# Chapter 4: The Revenant Hunt

# session 20 (15-02-2025)

***date is 25th Uktar 1519DR***

- party finishes to buy stuff for the expedition
	- diamonds
	- potions
	- dynamite
	- holy water
	- 300 sheet of paper
	- basic shit
	- second revivify diamond
- on the road
	- a bit rainy
		- cart leaves tracks in the mud
		- air is chilly
	- Nybarg drives the carriage
	- city watch is coordinating refugee camps around Waterdeep
	- Vincent sends a message to the other 2 groups
		- telling the party is departing for Amphel
		- 2 ACKs
		- all 3 parties will keep in touch on their progress
	- scattered wreckage of carts
		- Nybarg stops the cart
		- blood
		- dead animals
			- large cleaves on them
			- area around the wound is decaying faster
			- maybe 2 weeks old looking
		- it was run off the road
			- no sign of a chase
			- only tracks of this cart and animals
			- it was travelling too fast for the cart
			- weird as all signs point to a chase
		- broken carts
			- large pools of blood where people would have been sitting
			- no bodies left
			- they were most likely impaled
			- Calcine goes to the pool of blood
				- places his hand in it
				- casts crimson bond
				- there is a tug in the direction of Amphel
				- party is in the correct direction
		- Vincent is writing about that event in his papers
	- Nybarg can't manage to get the horse moving
		- Vincent convinces them to get moving after promising more carrots
	- the road continues
		- no incidents
		- road is a bit narrower
		- the crimson bond is stronger now
		- might be before Amphel itself
	- Vincent and Nybarg
		- peptalk
		- trying to understand what happens with the strong reaction of Jezz about the book
	- night is falling
		- thick fog
		- damp
	- party pushes for the last 2hs
	- Nybarg scouts ahead for a camp site
		- hears weird howling out in the forest
			- has a bit of a reverb
			- canine adjacent
		- finds a easy off the path camp site
			- 5mins off the road
			- old abandoned farm
			- long past decay
			- still ample enough shelter
			- goes back to guide the party there
- camp
	- a fire is lit
	- fog is thicker here off the road
	- the howlings can still be heard
		- sound like moving in packs
		- multiple of them
		- hard to tell numbers
		- not in the immediate area
		- they feel like shadowplane noises
	- Vincent and Jezz banter
	- Calcine
		- is a person heater
			- some people gets the in the offered blanket
		- hoping people don't dislike trekking as she plans on getting the party to trek for fun at some point
		- Jezz doesn't dislike it
	- Jezz
		- first watch
		- moves up in a tree
			- hides in it
		- howlings get a bit closer
			- north east
			- west
		- fog is getting disturbed
			- half skin and half muscle dog
				- appears around in the fog
				- blinking to where it wants to go
			- after a moment it stops having sniffed something
		- Jezz shines a mirror on Nybarg waking him up
		- Nybarg joins Jezz in the tree
		- Nybarg sees a few more of these dogs
			- they are joining with the first one
			- even more are joining
		- Nybarg wakes up the rest of the party
		- the hounds close in on the party
	- *fighting script*
		- first harrow hound
			- comes out of the bush
			- shadow steps to Vincent
			- bites Vincent
			- Vincent resists getting knocked prone
		- second harrow hound
			- shadow steps to Calcine
			- bites and prones Calcine
		- third harrow hound runs towards the party
		- Nybarg
			- crits down the second harrow hound
			- climbs up a tree
			- hides
		- Jezz
			- jumps down on the third harrow hound
			- handaxe and dagger miss
			- crit punches it
		- fourth harrow hound
			- shadow steps to Royston
			- bites Royston
		- fifth harrow hound runs to Jezz
		- sixth harrow hound
			- shadow steps to Royston
			- bites Royston
		- Calcine
			- gets up
			- hastes Royston
			- telekinetic shoves in the fire the first harrow hound
		- Royston unleashes hastened punches on the fourth harrow hound
		- seventh harrow hound runs to the party
		- eighth harrow hound runs to the party
		- ninth harrow hound runs to the party
		- Vincent
			- inspires Calcine
			- vicious mockery the first harrow hound
				- resistant to psychic
		- tenth harrow hound runs to the party
		- first harrow hound
			- burns from the fire
			- misses Calcine
			- teleports behind a wall
		- second harrow hound misses Jezz
		- Nybarg
			- shoots seventh harrow hound
			- hides back
		- Jezz handaxe, dagger and kicks second harrow hound
		- fourth harrow hound misses Royston
		- fifth harrow hound
			- shadow step to Jezz
			- bites Jezz
		- sixth harrow hound bites Royston
		- Calcine
			- produce flame the first harrow hound
			- shoves the sixth harrow hound away from Royston
		- Royston
			- casts darkness around Jezz and Royston
			- haste punches the fourth harrow hound
			- teleports into the darkness
		- seventh harrow hound
			- fails to see Nybarg
			- blinks on top of the wall
			- hops to the other side
		- eighth harrow hound
			- fails to see Nybarg
			- dashes up to Calcine
		- ninth harrow hound runs to Nybarg
		- Vincent
			- casts hypnotic pattern on the harrow hound around Calcine
			- Calcine barely saves
		- tenth harrow hound runs to Vincent
		- first harrow hound
			- goes to Vincent
			- bites Vincent
			- hypnotic pattern still is here
		- Nybarg
			- shoots first harrow hound
			- hides back
		- Jezz
			- pulls out Ebonedge
			- kills the fifth harrow hound
			- action surge
			- attacks the tenth harrow hound
				- knocking it prone
		- fourth harrow hound
			- runs out of the darkness through the campfire
			- runs to Calcine
			- misses a bite
		- harrow hound
			- goes to Vincent through the fire
			- misses a bite
		- Calcine
			- turn undead the harrow hounds
			- shoves a harrow hound near Vinent
		- Royston
			- moves the darkness atop Calcine and the harrow hounds
			- cleans up 3 harrow hounds
		- Vincent
			- is in the darkness
			- misses a shillalagh
			- moves out of the darkness
		- Nybarg
			- goes down from the wall
			- shoots into the darkness missing
		- Jezz
			- moves into the darkness
			- slashes a harrow hound down
			- moves deeper
			- punches a harrow hound in the darkness
		- Calcine sear undead again
		- Royston finishes the last 2
	- a hunting horn bellows
		- not sure of its meaning
		- very off in the distance

