Spicy Gardening (S19 - 21/07/2024) path across the gnomes Paracelsus feels a searing pain in his stomach skin starts to itch and burn Paracelsus finishes his ration starts removing hi shirt after a while a hungry and toothy maw ripples on his stomach it i very hungry it is the effect of contamination Paracelsus after a moment throws a ration in its mouth it calms down Paracelsus places back his armor after feeding it again it can be used to do a bite attack in the garden the place is hard to navigate to find what we need Paracelsus uses his knowledge about plants to go towards the right sections (nature, 26) Herton uses the map to navigate towards the core of the garden (survival, 24) Quake goes further with the clues given by Paracelsus and Herton (investigation, 22) Baz is paranoid about the plants and try to see if the come alive (insight, nat 1) party is near a bridge over a small waterfall there is a big sad willow tree bridge is covered in vines Baz is intensely paranoid about it after a quick discussion Quake tries to cross the bridge at the end of the bridge the willow tree animates the treant asks why the party should be let through Quake tries to negotiate with it but it gets angry with the words she used (nat 1) fighting script Quest misses cynical treat with both blasts cynical treat animates deluded treant moves and blocks the end of the bridge deluded treant misses Quest with uts slam Quake misses a chilly slap Baz tries to convince cynical treant we mean no harm to no avail moves to deluded treant uses the scroll of inflict wound but misses Paracelsus moves a bit plants the mizzium mortar in the ground fire in the hole ! blasts 3 charges on cynical treant Herton slashes at deluded treant Quest uses her scepter and plants a flaming sphere atop deluded treant moves the sphere on it for full effect cynical treant asks to stop the fire slams on Quake deluded treant slams on Quest she maintains concentration gets burnt by the flaming sphere Quake casts darkness on cynical treant moves towards Quest Baz asks the treant to stop and we'll stop the fire holds an action Paracelsus moves behind the party holds a needle if the treants continue Herton holds his attack Quest drinks full a potion of greater healing slam the sphere on deluded treant cynical treant asks to stop fire and darkness and they'll consider options the twins drop their spells asks the party to swear an oath about protecting trees party needs to show they are genuine Quake and Baz convince the intentions of the party are good the party is to plant a sprout in a well gardened area Quake crosses again and takes the sprout rest of the party crosses party looks for a spot to plant it Paracelsus looks for the optimal planting spot Herton molds the terrain to be suitable Baz and Quake dig the earth with their claws Quest brings water party finishes another hour in the deep haze Herton, Baz and Quake are affected Quake is contaminated ears, eyes and nose blacken seem to begin to decay Iris is also blackened on the surface Baz asks the treant where the eldritch lilly is we are nearly there they are in teh center of the park living in contaminated water they emit a ringing sound end of the path desc garden stairs separate the basin sections floating in glistening water pulsing with an eldritch blow cheery trees are blooming with neon colors fountain statues of tall statues of a woman the faces were chiseled off one of the statues has a stone lilly in her hand they are statue of Linel von Kessel, the "current" queen party starts moving through the stairs a bush animate and slams Paracelsus fighting script Baz aims and shoots at placid shambling mound near Paracelsus callous shambling mound starts moving to the party Quest blasts back placid shambling mound Quake chilly slaps placid shambling mound Paracelsus fails to shocking grasp placid shambling mound tries to move away but gets critted unconscious Herton moves to Paracelsus feeds him a potion quicken spell vortex warp Paracelsus up on te stairs placid shambling mound slams twice at Herton who gets grappled callous shambling mound moves and cuts a retreat path Quest blasts back placid shambling mound twice Herton frees himself thanks to the shove Quake crit chilly slaps callous shambling mound moves up the stairs Paracelsus misses chill touch on callous shambling mound moves up the stairs Herton jumps up over the railing up the stairs action dodge placid shambling mound moves back from the shove Baz steady aims crits placid shambling mound wails from the grave callous shambling mound callous shambling mound is not moving up the stairs flails around helplessly Quest blasts into the pond dead placid shambling mound a plant awakens misses callous shambling mound Quake misses chilly slap Paracelsus chill touch Herton consumes a greater healing potion after a while the last mound is killed Paracelsus uses a transfusion Quake covers her ears Baz goes down the stairs nestled between the staircases is a big brass door with floral patterns Paracelsus feels very hungry and tired second lvl of exhaustion