Spicy Gardening (S19 - 21/07/2024)
- path across the gnomes
- Paracelsus feels a searing pain in his stomach
- skin starts to itch and burn
- Paracelsus finishes his ration
- starts removing hi shirt
- after a while a hungry and toothy maw ripples on his stomach
- it i very hungry
- it is the effect of contamination
- Paracelsus after a moment throws a ration in its mouth
- it calms down
- Paracelsus places back his armor after feeding it again
- it can be used to do a bite attack
- Paracelsus feels a searing pain in his stomach
- in the garden
- the place is hard to navigate to find what we need
- Paracelsus uses his knowledge about plants to go towards the right sections (nature, 26)
- Herton uses the map to navigate towards the core of the garden (survival, 24)
- Quake goes further with the clues given by Paracelsus and Herton (investigation, 22)
- Baz is paranoid about the plants and try to see if the come alive (insight, nat 1)
- party is near a bridge over a small waterfall
- there is a big sad willow tree
- bridge is covered in vines
- Baz is intensely paranoid about it
- after a quick discussion Quake tries to cross the bridge
- at the end of the bridge the willow tree animates
- the treant asks why the party should be let through
- Quake tries to negotiate with it but it gets angry with the words she used (nat 1)
-
fighting script
- Quest misses cynical treat with both blasts
- cynical treat
- animates deluded treant
- moves and blocks the end of the bridge
- deluded treant misses Quest with uts slam
- Quake misses a chilly slap
- Baz
- tries to convince cynical treant we mean no harm to no avail
- moves to deluded treant
- uses the scroll of inflict wound but misses
- Paracelsus
- moves a bit
- plants the mizzium mortar in the ground
fire in the hole !
- blasts 3 charges on cynical treant
- Herton slashes at deluded treant
- Quest
- uses her scepter and plants a flaming sphere atop deluded treant
- moves the sphere on it for full effect
- cynical treant
- asks to stop the fire
- slams on Quake
- deluded treant
- slams on Quest
- she maintains concentration
- gets burnt by the flaming sphere
- Quake
- casts darkness on cynical treant
- moves towards Quest
- Baz
- asks the treant to stop and we'll stop the fire
- holds an action
- Paracelsus
- moves behind the party
- holds a needle if the treants continue
- Herton holds his attack
- Quest
- drinks full a potion of greater healing
- slam the sphere on deluded treant
- cynical treant
- asks to stop fire and darkness and they'll consider options
- the twins drop their spells
- asks the party to swear an oath about protecting trees
- party needs to show they are genuine
- Quake and Baz convince the intentions of the party are good
- the party is to plant a sprout in a well gardened area
- Quake crosses again and takes the sprout
- rest of the party crosses
- party looks for a spot to plant it
- Paracelsus looks for the optimal planting spot
- Herton molds the terrain to be suitable
- Baz and Quake dig the earth with their claws
- Quest brings water
- party finishes another hour in the deep haze
- Herton, Baz and Quake are affected
- Quake is contaminated
- ears, eyes and nose blacken
- seem to begin to decay
- Iris is also blackened on the surface
- Baz asks the treant where the eldritch lilly is
- we are nearly there
- they are in teh center of the park
- living in contaminated water
- they emit a ringing sound
- end of the path
-
desc
- garden
- stairs separate the basin sections
- floating in glistening water
- pulsing with an eldritch blow
- cheery trees are blooming with neon colors
- fountain
- statues of tall statues of a woman
- the faces were chiseled off
- one of the statues has a stone lilly in her hand
- they are statue of Linel von Kessel, the "current" queen
- party starts moving through the stairs
- a bush animate and slams Paracelsus
-
fighting script
- Baz aims and shoots at placid shambling mound near Paracelsus
- callous shambling mound starts moving to the party
- Quest blasts back placid shambling mound
- Quake chilly slaps placid shambling mound
- Paracelsus
- fails to shocking grasp placid shambling mound
- tries to move away but gets critted unconscious
- Herton
- moves to Paracelsus
- feeds him a potion
- quicken spell vortex warp Paracelsus up on te stairs
- placid shambling mound slams twice at Herton who gets grappled
- callous shambling mound moves and cuts a retreat path
- Quest
- blasts back placid shambling mound twice
- Herton frees himself thanks to the shove
- Quake
- crit chilly slaps callous shambling mound
- moves up the stairs
- Paracelsus
- misses chill touch on callous shambling mound
- moves up the stairs
- Herton
- jumps up over the railing up the stairs
- action dodge
- placid shambling mound moves back from the shove
- Baz
- steady aims crits placid shambling mound
- wails from the grave callous shambling mound
- callous shambling mound
- is not moving up the stairs
- flails around helplessly
- Quest
- blasts into the pond dead placid shambling mound
- a plant awakens
- misses callous shambling mound
- Quake misses chilly slap
- Paracelsus chill touch
- Herton consumes a greater healing potion
- after a while the last mound is killed
- Paracelsus uses a transfusion
- Quake covers her ears
- Baz goes down the stairs
- nestled between the staircases is a big brass door with floral patterns
- Paracelsus feels very hungry and tired
- second lvl of exhaustion because went down
- eat another couple rations