# session 21 (01/03/2025)

***date is 26th Uktar 1519DR***

- morning
	- mist is still present
	- cold and damp
- party goes on the road
	- there is still a lot of wrecks
	- party decides to do a detour to Rassalantar, a potential hamlet to the south of the road
- Rassalantar
	- desc
		- blood and cries
		- civilians getting abducted into cages
		- cultists are manning the operation
		- giant flying creatures are here
	- party starts prepping to move in to interrupt
		- Vincent casts fly on Jezz
		- Calcine casts
		- Nybarg starts moving stealthily to the side to blow up a distraction dynamite
		- Jezz gets ready to fly in when assault starts
		- Royston gets ready to stealth in with Nybarg
	- *fighting script*
		- Royston infiltrates and teleports to the wall
		- Calcine casts sanctuary on herself
		- Jezz
			- starts flying in
			- kicks a bucket starting to alert people
			- dashes to the fence
			- holds a dash if the fliers try to get away
		- Vincent
			- casts shillalagh on the bandore
			- tells Calcine that he can get both inside
		- Nybarg move to the side
		- dissociated shadow blade ranger
			- moves to see to the other side
			- sees Vincent
			- blows a silent horn
			- all of them are alerted now
		- Royston
			- realizes they are aware now
			- runs to dissociated shadow blade ranger
			- punches them
			- teleports out
		- overwhelmed blightborn druid
			- covered in runes and vines
			- moves to the center of the camp
			- casts corrupted growth on the entrance where Royston was
		- Calcine
			- casts flame blade
			- tries to help Vincent to land the teleportation perfectly
		- Jezz
			- flies in
			- dodge
		- Vincent
			- dimension door with Calcine inside
			- asks the cultists to stop
		- Nybarg
			- runs to the wall
			- ties a dynamite to an arrow
			- shoots dissociated ranger who resists
		- dissociated druid
			- moves towards Calcine and Vincent
			- fails to pass Calcine's sanctuary
			- targets Vincent with infestation who saves
		- dissociated ranger
			- misses Nybarg
			- moves back
		- surprised shadowblade ranger
			- fires a dread volley at Vincen
			- Vincent looses concentration on fly
		- evil ranger
			- goes to civilians
			- puts a knife on their throat
		- Royston
			- moves in
			- uses the cube of force to protect the civilians
		- overwhelmed druid starts holding a spell
		- Calcine
			- casts slow on
				- overwhelmed druid (fail)
				- dissociated druid (success)
				- surprised ranger (fail)
			- loses the flame blade
		- Jezz
			- casts armor of agathys
			- moves to numb gloomstalker, one of the fliers
			- slashes at it with Ebonegde
		- Vincent
			- casts hypnotic pattern on the gloomstalkers
			- trusting gloomstalker fails
		- Nybarg
			- peeks out
			- shoots overwhelmed druid
			- looses concentration on his ability
			- trips it prone
			- moves behind a building and hide
		- dissociated druid
			- form starts shifting into a shadow lupine form
			- attacks Calcine
			- light helps reduce damage
		- dissociated ranger
			- smoke bombs Vincent
			- moves back in a building
		- numb gloomstalker
			- bites Jezz
			- takes the armor of agathys damage
		- surprised ranger
			- is slowed
			- kills a commoner in retaliation
