Drakkenheim
- Road to drakkenheim (S1 - 25/02/2024)
- First dive
- Second Dive
- New Friends (S4 - 17/03/2024)
- Shinies for the Rat God (S5 - 24/03/2024)
- Fire in the hole ! (S6 - 31/03/2024)
- a River near the Mill (S7 - 07/04/2024)
- A Family Reunion (S8 - 14/04/2024)
- Third Dive
- A cat, an eye and a mohawk walk into a bar (S9 - 28/04/2024)
- From punks to Zealots (S10 - 05/05/2024)
- Spooky scary skeletons (S11 - 12/05/2024)
- Discarding a hand (S12 - 19/05/2024)
- A moment of respite (S13 - 26/05/2024)
- Fourth Dive
- Herbal teleportation and dwarven cannons (S14 - 02/06/2024)
- A very long night (S15 - 09/06/2024)
- A new partnership (S16 - 23/06/2024)
- Fifth Dive
- Oscar Yoren (S17 - 07/07/2024)
- Kaleidoscopic spiders (S18 - 14/07/2024)
- Spicy Gardening (S19 - 21/07/2024)
- Her Majesty (S20 - 04/08/2024)
- Loss (S21 - 11/08/2024)
- A new member (S22 - 18/08/2024)
- Mirror, Mirror on the Wall (S23 - 25/08/2024)
- A chilling resurection (S24 - 01/09/2024)
- Out of the manor... (S25 - 08/09/2024)
- ... And into the mirror (S26 - 15/09/2024)
- Crowe back in the nest (S27 - 22/09/2024)
- Sixth Dive
Road to drakkenheim (S1 - 25/02/2024)
- left Altbruke 2 weeks ago
- desc
- last city standing before Drakkenheim
- working as caravan gards for Aaren Marlowe
- only ruins on the road
- drizzling raing
- crows can be heard
- desc
- night making camp
- Baz'suras
- Stephens character
- 5ft9
- a bit hunched
- blue jacket
- well worn rapier
- daggers
- uncomfortable cart ride
- Herton
- Callum's character
- dragonborn
- investigator of sorts
- looking for company
- Quake
- Gayle's character
- Tiefling
- bright red skin
- has a twin sister
- looks nothing like her
- Quest
- Jaeme's character
- dark skin
- glowing veins
- spiral horns
- the twin sister
- same height
- looks nothing like her
- Aaren asks Baz what he is doing around the "kids"
- made a couple deliveries for Paracelsus
- not sure for Herton, maybe deliveries
- Baz didn't want to come but needed the gold
- Herton seeks a place hidden from him in Drakkenheim
- Baz visited from time to time
- apparently Herton has pigs now
- Aaren is here to bring provisions
- Quake and Quest
- wearing fancy clothes
- childs of chlothe merchants
- were in Drakkenheim at the wrong time
- parent died
- Paracelsus
- looking for his granfather
- stopped sending letters recently
- Aaren mentions he might be in the Emberwoods
- the Emberwoods had a boom of population
- it's the closest place to Drakkenheim
- Baz is whittling a wistle
- Paracelsus makes an infusion
- Chamomille based with other herbs
- Quest and Baz are hesitant at first as always
- Quake and Quest have twin can't
- Baz'suras
- watches for the night
-
order
- Twins
- Herton
- Paracelsus
- Baz
- quiet night
-
order
- next day
- there is a tree in the middle of the road
of course it's an ambush there is no treestump nearby....