because went down eat another couple rations Quake, Paracelsus, Herton and Baz approache the lilly the lilly puffs pollen in the air charming Herton Herton starts moving to the water Baz and Quake move to stop him Paracelsus coats some rags in the bad rose perfume places on Herton's mouth and nose the smell in strong enough to move out the pollen out of his system Quake tries mage hand the lilly but it bounces off Herton uses shape water to move it closer it puffs pollen but Herton resists contamination Herton moves it again to the border of the pond it puffs but Baz resists Baz and Paracelsus snip i and place it in a bag and then in the delerium chest it is not the right one Baz and Paracelsus see the new flower Baz, Herton and Paracelsus moves towards it it puffs Baz is hypnotized moves in the water gets contaminated Herton vortex warps Baz out of the water Baz shoots it down when Quest blasted it it bounced to Paracelsus it looks like magic cannot affect it directly there is another lilly on the left ponds Herton and Paracelsus move towards it with a rope for safety once close enough Paracelsus uses the immovable rod in case of a charm Quake proposes to use Lump to scout instead all the lillies on the outside ponds are not the good ones Paracelsus resists a charm Baz moves back towards the door fancy unlocked has a carving of lillies party goes in Queen's park grotto desc fountain crystal clear water nymph statue holding a trident mosaics paths going left and right coins left on the border of the fountain the place is not deep haze so short rest is possble it is a private respite for the queen to chill she loved gardens and especially lillies a lot Quake sends Lumb to scout both corridors end in iron barred doors stepped carvernous passages that twist south can be seen behind the doors Quake offers to go scout in gaseous form as it is dangerous Baz offers to instead pick the lock Quest pipes up and mentions that the party is in rough the party takes a short rest as the haze is less bad here party is 4h deep in the day party takes a short rest Paracelsus' stomach mouth chewed through his shirt under his armor Paracelsus fed it some rations Baz hands Paracelsus 3 more rations Baz and Lump go to scout ahead the corridor merges with a rectangular chamber carved stone statues 2 doors on the south wall party go to the rectangular chamber there statues are like upstairs same queen also the king Elvrick 2 daughters 1 son only the queen's statue has been defaced roots around the chamber start to take the form of humanoid figures of made of moss fighting script Baz seps in front of the twins holds an attack if they are offensive randy handmaiden casts entangle Paracelsus, Quake and Quest are affected apprehensive handmaiden shillelagh Paracelsus Baz attacks in return and hits brave handmaiden cowardly handmaiden casts entagles Baz is affected Lump saves Paracelsus is surprised imperial handmaiden casts barkskin receptive handmaiden shillelagh Paracelsus brave handmaiden shillelagh Baz inconsistent handmaiden shillelagh Baz reckless handmaiden misses Paracelsus Quest is surprised Quake is surprised Herton booming blade reckless handmaiden Baz hits brave handmaiden brave handmaiden misses Baz apprehensive handmaiden shillelagh Paracelsus pleased handmaiden shillelagh Herton cowardly handmaiden duck back to cover Paracelsus casts hypnotic pattern on 5 of them and Herton Herton saves the handmaidens are immune imperial handmaiden misses receptive handmaiden misses randy handmaiden misses an invisible lump superficial handmaiden shillelagh Baz reckless handmaiden fails to shove Herton in the entangle Quest casts spirit guardian superficial, brave, imperial, randy and inconsistent handmaiden fail randy handmaiden loses entangle on Paracelsus Lump is also hit by it being invisible when it is casted but survives Quake misses a chilly slap Herton shoves pleased handmaiden in the spirit guardian Baz kills imperial handmaiden apprehensive handmaiden entangles Paracelsus and moves away pleased handmaiden gets itself out of the entangle dies to spirit guardians Paracelsus aims the mizzium mortar killing 2 handmaidens one handmaiden dies from spirit guardian receptive handmaiden crits Paracelsus Quest blasts back receptive handmaiden Quake slaps and kills receptive handmaiden crits and kills a handmaiden Baz frees himself from the entangle moves to see the rest of the handmaidens apprehensive handmaiden misses Baz Paracelsus fails to get out of the entangle with a nat 1 Quest blasts apprehensive handmaiden it loses concentration freeing Paracelsus Herton runs to apprehensive handmaiden finishes it of Baz chases after cowardly handmaiden hits it it loses concentration freeing the twins cowardly handmaiden casts entangle on Baz Paracelsus dashes after Baz Quest dashes after Baz Quake dashes after Baz Herton dashes after Baz Baz hits cowardly handmaiden cowardly handmaiden misses Baz Paracelsus poison needles down cowardly handmaiden it is unconscious stable on the ground note to self experiment at the start of next session