# Waterdeep: The Second Age

Where i write my notes of our second Waterdeep game.

# Preamble

Waterdeep. The City of Splendors, they call it, and with good reason. Jewel of the Sword Coast, crown of the North, a beacon of civilization amidst the untamed wilds. Picture, if you will, a city sculpted from the very cliffs that tumble down to meet the vast, shimmering expanse of the Moonsea. Streets paved with cobblestones polished smooth by a million restless boots, climbing and winding their way up the mountain's flank, adorned with buildings that would make a beholder blink with envy. Towers of alabaster and pearl pierce the clouds, their spires catching the dying rays of a Faerûnian sunset like daggers dipped in molten gold. 

But hold, dear reader, for Waterdeep is no mere collection of bricks and mortar. It's a living, breathing organism, a tapestry woven from a thousand threads of ambition, fear, and hope. Within its walls, the grand and the grimy mingle like dancers in a moonlit tavern. Elven lords with moonlit hair and voices like wind chimes hobnob with dwarven merchants whose beards could braid a dragon's tail. Gnomish tinkerers hawk their whirring contraptions alongside Tiefling spice traders, their horns wreathed in plumes of exotic incense. Every street corner thrums with the cacophony of a dozen languages, every alleyway whispers with secrets both ancient and freshly minted.

And what secrets! Waterdeep, they say, is older than memory, built upon the bones of forgotten empires and haunted by the echoes of past glories. Beneath its cobblestones lies the Undermountain, a labyrinthine dungeon rumored to stretch to the very heart of the world, where unspeakable creatures lurk and forgotten magic hums like a broken lute string. Above, the watchful gaze of the Masked Lords, shrouded in their enigmatic helms, ensures a semblance of order, but even their power has limits. Rumors swirl like mist in the alleys, of noble conspiracies and whispered deals struck with fiends in smoky backrooms. Assassins with blades as thin as moonbeams ply their trade in the shadows, while flamboyant mages bend reality to their whims in gilded towers overlooking the harbor.

But fear not, dear traveler, for Waterdeep is also a city of dreams. In her bustling markets, fortunes are made and lost on a single throw of the dice. In her taverns, tales spun over tankards of ale can ignite the embers of adventure in the most jaded soul. In her temples, the faithful find solace and succor, and in her backstreet gambling dens, even the poorest wretch can chase the fickle goddess Tymora for a chance at a gilded life.

So, welcome to Waterdeep, friend. Whether you come seeking wealth, power, or simply a good story to tell by the fire, the City of Splendors has a place for you. Just remember, in this metropolis of magic and mayhem, every step is a gamble, and every shadow hides a story. Tread carefully, and keep your wits sharp, for Waterdeep has a way of claiming you, body and soul.

Now, come along, let's lose ourselves in the throng and see what wonders await...

# Chapter 1: Scions and Newcomers

# session 0 (27/12/2023)

- ship
	- not as planned
	- tourist attraction
	- not as planned
	- *fill later meeting*
	- boat goes out
		- *fight scene and script*
			- pretend combat ensues
			- Nybarg runs to the invading pirates and scares them out with the pretend weapon
			- Jezz doesn't bother witha weapon and bonk ppl hard
			- Calcine puts two of them to sleep
			- captain stops the combat
		- this was a bit too much
		- we are put to the side
		- nobles liked it anyway
		- we can either stay in our quarters of mingle with them
		- the three of us pas out after drinking
	- middle of the night
		- room is hotter and more humid than it should
		- it wakes up the party
		- lighting up the fire hair to see better
		- Jezz opens the door
		- fish ppl rifling through the passenger's belongings
		- they turn towards the party
		- *fight script*
			- passegers are wrapped in seaweeds on their beds
			- the sahaguins yell in aquan
			- Jezz rushes in and slashes the first sahaguin
			- sahaguin priestess goes to Jezz and slashes
			- the sahaguin retaliates in a blood frenzy on Jezz
			- the sahaguin coral smasher rifles through the bodies and pulls out a coral necklace and yells at the others
			- the second sahaguin priestess rifles and finds another one
			- Nybarg transforms into his hybrid form and grappls the first priestess
			- Calcine
				- understands that they were yelling "traitors !"
				- blesses the Nybarg, Jezz and herself
			- Jezz finishes up the sahaguin
			- the first sahaguin priestess tries to get rid of the grapple on herself to no avail
			- the second priestess fails a hold person on Calcine
			- Nybarg lays on the first priestess he has grappled
			- Calcine throws her hair flame to the second priestess that tried to hold her
			- Jezz finishes of the first grappled princess and repositions to hit
			- the coral smasher attacks Jezz with the warhammer and cracks her
			- Nybarg tackles the coral smashers down the stairs to the lower deck and the realm beyond
			- Calcine heal back up Jezz a bit
			- Jezz runs after the last standing second sahaguin priestess and flurries her
			- the last sahaguin priestess fled to the porthole and jumped in the ocean

# session 1 (20/01/2024)

***Date is 30th Marpenoth 1519***
- it's liar's night
- heart and stone cafe
    - run by a young half elf/half tiefling named Aurora
    - Jezz walks in
        - been a month since coming back to waterdeep
        - sees a familiar face
        - it's Aurora
        > it's been a while ? did your mom know ?
        - Jezz moms knows
        - Jezz orders amareto in coffee
        - Jezz asks if there is deliveries
        - not anymore
        - Aurora mention his son is in the next room with "the spawn of Erodrin"
    - Aurora yells
        > Vincnt Kenedi LASTNAME *(need it didn't hear it)* where is the jam i ordered two tendays ago ?
        - Royston jokes about it
        - Aurora snaps back and order the both of them to get her the jams she needs for the festival
        - Aurora leaves after giving them a pouch of money for it
        - Vincent and Royston bicker about it
    - Jezz steps in with her breakfast
        - *desc*
            - tall
            - purple skinned Tiefling
            - shoulder length hair
            - horns have piercings and are etched
            - leather pants
            - boot up to the knee
            - jacket
        - bottoms up the coffee
        > you know i though i heard about a stick in the ass
        - *Royston desc*
            - 6ft2
            - brown hair
            - generic white man look
            - green eyes
            - clean shaved
        > that's an interresting way to start a conversation
        - Royston is eating a dried mango leaning back in his chair
        - *Vincent desc*
            - 6ft1
            - nice red silk jacket with safran embroidery
            - red hair
            - 6 to 8 earrings
            - lots of jewelry
        - Vincent is eating a scone and looking angrily at Royston
        > Jezzy it's been a long time
        - talks about their moms
        - Royston makes a joke
        - Vincent warns him about it
        - Jezz overheard about jam
        - Vincent complains about needing to run around with Royston
        - Jezz don't understand what kept them from doing it
            - Royston porposes to hire someone to do it
            - the rest says no
            - Jezz asks why they need it
            - Vincent points that it's Liars Night and they need it for the family stall
        - Vincent asks Jezz to help him wrangle Royston
            > Jezz you know i moved past my handsome chiseled phase after like 13 ?
            - Royston looks happy about the comment
            > Roy shutup !
- center street
    - small makeshift booth
    - Nybarg is selling
        - *desc*
            - dark grey skin scarred
            - tusk chipped
            - lots of barcelets
            - metal clasps
        - trying to haggle on stuff he mayde
            - 2 for 5sp
            - the elf buys it
            > is that a wood pecker ?
            - she asks for a bag
            - Nybarg pack it in a box
        - Nybarg points to Calcine selling jelly
        - Calcine corrects that it's Jam not Jelly
        - customer asks if Nybarg has a shop for more
            - where we are now is lucky
            - usually more in a smaller market
    - Duck is looking around
        - disgusted from the sight of the faux hunters (butchers)
        - they did not hunt the meat
        - *desc*
            - 3ft tall
            - harrengon
            - green cloak
            - dagger with a red gem
            - very big feet
            - contemplating if he can eat the oranges
                - likes the oranges Calcine sells
                - closer to feywild ones
    - Calcine is stressing about selling her jams
        - sells 2 jars to a customer after tasting
    - the group of three arrives
    - Royston got attracted to the market in their hunt for jams
    - Nybarg advertises the stuff sold in the stall (crafts and jams)
    - Jezz sees Nybarg and Calcine
    - Vincent comes to the stall
    - Vincent buys the rest (all 92 of it and the crates)
    - Vincent metions that Calcine might be able to meet someone for more trades
    - Vicent is very flirty to no avail
    - the whole group needs to relocate the stuff
- road to the Market
    - Nybarg, Calcine and a bear Royston carry stuff
    - Vincent, Duck and Jezz open the way
    - need to be there in 1h30
        - ETA 1h
        - 30 minutes of leeway
    - a parade of children are here
        - Jezz uses her scary mask
        - the kids make way for us
    - assaulted by a group of ~~bandits~~ kids
        - we trade candy for our lives
    - the party chooses to take waterdeep way
        - less packed but longer
        - lose 10 minutes
    - broken scafolding on the way
        - too long to remove it
        - going back in another street
    - drunk people
        - Nybarg mounts on bear Royston and roars
        - people move out of the way
- at the Market
    - the jams are delivered
    - Aurora tastes them
        > did you make them ?
        - Aurora likes them and she will talk later with Calcine about them
    - *rent was made !*
    - everyone enjoys the party
        - Duck talks to Aurora
            - tries to redeem Vincent to his mother
            - Aurora sees through
            - Duck mentions that Vincent might be *too* flirty
            - Aurora thinks he isn't improper
            > probably picked it up from that spawn of Erodrin
            - Duck note it on a piece of paper and walks away
        - Nybarg placed back his stall
            - he sells 2 more
            - people thought he ment gold ands not silver
            - profit was 10x to 5gp
        - Royston
            - fails to seduce *the one NPC*
        - Jezz
            - tries to use the oportinity too and fails
            - drops a beer on her
            - the NPC gets out of the Market
    - people in blue robe come in
        - chanting in a language no one understand
        - some of the stab themselves and explode into monsters killing people around with blue shard shrapnel
        - *fighting script*
            - Jezz runs after the closest one and lays into it
            - Aurora grabs a bread peel
                - snaps it in half
                > this will do
                - goes ham on the blue robed individuals
                - Duck blinds two of them with color spray
                - Royston rolls his *6th crit of the session* and finishes the one Jezz attacked
                - Nybarg slams down on one of the blinded ones and kills him
                - Calcine blesses Nybarg, Duck and Vincent who feel their blood pulse in their temples
                - one of the attacks Nybarg
                - one of the tries to flee Aurora but dies trying
                - Jezz ends another one
                - Aurora
                    - pulls out a horn and blows into it
                    - attacks two others
                    > save everyone you can
                - Vincent tries to hold one of them for interrogation but they resist
                - Duck casts chromatic orb and kills one
                - Royston iceknifes a group of them
                - Nybarg transforms and runs to more of them
                - Calcine casts burning hands
                - one casts acid arrow on Calcine
                - Jezz misses the one in front
                - Aurora starts escorting people out
                - Vincent tries a crown of madness
                - Duck misses a ray of frost
                - Royston punches one
                - one casts a fog cloud
                - one hits Jezz
                - Nybarg rushes down the one in contact with Royston 
                - Calcine burning hand again and takes one down but takes  the rest of acid arrow
                - one casts witchbolt on Calcine, it connects and breaks the bless concentration
                - Jezz activates armor of agathys
                - Vincent dissonent whispers one that runs into the fog cloud
                - one hits Jezz and thet get hurt by armor of agathys in retaliation
                - Duck chromatic orbs the one concentrating on the witchbold on Calcine
                - one hits Royston
                - Royston wildshapes into a bear and retaliates killin him
                - Nybarg pounces on one killing him and goes on the next one
                - Calcine put the one concentrating on witchbolt to sleep
                - Jezz runs after one hiding and knocks them unconscious
                - Vince tries a dissonant whisper
                - Duck barely places a trap under the legs of the unconscious one
                - bear Royston claws one
                - Nybarg takes one more down
                    - their blood smells weird
                - Calcine heals herself
                - Jezz attacks one and makes him stand down
                    - Jezz impeeds him from swalowing a capsule
                - Vincent fails a dissonent whisper
                - Duck realises that the beartrap could be placed on top instead of under and eats a tomato
                - Royston finishes the last conscious one, leaving the asleep one and the incapacitated one
        - Nybarg starts feeling a pull from the sky

# session 2 (03/02/2024)

***Date is 30th Marpenoth 1519***
- at the Market
    - Nybarg starts feeling the pull from the moon
        - Nybarg still has a bit of control and asks Calcine if she has the chains
        - Calcine pulls out the chains
        - Vincent banes him Nybarg
        - Jezz tries to place a basket on Nybarg's head
        - Nybarg tries to bite Nybarg
        - Calcine casts calm emotion
    - Duck asks for details about the trasnformation
        - Nybarg points that he needs to be restrained and brought home
    - Vincent picks up some of the terrorists shards
    - Calcine hogties Nybarg even more
    - Royston transforms into a bear and Nybarg is loaded up on it
    - Duck goes to the last cultist and slit their throat
- road to Calcine's and Nybarg's home
    - Jezz removcs the bag on Nybarg's head
    - the party pass through the least crowded streets
- at Calcine's and Nybarg's
    - Calcine opens up the trapdoor to the basement
        - a deep ladder going do
        > it is deep and silent as we need that
        - *desc*
            - down in it there is a second set of manacles tied to the walls and floor tightly
            - in from of it there is a nearly empty wine aging cabinet
        - Nybarg is attached to it and falls in a slumber taking exhaustion
    - Vincent feels the shard move in the bag
        - Jezz asks why Vincent brought the shard home
        - Vincent wants to investigate the shard for information
        - Duck is sold on the idea
        - Duck tries to investigate the shard
            - not from the material plane nor the feywild
            - not sure about the exact origin
            - Duck doesn't wish to keep studying it
        - Jezz proposes to asks Force Grey for more info
    - Calcine comes back up from the basement with a half drinked bottle of wine
***Date is 1st Uktar 1519***
- Duck stays behind and asks questions to Nybarg
        > Do you have a different name or persona when you transform ?
        - not really
        - Nybarg mentions Calcine mentions Calcine attempted a ritual
            - not enough for his case
            - ritual was usually performed by stronger casters
        - Duck asks if he can try something
            - Nybarg agrees
            - Duck cuts open his palm and presents it
            - Duck asks if Nybarg has the urge to attack him
            - Nybarg doesn't feel it anymore as the moon waned
            > you are quite a fascinating monster
        - Duck goes and gets a breakfast
- Roystone goes to his night quarry
- Jezz, Vincent and Calcine go drinking
    - *concequences*
    - Jezz
        > You wake up in the communal lodge of an esoteric order. The room is full of burned out candles. There is a pen in your hand and a note, but the handwriting isn’t yours. It is a letter to you from a long-dead friend or relative detailing fond memories or talking about how well or poorly you are doing carrying on the family legacy.
        - in north waterdeep
        - hangover is not too strong but there was some poison in it
    - Calcine
        > You wake up in a sumptuous bed in a beautiful hotel. Along with the room service breakfast of caviar and sparkling wine comes the bill. Pay 2d10 gp or find a way out.
        - Calcine pays up
        - Calcine takes home part of it and arrives home 1h after Nybarg woke up
    - Royston
        > You wake up in jail, pending charges for a serious crime (Treason, sedition, grand larceny, etc.). You didn’t do it.
        - give his full name: Royston McLaren Cornwallis Sanderson
        - guards arrive
        - they heard a report that Royston was with the terrorist
        - Roystone has one person he can call to vouch for him
        - Roystone tries to get the blue Tiefling but doesn't know the name
        - Roystone also gives on the side the names of Vincent Aressius and Jezz'abel Sat'ann
        - Royston sends the paper bird to Vincent in the end
            - the guards know who Vincent is
            > this got more complicated...
            - they need to talk to the captain
    - Vincent
        > You wake up in your bed. You are 2d6 gp poorer. Within the hour, 300 freshly baked pastries are delivered.
        - not from Aurora's bakery
        - Vincent recieves the summon as a witness for Royston under the charges of terrorism
        - Vincent gets a sending
            > get your house in the jail, get your frienda and check with your mother
            - Vincent groans and winces
            - Vincent goes to "Calcine and her roommate"'s home
- Calcine's home
    - breakfast is made with stuff brought home
    - Calcine shows the sheets brought home
    - Vincent and Jezz join Duck, Nybarg and Calcine
        - Vincent announce that we have to go to jail as witnesses to bail Royston
        - Vincent hands the paper bird to Jezz
            > OH FFS !
        - Duck is reluctant to go to the jail
            - Jezz and Vincent try to bribe Duck into coming
            - Jezz presents it as a clown show
            - Duck is in
        - Nybarg and Calcine are coming too
            - Vincent will pay for lunch
            - Vincent will arrange a meeting with his mom, Aurora, for a jam selling deal
    - *fill fashion banter part*
- Castle prison
    - Vincent presents the paper bird
    - Royston is in manacles waving at the party
    - guard captain arrives
        - captain says that Royston came back to the crime scene looking for a blue tiefling girl
        - when asked what he was doing here Royston threw a beer at the guard
        - reenacting his part of the combat
            - jumping on the table
            - growling as like bear
            - but kept his pants on
            - was arrested as terrorist
        - Vincent's mother already gave a statement
        - captain mentions that Duck killed the last living suspect
        - captain mentions that the party took something from the scene
            - there could be a trade for Royston's freedom for the shard
            - Vincent suggests that Duck's gives the shard
                - Duck says he owns it after it was given to him
                - Vincent mentions that Royston could be endebted to Duck
                - Duck asks Royston who confirms that as bros he'd do anything
                - Duck hands over the shard
    - after a few minutes some guards come back with a chest
        - as a thanks for protecting the people and giving the shard
        - they know about Nybarg
            - they were asked to ignore it as a thanks
        - in the chest there are 6 bags of 100gp
    - the party needs to leave a body sample as spell components for scrying and the like
    - the guards know that the group was religiously motivated
        - standard doomsday cult
        - but this time some of their plans worked
        - not focused on a central deity
        - preaching about "The Sundering"
            - they think the spellplague never ended
        - trying to bring out the ultimate end of it
        - they have pamphlet
            > what if you knew the truth ?
- on the way to Aurora's
    - *fill bloodbook discussion*
    - Nybarg feels a ruffle in his pockets
        - nothing is missing
        - there is a note
            > What are you doing ? Transforming like that in public. Meet us at the sewer entrance behind the Yawning portal in two nights. If you don't we will solve it for you.
        - Nybarg crumples it back in his pocket
    - Vincent gives 45 pies in his house to Nybarg
- Heart and Stone
    - very busy morning
    - Vincent joins her mother for the rush of work
        - tell his mother that someone is here to apologize
        > is that you ?
        - it is Royston
        - Aurora asks why he fled the crimescene
        - mention that we had a werewolf situation
        > you could have sent a message, this is what triggered your father.
        - Vincent is trying his best but Royston is hard to handle
        - Aurora heard about what Royston did
        - Aurora heard about Vincent buying 300 pastries from another shop
        - Vincent mentions that Calcine is here
            - Aurora wanted to talk to Calcine about that
            - Aurora also sold the sculptures from Nybarg
            - Vincent calls both to the kitchen
    - Aurora talk
        - she sold the sculptures for 5gp each
        - a tyotal of 10 for 50gp
        - Nybarg aks about selling in the shop here
        > I was planning on asking you that
        - Aurora turns to Calcine
        - Aurora said that Vincent could and should have paid more for the quality of it
        - Aurora gives Calcine 50gp
        - Aurora wishes to continue buying jams
            - about 300 per month
            - Calcine could do that in a few days
            - an agreement is struck
        - Aurora asks what Duck wants to eat
            - just straight raw carrots
            - carrots are from Vincent's uncle Arsen
        - Aurora asks Roystone to get rid of the prison smell
            - Aurora thanks him for looking after Vincent for once
            - Vincent protests that his father contacted him because of last night
            > he was just stern
            - Vincent badmouths his father and  Duck doesn't believe him
    - lunch is served