- Paracelsus points out at the person on a horse
- Quest uses bragging rights to one up her sister
- Herton goes to the leader
- Quake grips the sides of the cart with claws
- Herton and the leader talk
- Herton blatently ignores the subtl threats
- the Twins start to show a bit of muscle
- the ambushers have a patch of a card (faction)
- the leader doesn't back down yet
- Baz chimes in and asks how much he values his life
- the leader backs down
- the ambusher put the logs away
- one of the patches fall of a bit
- a camp is set for the night
- Aaren prepares the food tonight
- Paracelsus and Baz look for edible greens
- the curse o DRakkenheim made stuff inedible
- looks like if it died yesterday
- 3 figures emerge from the darkness
- torn clothes
- looking gaunt and despaired
- adventuring gear
- Herton hails them
- they are fleeing from the horrors of Drakkenheim
- leader man in torn wealthy clothes
- woman with a bloody bandage on the arm
- last man has a limp and a big cloak
- they are seeking shelter for the night
- Quest asks if they can share knowledge
- leader Ludwig von Graff
- female Endra Jansen
- cloak man Rikard Vos
- no sign of a tongue
- Quest asks what happened
- recent wound in the city
- when he picked up some delirium of the ground
- started to change when he touched it
- skin greyed and tongue fell
- his arm also has changed
- Quake and Paracelsus close in to get a better look
- Paracelsus bombards him with questions about this "fascinating" limb
- Quake is more gentle in her approach
- Ludwig says that this is not fascinating
- Paracelsus handwaves that remark as "morals" in front of research
- the twins and Ludwig talk about the disaster
- Rikard went back to search for his family
- the Twins lived the disaster and their apparence is a sequelae
- Ludwig and his group was here to restore family honour
- they were 5
- they were ambushed by mutant sewer rats
- he is the last of the von Graff, an influencial family
- Ludwig dissuades the party from going in the city and more specifically in the slaughter square
- Endra joins in
- many were lost
- not even the hooded lanterns go that far
- she used to work for them before
- Baz takes a look at the injured woman
- bleeding is stemmed
- Ludwig pulls Paracelsus away from Rikard
- the Twins still refuse to do some small experimentation with Paracelsus
- night watch
- Baz goes first
- Vos is having maybe a nightmare
- Twins
- Quake hears a female scream in the direction of the 3
- Quake wakes the rest of the group and runs over
- a tentacle monster flies into a rage and tentacles Endra
- Quake pulls out her claws
-
fighting script
- Endra brakes out of the grapple and moves away
- Quake slashes out at Vos and misses
- the dreg misses Quake
- Ludwig
- asks to not kill the mosters
- hit it with the rapier
- Baz
- rushes out to the monster
- crits it for 24 at level 1
- downs it instantly
- Endra worries about the monster that once was Vos
- Herton start going to the fight
- Quake tries to wrap it in rope
- Paracelsus starts going to the fight
- Quest starts going to the fight
- Ludwig asks what to do
- Baz tries to stabilize Vos
- crit fail
- Vos is woken up by it
- Endra tris to talk to Vos
- Herton pins Vos to the ground
- Vos retaliates and tentacle and grapples Herton
- Quake odg piles on top
- Paracelsus prick Vos with a poison needle
- paralized
- poisoned
- stable
- Paracelsus poking at Vos
- he is stopped as people would mind
- the rest of the party offers to kill him
- Ludwig does it himself
- the party offers to burry him
- Paracelsus asks if it would be inconsiderate to examine the body now
- it would be
- Quest says that i is not the moment to dissect him
- Paracelsus answer that he can't right now anyway as he lacks the tools
- the Twins asks more questions about the timing of his corruption
- about 2 days ago he way corrupted
- first true rest tonight
- Baz asks about mementos before burning the body
- Endra take soldier tags
- he was a soldier during the civil war
- Baz burns the body covered in a bedroll for kindling
-
first bedroll of the campaign destroyed
fire burn it - Ludwig
- Paracelsus notes it burns normaly, no apparent fire resistances
- Baz engraves the symbol of the sacred flame on the tomb
-
first bedroll of the campaign destroyed
- Paracelsus
- offers to mending the tent as a "token of apology"
- not sure of why but it wouldbe the thing to do in these situations, seeing the looks of the rest of the group
- Herton
- Baz goes first
- there is a tree in the middle of the road
- last day of travel
- Ludwig gives a last tip before leaving
- the walls of the city have gargoyles
- climbing activates them
- arriving at Emberwoods
- Aaren thanks the party for the travel
- opens the stash under his seat in the carriage
- pays the party 25gp each
- word of advice, don't mess with where you sleep
- opens the stash under his seat in the carriage
- the Twins and Baz know the place a bit already from old jobs
- a small figure is dangling upside down on the dead tree up ahead
- small girl
- maximum 10 years old
- dangling by a feet
- drops with a hero pose
- red hair with freckles
Emma Crowe tour guide extraordinaire, for the low low price of 1gp a piece
- behind the tree there is a smaller version of this girl
don't forget me...