			- is no longer slowed
		- eager ranger
			- enters a house
			- becomes invisible
		- evil ranger
			- doesn't realize about the wall of force
			- fails to attack the commoner through it
		- silly druid
			- climbs on trusting gloomstalker
			- doesn't realized it is hypnotized
		- Royston
			- moves to surprised ranger
			- punches
			- they resists the stunning strike
			- punches again
			- showed them away from the commoners
		- overwhelmed druid
			- prone and slowed
			- stands up
			- fails an infestation on Royston
			- is still slowed
		- Calcine
			- burning hands dissociated druid
			- they are vulnerable to fire
		- Jezz
			- places the dynamite on the chain holding numb gloomstalker to the cage
			- kills it along with its empty cage
		- Vincent
			- dissonent whispers dissociated druid
			- Calcine hits an opportunity attack
			- unsettling word overwhelmed druid
		- Nybarg
			- moves to evil ranger
			- chucks a dynamite under him
			- it is blown away and on deaths door
			- hide back
		- dissociated druid
			- casts insect plague between him and Calcine
			- moves back
		- dissociated ranger turns invisible
		- surprised ranger misses Royston
		- evil ranger is in pain on the ground
		- trusting gloomstalker is still hypnotize
		- silly druid shakes out trusting gloomstalker
		- Royston
			- punches surprised ranger into the insect plague
			- flurry of blows them
			- saves the sunning strike
		- overwhelmed druid
			- is slowed
			- casts blight at Vincent
			- moves back
			- no longer slowed
		- Calcine
			- healing word Vincent and 2nd level
			- produce flame dissociated druid
		- Jezz
			- goes to trusting gloomstalker
			- breaks the cage door entirely
			- commoners get out
			- throws Ebonedge at silly druid
		- Vincent
			- dissonent whispers dissociated druid
			- inspire Calcine
		- Nybarg
			- moves towards overwhelmed druid
			- shanks him twice with daggers
		- dissociated druid
			- moves in the building
			- turns invisible
		- surprised ranger
			- moves away from the bees and Royston
			- Royston kicks him back in the bees
			- dies
		- trusting gloomstalker
			- flies off
			- silly druid tries to wrangle it
			- Vincent silvery barbs into a nat 1
			- silly druid is shredded as it goes though a broken house
		- Royston
			- breaks the chains between some of the commoners
			- keeps an eye out for invisibles
		- overwhelmed druid
			- chill touch Nybarg who uncanny dodges
			- moves away
		- Calcine
			- moves towards overwhelmed druid
			- produce flame
			- it resists a telekinetic shove
		- Jezz
			- moves to another group of civilians
			- destroys the chains holding them
		- Vincent
			- moves to evil ranger
			- starts telling him his rights
		- Nybarg misses overwhelmed druid
		- dissociated druid
			- moves away
			- Royston sees him and misses him
		- Royston
			- runs to dissociated druid
			- slams him
		- overwhelmed druid
			- runs away
			- infestation Calcine closer to him
		- Calcine
			- moves to overwhelmed druid
			- 3rd lvl flame blade
			- it is barely standing
		- Jezz
			- moves to overwhelmed druid
			- finishes it
			- it is destroyed even trying to do non lethal
		- Royston punches down dissociated druid

