# Chapter 5: Yggdrasil's plea

# session 25 (07/06/2025)

- Amphail square
	- light beacon is still here
	- party decides to leave
	- Calcine tries to gather some blood
		- the blood on the axe was burn away
		- there is a little bit of blood on the ground where
			- enough for 1 use
			- in the next 24h
	- party moves away
- Amphail outskirts
	- the wall of force drops
		- big smell of ozone
		- hair standing up on the head
		- magic items almost vibrate
	- this is now a zone of wild magic
		- Vincent experiments with the bandore
	- still there after 3 miles
	- party goes to Rassalanter
- Rassalanter
	- Nybarg scouts ahead
		- still fucked
		- but safe to go
	- party goes in to take shelter for the night
	- Calcine sends a message to Lorelei Silverhand
		> Lady Silverhand,
		> The Revenant Davrok escaped very hurt. We sabotaged a ritual, but a wild magic zone erupted because of the fight.
		> apologies,
		> Calcine
	- Lorelei Silverhand responds
		> Your actions bought us time, but the cost is great. Wild magic is spreading. Return swiftly—before the Weave frays beyond mending. Davrok must not regroup.
	- party goes to rest
		- Lorelei sends a message through the stone
			> Two lieutenants slain. Dirge is prophetic—more than ritual. One verse plate recovered. Waterdeep is target.
		- watches
			- Nybarg
				- sees embers in the distance
				- there are reflexions in the embers
				- the embers fade away
				- Nybarg doesn't manage get a better look
				- wakes up Calcine because fire
				- not her turn goes back to sleep
			- Vincent
				- nothing to note
				- peaceful might
				- starts writing some stuff
			- Calcine
				- nothing special
				- starts preparing for breakfast
		- party levels up to 8 !
- road to Waterdeep
	- looks like an eternal twilight
	- unaccompanied beast of burden
	- oxen let cries out
	- circle of buzzards flying above before falling down to exhaustion
	- light doesn't improve from twilight
	- party caught up to the cart they sent first
		- back of the cart young sea elf bobbing his head
			- eyes all black
			- whispering to himself in abyssal
		- Jez asks whose kid is he
			- the villagers asks who the child is
			- looking back there is no child there
		- party is starting to missremember
			- not sure what was that kid
			- memory is fading away
- Waterdeep doors
	- guards look tired as hell
	- night shift yet to be relieved
	- the clock still marks the early morning
	- the guards look exhausted, missing about 8 to 16 hours of rest
	- party leaves the refugees here
- Waterdeep proper
	- traversing through the high road
	- people are not setting up shop in the morning
	- the city is not coming up to life in the morning
	- the city doesn't seem to be aware of the passage of time
	- party goes to the castle to speak with Lorelei Silverhand