- Sybil Crowe
- about 6 years old
- they are the girls of the blacksmith Crowe and sons
- they can't learn smithy even if the want to
- Quest and Baz object and say that they will talk to father
- Quest asks about the manor on the side of the road
- the rich guy here
- Emma thinks they are plotting to steal the town
- she has a 5 step "flawless" plan
- it involves bribing ghosts with cake
who doesn't like cake
- it involves bribing ghosts with cake
- Quake encourages her but suggests to iron out the kinks in the plan
- thegirls start guiding the party to the smithy
- Paracelsus asks to the party if it's the moment to say he doesn't like cake
you don't like cake ?
- Sybil asks Paracelsus who confirms
well you stink
- Paracelsus ponders
that's fair, it's been a while since i was ablt to take a bath
- Emma whispers that is when he was supposed to say that she was the one who stinks
- not even whispering in return (not knowing he should)
oh thanks, i'll take notes for later. I'm not good at these interactions...
- Sybil asks Paracelsus who confirms
- at the smithy
- the smith mumbles about a stuck up noble named Jupiter Jones
- Baz is irritated by the name of the noble
- starts aggresively whittling
- some light slandering ensues
- Quest confronts their father about the fact he doesn't let his daughters try the forge
- he let his son start at 9 but refuses her 10 year old daughter try
- Quest point he should let her try
who are you to lecture me about my daughter ?
- Quest answers
someone who wished her father was still alive to let her try things
- the name is Tobias
- he asks that Quest doesn't lead his daughters astray with her adventuring
- Quest gives some more arguments
- Tobias agrees to ler Emma try
- the wife Moira is making soup listening at all that
- the smith mumbles about a stuck up noble named Jupiter Jones
- Paracelsus asks for a place to clean up
- because stinking with the travel
you too to be fair Quake, but that is besides the point
- Emma gives Paracelsus a thumbs up
- thumbs up back
- not the Red Lion Hotel, too fancy
- Paracelsus asks if Emma knos someone
- needs to be more precise
- the name is Oscar Yoren
is he hiding from you ? are you seeking him ?
- Paracelsus.exe has stopped working
- skull & sword tap house
- bark & buzzard
- this one
- because stinking with the travel
- passing through the caravan court
- don't mess up with the big man selling magic items
- Aldor the Immense
- the chapel of the village is of the sacred flame
- run by Hannah
- gold teeth guy buys delirium stones
- Orson Fairweather
- the one that looks like Jammy sells climbimg stuff, googles and misc equipements
- Armin Gainsbury
- Gilded Lily
- "performance" hall
- it also has some normal performance stuff from time to time
- and yes Quest, Paracelsus knows what it is...
- don't mess up with the big man selling magic items
- Aaren thanks the party for the travel
- Ludwig gives a last tip before leaving
First dive
First short attempt at getting in the city.
Tis but a flesh wound (S2 - 03/03/2024)
- Emberwood
- Bark and Buzzard
- guided by Emma
- cozy rustic establishment
- place is run by a friendly couple
- Karin and Holger Alsberg
- a group of adventurer
- named the Lucky 7
- there are only 6 at the table
- cursed to lose 1 of them
- they stole a cursed scepter made of delirium
- Emma tries to make a bet
- 5 gold that you make it back alive
- Quake counter offer with 2 gold every time the party comes back if Emma gives info
- it is accepted
- Emma peer pressures Paracelsus into do a spit hand handshake
- Paracelsus wipes his hand after
- Emma grins as the peer pressure worked out
- the tour ends here as Emma can't go in
- Quake tells Emma to be careful in the forge when learning with her dad in the forge
- party goes in
- Herton gets a table and invites the first round
- meads, ale and food
- Karin takes the orders
- Karin asks what the party does here
- Herton raises his voice saying that we are going to Drakkenheim
- Snakebite of the Lucky 7 comes to the table
- tries to insult the fact we are greenhorns
- Paracelsus takes the metaphor literally
- Herton asks for advice
- Snakebite scoffs
- Baz sees an animated scarecrow out in the window
- Baz asks if it is normal to be here
would you like to kick the can
- there is a lot of challenges in the town arround kicking Rattlecan
- Snakebits tells he wont have the guts for it
- more banter
- Snakebite asks what names to write on the wall when we die
- Quake asks if they have experience writing names on the wall
- Paracelsus states that's the case as they are called the Lucky 7, completely oblivious to the fact it was implied
- the Lucky 7 asks where that information was procured
- Herton lets it slip
so you got that information from the brat
- more banter
- the party is not worthy of recriuting
- Holger brings the meals
- says that we can go at Rattlecan
- Baz and Quake go outside
- Baz asks if it is normal to be here
- Herton gets a table and invites the first round
- outside
- Rattlecan fences salute and asks if they want a go
- he is a Monty Python Black Knight
- Baz aggrees to it
-
fight script
- Baz gets the first shot with his rapier and his claws
- Rattlecan knocks Baz out
- Rattlecan heals instantly
- Paracelsus comes over it
Fascinating... how do you do that ?
