks for a map
        • not updated since the disaster
        • also sells cartographers instruments to update the map
        • only taking the map for 2gp
        • Herton takes it
  • on to Drakkenheim !
    • desc
      • nestled in a valley
      • straddles the Drann River
        • 4 bridges
      • rocky outcrop with the castle
      • slate spires
      • outer walls
      • dome of the cathedral south west of the castle
      • market square
      • amethyst academy
        • obsidian academy
        • still up witha huge hole inside
      • billowing clouds of purple and violent
        • continual dismal gloom
        • rarely sun rays pierce the vail
    • lvl up to lvl2 !
    • haze blocks the vision
      • <150ft vision ok
      • 150 to 300ft lightly obscured
      • >300ft completely obscured
    • corpses around
    • smells of ozone
    • rare barks and screams can b carried by the wind
    • party starts looking through the first houses
      • chairs knocked over
      • food is intact
        • half eaten
        • should be rotten
        • Paracelsus looks at it very intently and does a Detect Poison and Disease ritually
        • still has calories
        • foul stench when the food burns
        • maybe not a good idea to eat
      • Herton goes and takes a look at the bedroom
        • clothes in the wardrobe
        • bad is made
        • no valuables
        • looks like people went out in a hurry
          • propably when the meteor fell
      • before leaving Baz marks the house in thieves cant
      • Quake has her claws out
    • in the streets
      • Baz a bit ahead on the roof to scout
      • Quake hears skittering noises ahead
      • it goes quiet
      • Quake peeks around the corner
        • a rat creature is running in the building
      • Herton peaks in a room
        • there are quite a few ratlings inside
        • fight script
          • 3 ratlings attack Herton
          • 1 ratling poke his head out and slings Quake
          • Quake uses hellish rebuke on it
          • a fourth ratling attacks Herton and misses
          • Herton kills it with an opportunity attack
          • another ratling misses a sling on Quake
          • Quake runs to the aid of Herton and claws one down
          • Baz
            • hides behind a wall
            • opens window
            • kills a ratling
          • 2 ratlings sling Paracelsus
          • Quest misses an eldritch blast on a ratling
          • a ratling misses Herton
          • Herton uses the cantrip battleaxe and kills a ratling
          • Paracelsus flings a poison needle at a ratling
          • a ratling
            • dives out of the windows
            • tries to run
            • Baz misses an opportinity attack
          • 2 ratlings bite Paracelsus
            • nearly down
          • a ratling bites Herton
          • 2 ratlings attack Paracelsus
            • one after he was downed
          • Quake kills a ratling
          • Baz
            • zooms to the pack around Paracelsus
            • skewers 2 ratlings with his rapier due to momentum
          • 2 ratlings shift focus to Baz and bite
          • Quest kills a ratling around Paracelsus
          • Herton breaths out a line of poison on 2 ratlings near Paracelsus
          • a ratling bites Baz
          • Quake takes down a ratling near Paracelsus
          • Baz kills a ratling near Paracelsus
          • the last ratling dissengages and tries to flee
          • Quest rifles through Paracelsus's kit for something to help
          • Herton stabilizes Paracelsus with Paracelsus's healer's kit
      • the party brings Paracelsus inside to rest
        • Baz keeps watch
        • Baz crafts a healer's kit with clothes and rags lying around
        • Quake and Herton search the other building
          • it's medical facility
          • bodies in the bed
            • rat gnawed
            • well preserved
            • various states of pain
            • surrounded bymedical equipment
          • a glyph is on the ground
            • necromantic symbol
            • Herton copies it for Paracelsus when he wakes up
          • the rats stayed here as the bodies were a food source
        • Paracelsus is not awake after 1h (rolled a 2 on the d4)
        • Baz tends to Paracelsus wounds
        • the party but Paracelsus gets a short rest