# session 26 (19/07/2025)

***date is 27th Uktar 1519DR***

- Jezz and Royston depart from the party
	- Jezz to Little Tartarus
	- Royston to chase future conquests
- Council chambers
	- Laeral Silverhand is talking with someone in the chamber
	- *desc*
		- explorer outfit
		- cravate
		- fedora
		- 6ft tall
		- 190lb of muscle
		- glasses
		- copper hair and fine mustache
		- potted plant on his belt
	- seems like a big conversation
		- Lady Silverhand notices the party's presence who will wait
		- conversation was about a tree older than gods
	- asks about the other 2
		- had other obligations and wont be joining us
	- Nybarg asks if Laeral noticed the time loop
		- yes she is aware
		- not too affected by it
	- Laeral calls the mission still a partial success
		- not what the party believes
		- they were still able to delay them
	- Laeral presents the gentleman
		- Adam's character
		- name is Nash Adair
		- scholar of the world tree in Candlekeep
		- sent here to search for some corruption within the walls of Waterdeep
		- requires some assistance in it
	- Nash asks for presentations
		- Nybarg
			- gives a handshake
			- not the firmest
		- Vincent
			- presents himself
			- mentions he has a sister in Candlekeep
	            > oh her...
			- hard to miss apparently
		- Calcine
			- Nash bows
			- Calcine goes closer
			- presents herself
			- hands him a chef snack
	- Nash mention his plant is a future awakened plant
	- Nash and the party bows out to Laeral
	- Nash mentions that the next stop is the necropolis
		- it is in the city of the grave
		- the goal is to find a grove beneath it
- City of the dead
	- Vincent does a bit of a tour guide description of it
	- need to find the necropolis and the grove bellow it
	- when entering the noises of the city seem to disappear
	- Nash tries to look for it
		- guidance and bardic inspiration
		- Nash tries to follows vibrations he feels
		- shadows seem to cling to surfaces wrong with shadow tendrils
	- party looks around for clues
	- Nash uses his ring of x-ray vision
		- to check inside crypts
		- the dead are normally dead
	- Vincent continues his descriptions
		- victim of a great fire
		- Nash mentions he dislike fire
		- Calcine extinguishes her hair
		- Nash says it is ok for her to keep it
		- Calcine asks about the produce flame attack
			- throws it up flare style
			- some fungus start a deafening shriek
			- after the moment of surprise they are recognized as weird here
			- Nash did not like the cantrip with the plant on his side
	- party feels something
		- Vincent has a weird feeling
		- similar to the wild magic zone
		- Nash sees something weird on the plants
			- the shadows pushing and expanding through the ground
			- roots are exposed
			- ground looks unnatural
		- large broken statue
			- similar to a smaller scale guardian
			- broken weapon
			- toppled over
	- party see something
		- daylight
		- ethereal individuals
		- doing prayers
		- some basic stuff
		- no big rituals
	- pulse was getting weaker
	- party turns back
		- the growth from before has accelerated
			- the path seems blocked now
			- brushes piling up
			- earth and grass moving to prevent passage
			- bramble appearing
		- Nash proposes to split it open and for the party to follow
		- Calcine offers to blight it open
			- Nash doesn't want it to be don't in front of the pot of awakening
		- the shadows are also pulled in the same direction as the plants
	- party experiments with how to get through
		- *fill later*
		- they taste a bit of blood from Vincent
		- the plants uproot and go for the party
		- *fighting script*
			- Calcine
				- guiding bolt hits the first shambling mound
				- pulls Vincent back
			- first shambling mound
				- moves to Nybarg
				- slams and grapples Nybarg
			- Nash
				- whips second shambling
				- moves back
			- Nybarg escapes the shambling mound
			- Vincent
				- pulls the other instrument
				- hidden ace confusion first shambling mound
				- moves behind Calcine
			- second shambling mound
				- moves towards Nash
			- Calcine
				- toll the dead second shambling mound
				- pushes back second shambling mound back
			- first shambling mound is confused
			- Nash
				- whips second shambling mound
				- moves back
			- Nybarg
				- shoots second shambling mound
				- hides
			- Vincent
				- starry wisps second shambling mound
			- second shambling mound
				- moves to Nash
				- slams Nash
			- Calcine
				- toll the dead second shambling mound
				- moves in front of Vincent
			- first shambling mound is confused
			- Nash
				- moves away
				- get slamed
				- rages
				- reckless attacks second shambling mound
			- Nybarg
				- shoots second shambling mound nearly dead
			- second shambling mound
				- moves to Nash
				- slams twice and grapples Nash
			- Vincent
				- mocks to death second shambling mound
			- Calcine
				- toll the dead first shambling mound
				- pushes first shambling mound back
			- first shambling mound
				- acts while confused
				- slams Nash
				- Vincent silvery barbs a crit
				- still confused
			- Nash whips first shambling mound
			- Nybarg
				- shoots first shambling mound
				- hides
			- Vincent starry wisp first shambling mound
			- Calcine
				- toll the dead first shambling mound
				- pushes back first shambling mound
			- first shambling mound is confused
			- Nash whips first shambling mound
			- Nybarg
				- shoots first shambling mound
				- hides
			- Calcine toll the dead first shambling mound
			- first shambling mound moves confusedly
			- Nash whips first shambling mound
			- Nybarg shoots first shambling mound
		- brambles stopped growing but is still large and covering the area