# session 3 (17/02/2024)

**_Date is 1st Uktar 1519_**

- Hearth and Stone
  - small talk
    - Calcine thanks Vincent about keeping his promise about the Jams
    - it was but courtesy
    - Vincent asks about Blaze and Flint in the Bloodbook
    - they are Calcine's parents
    - Calcine aopoligized for not keepin up with Jezz
    - weather and winter talk
  - Jezz asks about the cult to Vincent
    - Vincent wants to nip it in the bud
    - Nybarg mentions the note he got given
    - people know he transforms
    - he has to be there tomorrow
  - moms are scary, Aurora punch baking break
  - Vincent has 3 sisters
    - 1 older twin
    - 2 youger
  - Calcine is considering to get some more spices
    - Vincent starts to think about where
    - Aurora gives a card with a recommendation
    - Quilvara's Oddities and Apothecary
    - Vincent complains about adress managment in Waterdeep
  - Jezz asks about the gang situation in the city
    - big gangs are very quiet still
    - small gangs pop here and there
    - small gangs stopped being punched by Jezz
    - the codlane crew came back together
  - Aurora asked if Nybarg ate enough
- to the Apothecary
  - Calcine asked Vincent's help as he has his way with words
  - Calcine gave Vincent her pouch to pay
  - the owner is the Blue Tiefling
    - she asks if we know Jezz and Royston
    - Vincent apologizes in their stead
    - Roystone flees the shop
  - Calcine is looking for spices
    - Quilvara has Heward's Spice Pouch
    - Calcine is interested
    - Calcine and Vincent give the card from Aurora
    - Quilvara gives a reduction
  - Duck buys a spell scroll
  - Quilvara asks if Nybarg is here too
    - she was happy about the statue
    - Calcine go get Nybarg
    - Nybarg goes and talks to Quilvara
    - Quilvara asks if it could be possible to make a really large size one
      - plague doctor
      - creepy
      - bird
    - Nybarg has if she has a reference of her commission
    - Quilvara will bring it to him tomorrow
- Jezz blows her money on a fashion shopping spree on the way out
- Vincent takes out a cig
  - Calcine asks for one
  - Calcine puts some orange peels in it for flavor
- Vincent swings by Aurora
  - everything is fine
  - Aurora gives filled flatbreads for the night
- Nybarg goes to the Rathill to get started on materials for the sculpture
- Calcine invites the group for a night of drinking
- on the way back shows the shop of Papa Petrichor
  - earth genasi
  - sells
    - booze
    - cigs
    - good stuff
  - Jezz asks about the thing that got high
    - a ritual drug to contact people
    - like going to a medium by yourself
    - Jezz buys the weirdling tea
- at Calcine's
  - 11 bottles of wine are left
  - Vincent had a 12th one he picked up last time
    - it's the last sweet wine
  - 3 are opened (8 left)
  - enjoying the night
  - drunk people outside home are rowdy
    - the party gets out to meet them
    - Nybarg grabs one a places him back
    - Calcine calms emotion
    - Vincent tries to shoo them to the nearest tavern
    - one of them is insistent to Jezz
      - he doesn't stop
      - Jezz punches him in the mouth
      - the rest of them leaves
  - the flatbread is burning because left in the oven during the encounter

# session 4 (02/03/2024)

- Royston walks out because he has a date (player out for the session)

**_Date is 2nd Uktar 1519_**

- day stuff
  - work stuff
    - Calcine preps the Jams for Aurora
    - Nybarg does some metal bending
    - Jezz brews some stuff
    - none of the do well on it sadly
    - tired from the adrenaline crash of the past days
  - Duck is not feeling well
    - **_REDACTED_**
  - Vincent goes buy a hand crossbow and a 100 bolts
  - Vincent and Jezz do some strret performance
    - Jezz does terrible with her instruments
    - Vincent accompanies it well acapella
    - people think it is on purpose and they get 17gp
- Waterdeep seems to be under martial law today
  - everyoneis watched carefullly
  - need to be careful about what is done
  - 3 to 4 GTA stars in the city if there is a crime
- Calcine gives some orange pastries to Nybarg and Vincent
- evening comes
  - Nybarg smells the track to the rendez-vous
  - the party follows him
  - behind the yawning portal
    - sewer entrace with a very peculiar smell
    - it feels like the right one for tonight
  - Jezz creates a mask for the odours
  - it feels like the rats are watching us
  - the party advances into the sewers
    - the tunnels are well kept and lit up
    - Calcine does the fire hair for some light
      - Vincent recognises the cantrip Produce Flame
      - Vincent was surprised by it
      - Jezz is curious about it
      - Duck asks why it feels weird for tieflings to feel weird about it when they don't have cloven hoof
        - tiefling traits discussion
        - one of Vincent sisters has cloven hooves
        - Vincent has 6 fingers
    - Nybarg follows the scent
      - rats are going there too
      - the rest of the party follows behind still in that conversation
    - after a pipe it leads to an open area
      - _desc_
        - signs of life can be heard
          - conversations
          - noises
          - etc
        - looks like a central gathering hub
          - were-creatures
          - changelings
          - all seen with their aspects
        - looks like a robust morning market
        - smells like the rathills to the party
      - a wererat comes to the party
        > glad you took notice of what we said d'ja, with d'ja
        - Nybarg came here with us just in case
        - the letter was addressed to Nybarg and not the rest of us
        - we are not their kind
        - the wererats don't like our presence here
        - need to talk to their leaders
        - Jezz answers with a who the fuck are you
          - the wererats repeat that they need to talk to their leader
        - Duck asks if their fur are soft
          - gets ignored
        - the wererat is name Kriter
        - Kriter runs of to seek someone
      - a werewolf come up
        - _desc_
          - older
          - very large
          - white wolf
          - shamanistic robes
            > this is a problem...
        - Nybarg apologizes for bringing everyone
        - the werewolf mentions that Nybarg smells feral
        - the werewolf asks if Nybarg can control it
          - it is not the case
        - the werewolf asks if the party is his pack
          - at least Calcine
          - not sure about the rest yet
        - the werewolf asks if Nybarg would die for them and vice-versa
          - philosophical discussion
        - the werewolf asks the rest of the party if they care for Nybarg
          - Vincent would help Nybarg
            - Nybarg helped people dear to Vincent
            - he would like to repay in kind
          - Duck would help Nybarg
            > don't hurt him or i will hurt you
          - Jezz asks for more details before commiting but then says yes
          - Calcine obviously stands with Nybarg
            - don't do more than the menacing to Nybarg or else
            - but you also carry the hope for a progress in the last 5 years
        - the werewolf snaps fingers
          - 5 chalices are brought up
          - a trial in the mental realm
          - the party can join Nybarg to help him
          - the party drinks the liquid
            - it burns
            - feels like we are pulled into the sensations of the beast within Nybarg
            - it subsides
            - awaking
            - it's dark for all but Nybarg
            - he is in the basement of the waterdeep home ?
            - _initiative_
              - Nybarg
                - calls in Calcine
                - transform in hybrid from
                - smells 5 other entities in the room
                  - one is Calcine
              - Calcine
                - pitch black room
                - connects to Nybarg with a Crimson Bond
                - starts walking towards Nybarg to find and reasure him
                - is stopped and attacked
                - didn't reach him
              - Nybarg
                - hears Calcine getting hurt
                - tries to find Calcine
                - sees she is fine
                - starts to wake up Vincent
                - turns to the wererats
                  - asks to not hurt the party
                  - the wererats asks Nybarg to prove himself of being worthy of being a pack leader
              - Duck
                - is still in the dark
                - feels people on almost all sides of himself
                - pulls out his dagger
                - create a safe space with rope trick
              - Jezz
                - still in the dark
                - feels boxed in but still might be a way to move
                - casts armor of Agathys on herself
                - closes her eyes and try to hear more than see
                  - breathing of Nybarg
                  - nervous energy of Duck
                  - crackeling of Calcines hair
              - Calcine
                - the bond was broken with the attacks
                - lights up her hair again
                - now everyone can see
                - casts a shield of fait on Nybarg
              - Earnest Wererat
                - attacks Nybarg
                  > you smell wild, learn from us, control it
              - Vincent
                - approaches the Earnest Wererat
                - unsetteling words it
                - casts spray of card
                  > you mess with one wolf, you mess with the whole pack
              - Jackalwere
                - steps forward
                  > you prove yourself worthy
                - attacks Nybarg
              - Nybarg
                - bloats the Earnest Wererat
                - full nelson grapples him
                - commands Jezz to attack it
                - the Earnest Wererat is dead
              - Weretiger
                - shifts back into his human form
                  > there are more ways for your blood to do things for you, you are not subbject to this beastial form
                - attacks Nybarg
              - Duck chills in the rope trick
              - Jezz
                - swings at the Jackalwere
                - takes it down
                  > rely on your friends, focus as a pact, know this is not a curse but a blessing
                - flurry of blows on the weretiger
                  > it's not on you, trust your friends, trust your allies, learn to feed the pact
              - Calcine
                - realises it is the basement where Nybarg is kept
                - tries to sleep the other wererat
              - Vincent
                - unsettling words on the weretiger
                - hold person on the weretiger
                  > you do well with your strengths bard, i tip my hat to you
              - Nybarg
                - lays on the now paralised Weretiger
                - has Vincent act with a dissonent whisper
              - Weretiger saves the hold spell
              - Duck
                - pokes out of the rope trick
                - casts magic missle at the weretiger
              - Jezz lays hard on the weretiger
              - Calcine
                - gives Nybarg her silver dagger
                  > I think mom would like it to be put to use onces and hopefully, and not against you
                - Nybarg first hesistate
                  > trust me
                - Nybarg takes it
              - Vincent
                - talks the weretiger down
            - the were people after a monologue pull the dream vision out
              - Rabbit you knew when to hide
              - Bard you know when to talk
              - Cleric you knew when to support
              - Warrior you knew how to fight
              - Nybarg you surpassed you instinct
              - the cups had blood of the pure blood in them

# session 5 (16/03/2024)

**_date is 2nd Uktar 119DR_**

- werebeast hideout
  - elder Lycan speaks
    - asks how Nybarg feels
    - Nybarg needs a moment to focus _(player is out)_
    - asks if the rest of the party is ok
      - Royston says yes
      - Calcine says she has even more control over her powers
        - manipulates a blob of blood easily above her hand
        - the werewolf warns her very intently about showing blood powers around
        - looking at him he is old
          - like 600 years old
          - talks from a place of a lot of experience
          - a tip given as someone close to Nybarg
  - Nybarg is feeling the new found control
  - Royston asks for effects from the First Wolf blood that was drinked
    - no adverse effect
    - maybe a boon was left
      - everyone gained a feat at the end of last session
  - elder Lycan asks the party to not talk about what happened here
    - worried about werecreatures being scapegoats for what happened
    - Vincent asks if they saw what happened in the market
      - they have many eyes on the city
      - the terrorist attack was against the city
      - Vincent asks if they saw where the terrorists fled
      - the elder doesn't want to be involved with that
      - the elder goes to consult some other smaller were-kin
      - they might be somewhere between where the fish and the docks meat
  - Calcine asks if she can contact him if she needs couceling for hemocraft
    - he can't
    - warns Calcine again about showing her powers
  - wererats escort the party back out near the Yawnig Portal
- surface near the Yawning Portal
  - it is lively
  - party is considering what to do tonight
    - Royston wants to bar crawl
    - Calcine not up to it
    - Vincent wonders if Vrok is still open
      - it is not
  - passing in fromn of the Yawning Portal
    - a kobold hails the party
      - he is handing flyers for the next event
    - _he knows Jezz_
      - (37 on the ex table)
      - from her mother Lucy ?
        - Jezz was fighting about someone with her mother
      - he asks her to take the flyer
    - the flyer is to an aftershow made by bards
      - they are the Twin Horns
      - Vincent and Jezz know them
      - their parents used to know them
  - the party thinks of going to the event
    - Jezz loks at the paper closer
      - weird markings on the paper
        - Jezz doesn't recognises the hidden bar from it
        - there might be more from this invitation
      - Royston and Duck look at it too
        - nothing weirder is seen
- towards the event in Selûne's Smile
  - Jezz still feels iron in her mouth
    - Calcine proposes her an orange
      > where do you even get them ? are they even in season ?
    - Calcine starts eating anotherone
    - she has a producter at home
    - Jezz takes the orange
  - the set list is weird
- at Selûne's Smile
  - door is closed
  - there are Symbols on the door
    - looking like musical notes
    - Vincent starts moving down the street
      - Vincent recognises the music symbols
      - the timing in that music is guidance to a place
        > doors down, 1 street up
      - the real place is the Soaring Pegasus
      - between sail street and dock street
        > where the fish meets the docks
- Soaring Pegasus
  - empty but open
  - party enters
    - no one is seen inside
    - Vincent says a code word but no one answers
    - Vincent sees a glint somewhere in the room
      - **_REDACTED_**
      - Vincent goes in and picks it up
        - it's a coin
        - Vincent asks the party to search for more
          - Royston snags some fresh crisp fries
          - Vincent asks insistently Duck to help
            - Duck negotiates for a favor
        - Royston uses his Lute
          - it sounds weirdly flat
          - like the walls don't reverberate like they should
        - Duck smells ozone and ash
          - like 2 days ago in the Market
          - Duck points it out to the rest
          - the rest of the party has issues smelling it
  - Duck goes down towards the basement
    - party follows
    - Duck looks very driven
      - like he is following a very string smell
    - Duck points a bootleger's door to Jezz
      - with the help of Nybarg and Calcine Jezz manages to open it
      - not enough dust for how stuck it was
    - party goes down the hole
      - every one jumps but Vincent who does it delicatly
      - Vincent feels cold when going down slowly and slightly more gravity
- down the hole
  - the hole above is not anymore
    - Vincent, Jezz and Duck see something close the door
  - Duck has trouble seeing
    - **_REDACTED_**
  - Calcine's hair doesn't light as much as it should
    - light up like twice less
  - the atmosphere is very oppressive
  - Duck is panicking a lot
    - slithering sounds can be her
      > we need to get out of here ! we are stuck in the shadowfell !
    - Calcine casts Calm emotions
    - Duck calms down
    - Jezz looks around
      - it looks like a copy of the normal stuff
      - all the wood and stone is now bone and obsidian
      - Jezz locates the mirror of the hole
        - 20ft up
        - Jezz create a makshift pile
        - Jezz climbs through it
        - Jezz ends back in the starting location
    - Vincent asks Duck where and how you escape planar magic
      - Duck rambles about it a bit
      - if you don't have the object linked to the portal it is a one way ticket
  - blue cristals and shattered obsidian start lighting up the area
    - it smells like sulphur
    - cristals are the same kind used on the attack
    - everywhere starts growling
    - all but the eyes on every one are muted and grey
  - going out the door
    - Jezz looks out
      - sees the guardians of Waterdeep stand in Obsidian statues of tyranny
      - Jezz doesn't recognises the place
      - it was what Jezz saw "that night" in a dream
    - everyone feels cold
    - this is not the Waterdeep that the party recognises
    - everything is obsidian and bone
    - Jezz point out something to Calcine
      - we should be able to see the castle from here
      - there is a spire of obsidian wrapped in a blue glowing veiny gem instead
      - flying overhead there is a massive dragon
        - 200 to 300 ft of wingspan
        - obsidian scales
      - Duck recognises the dragon
        - Duck looks very scared
        - starts stuttering a word startin with N
      - the dragon flies a bit closer
        - one of Calcine's memory is being pulled away
        - Calcine's barely resists it and keeps it
    - what should be Castle Waterdeep is a dragon's nest