# session 22 (15/03/2024)

***date is 26th Uktar 1519DR***

- Rassalantar
	- Calcine gentle repose the dead commoner
	- Vincent speak with dead the commoner
		- how many were taken ? doesn't know, came here last night
		- where were they taken ? to the cages
		- where were the cages taken ? doesn't know
		- when did they arrive ? in the morning
		- how many cages ? doesn't know, was hidden
	- party tends to the commoners
	- Calcine uses sanguine recall
	- party takes a short rest
	- captured ranger
		- Calcine adds the blood of the ranger to the book
		- Nybarg places dimensional shackles on him
		- Vincent disarms him
			- the armor can't be removed
			- Nybargs holds onto the bow
				- shortbow
				- extra 1d8 necrotic when not in magical light
				- no attunement
			- 5 umbral arrows
		- Nybarg throws a bucket of water on the ranger
	- Vincent starts interrogating
		- banter back and forth
		- here to bring bodies to the Revenant
		- Revenant name is Davrok
		- worked with him for more than 20 years
		- when he dies he comes back to the Shadowfell
		- offers a game, one question on each side at a time
		- asks what the party thinks they are doing
			- share the Shadowfell with everyone
		- setting up an anchor to the realm
		- name is Garrick
		- calls the commoners are kindling for the anchor
		- Garrick taunt Vincent for asking the wrong questions
		- stuff started about 1492
		    > 1. "When rot and ruin claim flesh and stone, the first veil falls, the seed is sown." -- verse 1
			- they are the ones that caused the Saprophytic plague
				- Calcine reacts to it and is the one realizing it
			> "A spell unmade, a path laid bare, through shattered light, the darkened prayer." - 2nd verse
			- a blue flame/shard of the weave escaping
			- gen 1 ending
		- goal is
			- have only one life lived
			- freed from the gods
			- wants pure oblivion after death instead of judged and serving
			- ready to end existence for it
		- serving entropy itself for it
		- Varus is the one that showed them that path and truth
		- Vincent goads him into telling more verses
			> "Where death falters and souls take flight, the third veil cracks, drowned in blight." - 3rd verse
	- party decide to gentle repose Garrick and send the corpse to Waterdeep
		- last words he said are "safe word is Ophelia"
		- Calcine casts gentle repose
		- Vincent panics at the mention of it and sends a sending to his Father
		- Jezz removes the axe and finds a half destroyed journal
			- mentions a shadar kai
			- in relation with a centaur woman named Ophelia
		- Calcine calms down Vincent, not the same Ophelia
		- Calcine sends a sending to Rolen about the qui-pro-quo and to expect a spare the dying body
			- Rolen answers and thanks for the care
	- Party sends the corspes with an explanation note to Rolen with the commoners to Waterdeep ***date is 26th Uktar 1519DR***
- party goes back on the road
	- on foot
	- arriving to the edge of Amphail
	- fog is even thicker
		- it is aggressive
		- Royston and Calcine gets a point of corruption
		- Nybarg crit fails and get 4 point of corruption