# session 27 (16/08/2025)

- City of the dead
	- the vines are still here
		- not growing as much anymore
		- Nash asks Calcine if she could try to burn it a bit
	- Calcine
		- mutters an apologies for doing that in a cemetery
		- casts burning hands on the vines
		- quite a bit burn away
	- Nybarg
		- see the trees and plant creak menacingly
		- swings a torch
		- some plants burn
		- the creaking continues
	- Nybarg asks if Nash had any tips on how to impede the growth
		- Nash just grabs some by the roots and uproot them
		- Nash gets sprayed by black ichor
		- party now has a path between burning and pulling
	- some trees seem to move in the distance
	- party advances
	- Nash gets a stronger pull
		- from a noble looking crypt in the wall
		- interior looks destroyed
		- dug earthen tunnel in it
	- party goes in
- earthen tunnel
	- marching order
		- Nybarg
		- Vincent
		- Nash & Calcine
	- Calcine lights up for the party with her hair
	- Nash offers an arm to Calcine
		- not a moment for that at all
		- kinda need arms free here, danger is near
		- Vincent did not like it
	- party proceeds
	- same feel as near the broken key
		- ozone smell
		- buzz in the air
		- magic items pulsing
	- 5 to 10 mins slow, 1000ish ft away from the entrance
	- Nash feels this is the proper direction
	- tunnel is more damp now
	- an underground tunnel network here
	- Nash hears a conversation
		- picks up a few words
			- roots
			- tendrils
			- shadows
	- party preps to go forward
		- Calcine extinguishes the hair
		- Vincent casts invisibility on Calcine with a kiss on the forehead
		- Vincent gives a bardic inspiration to Nash with a warning in infernal
	- Nybarg scouts ahead with invisible Calcine in toe
		- there is a symbol carved into the wall
		- Calcine recognized that as a glyph of warding
		- stops Nybarg from touching it
		- didn't seem to trigger from proximity alone
	- Nybarg crosses to test first
		- doesn't blow up
		- rest of the party crosses
	- forward
		- blue light creeping at the end of the tunnel
		- tunnel opens up more
		- more and stone a metal is present
		- voices still can be heard
			- sounds like a lot of ppl yelling
			- giving instructions left and right
			- feels like a lunch room brouhaha
- underground grove
	- *desc*
		- large amount of cultists are digging
		- massive quarry in the center of the grotto
		- source of the yelling
		- look like they are keeping the bushes at bay
			- the druids are using magic to hold them back
	- party prepares an ambush
	- *fighting scripts*
		- Calcine fails to puppet evil ranger
		- Nybarg shoots evil ranger
		- Nash
			- runs in the middle
			- uses daylight from the driftglobe illuminating the hole grove
			- rages
		- Vincent casts entangle on guilty ranger and satisfied druid
		- surprise round ends
		- Nybarg shoots evil ranger again
		- evil ranger
			- resists the branch pull
			- runs to Nash
			- hits Nash
		- shy druid
			- casts corrupted growth
			- runs back
		- Calcine
			- moves to apathetic druid
			- summons her flame blade
			- misses apathetic druid
		- satisfied druid fails to break out of the entangle
		- guilty ranger
			- is restrained by the entangle
			- misses Vincent with his bow
		- apathetic druid
			- claws Calcine
			- she can't regain hp for the turn
			- moves away
			- Calcine misses the opportunity attack
		- Nash
			- reckless attack
			- whips evil ranger
		- Vincent
			- psychic lance shy blightborn druid
			- unsettling words satisfied druid
		- Nybarg shoots shy druid
		- evil ranger misses Nash
		- shy druid
			- still concentrating
			- gets pulled in melee with Nash with 0 speed
			- concentration on the growth is dropped
			- claws Nash
			- pulses a dark harmony bu it is saved
		- Calcine
			- pulls apathetic druid and moves to him
			- swings the flame blade for vulnerable damage
		- satisfied druid fails to break out of the entangle
		- guilty ranger
			- is restrained by the entangle
			- misses Calcine with his bow
		- apathetic druid
			- casts harm on vincent who saves
			- moves away from Calcine
		- Nash misses evil ranger
		- Vincent
			- misses a starry wisp on evil ranger
			- inspire Calcine
		- Nybarg
			- shoots shy druid
			- moves and hides
		- evil ranger
			- is teleported by Nash
			- hits Nash
		- shy druid
			- moves away from Nash
			- casts Blight on Nash who saves
		- Calcine
			- 2nd lvl healing word Nash
			- moves to apathetic druid
			- slashes with the flame blade
		- satisfied druid
			- blight Calcine
			- flame blade drops
		- guilty ranger shoots Vincent
		- apathetic druid
			- misses Calcine
			- moves away from Calcine
			- warcaster inflict wounds
		- Nash
			- finishes evil ranger
			- moves close to the entangle
		- Vincent
			- misses shy druid
			- moves to Calcine
			- 3rd lvl healing word on Calcine
		- Nybarg
			- shoots shy druid
			- moves in the open
		- shy druid
			- resists the pull from Nash
			- Nash is not affected by the infestation
		- Calcine
			- moves to apathetic druid
			- 4th lvl flame blade hits
		- satisfied druid
			- infestation Vincent
			- entangle concentration drops
			- moves away
		- guilty ranger
			- moves to Vincent
			- stabs Vincent with a vengeance
		- apathetic druid misses Calcine
		- Nash
			- moves to shy druid
			- attacks him twice
		- Vincent
			- unsettling words guilty ranger
			- psychic lance him