# Chapter 2: Stranded in the Land of Shadows

# session 6 (30/03/2024)

- Gloomreach day of arrival
- Shadowfell echo of Waterdeep
  - grotesque carricature of Waterdeep
  - no light
  - skeleton dudes
  - it oozes dispair
  - _it's fucking silent hill_
- there are shadar-kai
  - "people" here are psychos
  - they do _anything_ they can to feel emotions
  - otherwise they disappear
- other prople here are called shadowborn
  - less infused by the plane
  - they aren't as much at risk of disappearing
- some people here still have color in their eyes
  - visitors from other planes ?
- it is easy to get lost here
  - roads seem to move
  - Nybarg tries to smell the road back home
    - it smells of dust and decay
      - like when someone is been away for a while
      - abandonned smell
    - not able to smell a route
- party is in the equivalent of the Dockwards
- Jez interrogates a bystander
  - slamming that person on the wall
  - Jez wants to know who is very good at magic here
  - appart from the dragon
    > Maybe one of the Unkind
  - the ones who enforce the raven queen
  - they are a bunch of ravens
  - more could be known near the castle
    - the dragon is weirder now
    - he goes through phases
    - god of death and undeath for dragonkind
      - Kronapsus: god of death
      - He Who Shall Not Be Named: god of undeath
  - Jez stops holding him to the wall
  - bystander points out to Calcine she should extinguishes her hair
    - it is super bright to denizen of the Shadowfell
    - even if it doesn't give Calcine light, she becomes a lighthouse and a blinding beacon
    - if needed the party can buy shade lantern or seeing googles
  - lately more people arrived
    - few days ago a mass influx
      - people at a festival arrived not knowing what happened
    - cultists are regulars here
      - coming and going
      - he doesn't know how they do it
      - the cultists travel to the Barrens
        - no one knows what they are doing there
        - not even the Unkind
        - doesn't seem to be an issue to the cultists
        - everyone else passes with boats to avoid the region
- party goes and tries to find a tavern
  - large building
    - ruckus noise inside
      - 2 well armored flying through a window
      - not pulling punshes
      - they both seems to enjoy it
      - on cut the tip of the finger of the other
      - they stop and go back inside to drink together
    - a lot of species here
      - mundanes and not
      - waiters are shadowfell quicklings
      - some pets
        - only take shape when looking at them
        - otherwise looks like a small ball of arm of hadar
        - _inside of the "mouth" is a big nope_
    - a goth cantina
    - people enjoy the place as an oasis
  - Roystone tries to be crazy for a while
    - Jez and Vincent stop him
    - _for now_
    - he still is talking to random people in the bar
    - asks the 2 fighters what is a good souvenir from here
    - they show daggers made in the Shadowfell
    - Roystone asks if he can have one
      - he has to win a 5 fniger fillet
      - Roystone is allowed to cast magic to help himself
      - best of 3
        - Roystone wins it by a land slide
        - the shadarkai stabs himself on purpose ?
      - Roystone get the knife
  - Jez buys food and drinks for everyone here
    - a lot of mushrooms and cave aged cheeses
    - thick ale
    - all is bland and muted
  - Vincent goes over to Calcine
    - she is not feeling good
    - Vincent hand a cigarette to calm her
      - _Vincent called her "darling"_
    - she is burning _hot_
      - tried to raise her temperature to fight the cold feeling the plane gives
      - the place is cold
      - the places makes her feel cold
      - not working so far
    - proposes to go towards the bar to get info with her
      - to go ask for information
      - maybe trade work for a way out
      - Calcine sticks with Vincent giving her a task to focus on now
  - at the bar
    - bartender
      - female elve shadowborn
      - not shader-kai
      - Khala
    - Vincent mentions the cultists going in and out of the Barren
      - asks information about them
      - people here don't trust them
      - rumors say they are not from here
        - obvious from the smell (smells like hell)
        - no one knows what they are doing here
      - cultists just are here
        - don't interract a lot
        - come here from time to time to buy stuff
        - sometimes have scuffles with the Unkind
        - most of them are "alright"
        - keep the undead here in check
    - Vincent asks them if they recruit in exchange for a way out
      - bartender realises we didn't plan to come here
      - some sorcerer are powerful enough but are dicks
      - unkind are not feeling well now
        - Vincent asks if it is because of the dragon god state
        - the bartender feels unsure about what she can say
        - Vincent tries to reassure her to the party's intentions
        - rumors that the Ravenqueen has abandonned the place
          - Ravenqueen is one of the things that keep the dragon "in check"
          > mainly rumors
      - bartender offers a job here
        - Vincent refuses
        - Calcine asks if she can help in the kitchen to take her mind of for a while
          - Calcine can go in the back ask Mako the cook
    - Vincent buys 2 rooms for the night
    - it is currently about midday
      - there are clocktowers outside to check time
        - not always on balance when there is a quake
        - Vincent asks if there is a time parity with material plane
          - she doesn't know
          - hard to know from the Shadowfell
        - to help visitors mainly
      - shadowfolk don't need it and are open 24/7
    - Vincent messages the info back to Nybarg
      - Nybarg is first confused
      - info is still passed well
      - multiple options
        - hell smelling ppl
        - Vistani
        - Unkind
  - Calcine goes to the kitchen
    - open kitchen
    - Nybarg watches over to
    - Markos
      - male Shadowborn Orc
      - big boi
      - very chill
      - _likes his job a lot_
    - Markos is impressed with her performance
    - Calcine learned Markos mushrooms stew
    - in exchange offers some Orangette
  - Jez and Roystone in the bar
    - Jez is busy with a gay panic over the Shadar-kais
      - table of ex was safe today
    - Nybarg asks Jez if she wants help with a ice breaker
      - Jez is embarrased as hell
  - Nybarg goes to the shadar-kai table
    - 1 male
      - name is Vale
      - looking 30
      - broken glass wrapped fists
    - 2 female
      - older
        - name is Breña
        - larger
        - double bladed weapon
      - younger
        - name is Tryn
        - bladed whip
  - Nybarg asks them were they got the dagger
    - chipped the obsidian from the mountain
  - Nybarg offers and arm-wrestle
    - caltrops are placed on the table
    - Nybarg shows the fire hand (crimson rite)
    - Nybarg goes hybrid
    - Shadar-kai picks a caltrop
      - hurs himself
      - starts raging
    - shadar-kai is winning at first
    - Nybarg counter attacks with his curse of bloated agony
    - Vincent cheers on the side (bardic inspiration)
    - Nybarg finsishes winning
    - shadar-kai enjoys the pain
  - Calcine brings Shadar-kai and Nybarg some food
    - chef snacks
    - spiced up the mushroom soup with the spice pouch
    - Shadar-Kai feels the difference in taste :D
  - Nybarg considers a piecing as a memento
    - Vincent is against having some himself
      > Calcine, remind me to not get some
      - also Vincent wants his horns untouched
    - Duck makes a comment about handlebars
      - the Tieflings reacted _hard_
      - it is a sensitive subject in Faerûn
    - one of the female shadar-kai takes a professional piercing kit out
    - Jez wants a piercing
      - belly button piercing
      - obsidian one
      - Jez takes the operation like a champ
      - shadar-kai gives a goodberry to help fight infections
  - the party and the shadar-kai enjoy bonding over a meal together
    - Vincent gets a bonus Orangette
    - Nybarg asks some questions about the cult
    - after some drinks
      - reiterate the information already given
      - they believe too that the Ravenqueen is distant
      - they heard the rumors also from friends in other Shadowfell cities
      - the influx of creatures in not only from the Prime Material Plane
      - death seems to have traffic jam
        - souls are no sent to the Fugue Plane
        - lingering in the Shadowfell
      - 2 hypothesis
        - Raven Queen has stepped away
        - Dark Ones might be involved
          - dark evil:tm:
      - some people are still alive when coming down here
        - they get converted after a while
        - note to self: _do **not** accept the fatality of the Shadowfell_
      - Barrens are further than it looks
        - like a shadow they can strech for an inch or a hundred feet
      - tip for Calcine
        - don't cast a shadow or it will come to life
        - consider taking a shadow lantern for non darkvision people in the party
  - Vincent goes to bed
    - Vincent is not alone in the room after 20 minutes
      - takes his hand crossbow
        > I give you 6 seconds before i shoot
      - a kenku reveals themselves
        > oh nonono, please no shoot
      - kenku asks if Vincent is from the main realm and where in it
        > Waterdeep, and apparently this place is the reflection of it
      - kenku picks a book from Vincent
        > what's this ?
        - Vincent's private journal
      - Vincent agrees to answer if the kenku answers questions
        - name is Quickquick
      - Quickquick reflexively tries to steal
      - Vincent shows him the flute to distract him
        > you help me get back ? I'm from there.
        - Quickquick is from Baldur's Gate in the Prime Material Plane
      - Vincent asks Quickquick if he knows the Vistani
        - he knows them
        - when they show up it is heard from easttown first
      - Vincent asks about the cultists
        - Quickquick knows them
        - they cause a lot of trouble in easttown apparently
      - Vincent takes a closer look at Quickquick
        - **_REDACTED_**
  - Calcines goes to bed
    - pats Jez on the should when she leaves
      > good luck
    - casts guidance and doesn't turn back
  - Jez goes on the offensive for Tryn
    - it goes better than expected
      > just me ?
    - rest of the party leaves
    - Jezz spends a night with Tryn but also Breña and Vale

# session 7 (13/04/2024)

**_date is Uktar 3rd 1519DR ?_**

- in the tavern
  - during the night Jezz managed to slump back in the room after the "fun"
  - Duck is nowhere to be found
  - Roystone left a note and will catch with the party later
  - Breakfast talks
    - Calcine brings the breakfast
      - standard stuff in the realm but with some spices
      - Jezz get an extra madeleine with yerba mate inside for some energy
    - Vincent talks about his nightly encounter
      > I met someone of the Unkind
      - will talk to us today
      - name is Quick
      - he is a kenku wearing a nice jacket
      - no one sees him
    - party decides to go towards the Barrens
- Shadowdeep Streets
  - party hears a bird whistle
  - it's Quick
  - Vincent checks that the party is alone here with Quick
    - coast seems clear
      > are these all your friends ?
  - Quick is surprised there are not more than the 4 present
  - Vincent asks Jezz to bring the rest of the group
    - Quick asks if we are companions of Vincent
      > yes
  - Quick is willing to trade a way out for a service
    - his eyes still have a little bit of color
      - Calcine believes he has a way out
    - he wants to prevent the cultists to do stuff
      > they are trying to make this a realm of undeath
    - Vincent mentions Quick's link to the unkind
      - Quick can pull strings with them through services due
      - Quick wants the party to first prove themselves
        - _Quick notices that Calcine is desperate to get out of here_
  - the party hears a painful moan in the near distance
    - Nybarg asks if the party should do something
    - Quick doesn't say no
    - Nybarg goes take a look
      - Calcine guidance
      - Nybarg goes stealthily
      - Nybarg sees a couple amorphous shadow
        - none has seen Nybarg yet
    - Nybarg reports to the party
      - the party is starting to decide what to do
      - more shadows and shadow mastiffs appear
      - Nybarg activates rites and transforms
    - _fight script_
      - Vincent
        - inspires Jezz and Nybarg
        - shoots cold shadow mastiff
      - Calcine
        - blesses Vincent, Jezz and Nybarg
        - pulls out her silver dagger out of her boot
        - toll the dead on cold shadow mastiff
      - Jezz
        - runs to naughty shadow
        - axes and flurry of blows it
      - Nybarg
        - slashes down naughty shadow
        - runs to nasty shadow mastiff
        - slashes at it
      - nasty shadow mastiff misses Nybarg
      - Quick crits cold shadow mastiff
      - Vincent
        - moves away from cold shadow matiff
        - spray of cards vapid and confident shadow
        - vapid is dead
      - Calcine
        - goes up to cold shadow mastiff
        - slices it with her silver dagger
      - Jezz
        - goes to cold shadow mastiff
        - axes and flurry of blows it
      - confident shadow
        - goes to Jezz
        - it misses Jezz
        - Jezz ripostes
      - chipper shadow misses Vincent
      - cold shadow mastiff bites Calcine
      - Nybarg
        - wins a staring contest against nasty shadow mastiff
        - it is cowering
      - nasty shadow mastiff runs away
      - Quick attacks chipper shadow with his shortswords
      - Vincent
        - sees a menacing figure creeping towards the group (Bodak)
        - mentions it to the party
        - dissonent whispers cold shadow mastiff
          - Calcine hits a toll the dead on it
        - inspires Jezz again
      - Calcine tolls the dead cold shadow mastiff who barely lives
      - Jezz finishes confident shadow and cold shadow mastiff
      - fluffy bodak
        - joins the fray
        - _don't look at it !_
        - stare at Jezz hurting her
      - chipper shadow
        - drains Quick of 1 STR
        - Quick finishes it as it tries to leave
      - Nybarg
        - charges fluffy bodak away from Jezz
        - takes damage from ending close to it
      - nasty shadow mastiff runs back in
      - Quick
        - misses fluffy bodak
        - hides behind a wall
      - Vincent
        - casts vicious mockery on nasty shadow mastiff but it resists
        - takes the fluffly bodak aura damage
        - asks Calcine help with cold shadow mastiff
      - Calcine
        - casts burning hands on cold shadow mastiff
        - doesn't like it _at all_ between fire damage and necrotic
        - moves to avoid it from moving towards Vincent
      - Jezz
        - looks at fluffy bodak and tanks it
        - axe and kicks fluffy bodak
        - attack does full damage
        - there is a blue spark getting out of the impact
        - takes fluffy bodak aura
      - fluffy bodak stares at Nybarg who saves it
      - Nybarg
        - stares at fluffy bodak and saves it
        - charges fluffy bodak prone
      - nasty shadow mastiff bites Calcine
      - Quick finishes nasty shadow mastiff
      - Vincent
        - moves away of fluffy bodak
        - unsettling words fluffy bodak
        - dissonent whispers fluffy bodak
        - Jezz hits an attack of opportunity
        - goes and helps Calcine up
      - Calcine
        - takes one step
        - toll the dead on fluffy bodak
        - doesn't let go of Vincent and says thanks
      - Jezz
        - _gets saved from the stare by bless_
        - stomps on fluffy bodak
        - gets away from it
      - fluffy bodak
        - gets up
        - stares at Jezz who barely saves and survives (#blessed again)
      - Nybarg
        - runs at fluffy bodak
        - nearly saves the gaze
        - slashes at it
        - it resisted the cold damage
        - takes the aura damage
      - Quick misses fluffy bodak
      - Vincent
        - makes a snarky comment at Jezz
        - casts dissonent whispers at fluffy bodak killing it
    - Calcine
      - goes with Vincent towards the very hurt Jezz
      - heals Jezz and gives her a snack
        > i know you have my back
      - starts scolding her recklessness
        > this is exactly why i tell you you were reckless, i know my limits
    - fluffy bodak
      - shadow essence leave it
      - a physical body is left behind
      - a distorted version of a grey
        - elongated face
        - hollow
        - distorted death scream
      - a blue liquid is seeping out of it before fading out
        - Quick looks very panicked
        - it did not go away
        - it should have
      - Quick goes to it
        - Vincent joins him and helps him
        - Quick finds a burnt symbol on leather
          > oh no. oh no. oh no. oh no.
      - everyone but Calcine recognises it
          > this is the symbol of Orcus, this is not good
        - the lord of undeath
        - this is not his realm, he should not have power here, nor even be here
        - maybe possible because the raven queen has gone missing
        - Quick say he needs to go contact the Unkinds
        - all that means that Orcus has started to break free of his chains
  - Quick asks if the party is staying to help
    - Quick asks if the party can gather reinforcements in the material plane
    - Quick mentions that the smell is smilar to the other cultists
    - Quick confirms he'll talk about it to the Unkinds
    - Vincent mentions calling upon the Harpers for help if we are brought back
      - Calcine mentions it is the first time he mentionned it
      - Quick poke at Vincent about being secretiv about it
      - Vincent pulls out a Harper pin
        - it was in the basement near where the party went in the Shadowfell
        - blames himself about it
        - Quick said it might not be his fault
    - Quick hands out a sachel to Vincent
      - rest for now
      - 100pp inside
      - key to a set of lodgings
        > stay here this is safehouse
    - Quick cuts the head of the bodak and places it in the bag
    - Quick will first try to convince the Unkind
      - the head will serve as a proof

# session 8 (27/04/2024)

- gloomreach street
  - Duck and Royston catch up with the party
  - they are caugth up with what the party did
  - Quick departs for his misson with the Unkind
- to the safehouse
  - party buys some stuff for the trip
- at the safehouse
  - Calcine proposes to cast a sending to Aurora
    - vincent panicks a bit
    - message
      > Aurora, we have pursued the terrorists into the Shadowfell, they work for Orcus, we are doing what we can here. some assistance would be appreciated
    - response
      > oh dear, where in the Shadowfell, it's a huge plane, if you let me know do what i can
    - Calcine informs the party about it
    - Calcine asks if Vincent knows people that could planshift
      - there is a few uncles
      - his sister Victoria knows someone in Candlekeep ~~(Léon)~~
      - he'd rather have us pull ourselves out of the mess
    - Vincent is still freaking out
      - Calcine does a calming hug
      - Calcine offers a do a dinner if the get out
    - 2nd sending
      > sorry for the time, we are in Gloomreach, any information about the place would appreciated, Vincent is fine, i'm taking care of him
    - response
      > Gloomreach ? Could be worse, don't go into the Barrens. I'm glad Vincent is fine, Null is fickle, the mist is deadly, don't trust shadows
  - party hears a clicking sound of talons on the roof
    - from a small window a kunku is seen
    - Quick comes through the window
    - has good and bad news
      - bad news
        - it is most likely the work of Orcus
        - they don't care about sending the party back
          - we are stuck here ?
      - good news
        - quick heard about a potential Vistani trade route
        - leaving maybe next week or so
        - going to another plane, not sure which
        - settlement accross the Barrens
    - need to be careful about shadowquakes when crossing the Barrens
    - Vincent informs Quick about the sendings

**_date is Uktar 4th 1519DR ?_**

- next day
  - inspiring leader
  - planning to go through the Barrens to the Vistani
- through the Barrens
  - march order
    - Nybarg
    - Royston
    - Jezz
    - Vincent and Calcine holding hands
    - Duck
  - as leaving the city
    - there is a wall of shadow now behind instead of Gloomreach
    - no sun, no light
    - mayb 1h of travel, hard to tell
  - dust storm coming at the party from nowhere
    - 2 hands on the rope now to hold onto it
    - Vincent is assailed by visions and lets go of the rope
    - Vincent is dissoriented and moving away
    - Jezz and Royston feel Vincent going away
    - Jezz runs after Vincent
      - finds him
      - grabs him but the poney tail
      - and runs him back to the party
  - the storm subsides
    - grey landscape
    - mountains and mist
    - no colors
  - everyone hears the crying of a child
    - can't pinpoint the source
    - even heard when plugging our ears
    - can feel the sadness and cold of it
    - Calcine and Nybarg take a point of exhaustion
    - Duck hears a name in the cries
      > don't fear the butcher, don't let him get you, he will eat you, HE WILL EAT YOU
      - little bit of color in the shadow
      - beckoning sound coming near the song
      - Duck tells the rest of the party about it
    - Calcine is having a _slight_ panic attack
    - Duck sings back at the child
      - the party only hears his part of the song
      - after a singing back and forth a red portal opens
        - claws tearing space-time
        - it's a planar rift
      - Duck beckons the party to come inside after him and follow to play
  - inside the rift
    - looks waterdeep adjascent
    - bassy laughter
      > fresh meat
    - Duck continues to rhyme at the Butcher
    - the Butcher rhymes back at Duck
    - very hot place
      - cooking meat
      - boiling blood
    - Duck casts Protection from Evil and Good
    - party advances runing after Duck
    - at the end of the alleyway sits a huge figure
      - large figure with horns
      - big cleaver in hand
      - _very_ red
    - Duck asks the party to help him this one time
    - Butcher starts moving towards the party
    - _fighting script_
      - Duck
        - _rolled a 34 initiative with a nat 20_
        - runs towards the Butcher
        - chromatic orb misses the Butcher
        - casts Blink
        - doesn't blink out
      - Vincent
        - moves towards the Butcher
        - unsettling words
          > only one person can be red in this world of black and white
        - hypnotic pattern fails as the Butcher is immune to charm
      - the Butcher
        - walk past Duck
        - summons 4 floating chains
        - Duck deflects a gore
      - Royston
        - runs towards the Butcher
        - punches the Butcher
        - stunning strike
        - Vincent silvery barbs the save
        - the Butcher is stunned
      - Calcine casts haste on Nybarg
      - Nybarg
        - rushes to the Butcher
        - unleashes a flurry of 4 attacks with haste
      - Jezz
        - runs up to the chains
        - misses the chains
      - Duck
        - moves away from the Butcher
        - misses a chill touch
        - blinks away
      - Vincent
        - casts spray of cards on the Butcher blinding him
        - unsettling words the Butcher
      - the Butcher
        - is stunned and can't do anything
        - _the chains still move apparently ???_
          - holds until Duck is back
          - hits Royston knocking him prone and grapple restrain
          - hits Vincent for a shit ton of damage and grapple restrain
          - hits Jezz for a shit ton of damage and grapple restrain
      - Royston
        - escapes the chain
        - patient defense
      - Calcine
        - heals Vincent
        - misses the Butcher with a produce flame
      - Nybarg attacks butcher and a chain
      - Jezz
        - is free from the chain
        - patient defense
      - Vincent
        - unsettling words
        - dissonent whispers the Butcher
        - the Butcher runs out of Royston's space and gets stun
      - the Butcher
        - is stunned
        - chains still move
          - Vincent gets downed
          - Jezz gets hit _with advantage through patient defense..._
      - Royston
        - bites and punches the Butcher
        - stuns the Butcher
      - Calcine
        - extends her arm toward Vincent
        - casts life transference (-20/+40)
        - concentration on haste is lost
      - Nybarg lost turn due to haste lost
      - Jezz
        - runs towards the Butcher
        - gets downed by the chains
      - Duck
        - misses chromatic orb
        - doesn't blink
      - Vincent
        - unsettling words
        - dissonent whispers the Butcher
      - the Butcher
        - still stunned
        - the chains still go
          - Duck shields
          - Vincent gets downed and 2 death saves
      - Royston punches the butcher near death
      - Calcine
        - hits a produce flame to no effect
        - heals Vincent
      - Nybarg claws the Butcher
      - Duck blasts down the Butcher with magic missle with a final rhyme quip