# session 23 (26/04/2024)

- Amphail outskirts
	- *desc*
		- *welcome to silent hill*
		- agricultural town
		- about the same size as Greenest
		- wooden palisade
		- horses not crops
		- no horses seen in the fields
	- Calcine uses her crimson bond
		- link is closer
		- pull is to the town center
		- alive
		- not well
		- feeling hot
	- no bodies can be seen
	- signs of struggles
	- eerily quiet
	- unseasonably cold
	- Nybarg sees swarms of carrions in the distance
		- in the direction of the fumes
	- party goes in the town
- Amphail
	- Nybarg will scout ahead first
		- Vincent buffs him with bardic inspiration and invisibility
		- lot of tracks and drag marks in the south road
		- a building has all the bardings stored
		- a building have a lot of bones
			- snapped in half
			- bleached
			- rended of flesh
		- a chanting can be heard
			- closer towards the center of the town
			- shadows in the fog
		- no towns folks
		- revelry in a tavern in the middle of the town
		- middle of the town square
			- pile of corpses
			- mix of equine and human
			- in front of an effigy of stone
			- singing is louder here
			- no figure seen singing
	- Nybarg recites the chanting to the party
		- no one recognizes it here
	- the connection with the blood cuts off
		- the person died
	- party goes into town
	- town center
		- massive figure standing in the center of town
			- blue crackling energy
			- emaciated
			- giant scythe
			- standing on a pillar above the bone pile
		- on the pillars ghostly females
		- angry human bodies
		- they are throwing themselves into the pile
		- *combat script*
			- tense dryad spirit
				- chants
				- townsfolk bodies run in the bone pile
			- Royston
				- moves out of Calcines light
				- teleports above distracted dryad spirit in the south east corner
				- punches it twice
				- pushes it out of the pillar
			- Nybarg
				- throws ball bearings
				- climbs the tree
				- hides
			- more people run in the pile
			- Vincent casts entangle on the north west corner
			- more people run in the pile
			- Jezz
				- runs to the south west pillar
				- climbs it
				- swings and pushes back the XXX dryad spirit
				- action surge
				- *do it again*
				- spirit was blended
				- the masses bellow the pillar stops
				- patient defense
			- Davrok
				- asks why Jezz did that
				- Jezz ignore him
				- psychically blasts and stuns Jezz
			- Calcine
				- moves forward
				- calm emotion the north east group
				- steps back
			- distracted dryad spirit wails at Royston who saves
			- more people run in the pile
			- pile starts taking form
			- gibbering mouther 1 moves towards Jezz
			- tense dryad uses its wail to override the calm emotion
			- Royston
				- uses the cube of force
				- encircles the central pillar
				- shadow steps very far away
			- Nybarg
				- shoots distracted dryad
				- hides
			- calmed townsfolk ignores the run order and moves up
			- Vincent
				- moves forward
				- inspires Jezz
				- vicious mockery distracted dryad
			- Jezz snaps out of the stun
			- Davrok
				- recharged the blast
				- blasts Jezz and Vincent
				- Jezz failed and is stunned
			- Calcine
				- steps forward
				- tries to blood puppet Davrok
				- doesn't work
				- retaliates on Calcine
				- ***REDACTED***
				- casts sanctuary on Jezz
			- more people run into the pile
				- the thing crawling out of the pile is almost formed
			- Royston
				- move up
				- shadow steps to relieved dryad spirit
				- punches an shoves her
				- stuns and crits her
			- Nybarg
				- kills distracted dryad spirit
				- hides
			- people fail to climb the wall
			- Vincent
				- casts dissonent whispers on tense dryad spirit
				- she is affected and flees
				- inspires Calcine
			- Jezz is still stunned
			- Davrok
				- glides to Royston
				- swipes with his scythe thrice
			- Calcine
				- slows
				- Davrok uses a legendary resistance
				- relieved dryad spirit saves
				- townsfolk fail
			- the last needed group of people gets in
			- a huge zombie t-rex gets out
			- relieved dryad spirit is stunned
			- tense dryad spirit continues to move away
			- Royston
				- shadow steps to Jezz
				- grabs Jezz from the pillar
				- starts running away
			- Nybarg hold an arrow for the retreat
		- party retreats
		- Davrok doesn't give chase