# session 28 (13/09/2025)

- underground grove
	- *fighting scripts*
		- Nybarg
			- shoots down shy druid
			- moves to guilty ranger
		- Calcine misses apathetic druid
		- satisfied druid
			- moves to Nash
			- swipes to Nash
		- apathetic druid misses Calcine
		- Nash
			- reckless attack
			- crits satisfied druid
		- Vincent
			- moves to Nybarg
			- takes the dimensional shackles
			- locks them on the incapacitated guilty ranger
			- drinks a potion of healing
		- Nybarg
			- moves forward
			- misses satisfied druid
		- Calcine
			- burns apathetic druid down
			- moves forward
		- satisfied druid
			- claws Nash
			- Nash and Calcine resist dark harmony
		- guilty ranger
			- is manacled and restrained
			- stabs Vincent
		- Nash
			- shoves satisfied druid back
			- whips satisfied druid
			- moves back behind Calcine
		- Vincent
			- disengages
			- moves away from guilty ranger
			- healing word second level on self
		- Nybarg steady aims satisfied druid
		- Calcine
			- moves to satisfied druid
			- attacks satisfied druid
		- satisfied druid misses Calcine
		- guilty ranger
			- throws his dagger at Vincent
			- misses
			- no longer has any weapons
		- Nash
			- moves towards satisfied druid
			- whips him good
		- Vincent
			- sits in from of guilty ranger
			- casts suggestion for a confession
			- guilty ranger resists
		- Nybarg crits down satisfied druid for 56
	- Calcine starts a prayer of healing
	- Vincent tries to talk to guilty ranger
		- doesn't speak a lot
		- refuses to give a lot of information
	- Nash
		- inspects the rift
		- looks like an artery covered in energy
		- root of the world tree itself
		- mixing with energy from the weave itself
		- waterdeep was founded on the ruins of an old mage tower
			- was very connected to the weave
		- this should not be happening here
		- this situatrion may explain some stuff Nash and his master noticed
		- should be fixed asap
	- Vincent sends a message to Laeral Silverhand
		> Lady Silverhand, we are in a tunnel beneath one of the founding houses mausoleums, there is an exposed root of the world tree mixing with the weave here and needs to be contained. awaiting further orders.
		- she'll search for records of it and come back to us later
	- world tree root shenanigans
		- Vincent asks Nash what would happen if someone touched the tree
		- Nash wants to try to touch it to have more info
		- Calcine asks if Nash is sure and he wants something for backup
		- Nybarg attaches a rope to Nash
		- Nash jumps down
			- the density goes up the further down he goes
				- it is akin to water down there
			- parts of the tree seem to use small roots to create a cushion for Nash
			- party feels a message resonate
				> Child of the Branch, The Dirge stirs my heartwood, and the sky weeps shadow where sun should reign.
                > 
				> The anchors bleed upon me. One broken, one waiting, five yet to cry. The song is not yet whole — its chorus can still be silenced.
                > 
				> Seek where roots are cut and grafted into stone. Sever the song before the seventh verse is sung, or the tree shall fall — and with it, all that stands upon it.
                > 
				> The second root rots where water remembers death. Find it before the tide takes all.
			- party has a vision
				- A swamp choked in mist, its waters stagnant and dark.
				- Black crystals growing like jagged teeth from the muck, pulsing faintly with shadow.
				- A ruined altar half-sunken, where hooded cultists chant beneath a bleeding moon.
				- A drowned city bell, tolling soundlessly from beneath the water, as if calling the dead to rise.
			- Nash is lifted back up by the roots out of the hole
		- the room glows with a warmer energy
			- party feels somewhat refreshed
		- Nash recognizes the vision place
			- mere of dead men
			- between neverwinter and waterdeep
			- bad place
	- party knocks out guilty ranger
	- party goes back with him to waterdeep
- back on the surface
	- sun has shifted
		- city is awakening
		- time seems to flow again as it should
	- Calcine warns Laeral Silverhand that they are coming with a prisoner