# session 9 (25/05/2024)

- inside the rift
  - Vincent healed Jezz
  - Nybarg cuts one ear of the Butcher of
  - _fill loot repartition_
    - clothes of mending - Nybarg
    - dust of sneezing and chocking - Nybarg
    - elemental gem, emerald - Calcine
    - elemental gem, yellow diamond - Calcine
    - handy haversack - Jezz
    - instrument of the bards, folchlucan bandore - Vincent
    - mystery key - Jezz
    - stone of good luck - Royston
    - wand of scowls - Duck
    - dark shard amulet - in the haversack
    - cloak of many fashions - in the haversack
  - short rest was taken
  - Vincent felt the blood from the life transferance
  - party goes back out
- Gloomreach
  - party tries to force march through
    - Jezz, Vincent and Calcine get a level of exhaustion
    - Royston finds a safe looking place to tale shelter for the sleep
      - it is a small travel safe heaven
      - looks like it is used from time to time
      - Duck plugs the entry with his tiny hut
      - Jezz asks if Calcine can do some lights
      - Calcine casts a flame blade
        - _it is very bright_
      - Nybarg takes first watch
        - transforms into his hybrid form
        - doesn't have some weird smells around
      - Calcine
        - opens her books
        - points at her father's name
        - dad is writing some stuff for the domain accounting
        - mom is cooking or brewing something
        - connection is a bit blurry but they are safe and sounds
      - Vincent leans over Calcine
        - _fill later_
        - asks what she was doing
        - she explains she was looking at what her father was doing at home
          - a way to reconnect with reality outside of the hell that is the shadowfell
        - Vincent says that this is surprisingly sweet
        - Calcine asks why does he finds it surprising, did he feel like Calcine was a monster
          - Vincent tells her that yes blood magic is weird and disturbing but she doesn't use it in a bad way
          - Vincent asks how come Calcine uses blood
          - Vincent is interested in learning more about it
          - it is the thing she has the most ease using for her powers as a catalyst since ever
      - Royston mentions that Calcine's blood smelled very sweet
        - party and especially Calcine are very suspicious of his new state
        - he is a dhampir now
      - Jezz and Vincent start bickering a lot
        - Calcine tries to calm emotion so everyone goes to bed
        - Vincent is the only one thats saves
        - Vincent backhugs Calcine
          - mentions it is cute that she tries to manipulate his emotions
          - Calcine tells him that she succeeded twice already with it
          - as she leaves for the bed Calcine thanks him for being honest about his feeling about the blood magic
            - it is way better than the people doing comments in her back
        - everyone goes to bed

**_date is Uktar 4th 1519DR ?_**

- next day in the rift
  - a lightning storm looks like it is brewing
    - Nybarg and Royston scout tthe path ahead
    - Vincent inspires with music
    - Jezz and Calcine keep watch in the rear
    - party advances and find a random healing potion
    - storm is not catching up
  - smoke can be seen now in the far
    - the other half of the city is approaching into view
- other half of gloomreach
  - the gards allow theparty in as we are not threatening anyone
  - Royston asks if there are some Vistani in town
    - some came in the river yesterday
    - we should check the docks
  - Nybarg tries to hide to check if ppl are following the party
    - he nearly loses himself in a street market
    - manages to find the party again
    - no one seems to be stalking the party
  - Royston leads the party
    - gets distracted by a 7
    - starts talking with them
    - Vincent screws the flirting with silvery barbs
    - Calcine mentions the lack of fair play of it
      > now this is funnier darling
  - Royston then leads the party wonderfully to the docks
    - weird port market
      - selling stuff that looks like lamprey
      - workers all around
      - _bloodborn fishing hamlet vibe_
    - some Vistani can be seen
      - fancy clothes
      - loading a larger fishing vessel
    - Jezz hails them
      - asks if they are going to the material plane
        - they are indeed after a stop on Evernight before going into Neverwinter
        - Evernight is the reflection of Neverwinter
      - Jezz offers 20 platinum for the whole group and we are accepted aboard
    - Party helps the Vistani load
    - after some thinking about it Calcine catss sending towards Aurora
      > Hello Aurora, we are on our way back, Vistanis took us aboard their ship, we'll arrive through Neverwinter hopefully in less than a week
      - Aurora's answer
        > I was asleep, mind the time next time, i will see you when you get back
    - the same message is sent to Quick
      > Hello Quick, we are on our way back, Vistanis took us aboard their ship, we'll arrive through Neverwinter hopefully in less than a week
      - Quick's answer
        > Hh... good good, when you get there contact me again. I will have update on what i find gotta go.
    - Vincent plays his instrument for everyone that is around
      - _nat 20_
      - he is gifted some shadowfell food and ales as this is the tradition here
    - Jezz and Roystone mingle with the Vistani
      - _double nat 20_
      - they seem like honnest peoples
      - the racist rumors are unfounded

# session 10 (08-06-2024)

**_date is Uktar 4th 1519DR ?_**

- on the docked ship
	- preparing to sleep on board
	- little loud with all the living cargo
	- Nybarg grabs a book for the night
	- Royston feels like someone is breathing down his neck
	 - Duck is exhausted
	 - heavy footsteps come down the stairs
		 > MAKE WAY FOR THE CAPTAIN !
		 - desc
			 - large automaton
			 - wielding a glowing large sword
			 - tricorn hat
			 - shaking hands with passengers and the crew
		 - name is Captain Bronze Bones
		 - Vincent exchanges pleasantries with the captain
		 - Vincent offers services to the crew
		 - *not experienced in seafaring but hey*
		 - captain mentions that if we make trouble we will face madame ginette
			 - it's his sword
		 - Calcine also comes to talk to the captain
			 - talks about cooking
			 - there is a crazy goblin that does the cooking
			 - need to be careful if she wants to help
		 - Jezz tries to play the lute
			 - Stairway to Mount Celestia
			 - *yeah... no.*
		 - Captain mentions no fire down the deck
			 - Calcine asks more details about when is fire allowed
			 - makes the captain uncomfortable
			 - fire genasi
		 - there are 3 life boats on board
	 - party can now go to sleep and we depart on the morrow

***date is Uktar 5th 1519DR ?***

- ship departing
	- small boats have latched on the ship
		- pulling the ship into the sea
		- casting some wind base magic
		- 1h later in the sea
	- ship is now at sea
		- sea is black
		- no star in the sky
		- heat lightning strike flashes
	- Vincent offers help with moving the cannonballs
		> that's a fancy shirt are you sure you want to stain it ?
		- casts levitate on it
		- Vincent proceeds to help moving them
	- the crew mentions a lot of shadow dangers
		- tl:dr: the place is fucked and everything wants you dead
	- Nybarg helps moving a cannon
	- a mist starts to form around the ship
		- no reaction from the crew at its sight
		- black amorphous shapes start surrounding the boat
		- the crew throws hardtack overboard
			- the crew feeds them hardtack
			- pseudopods emerge and grabs it
		- Nybarg asks what is that
			- they are shadowfell jellyfish
			- they just eat stuff you throw at them
			- don't touch them or lose your hand
	- a loud noise
		- a crazy looking goblin comes up
		- is is Chuck
		- he asks who will help him to cook later
		- all the party points at Calcine
		- Chuck asks what it is that Calcine has with her as food right now
		- it is croquetas de jamón
			- small ball of bechamel with cured ham bit
			- surrounded in crumbs and fried
		- Calcine makes him taste it and asks what he'd add to it
			- kind of a trick question to judge Chuck's culinary skills as it is already seasoned
			- he shows some berries he'd add to it
			- *they taste like a battery on your tongue*
	- after lunch
	- the crew looks apprehensive
		- they saw a big shadow in the water
		- not good news
		- Royston gets up the rigging for a better view
			- Royston inspires and Calcine guides
			- it looks like the silhouette of a ship
			> are there shadow ships ?
			- crew doesn't know about shadow ships but ghost ships are a thing
			- Royston confirms it is an underwater ship
			- the crew looks worried
			> oh no there only one underwater ship...
		- the crew mentions it is time to start praying for our lives
		- the crew was just pulling a prank...
			- it was to liven up the ride
			- as a sorry the captain offers to fire the cannon as a sorry
			- Calcine angrily takes on the offer
				- did not like getting tricked into praying to her god
				- burns the wick with her hand
				- Vincent tries to calm Calcine
	- dinner time
		- Calcine doesn't eat with the crew
			- still angry
			- Vincent accompanies her
		- rest of the crew
			- Chuck brings out the meal
			- it is halfling meat
				- not halfling but something they eat themselves
				- after the explanation Jezz eats it
		- Calcine and Vincent
			- fill the blood puppet sequence later
			- Jezz saw everything
	- loud noises and a crash can be heard down in the hull
		- Jezz rounds up everyone
		- there are a large barrel and chest with mouths and tentacles
			- mimics
			- a crew member is being tugged on between the 2
		- *fighting script*
			- Nybarg
				- runs in
				- crimson rite
				- transforms
			- Jezz
				- goes to the chest
				- cuts of the chests' pseudopods
				- the crew member is freed from their grasps
				- moves between the chest and the barrel
				- attacks the barrel stunning it thank to Vincent's silvery barbs
				- flurry of blows the barrel
			- barrel is stunned
			- Vincent casts faerie fire
				- both mimics, Jezz and crew member are affected
				- moves back in the kitchen
			- Royston
				- moves to the chest
				- punches repeatedly and stuns it
			- crew member flees
				- a new mimic (table) fails an attak on it
			- Calcine fails a slow on *all 3 of them **FFS***
			- table attacks the shining Jezz
			- Nybarg attacks the table
			- Jezz attacks the barrel
			- barrel
				- sprays a caustic mist
				- Nybarg takes the full brunt and is blinded
				- Royston and Jezz mitigate the effect
			- Vincent
				- walks out of the kitchen
				- unsettling words barrel
				- casts hypnotic pattern
				- table  fails
			- Royston
				- attacks the chest and stuns it again
				- goes to the barrel
				- attacks it
			- Calcine slows table and barrel
			- Nybarg
				- grapples the table
				- no longer blind
			- Jezz attacks the stunned chest
			- barrel
				- doesn't recharge
				- while slowed crit bites Royston down
			- Vincent
				- healing word Royston
				- crit misses with the handcrossbow
			- Royston
				- breakdance kicks the barrel standing up and punches it
				- patient defense
			- Calcine casts life transference on Royston (-28/+56)
			- chest spits on Calcine *(28 damage, I'm at 1 hp oh god)*
			- table is incap
			- Nybarg shoves the table in the barrel pushing it back
			- Jezz attack the the chest
			- barrel
				- doesn't recharge the spray
				- bite on the table in it's mouth
				- pseudopods misses Jezz and Royston
				- Jezz ripostes and misses the pseudopod
			- Vincent
				- moves to the chest
				- casts shillelagh
				- misses the chest
				- inspires Nybarg
					> I had the table under control, you were supposed to trust me !
			- Royston
				- finishes of the chest
				- attacks the barrel and stuns it
			- Calcine
				- heals back up a bit with healing word
				- misses barrel with toll the dead
			- Captain Bronze Bones
				- moves in the room
			- table
				- misses Royston with pseudopods
				- bites the barrel as revenge
			- Nybarg 
				- attacks and destroys the table
				- attacks the barrel
			- Jezz unleashes all attacks on the barrel
			- barrel is stunned
			- Vincent
				- moves to the barrel
				- shillelagh misses
			- Royston destroys the barrel finishing the combat

# session 11 (06/07/2024)

***date is Uktar 5th 1519DR ?***

- down in the hull
	- the fight with the mimics ended
	- Calcine starts being groggy and sits down on the floor
	- the mimic is degrading the material with its acidic blood
	- Jezz mentions it needs to be neutralize with a base
	- Calcine moves towards the corpse
		- offers some of her cooking supplies to help
		- pours baking soda to counteract the acid
		- pours flours to absorb some of the blood
		- this corpse is stable for now
	- the other corpses start to having leaking water
	- Duck asks Captain Bronze Bones where is the repair person is
		- the bosun is one of the crew members that were saved
		- he is for now still shell shocked
	- Jezz has an idea
		- casts way of frost on one of the holes
		- the hole expands from the freezing water
	- Royston starts moving water out through the top at a fast monk speed
	- Duck
		- considers using wax to plug the holes with wax
		- not enough alone it might need more as it might get pushed out
		- finds a lot of very nice  scented candles
		- Duck hates its smell lavender
	- Calcine offers help to melt the candles
		- proceeds to cast flame blade
		- starts melting the wax to be used to plug
	- Vincent levitates the melted candle container
	- wax is poured over
	- Vincent through entangle coax the boat into sealing the fissures and holes
	- party starts to leave
		- Vincent challenges Jezz to a race
			> 30 i can race you to the top
			- after protesting Jezz joins
			- Vincent casts fly and goes
			- Jezz runs after
			- Vincent wins
		- Nybarg talks wit the captain
			- offers to help repairing the ship
			- a chance to learn more about woodworking
			- captain agrees
			- captain mentions that this might not be a random bad load
				- it was malicious intent
				- maybe pirates
				- might get their visit at some point
- in the quarters
	- party discuss about missing stuff from home
		- sun and more
		- party is surprised that Calcine complains about the blandness of food she learnt here
			- she spiced the food so ppl didn't realize
	- Royston doesn't feel good at the moment
	- Calcine heals a bit
	- Vincent offers to cast sendings for the party
		- not one has someone he can contact
		- Duck dodges the question about Vincent knowing someone he knows
		- casts sending to his mom
			> I'm sorry for suddenly leaving, It was not my intent. I hope you and father understand. I will try to be home soon. Love you
		- she answers in a calm voice
			> When you are back let me know, your father is still away but we need to talk
		- casts another sending to Lucy'fyre Sat'ann
			> Heading to Neverwinter. I want to meet you and father, something’s wrong in the Shadowfell, Raven Queen has Vanished, Orcus is trying to take control
		- ***REDACTED answer***
		- Vincent doesn't look good
			- getting out of a trance
			- Vincent informs Jezz that he called her mom and gave her the info
			- it is a widespread transplanar problem
			- cult is trying to spread on a mass scale
			- to make population surrender in carnage and violence
			- could be Orcus or someone mascarading as him
			- Lords of the 9 are concerned about it
			- Lucy will keep an eye on her party
			- worried that Frug might know more than what he let of
			- a trip to Baldur's Gate might be in the order
			- RdV with Lucy and Rolen in Neverwinter has been postponed
			- Aurora wants her son back *now*
		- Jezz tries to downplay the gravity
			- Vincent insists it is more grave than that
		- Calcine what is the order of operations once back in the material plane
			- going down to Waterdeep
			- Calcine mentions that looking for more info and gear would be useful
			- Vincent mentions Candlekeep
				- Calcina has Chucks cookbook
				- it could work with shadowfell recipies
			- party might need to go all the way down to Baldur's Gae too
		- Calcine mentions that Candlekeep is also not far from home
			- would be nice to go there
			- before a sudden realisation of what would happen when her mom knows all that happened
			- Vincent doesn't understand the gravity of it
			- both Nybarg and Calcine try to convince Vincent of Blaze's temper
			- Calcine take her temper from her mom as she is a fire genasi smith
			- and she is worse *by far*
			- Vincent insists he can do it
			- Calcine thanks Vincent for his sacrifice of telling the tale to her mother
	- Duck feels a tingling
		- zone of wild magic
		- Duck is affected by it and people needs to be careful about it
		- Duck mentions it to Calcine
		- Calcine doesn't think she is affected
		- Duck mentions it to Vincent
		- Vincent feels like he'd be fine
		- Duck mutters that Buck was affected
			- Vincent lights up at that revelation
			> Yes... I do know number 2
			- Vincent asks as a repayment of the favor he was owed the story about that number 2/Buck
			- when Duck is calm and sober
	- party goes to rest a bit
		- Duck casts Leomund's Tiny Hut
			- no wild magic
		- party goes to sleep
		- Jezz is plagued by her thoughts
			- ***REDACTED***

# session 12 (20/08/2024)

***date is Uktar 6th 1519DR ?***

- next day on the boat
	- Duck is under the weather and stays down on his bunk
	- on the deck
		- the weather is a bit rough
			- Calcine casts water walk
		- Nybarg starts learning the beadworks of the Vistani
			- Baba Javessa is teaching him
		- Vincent inspiring leader the party and captain
		- Royston helps the crew
			- learning how to do the riggings, ropes and knots
			- having a climb speed helps him as he can't really fall
		- Jezz is vibing on the deck
		- Calcine preps a hot meal on the deck
			- sauté of mushrooms and potatoes on a plancha
			- one had doing the burner and the other moving the ingredients
			- the captain likes what he is smelling asks Calcine to note the recipy for Chuck
			- Calcine will do that
			- Chuck is looking what Calcine is doing, helps and serves what she prepares
			- the crew is in a good mood after the nice and new meal
		- the wind is now blowing in a favorable direction
		- the captain mentions we are making great time
			- maybe another 2 days if we keep this luck
			- the mimic repair was good and avoided catastrophic damage
	- second half of the day
		- the temperature start to significantly drop
		- a strong mist is gathering
			- very thick
			- hard to go around
			- the captain looks very serious about it
			- mist is typically a precursor before the blending with a realm of dread
			- *not good*
			- we are about to enter a domain of dread
		- the captain continues course through it for now
			- less dangerous than failing to squirt around it
			- Calcine casts guidance on the captain
		- Vincent riffs to motivate the crew
		- the captain makes the boat go slower for safety
		- the wind starts to pick up quite a bit
			- the fog dissipates a bit because of it
			- making up for the time lost due to the speed down
	- the captain invites the party for a dinner
		- some of the Vistanis are teling tales about their stories
			-  a lot are refugees from Barovia
			- there was there a vampire lord that was slained
			- they are glad the mist was no more than mist in the end and not a blending like there
		- this is the big crew dinner
		- Vincent sends a sending
			- ***REDACTED***
		- Calcine realises that today is her dad's birthday
			> happy birthday dad ! sorry these last days were kind of busy so i did not have time to send a letter ! Kisses Calcine
			- Flint Radko responds
			> Oh this is new, is this magic, did they teach you this in the city this is wonderful now...love you too
		- party goes to bed