- Quake, Paracelsus, Herton and Baz approache the lilly
- the lilly puffs pollen in the air charming Herton
- Herton starts moving to the water
- Baz and Quake move to stop him
- Paracelsus coats some rags in the bad rose perfume
- places on Herton's mouth and nose
- the smell in strong enough to move out the pollen out of his system
- Quake tries mage hand the lilly but it bounces off
- Herton uses shape water to move it closer
- it puffs pollen but Herton resists contamination
- Herton moves it again to the border of the pond
- it puffs but Baz resists
- Baz and Paracelsus snip i and place it in a bag and then in the delerium chest
- it is not the right one
- Baz and Paracelsus see the new flower
- Baz, Herton and Paracelsus moves towards it
- it puffs
- Baz is hypnotized
- moves in the water
- gets contaminated
- Herton vortex warps Baz out of the water
- Baz shoots it down
- when Quest blasted it it bounced to Paracelsus
- it looks like magic cannot affect it directly
- there is another lilly on the left ponds
- Herton and Paracelsus move towards it with a rope for safety
- once close enough Paracelsus uses the immovable rod in case of a charm
- Quake proposes to use Lump to scout instead
- all the lillies on the outside ponds are not the good ones
- Paracelsus resists a charm
- Baz moves back towards the door
- fancy
- unlocked
- has a carving of lillies
- party goes in
-
desc
- the place is hard to navigate to find what we need
- Queen's park grotto
-
desc
- fountain
- crystal clear water
- nymph statue holding a trident
- mosaics
- paths going left and right
- coins left on the border of the fountain
- the place is not deep haze so short rest is possble
- it is a private respite for the queen to chill
- she loved gardens and especially lillies a lot
- Quake sends Lumb to scout
- both corridors end in iron barred doors
- stepped carvernous passages that twist south can be seen behind the doors
- Quake offers to go scout in gaseous form
- as it is dangerous Baz offers to instead pick the lock
- Quest pipes up and mentions that the party is in rough
- the party takes a short rest as the haze is less bad here
- party is 4h deep in the day
- party takes a short rest
- Paracelsus' stomach mouth chewed through his shirt under his armor
- Paracelsus fed it some rations
- Baz hands Paracelsus 3 more rations
- Baz and Lump go to scout ahead
- the corridor merges with a rectangular chamber
- carved stone
- statues
- 2 doors on the south wall
- the corridor merges with a rectangular chamber
- party go to the rectangular chamber
- there statues are like upstairs
- same queen
- also the king Elvrick
- 2 daughters
- 1 son
- only the queen's statue has been defaced
- roots around the chamber start to take the form of humanoid figures of made of moss
-
fighting script
- Baz
- seps in front of the twins
- holds an attack if they are offensive
- randy handmaiden
- casts entangle
- Paracelsus, Quake and Quest are affected
- apprehensive handmaiden
- shillelagh Paracelsus
- Baz attacks in return and hits brave handmaiden
- cowardly handmaiden
- casts entagles
- Baz is affected
- Lump saves
- Paracelsus is surprised
- imperial handmaiden casts barkskin
- receptive handmaiden shillelagh Paracelsus
- brave handmaiden shillelagh Baz
- inconsistent handmaiden shillelagh Baz
- reckless handmaiden misses Paracelsus
- Quest is surprised
- Quake is surprised
- Herton booming blade reckless handmaiden
- Baz hits brave handmaiden
- brave handmaiden misses Baz
- apprehensive handmaiden shillelagh Paracelsus
- pleased handmaiden shillelagh Herton
- cowardly handmaiden duck back to cover
- Paracelsus
- casts hypnotic pattern on 5 of them and Herton
- Herton saves
- the handmaidens are immune
- imperial handmaiden misses
- receptive handmaiden misses
- randy handmaiden misses an invisible lump
- superficial handmaiden shillelagh Baz
- reckless handmaiden fails to shove Herton in the entangle
- Quest
- casts spirit guardian
- superficial, brave, imperial, randy and inconsistent handmaiden fail
- randy handmaiden loses entangle on Paracelsus
- Lump is also hit by it being invisible when it is casted but survives
- Quake misses a chilly slap
- Herton shoves pleased handmaiden in the spirit guardian
- Baz kills imperial handmaiden
- apprehensive handmaiden entangles Paracelsus and moves away
- pleased handmaiden
- gets itself out of the entangle
- dies to spirit guardians
- Paracelsus aims the mizzium mortar killing 2 handmaidens
- one handmaiden dies from spirit guardian
- receptive handmaiden crits Paracelsus
- Quest blasts back receptive handmaiden
- Quake slaps and kills receptive handmaiden
- crits and kills a handmaiden
- Baz
- frees himself from the entangle
- moves to see the rest of the handmaidens
- apprehensive handmaiden misses Baz
- Paracelsus fails to get out of the entangle with a nat 1
- Quest
- blasts apprehensive handmaiden
- it loses concentration freeing Paracelsus
- Herton
- runs to apprehensive handmaiden
- finishes it of
- Baz
- chases after cowardly handmaiden
- hits it
- it loses concentration freeing the twins
- cowardly handmaiden casts entangle on Baz
- Paracelsus dashes after Baz
- Quest dashes after Baz
- Quake dashes after Baz
- Herton dashes after Baz
- Baz hits cowardly handmaiden
- cowardly handmaiden misses Baz
- Paracelsus
- poison needles down cowardly handmaiden
- it is unconscious stable on the ground
- note to self experiment at the start of next session
- Baz
- there statues are like upstairs
-
desc