# session 24 (10/05/2025)

- Amphail square
	- *fighting script*
		- Davrok summons a gloomstalker as a mount
		- Nybarg
			- fires an umbral arrow at Davrok
			- hides
		- Vincent
			- moves forward
			- unsettling words the gloomstalker
			- irresistible dance the gloomstalker to dance
			moves back
		- Jezz is still stunned
		- Davrok
			- orders his mount to fly down
			- mount doesn't listen because of irresistible dance
		- Calcine
			- sanctuary Vincent
			- runs to Royston
			- hands Royston a chef snack
			- dodge action
		- T-Rex slams against the wall of force taking 10 dmg
		- gloomstalker
			- flies around in a circle
			- saves the dance
		- Royston
			- eats the snack
			- continue to push Jezz forward
		- Nybarg
			- shoots the gloomstalker
			- hides
		- Vincent
			- universal speech to tell to retreat
			- dashes away
		- Jezz is no longer stunned
		- Davrok
			- recharges the mind twist
			- is wrestling for control over the gloomstaker
		- Calcine
			- crushes the yellow diamond
			- an earth elemental is summoned near Davrok
			- casts sanctuary on Royston
			- earth elemental
				- stone throw knocks down the gloomstalker and Davrok
				- slams the gloom stalker
				- melds into the ground
		- T-Rex slams into the wall of force
		- gloomstalker
			- teleports up 40ft
			- leaves Davrok behind
		- Royston moves away
		- Nybarg
			- moves in range
			- shoots the gloomstalker
			- hides behind the pillar
		- Vincent moves away
		- Jezz
			- second wind
			- moves away
		- Davrok
			- moves towards the fleeing party
			- speaks some under common
			- places his hand on the ground
			- earth rumbles
			- orders the T-Rex to climb over the wall
		- Calcine
			- moves away
			- earth elemental
				- erupts near Davrok
				- grapples Davrok
		- T-Rex
			- slams in the pillar near him
			- pillar nearly topples to make a bridge
		- Royston runs away
		- Nybarg
			- moves closer to Davrok
			- shoots Davrok
			- dashes back
		- Vincent moves away
		- Jezz moves away
		- Davrok misses the elemental with his scythe
		- Calcine
			- sees a bulette emerge
			- panics
			- blood puppet takes hold on the bulette
			- earth elemental
				- pummels Davrok
				- drags Davrok to the bulette
		- T-Rex
			- fails to knock downthe pillar
			- is still trapped in the wall of force
		- Royston
			- drinks a potion
			- runs away
		- Nybarg
			- shoots Davrok
			- hides in the tree
		- Vincent
			- stops
			- asks Nybarg to shoot Davrok down
		- Jezz
			- stops
			- pulls the dynamite sticks from the haversack
			- starts putting them together
		- Davrok fails to leave the grapple
		- Calcine
			- dodges
			- earth elemental slams twice Davrok
		- T-Rex
			- slams down the pillar
			- a massive shockwave erupts from the pillar
				- forced into the sky by the wall of force
				- the sky has a bright blue hue
				- air is electrical
				- fog was blasted away
				- wall of force protected the party
				- T-Rex gets hurt
			- gets out of the wall of force
		- arrogant bulette moves towards teh T-Rex
		- Royston helps Jezz with the pipe bomb
		- Nybarg
			- shoots Davrok
			- hides
		- Vincent
			- looks at the energy in the sky
			- hard to know
			- unknown to him
			- magic items seem full of energy
		- Jezz
			- prepares the bomb
			- ties it to her axe
		- mad bulette
			- is a blood puppet
			- fails to bite Davrok
			- fails the save
		- Davrok
			- mind twist
				- elemental saves (nat 20)
				- mad bulette is stunned
			- misty step away
		- Calcine
			- dashes back to the action
			- elemental
				- glides to Davrok
				- misses 2 grapples
		- T-Rex
			- pukes a zombie
			- runs to Calcine
		- arrogant bulette
			- leaps to Nybarg
			- Nybarg is prone on the ground
			- Nybarg rolls away with skirmisher
		- Royston helps Jezz with the bomb axe
		- Nybarg
			- stands up from prone
			- moves forward
			- shoots Davrok
			- cunning action dashes even more forward
			- ends up close to the gibbering mouther
		- Vincent
			- dashes back to the action
			- casts shilelagh
		- tense zombie shambles forward
		- Jezz
			- turns back
			- lights the wick
			- throws it
				- lands on the T-Rex
				- explodes also Calcine
					- saves the puppet concentration
				- obliterates tense zombie
				- explodes arrogant bulette
		- mad bulette
			- savesthe puppet
			- still stunned
		- Davrok
			- recharges mind twist
			- stuns earth elemental, Nybarg and mad bulette
			- moves away
		- Calcine
			- channel divinity sear undead  on T-Rex and arrogant bulette
			- T-Rex is on 1hp
			- casts sanctuary
			- wild magic surge
				- Calcine blasts the T-Rex and arrogant bulette with necrotic damage
				- T-rex dies
				- sanctuary falls
		- arrogant bulette
			- leaps on Calcine
			- Calcine is on the groun
		- Royston
			- runs to arrogant bulette
			- punches it
		- Nybarg is stunned
		- Vincent
			- runs to arrogant bulette
			- true strike it down
		- Jezz runs full speed after
		- Calcine
			- stands up
			- barely graze Davrok
		- Jezz
			- runs under him
			- throws her axe one last time
			- Davrok escapes at 1hp