***date is Uktar 6th 1519DR ?***
- next day
	- right before the morning hits
		- Royston hears a blood curdling scream
		- strong vistani has their head caved in
		- Royston shouts everybody awake
		- *fighting script*
			- Royston
				- asks the captain what happened to strong vistani
				- tries to see what happened
					- strong vistani's head has been caved in by some sort of blunt force
					- the weight of the hit was clean and broke the bed
				- asks defiant vistani to stay behind him and she obliges
					- she agrees
					- Royston grabs defiant vistani
					- takes her to the staircase
			- defiant vistani moves upstairs and gets out
			- captain Bronze Bones
				- pulls a spyglass and looks around the room
				- they are invisible and came through the mist
				- having stuff to reveal invisible is nice or the encounter would be deadly
			- Vincent
				- gets out of the quarters
				- sees the scene
				- inspires Bronze Bones
				- casts fearie fire
					- an invisible stalker gets revealed
					- Bronze Bones gets hit also
			- another invisible force slams and kills hungry vistani
			- Calcine
				- gets out towards the action
				- casts toll the dead on the first invisible stalker
			- Jezz
				- gets out of the bunks
				- step of the wind to the first invisible stalker
				- hits the first invisible stalker
				- less affected by this non magical damage
			- Nybarg
				- activates claws
				- transforms
				- runs in the middle
				- get tagged by the second invisible stalker
				- stops near it
			- Royston
				- moves to the first invisible stalker
				- punches hard on it
				- stunning strikes it
			- Bronze Bones
				- pulls out Madame Ginette his scimitar
				- unloads on the first invisible stalker killing it
				- the bardic inspiration helping on the last one
				- Vincent drops fearie fire
				- pulls out from behind the barrels an old jet black battle axe
				- throws it towards Jezz
				- it is a lending and it is a +2 battleaxe
			- Vincent
				- moves near where Nybarg got hit
				- casts shillelagh
				- swings where he thinks the second invisible stalker missing it
			- second invisible stalker slashes at Nybarg and Vincent
			- Nybarg
				- sniffs the general direction
				- moves towards the zone
				- flicks the blood of his crimson right wound revealing it
				- slashes at it
			- Calcine
				- moves to next to Nybarg
				- throws her flour where the second invisible stalker was
				- it is revealed for Jezz' turn
			- Jezz
				- moves to the flour covered invisible stalker
				- crits and slashes it with the new axe
				- punches and stuns it
				- the flour falls to the ground
			- Royston
				- run towards the second invisible stalker
				- hits it twice
			- Bronze Bones moves towards vistanis to protect them
			- Vincent
				- casts detect thoughts
				- can't peer deeper
				- can keep tabs on the whereabouts of the second invisible stalker
			- invisible stalker is stunned
			- Nybarg unleashes on the second invisible stalker
			- Calcine
				- summons her flame blade
				- attacks the second invisible stalker with it
			- Jezz slashes and punches killing the invisible stalker
		- Vincent still hears the thoughts of everyone
			- Calcine si very stressed looking at the dead vistanis
			- Jezz thinks she is not leaving the ship without the axe
		- Calcine runs towards hungry vistani
			- casts revivify
				- takes out her diamond
				- smears it with blood
				- places it on her dead chest
				- the diamond crushes itself
				- the blood and diamond powder seeps in pumping the heart back
			> are you ok ?
			- hands her a chef snack
			- casts life transference
		- Chuck comes in with a diamond
			- mixes it in his soup
			- feeds it to the dead strong vistani
			- casting revivify on it
				- force feeds a bunch of goodberries

# session 13 (17/08/2024)

***date is Uktar 6th 1519DR ?***

- Quarters
	- Hungry Vistani is back alive
	- Bronze Bone thanks Calcine for reviving her
	- Vincent mentions that we read the thoughts of the creatures
		- might have been a targeted attack
		- these are summoned or enslaved entities given a task
		- talking about killing the crew and scouring the vessel
		- captain bronze bones is not surprised
		- there are quite a few different people that want him dead for various reason
- most of the day goes by
	- weather is very calm
- approaching Evernight
	- blue haze around the coast
	- boat itself seems to travel too quickly
	- the cliff is approaching rapidly
	- it is immediately daylight
	- in front the city of Neverwinter is here
	- this was a trick to make think that the ship was crashing to observer
	- Party finally is back in the proper plane !
		- Jezz thanks the sun
		- Calcine turns her hair back on fire again
- arriving in Neverwinter
	- Vincent casts sending to Aurora
		> Reached Neverwinter, getting my bearings, can you set up a big dinner for when I get back ?
		- she aknowledges and asks to say when closer to Waterdeep so Lucy can grab the party
	- start of the afternoon
	- Calcine and Jezz talk a bit
		- a bit heated
		- Vincent tries to but in
		- Jezz barks back at him that saying ladies did not ever work with his sisters
			- it's the case
		- Calcine's hair is burning hotter and dangrously close to Vincent
		- the captain asks Calcine to try and not light the cannons up with that
		- hair simmers down
	- captain will deal with paper works
	- party talks about how to get back home
		- after a while party decides to go by road after a night
	- Calcine shows some of the shiftweave outfits
		- she added some of her owns
		- also the pirate themed ones from session 0
	- the captain asks Jezz to come see him
		- he asks Jezz to keep the axe
		- hands back the pouch of gold she gave
			- it is heavier
			> for protecting my crew
- city proper
	- party is considering that they'll need winter gear
		- Jezz mentions that just the skirt might not be anough
		- after a think the skirt idea gave Calcine inspiration and starts dragging away Jezz for some girl shopping
		- Calcine
			- above ankle high creamy leather trekking boots
			- thick wool dark crimson tights
			- charcoal knee long skirt
			- dark crimson wool pull-over shirt
			- long charcoal knitted scarf
			- hair on fire
		- Jezz
			- has her own ideas
			- Calcine
				- adds confortable and hot trekking socks and undies
				- also gives a scarf matching hers
		- Calcine and Jezz go to buy a new 300gp diamond
	- Driftwood tavern
		- *desc*
			- ornate building
			- people are on their best behavior
			- not very a very loud tavern
			- looks pricy but very nice
		- Chuck places a sachel on the bar near a goblin barmaid
		- party is the escorted in a private room
		- after a while
			- some Vistani are here
			- a lot of food is brought
			- Chuck is throwing food
		- one of the Vistani talks to the party
			- thanks Calcine for saving her daughter (hungry Vistani)
			- heard the party was considering trekking starting tonight
			- offers the party to pay for the night for their stay
			- party agrees to get one last night of confort for the sake of the city folks
		- *date is indeed Uktar 6th 1519DR*
	- Vincent
		- groups up all his notes about the shadowfell and what happened
		- goes a bit in the city looking for a Harper place
		- organizes a dead drop of the notes and the call from Quick
		- casts a sending to Quick
			> Made a dead drop in neverwinter, going to speak to my superior in waterdeep, be safe, we will survive this.
			- Quick answers
				> ok i will meet you there in a tnday, in baldur's gate right now.
	- Calcine asks Jezz if they show the outfits to the boys in the morning
		- Jezz doubt they'll notice

***date is Uktar 7th 1519DR***

- tavern
	- Jezz and Nybarg are hungover
	- Calcine hands the cloth bag to Jezz and casts lesser restoration on her
	- party goes down
		- someone is prepping breakfast there already
		- party eats and discuss again how to go back to waterdeep
		- Jezz smells cloves
			- scent of Lucy's cigarettes
			- it comes from outside
	- Jezz goes to the door
		- Vincent asks what she is doing
		- Jezz opens the door
		- Lucy is on the other side
			> you come back and don't tell me ?
			- Jezz and Lucy argue
			- Jezz can't cast sending
			- Lucy asks how Jezz went there
				- no clue
				- Lucy tries to break the ice by complemented her outfit
		- Lucy enters and joins the table
			- there is quite a it of discussion that happens
			- Lucy and Jezz both see pissed the whole time
			- Lucy knows a bit about some of us, including the transformation that Nybarg did the first night
			- Jezz, Vincent and Lucy talk for a while about what happened in the shadowfell
			- Cakcine doesn't like the dynamic between Lucy and Jezz
		- Lucy teleports the party back to Waterdeep

# Chapter 3: A New Threat Rises

# session 14 (14/09/2024)

***date is 7th Uktar 1519DR***

- waterdeep
	- arriving in the teleportation circle
		- Lucy Satann's shop
		- in little tartarus
		- a lot of magic vials
		- skulls and spooky stuff
	- Royston asks what now
	- Calcine realises there is a lot of cleaning to do home because of the 5 day absence
		- few citrus
		- some garbage to take out
		- yeah... did not have time
	- Lucy is glaring at Jezz
	- Lucy smells that Royston
		- he changed
		- not going to help him with it
		- his father can deal with it
		- Arsene is out of town
		- Royston planned to talk to his dad as he had a gift for life day for him
- downtime
	- max a tenday of downtime
- day 1 and 2
	- Royston just enjoys himself a bit
		- partying hard
	- Nybarg will respec out of bloodhunter
		- not having fun with it
		- going for a rogue
	- Calcine
		- cleaning the house
		- buying a spa stay for Nybarg
			- 2 days and one night
			- to have the house for the dinner
			- 15gp
		- buying stuff for the dinner
			- nearly all of it was bought
			- fair price thanks to a good reputation building up
			- some of the merchants have some of Calcine's wears
		- casts sending to Vincent to tell him that the dinner is tomorrow night
	- Vincent
		- informs his mother that he is home
		- works for the day
		- panics on receiving the sending from Calcine
		- tries to find an outfit
			- can't decide
			- goes to Royston's for help
			- he is not home
		- Royston is in a divebar
			- Nybarg and Jezz are there too
			- Vincent asks for help
			- he needs an outfit fitting for him
			- Jezz asks why Vincent needs fancy dress tips from Royston
				- because it is not business dressing
				- Vincent  uses universal speech so only Royston understands but fails
				> Calcine asked me out for dinner and if don't know what to use
				- Royston asks to leave it to him
				- Jezz also understood it but was too distracted to listen
				- Nybarg understood and was focused on it
			- Jezz looks at her new target
		- Royston grabs Vincent and drags him out
			- they go to an address Royston knows for good suits
			- they do some nice finds ones
			- Royston starts asking question to a drunk and stressed Vincent
			- Royston does a peptalk Vincent
				- be yourself
				- he'll be outside if needed
				- Vincent tries to cast suggestion for it to not happen
				- Royston saves
	- date night
		- went well
		- Calcine cooked some recipes from home
		- Vincent asked why Calcine did this invite happens
			- after his attempt at the market he looked cute
			- she at some point asked if he wanted to have a dinner when they were in the Shadowfell
			- she thought she might as well try to know if Vincent is interested too
			- Vincent said yes
		- both end the night by walking back to Vincent's home
	- Royston stayed outside just in case and talked with someone on a bench
		- sandwiches were bought
		- that man heard about rumors of a cult spreading in the city
	- Jezz gets her orc bartender
		- night went well
		- there might be redo

# session 15 (26/10/2024)

- downtime stuff
	- Vincent's home
		- Vincent is still sleeping
		- Calcine cooks breakfast
		- Calcine comes with it and give his tray
		- Vincent takes some time to realize what just transpire
			- Vincent calls Calcine Cal
			- Vincent asks if it was a one night thing
				- only if he wants
				- he says no
				- then both agree to continue
			- Vincent realises that they might need to tell the party *and his mom*
				- Calcine points out that she might already know from the nice dessert he brought home
				- Vincent realizes that and its not good
			- his sister also crashes here from time to time
				- would have seen some of last night if she did so
		- Vincent changes back in his clothes while Calcine deals with the breakfast scraps
		- Calcine asks Vincent where the temple is as she can't hide herself any longer from it
			- Vincent asks which one
			- temple of Ilmater
			- Vincent gives directions to it
			- Calcine looks unsure about it
			- Vincent offers to guide her there
			- Calcine accepts
			- Calcine calls Vincent Cariño
				- Vincent asks what that means
				- Cariño means dear
		- they leave for the temple
	- Jezz
		- does pitfighting 
			- wins 2 loses 1
			- gets 100gp for it
		- hears some rumors while carousing there
			- loose lip fishmonger
				> Some old codger down at the market’s been shouting about ‘the merging of worlds’ and ‘the return of the dead.’ Most folks think he’s mad, but he’s been talking about shadows coming alive and a ‘second Sundering.’ Creepy, if you ask me. The Watch gave him a good boot, but he keeps coming back.
			- looks drunk
				> So, my cousin’s a rat-catcher, right? He found these weird symbols carved into the sewer walls, down near the Trades Ward. He’s seen a lot down there, but nothing like this. Said they glow faintly, like they’re alive. He swears he saw someone in a hood watching him from the dark, but when he turned around, they were gone.
	- Nybarg
		- starts switching to rogue
		- trains for skulker
			- Calcine helps with hiding by giving pointers as she is perceptive
			- gets the way of the land with survival
			- learns to hide his tracks
			- parcours through trees
			- success !
	- Vincent
		- goes to spread rumors
		- making people see the party in a good light
		- Vincent writes posters for that
		- manages to make 545 sheets
		- Vincent asks Jezz to help post them on bars
			- Vincent asks also if she can give him back 109gp
			- it is what he paid for it
			- Vincent gets back his money
			- Jezz smells something weird from Vincent, a new smell
			- Jezz asks for a kebab and she'll do it
			- Jezz being half drunk only posts some of them before falling asleep
	- Calcine
		- Hospice of St. Laupsenn
			- it seems to be well used at the moment
			- Calcine is standing in front for a good 10 minutes
				- apprehension that goes into acceptance after a moment
		- a priest is here
			- old
			- white robes
			- tending to some wounded people
			- sees Calcine
			- he'll see her once he is done here
		- after a moment the priest comes to Calcine
			- asks if he can help her
			- name is Father Alaric Damaris
			- Calcine asks if there is a place to talk with one self
			- this is apparently a quite common request
		- Father Alaric guides Calcine to the chapel
			- leaves after asking if she needs help
			- Calcine takes out of her pocket a holy symbol
				- a crown of thorn
				- after pricking her finger on it she places i on the altar
				- she sits in seiza
				- she starts by apologizing with her stubbornness with admitting his help
				- she thanks him for helping her through abilities other than hers to keep others well
				- after that she  meditates on all these experiences
				- Calcine stands up and bows before picking up the Symbole
			- Calcine places the symbol on her coat instead of in a pocket
			- Calcine pricks her finger placing it
			- the time seem to stop as the blood drop
				> Calcine sees spectral chains, forged of shadows, wrapped around the city of Waterdeep. These chains pulse with a dark energy, and with each pulse, the city’s lights flicker as if struggling to hold back encroaching darkness. These chains lead toward a rift—a tear in reality—through which Calcine can see glimpses of the Shadowfell, a realm of gloom and decay. Dark figures, robed in shadows, tug at the chains, trying to widen the rift. Calcine senses the presence of the cultists and hears a voice that whispers, “A world of suffering, endless and unyielding, if the veil falls.”
			- the time resumes
			- 2 small white mouses stare at Calcine intelligently
				- maybe some sign from Ilmater encouraging her down that path
				- Calcine seems a bit more at peace with herself if still a bit shaken by the vision
		- training telekinetic (no ASI)
			- try to do like blood puppet for inspiration (spell attack)
			- try to make float some blood over her hand (arcana)
				- Vincent show how he does it
			- study the methods of an arcana cleric (religion)
			- trying to see and feel better the blood of teh target to pull or push (perception)
			- putting it all together (general wisdom check)
			- success !
	- Vincent
		- trains athlete
		- nimble movement (dexterity)
		- following Nybarg in the scrapyard (athletics)
		- dodging bottles from Jezz while running (acrobatics)
		- Calcine manages his food and sleep intake to be well (con save)
		- jumps from roof to roof (performance)
		- success !
	- Nybarg goes to buy a shortbow of warning
	- Vincent sends a message to Quick
		- ask if he is in waterdeep and give hos adress as a safehouse
		- answer is yes and acknowledge
- end of downtime

***date is 20th Uktar 1519DR***

- hearth and stone
	- Aurora is not here
		- she is busy at a catering
	- Calcine brought the next shipment of jams
	- Party takes coffee
		- today's brew is a spicy chult roast with a touch of honey
		- some scones and jam
	- Vincent receives a paper bird
		- transforms into a letter
			- his father's harper seal
			- official summon to the council of Waterdeep
			- addressed to the whole party
			- appointed as aidants of Waterdeep
				- to act where guards cannot
		- Vincent asks Jezz what would be her worst dream
			> i don't know, working for the feds
			- Vincent hands the letter to the party
		- after heating up the paper the paper another note reveals itself
			> i'm glad your training has paid of, you'll be summoned in front of Lorelei Silverhand, that goes doubly for Royston
			- Vincent starts panicking
			- Jezz smacks Vincent in the back of the head
			- Vincent feints
			- Calcine wakes him up with salts
		- Rolen is most likely going to summon everyone for a family dinner
		- Vincent goes outside to calm a bit after saying that
	- Jezz asks Calcine "really *that one* ?"
		- yup that one
		- stuff happened and now it is a thing apparently
		- Calcine mentions Vincent might need a lot of support seeing how he sees his father
		- party starts discussing about what could happen at that diner
	- Calcine goes outside to see how Vincent is doing
		- Vincent is outside stressing and chain smoking
		- Calcine steals the one in his hand
		- Calcine starts listening to Vincent as he externalizes

# Session 16 (09/11/2024)

- Royston downtime catchup
	- a lot of chilling
	- not a lot else for now

***date is 20th Uktar 1519DR***

- Hearth and Stone
	- Royston arrives and sees Vincent and Calcine outside
		- Vincent is stressing outrside
		- asks if everything is fine
		- yes don't worry
	- Royston joins the others inside
		- catches up about the messages and all
		- apparently the dinner at the Aressius home
- dinner prep
	- Nybarg wants to go bring some fresh meat for the diner
		- Royston goes and help
		- they manage to hunt a nice dear
	- Calcine and Vincent
		- *fill pep talk later*
		- talking about what to prep
		- maybe bring a couple bottles from the Radko estate
	- Nybarg brings back venison
		- they have a group o cat after licking the drips of blood
		- Calcine preps it with some help (total 30 lol)
		- a couple bottles from the Radko estate might also be brought
	- Vincent sends a sending to Aurora
		> Coming for dinner tomorrow, bringing friends and venison

***date is 21th Uktar 1519DR***

- to the way to the Aressius home
	- venison is in the haversack
	- Jezz takes Royston aside
		- asks him to not fuck around with Vincent's sisters
		- *fill later*
- Aressius home
	- Aurora opens the door
	- Aurora is surprised about the fact that there are so many
	- Calcine apologizes for the intrusion and asks for the kitchen
		- *fill later*
		- Calcine seems awfully nervous
		- Aurora doesn't pick up on why
	- Aurora mentions the open lord summons on the morrow
		- Jezz realizes who the summon was to
			- Vincent asks if the hatred is due to her mother not liking him too
			- Jezz has no answer to it
			- Nybarg approves of Vincent not backing down
		- talking about the ordeals that happened
			- *fill later*
	- talking about how terrible Rolen is at cooking
		- the shrimp catastrophe
	- Jezz is planning to go fight some people in the dockwards after
		- Royston and Nybarg are coming too
		- Aurora doesn't seem to mind
			- Jezz is like her mother
			- Aurora just asks them to not miss the summon in the morrow
		- Calcine and Vincent are not going
			- Vincent promised to show her more of the city at night
			- Calcine is not fond of that free violence
- Calcine and Vincent go out to tour some of the city hand in hand
- trouble group
	- in the dockward
	- there is a group there
		- looking ready to burn buildings
		- they are an up and coming gang 
		- named The Ember Drakes
	- Royston asks them to stop burning buildings
	- they don't like that
	- *fighting script*
		- Royton
			- goes to the gang
			- hits the first razerblast
			- patient defense
		- Nybarg
			- hides
			- moves on top of a building
			- shoots the first razerblast
		- first razerblast hits Royston onces with his spear
		- second razerblast
			- runs towards Jezz
			- misses a thrown spears
		- first flamewrath
			- moves closer
			- throws a firebolt at Jezz
		- Jezz
			- crit misses an ebonedge throw on the second razerblast
			- moves to the razerblast
			- flurry of blows the second razerblast
			- ebonedge hits the second razerblast on the way back to Jezz's hand
		- second flamewrath casts fireshield
		- Royston
			- punches twice the first razerblast
			- patient defense
		- Nybarg
			- steady aim
			- shoots the first razerblast
		- first razerblast hits Royston once with his spear
		- second razerblast hits Jezz once with his spear
		- first flamewrath shoots Nybarg with a scorching ray
		- Jezz
			- hits the second razerblast with ebonedge twice
			- flurry of blows too
		- second flamewrath
			- casts color spray
			- first razerblast is blinded
			- Royston is fine
			- moves away
		- Royston
			- finishes the first razerblast
			- his amulet explodes damaging Royston
			- moves to the second flamewrath
			- punches him and takes fire shield damage
			- patient defense
		- Nybarg
			- drop axes the second razerblast
			- second razerblast's amulet explodes
		- first flamewrath
			- casts suggestion on Jezz
			- you should leave
			- Jezz fails
		- Jezz
			- moves away
			- misses ebonedge on the way out
		- second flamewrath
			- friends Royston
			- moves away promising he'll stop
		- Royston
			-  stuns the first flamewrath
			- frees Jezz from suggestion
		- Nybarg crit kills the second flamewrath
		- Jezz runs back and finishes the stunned first flamewrath
	- Jezz takes the coin purses they had and empty them in the letter boxes that got nearly burnt
- group goes back home
	- Calcine is not home when Nybarg comes

***level up to 7 !!!***

# session 17 (23/11/2024)

***date is 22nd Uktar 1519DR***

- citadel of the open lord
	- entry
		- 8 to 10 well armed individuals can be seen
			- kind of standoff-ish
			- Quick is one of the groups
		- party is asked to surrender weapons and spellcasting focus
			- party passes through a screening
			- party gets their item back
			- 2 guards per members of  the group escort the party
				- the guards are anonymised
		- there are cats
			- *Calcine is alergic to cats (thx nat 1 :D)*
			- on second thought these don't trigger it
			- they are familiars
			- the open lord, Laeral Silverhand,  is an old cat lady
	- the room is empty appart from us an the group outside
	- after a few minutes the guards open the back door
		- revealing the open lord of waterdeep
		- 13 figures follow
			- long purple robes
			- expressionless masks
			- they are the masked lords of waterdeep
			- magics masks their true forms making them looking identical
			- their identities are not meant to be known
		- Nybarg bows
		- chairs are brought for everyone to sit into
	- Laeral Silverhand acknowledges the assembly before starting
		- thanks people to be present
		- mentions that there is a large threat looming
		- strange happenings
		- actions of a long forgotten cult
		- Calcine notices she is fidgeting with something before continuing
		- mentions they seek to bring about a second sundering
		- it would have catastrophic consequences
			- melding magic and darkness with the world
			- kinda corroborates with the vision Calcine had in the temple
		- called before her as everyone entered the shadowfell here
			- by choice or order
			- survived and came back
			- better call than using the guards
		- people here are free to leave now
			- they are simply seeking the least destructive option at hand
			- the group without Quick
				- all in red, similar to Jezz
				- looked disrepectful
				- they accept after deliberation
				- the group is the Crimson Accord
				- Quick's group agrees
			- party is staying
				- Vincent talks and accept
			- Laeral asks if the group has a name
			- *about that...*
	- Laeral mentions that some secrets will be revealed here now
		- bound by an oath for secrecy
		- asks to be given something of them to be able to be tracked
		- everyone is presented with a vial
			- Crimson Accord leader cut his hand and spill it around the vial
			- Quick's group do it
			- Nybarg asks for security with the blood after we are done
				- Laeral swears she'll personally seal it away
				- no one will be able to tamper with it period
			- Vincent cuts open his finger
				- before it falls around the vial Calcine makes it in a line to it
				- people acknowledge hemocraft but not that much
			- Calcine fills the vial
			- Nybarg allows the vial to be filled
			- after a moment Jezz agrees to it
		- Laeral asks the masked lords to ñlearve
		- Laeral asks to follow her
	- side chamber
		- 2 people
			- cleric of Sune
			- cleric of Ilmater
				- Alaric Damaris
				- the one that helped Calcine in the temple of Ilmater
		- staff brings some food
		- Nybarg sees that Jezz doesn't look good
			- only her
			- it just started when entering the room
			- Nybarg shields Jezz a bit
		- Laeral asks if people here are familiar with a certain old ass mage myth
			- no one is
			- a long time ago the planes were  one thanks to a dirge
			- 3 gods separated it for the benefit of mortals
				- Sune
				- Ilmater
				- Mystra
		- everyone sits at the table
		- Laeral puts a book on the table
			- it is what she was fidgeting with earlier
			> Thank you all for answering the call. The weight of these times is heavy, but we do not carry it alone. The city of Waterdeep, the heart of the Sword Coast, stands at the precipice of a threat that, if allowed to grow unchecked, could unravel not just the fabric of our city but the very world itself. You’ve all heard whispers, no doubt. Whispers of strange happenings, of unseen hands moving within the shadows of our streets. But this threat is far more insidious than mere rumors—it is the resurgence of a cult whose intentions were believed to be long buried in history.
			> 
			> *She pauses, her fingers briefly brushing the tome that sits before her on the table—the very book that Xanathar once feared. Its presence seems to add weight to the air around them.*
			> 
			> The cult, as we have learned, is not only working to open portals to the Shadowfell, a plane of eternal twilight and despair, but they seek a far more disastrous end: another Sundering. If they succeed, if they manage to bridge the divide between Toril and Aebir, the consequences will be catastrophic. The worlds will collide, their forces becoming intertwined in a collision of magic and madness, one that we may not survive.
			> 
			> For some of you, this may sound like the ravings of the most desperate of scholars, but I assure you, the evidence is irrefutable. The tome before me—an artifact tied to the cult’s efforts—was brought into my possession under strange and disturbing circumstances. It was given to me by none other than Xanathar, the Beholder, who found himself so terrorized by it that he sought my counsel. That creature does not fear easily. Yet, here we stand, facing something that fills even the most powerful of us with dread.
			> 
			> But we are not here simply to speak of fear—we are here to act. The cult is not only operating within the shadows of Waterdeep but has gained footholds across the Sword Coast, perhaps even beyond. Their influence is subtle, their reach wide, and they will not hesitate to strike when we least expect it.I have called you here not as allies of convenience, but as guardians of this city, of this world. I know that each of you has been chosen for your unique skills and strengths. Together, we will fight this threat on every front, be it through covert sabotage, magical investigation, or open battle. We will unearth their secrets and stop their machinations before the worlds collide and all is lost.
			> 
			> We are at a crossroads. And it is up to us, to all of us, to choose the path of light, even in the deepest shadows. This book and the fragments of knowledge it contains are only the beginning. We must work together, act swiftly, and strike at the heart of the cult. This will not be an easy fight, but it is one we cannot afford to lose. I trust you understand the gravity of this task. And I trust that you will do everything in your power to see it through. We begin now, and we do so together. The future of Waterdeep, the Sword Coast, and perhaps all of Faerûn rests in our hands.
		- Laeral points at the book on the table before continuing
			> Some years ago, long before the cult's schemes began to unravel, I had an encounter that still chills me. You all know of Kureiskai, the so-called Eye, a beholder who controls much of the city’s underbelly. For all his ambitions, Xanathar is not a creature prone to fear; indeed, I have seen him laugh in the face of death itself. Yet one night, one of his agents approached me, trembling and pale. He bore a message from his master, one so strange that I dismissed it as another of Kureiska’s manipulations. But then came the tome.
			> 
			> According to this agent, this book had manifested in Kureiskai’s lair, summoned forth in the midst of a dream—or perhaps a nightmare. Xanathar saw it first as a vision: an endless tide of shadows consuming his treasure vault, drowning his greatest desires in darkness. He awoke to find the book in his grasp, and for the first time in his life, he was terrified. He sought to rid himself of it, yet every time he discarded it, the tome would reappear. He knew it held power, yet he dared not open it, for fear of the madness it might unleash.
			> 
			> Kureiska’s fear drove him to an act of desperation: to seek my aid. I immediatly felt its power—a tether to the Shadowfell, whispering of a convergence between realms.Yet when I opened the book it pages were blank.
			> 
			> 	Overtime we found that the book itself would only show its text when it was absorbed energy from object that held the latent energy of the shadowfell, however that was fleeting as these objects were quickly consumed.
		- Laeral asks what everyone saw in the shadowfell
			- Vincent mentions the adventures the party had in the shadowfell
				- bodaks and undeads
				- rift to the fiend demiplane
			- Calcine mentions the vision
			- Quick mentions what happened on his side
				- captured by cultists
				- they babbled thinking he was a harmless dumb bird
					- looking for rifts
					- seeking eternal dust
				- they want portals in more than Waterdeep
				- they are using the city as a key to open the veil
				- the seek a sundering like the one that happened in Elthurel
				- grow bolder every day
		- Jezz feels her axe pulling her to the book Laeral showed
			- Jezz removes her the axe from her back and places it on the table
			- it starts moving suddenly towards the book
			- Jezz catches it before it flies away
			- the shards only worked temporarily
			> you owe me a new axe
			- Jezz lets it go
			- the axe floats above the book
				- shadowy tendrils of ichors are pulled from the axe
				- the pages start to flicker with stiff written in it
			- Jezz hears in her mind
				> When the veil between planes shatters, the echoes of woe shall resound.
				> Three worlds, once severed, shall sing as one,
				> Bound by grief, shadow, and longing.
				>
				> In the shadow of the Weave’s unmaking,
				> The sundering hymn shall rise again,
				> A lament to weave the dying stars together.
				>
				> To call forth the union of realms,
				> Seek the triad of lost sorrows:
				> The Wound, the Heart, the Mirror.
				>
				> One must bleed. One must yearn. One must reflect.
				> Through pain and passion, the path shall open.
				> Through despair and devotion, the Shadowborn shall rise.
			-  this is also what is transcribed in the book
			- this is a prescription of what the cultists want to do
			- *fill interactions later*
			- Jezz tries to pull the axe back after a while
				- the axe recoils
				- Jezz gets her maximum hp reduced by 24
			- more text is written
				- it is in netherese
				- even Laeral is having issue reading it
				- this book resonated with shadow and pain
				- proof that the threat is real
				- if the world is sundered again it will not survivie
				- they know that this book is the mirror and will seek it
			- Laeral closes the book
			- the axe still hovers over it
			- Vincent with Calcine help try to remove the axe
				- using mage hand
				- did not work, failed con save
				- discordant note is heard
			- someone from  the Crimson Accord tries but fails
			- Nybarg tries by just doing it gently gently and silently
				- *it works*
				- Nybarg hands it to Jezz

# session 18 (07/12/2024)

***date is 22nd Uktar 1519DR****

- citadel of the open lord
- meeting room
	- party discussing how to proceed
		- Jezz at first doesn't like it
		- Jezz mentions the group that tried to light up the dockward
		- after a moment Jezz agrees it is the thing to do
		- Calcine thanks Jezz for preventing that ward fire near her house
	- party goes to goes back to the group and ad says they are in
	- one group left
	- Royston asks about it being part of the force grey
		- no
		- but she can give him a letter of introduction
		- party will still be given leniency to be bale to act at the limits of the law
	- Laeral hands everyone a silver pin
		- the pin will be to show the watch the authority given for the mission
		- allows easier access to stuff
		- watch will be more lenient
		- do not abuse it though
		- allows casting of sending between holder
	- Calcine stutters for a bit
		- she thanks Laeral for the information and hopes the vision she had doesn't happen
	- Vincent shares the location of wher the party went into the Shadowfell
		- Laeral thanks for the information
		- Laeral will send a team to investigate to know more
	- at some point Laeral will send an investigator to the party
		- to determine what it is good at
		- Nybarg mention the party is good at blitzing
	- Calccine approaches nervously Laeral
		- the guards and Laeral lets her do it
		- Calcine hands a jar of ham to Laeral
		- house warming gift
		- hair is sizzling nervously
		- Laeral thanks Calcine warmly for the gift
		- Laeral compliments Calcines hair before showing off hers with a smile
- quartermaster room
	- 5 chests and 5 scrolls
	- with the crest of the open lord
	- chests contain 1000pp (200pp per person)
		- Calcine offers gloves of thievery to Nybarg
	- scrolls redeemable for 1 rare item to be built by the city of waterdeep
		- party chooses items for the rest of the session

# session 19 (18/01/2025)

***date is 24th Uktar 1519DR****

- day of the meeting
- party meets up for breakfast at Nybarg's and Calcine's
	- Jezz has a brilliant idea
	- weed infused jam
	- Calcine thinks about it
	- to be worked on together later
- after a moment there is a know on the door
- Rolen is waiting outside
- Calcine invites him in after removing his shoes
	- Vincent is hiding in the kitchen to no avail
	- Rolen enters and Vincent is nervous
	- Rolen declines breakfast invitation and sits down
- Rolen tells the party to ask away
	- Jez asks if there is a way to mitigate the Shadowfell effects
	- the party is not to go back there
		- the cult has activity in the city
		- need to deal with them here
		- party will act to avoid martial law
		- cult seem to want the unrest cause by it
	- Jezz asks if the cult might not be stir the gangs in the city
		- no answer
- Calcine serves Rolen coffee
- Rolen is spreading out scrolls on the table
	- Calcine closes the windows
	- notes written in Harper code
	- there are locations on the map circled out widespread on all the map
	- tracking movements of groups in the city
	- leader is Malacor
		- known as the whisperer of the void
		- suspected of trying to conduct dark ritual
		- constructed a temple beneath the dockwards
			- 40 or so cultists at any given time
		- believed to be the one coordinated the efforts
		- may have key waterdeep figures in his pocket
			- possibly a masked lord
		- has summoned an umbral stalker in it
	- 3 lieutenants in the city
		- Alara Nightveil
			- roguish type
			- might be the one stirring the gangs
			- rumored to be working in the castle ward
			- might have ressources in warehouses
		- the Revenant
			- the enforcer
			- large gentleman
			- leading raids outside of waterdeep
			- reports of people missing
			- recently seen near Amphail
			- between Waterdeep and Redlark
			- camp might be in the forest or the ruins
			- planning operations attacking outside the city
			- to draw away
		- Syvindran
			- spy master
			- false identities to infiltrate the nobles and council
			- nobles claim to have seen a shadow dragon at night ?
			- tries to get inside the blackstaff tower
			- appearance unknown
			- 2 suspected aliases
				- Aloran Darke
				- Rendril Sarven
- Rolen says the party can get out but Waterdeep needs the party
	- party doesn't back out
	- after some discussion the party decides to go after the Revenant

# Chapter 4: The Revenant Hunt

# session 20 (15-02-2025)

***date is 25th Uktar 1519DR***

- party finishes to buy stuff for the expedition
	- diamonds
	- potions
	- dynamite
	- holy water
	- 300 sheet of paper
	- basic shit
	- second revivify diamond
- on the road
	- a bit rainy
		- cart leaves tracks in the mud
		- air is chilly
	- Nybarg drives the carriage
	- city watch is coordinating refugee camps around Waterdeep
	- Vincent sends a message to the other 2 groups
		- telling the party is departing for Amphel
		- 2 ACKs
		- all 3 parties will keep in touch on their progress
	- scattered wreckage of carts
		- Nybarg stops the cart
		- blood
		- dead animals
			- large cleaves on them
			- area around the wound is decaying faster
			- maybe 2 weeks old looking
		- it was run off the road
			- no sign of a chase
			- only tracks of this cart and animals
			- it was travelling too fast for the cart
			- weird as all signs point to a chase
		- broken carts
			- large pools of blood where people would have been sitting
			- no bodies left
			- they were most likely impaled
			- Calcine goes to the pool of blood
				- places his hand in it
				- casts crimson bond
				- there is a tug in the direction of Amphel
				- party is in the correct direction
		- Vincent is writing about that event in his papers
	- Nybarg can't manage to get the horse moving
		- Vincent convinces them to get moving after promising more carrots
	- the road continues
		- no incidents
		- road is a bit narrower
		- the crimson bond is stronger now
		- might be before Amphel itself
	- Vincent and Nybarg
		- peptalk
		- trying to understand what happens with the strong reaction of Jezz about the book
	- night is falling
		- thick fog
		- damp
	- party pushes for the last 2hs
	- Nybarg scouts ahead for a camp site
		- hears weird howling out in the forest
			- has a bit of a reverb
			- canine adjacent
		- finds a easy off the path camp site
			- 5mins off the road
			- old abandoned farm
			- long past decay
			- still ample enough shelter
			- goes back to guide the party there
- camp
	- a fire is lit
	- fog is thicker here off the road
	- the howlings can still be heard
		- sound like moving in packs
		- multiple of them
		- hard to tell numbers
		- not in the immediate area
		- they feel like shadowplane noises
	- Vincent and Jezz banter
	- Calcine
		- is a person heater
			- some people gets the in the offered blanket
		- hoping people don't dislike trekking as she plans on getting the party to trek for fun at some point
		- Jezz doesn't dislike it
	- Jezz
		- first watch
		- moves up in a tree
			- hides in it
		- howlings get a bit closer
			- north east
			- west
		- fog is getting disturbed
			- half skin and half muscle dog
				- appears around in the fog
				- blinking to where it wants to go
			- after a moment it stops having sniffed something
		- Jezz shines a mirror on Nybarg waking him up
		- Nybarg joins Jezz in the tree
		- Nybarg sees a few more of these dogs
			- they are joining with the first one
			- even more are joining
		- Nybarg wakes up the rest of the party
		- the hounds close in on the party
	- *fighting script*
		- first harrow hound
			- comes out of the bush
			- shadow steps to Vincent
			- bites Vincent
			- Vincent resists getting knocked prone
		- second harrow hound
			- shadow steps to Calcine
			- bites and prones Calcine
		- third harrow hound runs towards the party
		- Nybarg
			- crits down the second harrow hound
			- climbs up a tree
			- hides
		- Jezz
			- jumps down on the third harrow hound
			- handaxe and dagger miss
			- crit punches it
		- fourth harrow hound
			- shadow steps to Royston
			- bites Royston
		- fifth harrow hound runs to Jezz
		- sixth harrow hound
			- shadow steps to Royston
			- bites Royston
		- Calcine
			- gets up
			- hastes Royston
			- telekinetic shoves in the fire the first harrow hound
		- Royston unleashes hastened punches on the fourth harrow hound
		- seventh harrow hound runs to the party
		- eighth harrow hound runs to the party
		- ninth harrow hound runs to the party
		- Vincent
			- inspires Calcine
			- vicious mockery the first harrow hound
				- resistant to psychic
		- tenth harrow hound runs to the party
		- first harrow hound
			- burns from the fire
			- misses Calcine
			- teleports behind a wall
		- second harrow hound misses Jezz
		- Nybarg
			- shoots seventh harrow hound
			- hides back
		- Jezz handaxe, dagger and kicks second harrow hound
		- fourth harrow hound misses Royston
		- fifth harrow hound
			- shadow step to Jezz
			- bites Jezz
		- sixth harrow hound bites Royston
		- Calcine
			- produce flame the first harrow hound
			- shoves the sixth harrow hound away from Royston
		- Royston
			- casts darkness around Jezz and Royston
			- haste punches the fourth harrow hound
			- teleports into the darkness
		- seventh harrow hound
			- fails to see Nybarg
			- blinks on top of the wall
			- hops to the other side
		- eighth harrow hound
			- fails to see Nybarg
			- dashes up to Calcine
		- ninth harrow hound runs to Nybarg
		- Vincent
			- casts hypnotic pattern on the harrow hound around Calcine
			- Calcine barely saves
		- tenth harrow hound runs to Vincent
		- first harrow hound
			- goes to Vincent
			- bites Vincent
			- hypnotic pattern still is here
		- Nybarg
			- shoots first harrow hound
			- hides back
		- Jezz
			- pulls out Ebonedge
			- kills the fifth harrow hound
			- action surge
			- attacks the tenth harrow hound
				- knocking it prone
		- fourth harrow hound
			- runs out of the darkness through the campfire
			- runs to Calcine
			- misses a bite
		- harrow hound
			- goes to Vincent through the fire
			- misses a bite
		- Calcine
			- turn undead the harrow hounds
			- shoves a harrow hound near Vinent
		- Royston
			- moves the darkness atop Calcine and the harrow hounds
			- cleans up 3 harrow hounds
		- Vincent
			- is in the darkness
			- misses a shillalagh
			- moves out of the darkness
		- Nybarg
			- goes down from the wall
			- shoots into the darkness missing
		- Jezz
			- moves into the darkness
			- slashes a harrow hound down
			- moves deeper
			- punches a harrow hound in the darkness
		- Calcine sear undead again
		- Royston finishes the last 2
	- a hunting horn bellows
		- not sure of its meaning
		- very off in the distance

# session 21 (01/03/2025)

***date is 26th Uktar 1519DR***

- morning
	- mist is still present
	- cold and damp
- party goes on the road
	- there is still a lot of wrecks
	- party decides to do a detour to Rassalantar, a potential hamlet to the south of the road
- Rassalantar
	- desc
		- blood and cries
		- civilians getting abducted into cages
		- cultists are manning the operation
		- giant flying creatures are here
	- party starts prepping to move in to interrupt
		- Vincent casts fly on Jezz
		- Calcine casts
		- Nybarg starts moving stealthily to the side to blow up a distraction dynamite
		- Jezz gets ready to fly in when assault starts
		- Royston gets ready to stealth in with Nybarg
	- *fighting script*
		- Royston infiltrates and teleports to the wall
		- Calcine casts sanctuary on herself
		- Jezz
			- starts flying in
			- kicks a bucket starting to alert people
			- dashes to the fence
			- holds a dash if the fliers try to get away
		- Vincent
			- casts shillalagh on the bandore
			- tells Calcine that he can get both inside
		- Nybarg move to the side
		- dissociated shadow blade ranger
			- moves to see to the other side
			- sees Vincent
			- blows a silent horn
			- all of them are alerted now
		- Royston
			- realizes they are aware now
			- runs to dissociated shadow blade ranger
			- punches them
			- teleports out
		- overwhelmed blightborn druid
			- covered in runes and vines
			- moves to the center of the camp
			- casts corrupted growth on the entrance where Royston was
		- Calcine
			- casts flame blade
			- tries to help Vincent to land the teleportation perfectly
		- Jezz
			- flies in
			- dodge
		- Vincent
			- dimension door with Calcine inside
			- asks the cultists to stop
		- Nybarg
			- runs to the wall
			- ties a dynamite to an arrow
			- shoots dissociated ranger who resists
		- dissociated druid
			- moves towards Calcine and Vincent
			- fails to pass Calcine's sanctuary
			- targets Vincent with infestation who saves
		- dissociated ranger
			- misses Nybarg
			- moves back
		- surprised shadowblade ranger
			- fires a dread volley at Vincen
			- Vincent looses concentration on fly
		- evil ranger
			- goes to civilians
			- puts a knife on their throat
		- Royston
			- moves in
			- uses the cube of force to protect the civilians
		- overwhelmed druid starts holding a spell
		- Calcine
			- casts slow on
				- overwhelmed druid (fail)
				- dissociated druid (success)
				- surprised ranger (fail)
			- loses the flame blade
		- Jezz
			- casts armor of agathys
			- moves to numb gloomstalker, one of the fliers
			- slashes at it with Ebonegde
		- Vincent
			- casts hypnotic pattern on the gloomstalkers
			- trusting gloomstalker fails
		- Nybarg
			- peeks out
			- shoots overwhelmed druid
			- looses concentration on his ability
			- trips it prone
			- moves behind a building and hide
		- dissociated druid
			- form starts shifting into a shadow lupine form
			- attacks Calcine
			- light helps reduce damage
		- dissociated ranger
			- smoke bombs Vincent
			- moves back in a building
		- numb gloomstalker
			- bites Jezz
			- takes the armor of agathys damage
		- surprised ranger
			- is slowed
			- kills a commoner in retaliation
			- is no longer slowed
		- eager ranger
			- enters a house
			- becomes invisible
		- evil ranger
			- doesn't realize about the wall of force
			- fails to attack the commoner through it
		- silly druid
			- climbs on trusting gloomstalker
			- doesn't realized it is hypnotized
		- Royston
			- moves to surprised ranger
			- punches
			- they resists the stunning strike
			- punches again
			- showed them away from the commoners
		- overwhelmed druid
			- prone and slowed
			- stands up
			- fails an infestation on Royston
			- is still slowed
		- Calcine
			- burning hands dissociated druid
			- they are vulnerable to fire
		- Jezz
			- places the dynamite on the chain holding numb gloomstalker to the cage
			- kills it along with its empty cage
		- Vincent
			- dissonent whispers dissociated druid
			- Calcine hits an opportunity attack
			- unsettling word overwhelmed druid
		- Nybarg
			- moves to evil ranger
			- chucks a dynamite under him
			- it is blown away and on deaths door
			- hide back
		- dissociated druid
			- casts insect plague between him and Calcine
			- moves back
		- dissociated ranger turns invisible
		- surprised ranger misses Royston
		- evil ranger is in pain on the ground
		- trusting gloomstalker is still hypnotize
		- silly druid shakes out trusting gloomstalker
		- Royston
			- punches surprised ranger into the insect plague
			- flurry of blows them
			- saves the sunning strike
		- overwhelmed druid
			- is slowed
			- casts blight at Vincent
			- moves back
			- no longer slowed
		- Calcine
			- healing word Vincent and 2nd level
			- produce flame dissociated druid
		- Jezz
			- goes to trusting gloomstalker
			- breaks the cage door entirely
			- commoners get out
			- throws Ebonedge at silly druid
		- Vincent
			- dissonent whispers dissociated druid
			- inspire Calcine
		- Nybarg
			- moves towards overwhelmed druid
			- shanks him twice with daggers
		- dissociated druid
			- moves in the building
			- turns invisible
		- surprised ranger
			- moves away from the bees and Royston
			- Royston kicks him back in the bees
			- dies
		- trusting gloomstalker
			- flies off
			- silly druid tries to wrangle it
			- Vincent silvery barbs into a nat 1
			- silly druid is shredded as it goes though a broken house
		- Royston
			- breaks the chains between some of the commoners
			- keeps an eye out for invisibles
		- overwhelmed druid
			- chill touch Nybarg who uncanny dodges
			- moves away
		- Calcine
			- moves towards overwhelmed druid
			- produce flame
			- it resists a telekinetic shove
		- Jezz
			- moves to another group of civilians
			- destroys the chains holding them
		- Vincent
			- moves to evil ranger
			- starts telling him his rights
		- Nybarg misses overwhelmed druid
		- dissociated druid
			- moves away
			- Royston sees him and misses him
		- Royston
			- runs to dissociated druid
			- slams him
		- overwhelmed druid
			- runs away
			- infestation Calcine closer to him
		- Calcine
			- moves to overwhelmed druid
			- 3rd lvl flame blade
			- it is barely standing
		- Jezz
			- moves to overwhelmed druid
			- finishes it
			- it is destroyed even trying to do non lethal
		- Royston punches down dissociated druid

# session 22 (15/03/2024)

***date is 26th Uktar 1519DR***

- Rassalantar
	- Calcine gentle repose the dead commoner
	- Vincent speak with dead the commoner
		- how many were taken ? doesn't know, came here last night
		- where were they taken ? to the cages
		- where were the cages taken ? doesn't know
		- when did they arrive ? in the morning
		- how many cages ? doesn't know, was hidden
	- party tends to the commoners
	- Calcine uses sanguine recall
	- party takes a short rest
	- captured ranger
		- Calcine adds the blood of the ranger to the book
		- Nybarg places dimensional shackles on him
		- Vincent disarms him
			- the armor can't be removed
			- Nybargs holds onto the bow
				- shortbow
				- extra 1d8 necrotic when not in magical light
				- no attunement
			- 5 umbral arrows
		- Nybarg throws a bucket of water on the ranger
	- Vincent starts interrogating
		- banter back and forth
		- here to bring bodies to the Revenant
		- Revenant name is Davrok
		- worked with him for more than 20 years
		- when he dies he comes back to the Shadowfell
		- offers a game, one question on each side at a time
		- asks what the party thinks they are doing
			- share the Shadowfell with everyone
		- setting up an anchor to the realm
		- name is Garrick
		- calls the commoners are kindling for the anchor
		- Garrick taunt Vincent for asking the wrong questions
		- stuff started about 1492
		    > 1. "When rot and ruin claim flesh and stone, the first veil falls, the seed is sown." -- verse 1
			- they are the ones that caused the Saprophytic plague
				- Calcine reacts to it and is the one realizing it
			> "A spell unmade, a path laid bare, through shattered light, the darkened prayer." - 2nd verse
			- a blue flame/shard of the weave escaping
			- gen 1 ending
		- goal is
			- have only one life lived
			- freed from the gods
			- wants pure oblivion after death instead of judged and serving
			- ready to end existence for it
		- serving entropy itself for it
		- Varus is the one that showed them that path and truth
		- Vincent goads him into telling more verses
			> "Where death falters and souls take flight, the third veil cracks, drowned in blight." - 3rd verse
	- party decide to gentle repose Garrick and send the corpse to Waterdeep
		- last words he said are "safe word is Ophelia"
		- Calcine casts gentle repose
		- Vincent panics at the mention of it and sends a sending to his Father
		- Jezz removes the axe and finds a half destroyed journal
			- mentions a shadar kai
			- in relation with a centaur woman named Ophelia
		- Calcine calms down Vincent, not the same Ophelia
		- Calcine sends a sending to Rolen about the qui-pro-quo and to expect a spare the dying body
			- Rolen answers and thanks for the care
	- Party sends the corspes with an explanation note to Rolen with the commoners to Waterdeep ***date is 26th Uktar 1519DR***
- party goes back on the road
	- on foot
	- arriving to the edge of Amphail
	- fog is even thicker
		- it is aggressive
		- Royston and Calcine gets a point of corruption
		- Nybarg crit fails and get 4 point of corruption

# session 23 (26/04/2024)

- Amphail outskirts
	- *desc*
		- *welcome to silent hill*
		- agricultural town
		- about the same size as Greenest
		- wooden palisade
		- horses not crops
		- no horses seen in the fields
	- Calcine uses her crimson bond
		- link is closer
		- pull is to the town center
		- alive
		- not well
		- feeling hot
	- no bodies can be seen
	- signs of struggles
	- eerily quiet
	- unseasonably cold
	- Nybarg sees swarms of carrions in the distance
		- in the direction of the fumes
	- party goes in the town
- Amphail
	- Nybarg will scout ahead first
		- Vincent buffs him with bardic inspiration and invisibility
		- lot of tracks and drag marks in the south road
		- a building has all the bardings stored
		- a building have a lot of bones
			- snapped in half
			- bleached
			- rended of flesh
		- a chanting can be heard
			- closer towards the center of the town
			- shadows in the fog
		- no towns folks
		- revelry in a tavern in the middle of the town
		- middle of the town square
			- pile of corpses
			- mix of equine and human
			- in front of an effigy of stone
			- singing is louder here
			- no figure seen singing
	- Nybarg recites the chanting to the party
		- no one recognizes it here
	- the connection with the blood cuts off
		- the person died
	- party goes into town
	- town center
		- massive figure standing in the center of town
			- blue crackling energy
			- emaciated
			- giant scythe
			- standing on a pillar above the bone pile
		- on the pillars ghostly females
		- angry human bodies
		- they are throwing themselves into the pile
		- *combat script*
			- tense dryad spirit
				- chants
				- townsfolk bodies run in the bone pile
			- Royston
				- moves out of Calcines light
				- teleports above distracted dryad spirit in the south east corner
				- punches it twice
				- pushes it out of the pillar
			- Nybarg
				- throws ball bearings
				- climbs the tree
				- hides
			- more people run in the pile
			- Vincent casts entangle on the north west corner
			- more people run in the pile
			- Jezz
				- runs to the south west pillar
				- climbs it
				- swings and pushes back the XXX dryad spirit
				- action surge
				- *do it again*
				- spirit was blended
				- the masses bellow the pillar stops
				- patient defense
			- Davrok
				- asks why Jezz did that
				- Jezz ignore him
				- psychically blasts and stuns Jezz
			- Calcine
				- moves forward
				- calm emotion the north east group
				- steps back
			- distracted dryad spirit wails at Royston who saves
			- more people run in the pile
			- pile starts taking form
			- gibbering mouther 1 moves towards Jezz
			- tense dryad uses its wail to override the calm emotion
			- Royston
				- uses the cube of force
				- encircles the central pillar
				- shadow steps very far away
			- Nybarg
				- shoots distracted dryad
				- hides
			- calmed townsfolk ignores the run order and moves up
			- Vincent
				- moves forward
				- inspires Jezz
				- vicious mockery distracted dryad
			- Jezz snaps out of the stun
			- Davrok
				- recharged the blast
				- blasts Jezz and Vincent
				- Jezz failed and is stunned
			- Calcine
				- steps forward
				- tries to blood puppet Davrok
				- doesn't work
				- retaliates on Calcine
				- ***REDACTED***
				- casts sanctuary on Jezz
			- more people run into the pile
				- the thing crawling out of the pile is almost formed
			- Royston
				- move up
				- shadow steps to relieved dryad spirit
				- punches an shoves her
				- stuns and crits her
			- Nybarg
				- kills distracted dryad spirit
				- hides
			- people fail to climb the wall
			- Vincent
				- casts dissonent whispers on tense dryad spirit
				- she is affected and flees
				- inspires Calcine
			- Jezz is still stunned
			- Davrok
				- glides to Royston
				- swipes with his scythe thrice
			- Calcine
				- slows
				- Davrok uses a legendary resistance
				- relieved dryad spirit saves
				- townsfolk fail
			- the last needed group of people gets in
			- a huge zombie t-rex gets out
			- relieved dryad spirit is stunned
			- tense dryad spirit continues to move away
			- Royston
				- shadow steps to Jezz
				- grabs Jezz from the pillar
				- starts running away
			- Nybarg hold an arrow for the retreat
		- party retreats
		- Davrok doesn't give chase

# session 24 (10/05/2025)

- Amphail square
	- *fighting script*
		- Davrok summons a gloomstalker as a mount
		- Nybarg
			- fires an umbral arrow at Davrok
			- hides
		- Vincent
			- moves forward
			- unsettling words the gloomstalker
			- irresistible dance the gloomstalker to dance
			moves back
		- Jezz is still stunned
		- Davrok
			- orders his mount to fly down
			- mount doesn't listen because of irresistible dance
		- Calcine
			- sanctuary Vincent
			- runs to Royston
			- hands Royston a chef snack
			- dodge action
		- T-Rex slams against the wall of force taking 10 dmg
		- gloomstalker
			- flies around in a circle
			- saves the dance
		- Royston
			- eats the snack
			- continue to push Jezz forward
		- Nybarg
			- shoots the gloomstalker
			- hides
		- Vincent
			- universal speech to tell to retreat
			- dashes away
		- Jezz is no longer stunned
		- Davrok
			- recharges the mind twist
			- is wrestling for control over the gloomstaker
		- Calcine
			- crushes the yellow diamond
			- an earth elemental is summoned near Davrok
			- casts sanctuary on Royston
			- earth elemental
				- stone throw knocks down the gloomstalker and Davrok
				- slams the gloom stalker
				- melds into the ground
		- T-Rex slams into the wall of force
		- gloomstalker
			- teleports up 40ft
			- leaves Davrok behind
		- Royston moves away
		- Nybarg
			- moves in range
			- shoots the gloomstalker
			- hides behind the pillar
		- Vincent moves away
		- Jezz
			- second wind
			- moves away
		- Davrok
			- moves towards the fleeing party
			- speaks some under common
			- places his hand on the ground
			- earth rumbles
			- orders the T-Rex to climb over the wall
		- Calcine
			- moves away
			- earth elemental
				- erupts near Davrok
				- grapples Davrok
		- T-Rex
			- slams in the pillar near him
			- pillar nearly topples to make a bridge
		- Royston runs away
		- Nybarg
			- moves closer to Davrok
			- shoots Davrok
			- dashes back
		- Vincent moves away
		- Jezz moves away
		- Davrok misses the elemental with his scythe
		- Calcine
			- sees a bulette emerge
			- panics
			- blood puppet takes hold on the bulette
			- earth elemental
				- pummels Davrok
				- drags Davrok to the bulette
		- T-Rex
			- fails to knock downthe pillar
			- is still trapped in the wall of force
		- Royston
			- drinks a potion
			- runs away
		- Nybarg
			- shoots Davrok
			- hides in the tree
		- Vincent
			- stops
			- asks Nybarg to shoot Davrok down
		- Jezz
			- stops
			- pulls the dynamite sticks from the haversack
			- starts putting them together
		- Davrok fails to leave the grapple
		- Calcine
			- dodges
			- earth elemental slams twice Davrok
		- T-Rex
			- slams down the pillar
			- a massive shockwave erupts from the pillar
				- forced into the sky by the wall of force
				- the sky has a bright blue hue
				- air is electrical
				- fog was blasted away
				- wall of force protected the party
				- T-Rex gets hurt
			- gets out of the wall of force
		- arrogant bulette moves towards teh T-Rex
		- Royston helps Jezz with the pipe bomb
		- Nybarg
			- shoots Davrok
			- hides
		- Vincent
			- looks at the energy in the sky
			- hard to know
			- unknown to him
			- magic items seem full of energy
		- Jezz
			- prepares the bomb
			- ties it to her axe
		- mad bulette
			- is a blood puppet
			- fails to bite Davrok
			- fails the save
		- Davrok
			- mind twist
				- elemental saves (nat 20)
				- mad bulette is stunned
			- misty step away
		- Calcine
			- dashes back to the action
			- elemental
				- glides to Davrok
				- misses 2 grapples
		- T-Rex
			- pukes a zombie
			- runs to Calcine
		- arrogant bulette
			- leaps to Nybarg
			- Nybarg is prone on the ground
			- Nybarg rolls away with skirmisher
		- Royston helps Jezz with the bomb axe
		- Nybarg
			- stands up from prone
			- moves forward
			- shoots Davrok
			- cunning action dashes even more forward
			- ends up close to the gibbering mouther
		- Vincent
			- dashes back to the action
			- casts shilelagh
		- tense zombie shambles forward
		- Jezz
			- turns back
			- lights the wick
			- throws it
				- lands on the T-Rex
				- explodes also Calcine
					- saves the puppet concentration
				- obliterates tense zombie
				- explodes arrogant bulette
		- mad bulette
			- savesthe puppet
			- still stunned
		- Davrok
			- recharges mind twist
			- stuns earth elemental, Nybarg and mad bulette
			- moves away
		- Calcine
			- channel divinity sear undead  on T-Rex and arrogant bulette
			- T-Rex is on 1hp
			- casts sanctuary
			- wild magic surge
				- Calcine blasts the T-Rex and arrogant bulette with necrotic damage
				- T-rex dies
				- sanctuary falls
		- arrogant bulette
			- leaps on Calcine
			- Calcine is on the groun
		- Royston
			- runs to arrogant bulette
			- punches it
		- Nybarg is stunned
		- Vincent
			- runs to arrogant bulette
			- true strike it down
		- Jezz runs full speed after
		- Calcine
			- stands up
			- barely graze Davrok
		- Jezz
			- runs under him
			- throws her axe one last time
			- Davrok escapes at 1hp

# Chapter 5: Yggdrasil's plea

# session 25 (07/06/2025)

- Amphail square
	- light beacon is still here
	- party decides to leave
	- Calcine tries to gather some blood
		- the blood on the axe was burn away
		- there is a little bit of blood on the ground where
			- enough for 1 use
			- in the next 24h
	- party moves away
- Amphail outskirts
	- the wall of force drops
		- big smell of ozone
		- hair standing up on the head
		- magic items almost vibrate
	- this is now a zone of wild magic
		- Vincent experiments with the bandore
	- still there after 3 miles
	- party goes to Rassalanter
- Rassalanter
	- Nybarg scouts ahead
		- still fucked
		- but safe to go
	- party goes in to take shelter for the night
	- Calcine sends a message to Lorelei Silverhand
		> Lady Silverhand,
		> The Revenant Davrok escaped very hurt. We sabotaged a ritual, but a wild magic zone erupted because of the fight.
		> apologies,
		> Calcine
	- Lorelei Silverhand responds
		> Your actions bought us time, but the cost is great. Wild magic is spreading. Return swiftly—before the Weave frays beyond mending. Davrok must not regroup.
	- party goes to rest
		- Lorelei sends a message through the stone
			> Two lieutenants slain. Dirge is prophetic—more than ritual. One verse plate recovered. Waterdeep is target.
		- watches
			- Nybarg
				- sees embers in the distance
				- there are reflexions in the embers
				- the embers fade away
				- Nybarg doesn't manage get a better look
				- wakes up Calcine because fire
				- not her turn goes back to sleep
			- Vincent
				- nothing to note
				- peaceful might
				- starts writing some stuff
			- Calcine
				- nothing special
				- starts preparing for breakfast
		- party levels up to 8 !
- road to Waterdeep
	- looks like an eternal twilight
	- unaccompanied beast of burden
	- oxen let cries out
	- circle of buzzards flying above before falling down to exhaustion
	- light doesn't improve from twilight
	- party caught up to the cart they sent first
		- back of the cart young sea elf bobbing his head
			- eyes all black
			- whispering to himself in abyssal
		- Jez asks whose kid is he
			- the villagers asks who the child is
			- looking back there is no child there
		- party is starting to missremember
			- not sure what was that kid
			- memory is fading away
- Waterdeep doors
	- guards look tired as hell
	- night shift yet to be relieved
	- the clock still marks the early morning
	- the guards look exhausted, missing about 8 to 16 hours of rest
	- party leaves the refugees here
- Waterdeep proper
	- traversing through the high road
	- people are not setting up shop in the morning
	- the city is not coming up to life in the morning
	- the city doesn't seem to be aware of the passage of time
	- party goes to the castle to speak with Lorelei Silverhand

# session 26 (19/07/2025)

***date is 27th Uktar 1519DR***

- Jezz and Royston depart from the party
	- Jezz to Little Tartarus
	- Royston to chase future conquests
- Council chambers
	- Laeral Silverhand is talking with someone in the chamber
	- *desc*
		- explorer outfit
		- cravate
		- fedora
		- 6ft tall
		- 190lb of muscle
		- glasses
		- copper hair and fine mustache
		- potted plant on his belt
	- seems like a big conversation
		- Lady Silverhand notices the party's presence who will wait
		- conversation was about a tree older than gods
	- asks about the other 2
		- had other obligations and wont be joining us
	- Nybarg asks if Laeral noticed the time loop
		- yes she is aware
		- not too affected by it
	- Laeral calls the mission still a partial success
		- not what the party believes
		- they were still able to delay them
	- Laeral presents the gentleman
		- Adam's character
		- name is Nash Adair
		- scholar of the world tree in Candlekeep
		- sent here to search for some corruption within the walls of Waterdeep
		- requires some assistance in it
	- Nash asks for presentations
		- Nybarg
			- gives a handshake
			- not the firmest
		- Vincent
			- presents himself
			- mentions he has a sister in Candlekeep
	            > oh her...
			- hard to miss apparently
		- Calcine
			- Nash bows
			- Calcine goes closer
			- presents herself
			- hands him a chef snack
	- Nash mention his plant is a future awakened plant
	- Nash and the party bows out to Laeral
	- Nash mentions that the next stop is the necropolis
		- it is in the city of the grave
		- the goal is to find a grove beneath it
- City of the dead
	- Vincent does a bit of a tour guide description of it
	- need to find the necropolis and the grove bellow it
	- when entering the noises of the city seem to disappear
	- Nash tries to look for it
		- guidance and bardic inspiration
		- Nash tries to follows vibrations he feels
		- shadows seem to cling to surfaces wrong with shadow tendrils
	- party looks around for clues
	- Nash uses his ring of x-ray vision
		- to check inside crypts
		- the dead are normally dead
	- Vincent continues his descriptions
		- victim of a great fire
		- Nash mentions he dislike fire
		- Calcine extinguishes her hair
		- Nash says it is ok for her to keep it
		- Calcine asks about the produce flame attack
			- throws it up flare style
			- some fungus start a deafening shriek
			- after the moment of surprise they are recognized as weird here
			- Nash did not like the cantrip with the plant on his side
	- party feels something
		- Vincent has a weird feeling
		- similar to the wild magic zone
		- Nash sees something weird on the plants
			- the shadows pushing and expanding through the ground
			- roots are exposed
			- ground looks unnatural
		- large broken statue
			- similar to a smaller scale guardian
			- broken weapon
			- toppled over
	- party see something
		- daylight
		- ethereal individuals
		- doing prayers
		- some basic stuff
		- no big rituals
	- pulse was getting weaker
	- party turns back
		- the growth from before has accelerated
			- the path seems blocked now
			- brushes piling up
			- earth and grass moving to prevent passage
			- bramble appearing
		- Nash proposes to split it open and for the party to follow
		- Calcine offers to blight it open
			- Nash doesn't want it to be don't in front of the pot of awakening
		- the shadows are also pulled in the same direction as the plants
	- party experiments with how to get through
		- *fill later*
		- they taste a bit of blood from Vincent
		- the plants uproot and go for the party
		- *fighting script*
			- Calcine
				- guiding bolt hits the first shambling mound
				- pulls Vincent back
			- first shambling mound
				- moves to Nybarg
				- slams and grapples Nybarg
			- Nash
				- whips second shambling
				- moves back
			- Nybarg escapes the shambling mound
			- Vincent
				- pulls the other instrument
				- hidden ace confusion first shambling mound
				- moves behind Calcine
			- second shambling mound
				- moves towards Nash
			- Calcine
				- toll the dead second shambling mound
				- pushes back second shambling mound back
			- first shambling mound is confused
			- Nash
				- whips second shambling mound
				- moves back
			- Nybarg
				- shoots second shambling mound
				- hides
			- Vincent
				- starry wisps second shambling mound
			- second shambling mound
				- moves to Nash
				- slams Nash
			- Calcine
				- toll the dead second shambling mound
				- moves in front of Vincent
			- first shambling mound is confused
			- Nash
				- moves away
				- get slamed
				- rages
				- reckless attacks second shambling mound
			- Nybarg
				- shoots second shambling mound nearly dead
			- second shambling mound
				- moves to Nash
				- slams twice and grapples Nash
			- Vincent
				- mocks to death second shambling mound
			- Calcine
				- toll the dead first shambling mound
				- pushes first shambling mound back
			- first shambling mound
				- acts while confused
				- slams Nash
				- Vincent silvery barbs a crit
				- still confused
			- Nash whips first shambling mound
			- Nybarg
				- shoots first shambling mound
				- hides
			- Vincent starry wisp first shambling mound
			- Calcine
				- toll the dead first shambling mound
				- pushes back first shambling mound
			- first shambling mound is confused
			- Nash whips first shambling mound
			- Nybarg
				- shoots first shambling mound
				- hides
			- Calcine toll the dead first shambling mound
			- first shambling mound moves confusedly
			- Nash whips first shambling mound
			- Nybarg shoots first shambling mound
		- brambles stopped growing but is still large and covering the area

# session 27 (16/08/2025)

- City of the dead
	- the vines are still here
		- not growing as much anymore
		- Nash asks Calcine if she could try to burn it a bit
	- Calcine
		- mutters an apologies for doing that in a cemetery
		- casts burning hands on the vines
		- quite a bit burn away
	- Nybarg
		- see the trees and plant creak menacingly
		- swings a torch
		- some plants burn
		- the creaking continues
	- Nybarg asks if Nash had any tips on how to impede the growth
		- Nash just grabs some by the roots and uproot them
		- Nash gets sprayed by black ichor
		- party now has a path between burning and pulling
	- some trees seem to move in the distance
	- party advances
	- Nash gets a stronger pull
		- from a noble looking crypt in the wall
		- interior looks destroyed
		- dug earthen tunnel in it
	- party goes in
- earthen tunnel
	- marching order
		- Nybarg
		- Vincent
		- Nash & Calcine
	- Calcine lights up for the party with her hair
	- Nash offers an arm to Calcine
		- not a moment for that at all
		- kinda need arms free here, danger is near
		- Vincent did not like it
	- party proceeds
	- same feel as near the broken key
		- ozone smell
		- buzz in the air
		- magic items pulsing
	- 5 to 10 mins slow, 1000ish ft away from the entrance
	- Nash feels this is the proper direction
	- tunnel is more damp now
	- an underground tunnel network here
	- Nash hears a conversation
		- picks up a few words
			- roots
			- tendrils
			- shadows
	- party preps to go forward
		- Calcine extinguishes the hair
		- Vincent casts invisibility on Calcine with a kiss on the forehead
		- Vincent gives a bardic inspiration to Nash with a warning in infernal
	- Nybarg scouts ahead with invisible Calcine in toe
		- there is a symbol carved into the wall
		- Calcine recognized that as a glyph of warding
		- stops Nybarg from touching it
		- didn't seem to trigger from proximity alone
	- Nybarg crosses to test first
		- doesn't blow up
		- rest of the party crosses
	- forward
		- blue light creeping at the end of the tunnel
		- tunnel opens up more
		- more and stone a metal is present
		- voices still can be heard
			- sounds like a lot of ppl yelling
			- giving instructions left and right
			- feels like a lunch room brouhaha
- underground grove
	- *desc*
		- large amount of cultists are digging
		- massive quarry in the center of the grotto
		- source of the yelling
		- look like they are keeping the bushes at bay
			- the druids are using magic to hold them back
	- party prepares an ambush
	- *fighting scripts*
		- Calcine fails to puppet evil ranger
		- Nybarg shoots evil ranger
		- Nash
			- runs in the middle
			- uses daylight from the driftglobe illuminating the hole grove
			- rages
		- Vincent casts entangle on guilty ranger and satisfied druid
		- surprise round ends
		- Nybarg shoots evil ranger again
		- evil ranger
			- resists the branch pull
			- runs to Nash
			- hits Nash
		- shy druid
			- casts corrupted growth
			- runs back
		- Calcine
			- moves to apathetic druid
			- summons her flame blade
			- misses apathetic druid
		- satisfied druid fails to break out of the entangle
		- guilty ranger
			- is restrained by the entangle
			- misses Vincent with his bow
		- apathetic druid
			- claws Calcine
			- she can't regain hp for the turn
			- moves away
			- Calcine misses the opportunity attack
		- Nash
			- reckless attack
			- whips evil ranger
		- Vincent
			- psychic lance shy blightborn druid
			- unsettling words satisfied druid
		- Nybarg shoots shy druid
		- evil ranger misses Nash
		- shy druid
			- still concentrating
			- gets pulled in melee with Nash with 0 speed
			- concentration on the growth is dropped
			- claws Nash
			- pulses a dark harmony bu it is saved
		- Calcine
			- pulls apathetic druid and moves to him
			- swings the flame blade for vulnerable damage
		- satisfied druid fails to break out of the entangle
		- guilty ranger
			- is restrained by the entangle
			- misses Calcine with his bow
		- apathetic druid
			- casts harm on vincent who saves
			- moves away from Calcine
		- Nash misses evil ranger
		- Vincent
			- misses a starry wisp on evil ranger
			- inspire Calcine
		- Nybarg
			- shoots shy druid
			- moves and hides
		- evil ranger
			- is teleported by Nash
			- hits Nash
		- shy druid
			- moves away from Nash
			- casts Blight on Nash who saves
		- Calcine
			- 2nd lvl healing word Nash
			- moves to apathetic druid
			- slashes with the flame blade
		- satisfied druid
			- blight Calcine
			- flame blade drops
		- guilty ranger shoots Vincent
		- apathetic druid
			- misses Calcine
			- moves away from Calcine
			- warcaster inflict wounds
		- Nash
			- finishes evil ranger
			- moves close to the entangle
		- Vincent
			- misses shy druid
			- moves to Calcine
			- 3rd lvl healing word on Calcine
		- Nybarg
			- shoots shy druid
			- moves in the open
		- shy druid
			- resists the pull from Nash
			- Nash is not affected by the infestation
		- Calcine
			- moves to apathetic druid
			- 4th lvl flame blade hits
		- satisfied druid
			- infestation Vincent
			- entangle concentration drops
			- moves away
		- guilty ranger
			- moves to Vincent
			- stabs Vincent with a vengeance
		- apathetic druid misses Calcine
		- Nash
			- moves to shy druid
			- attacks him twice
		- Vincent
			- unsettling words guilty ranger
			- psychic lance him

# session 28 (13/09/2025)

- underground grove
	- *fighting scripts*
		- Nybarg
			- shoots down shy druid
			- moves to guilty ranger
		- Calcine misses apathetic druid
		- satisfied druid
			- moves to Nash
			- swipes to Nash
		- apathetic druid misses Calcine
		- Nash
			- reckless attack
			- crits satisfied druid
		- Vincent
			- moves to Nybarg
			- takes the dimensional shackles
			- locks them on the incapacitated guilty ranger
			- drinks a potion of healing
		- Nybarg
			- moves forward
			- misses satisfied druid
		- Calcine
			- burns apathetic druid down
			- moves forward
		- satisfied druid
			- claws Nash
			- Nash and Calcine resist dark harmony
		- guilty ranger
			- is manacled and restrained
			- stabs Vincent
		- Nash
			- shoves satisfied druid back
			- whips satisfied druid
			- moves back behind Calcine
		- Vincent
			- disengages
			- moves away from guilty ranger
			- healing word second level on self
		- Nybarg steady aims satisfied druid
		- Calcine
			- moves to satisfied druid
			- attacks satisfied druid
		- satisfied druid misses Calcine
		- guilty ranger
			- throws his dagger at Vincent
			- misses
			- no longer has any weapons
		- Nash
			- moves towards satisfied druid
			- whips him good
		- Vincent
			- sits in from of guilty ranger
			- casts suggestion for a confession
			- guilty ranger resists
		- Nybarg crits down satisfied druid for 56
	- Calcine starts a prayer of healing
	- Vincent tries to talk to guilty ranger
		- doesn't speak a lot
		- refuses to give a lot of information
	- Nash
		- inspects the rift
		- looks like an artery covered in energy
		- root of the world tree itself
		- mixing with energy from the weave itself
		- waterdeep was founded on the ruins of an old mage tower
			- was very connected to the weave
		- this should not be happening here
		- this situatrion may explain some stuff Nash and his master noticed
		- should be fixed asap
	- Vincent sends a message to Laeral Silverhand
		> Lady Silverhand, we are in a tunnel beneath one of the founding houses mausoleums, there is an exposed root of the world tree mixing with the weave here and needs to be contained. awaiting further orders.
		- she'll search for records of it and come back to us later
	- world tree root shenanigans
		- Vincent asks Nash what would happen if someone touched the tree
		- Nash wants to try to touch it to have more info
		- Calcine asks if Nash is sure and he wants something for backup
		- Nybarg attaches a rope to Nash
		- Nash jumps down
			- the density goes up the further down he goes
				- it is akin to water down there
			- parts of the tree seem to use small roots to create a cushion for Nash
			- party feels a message resonate
				> Child of the Branch, The Dirge stirs my heartwood, and the sky weeps shadow where sun should reign.
                > 
				> The anchors bleed upon me. One broken, one waiting, five yet to cry. The song is not yet whole — its chorus can still be silenced.
                > 
				> Seek where roots are cut and grafted into stone. Sever the song before the seventh verse is sung, or the tree shall fall — and with it, all that stands upon it.
                > 
				> The second root rots where water remembers death. Find it before the tide takes all.
			- party has a vision
				- A swamp choked in mist, its waters stagnant and dark.
				- Black crystals growing like jagged teeth from the muck, pulsing faintly with shadow.
				- A ruined altar half-sunken, where hooded cultists chant beneath a bleeding moon.
				- A drowned city bell, tolling soundlessly from beneath the water, as if calling the dead to rise.
			- Nash is lifted back up by the roots out of the hole
		- the room glows with a warmer energy
			- party feels somewhat refreshed
		- Nash recognizes the vision place
			- mere of dead men
			- between neverwinter and waterdeep
			- bad place
	- party knocks out guilty ranger
	- party goes back with him to waterdeep
- back on the surface
	- sun has shifted
		- city is awakening
		- time seems to flow again as it should
	- Calcine warns Laeral Silverhand that they are coming with a prisoner