- Rattlecan replies that Paracelsus needs to best him to know
-
fight script
- asks if Rattlecan would let Paracelsus have the first strike
- Paracelsus throws a vial of poison but it doesn't affect Rattlecan
- Rattlecan knocks out Paracelsus
- Quake asks Snakebite to show if he can do it
- after a few rounds Snakebite wins
- Rattlecan got its arms chopped
- Snakebite might have a bruised if not broken nose after a headbut from Rattlecan
- Paracelsus studies the lobbed of arms of Rattlecan
- it flies back to it
- back inside
- Quake intimidate Snakebite to shut up over the bar activity
- Herton breaks a match outised
- it doesn't come back toguether
- not an effect of the backside of the tavern
- one of the green cloaks come to the party
- name is Jakob Slovak
- is more amiable than the Lucky 7
- part of the Hooded Lantern
- liked how Quake shut Snakebite up
- next round of drink is on him
- Karin comes back
anything i can help you with ?
- Herton asks if there are lodgings
- Karin has a few cottages
- 2gp per cottage
- all of us can fit in it
- Herton takes it
- Karin gives the key to the cottage nº2
- to be returned before going adventurin
- replacing keys is expensive if ppl don't come back
- Bark and Buzzard
- cottage nº2
- it's night outside now
- small run down building
- inside is clean
- not well stocked
- no toilets
- porch
- 2 rooms
- bedroom
- the Twins jump on the bed
- main room
- the rest of the party sleeps here
- door opens inwards
- Baz rigs the door with bells to warn for intrusions
- bedroom
- night watch
- Herton
- nothing happens
- Baz
- falls assleep on the porch
- doesn't wake up Paracelsus for the next watch
- wakes up with a back ache
- Herton
- next day
- preparing alarm now
- wondering how to gt the Drakkenheim
- Baz knows the way to it
- Quake knows the way in the lower wards
- Paracelsus knows his way in the inner wards
- Baz goes to Armin
- checks on his supplies bought by Emma
- Armin tries to give a pamphlet about delirium
- Baz takes the second edition
- costs 1gp
- Orson would buy the delirium extracted
- 2500gp for a geao
- 500gp crystal
- 250gp shard
- 5gp for a chip
- Paracelsus would be interested in studying them
- Quake asks for a map
- not updated since the disaster
- also sells cartographers instruments to update the map
- only taking the map for 2gp
- Herton takes it
- on to Drakkenheim !
-
desc
- nestled in a valley
- straddles the Drann River
- 4 bridges
- rocky outcrop with the castle
- slate spires
- outer walls
- dome of the cathedral south west of the castle
- market square
- amethyst academy
- obsidian academy
- still up witha huge hole inside
- billowing clouds of purple and violent
- continual dismal gloom
- rarely sun rays pierce the vail
- lvl up to lvl2 !
- haze blocks the vision
- <150ft vision ok
- 150 to 300ft lightly obscured
- >300ft completely obscured
- corpses around
- smells of ozone
- rare barks and screams can b carried by the wind
- party starts looking through the first houses
- chairs knocked over
- food is intact
- half eaten
- should be rotten
- Paracelsus looks at it very intently and does a Detect Poison and Disease ritually
- still has calories
- foul stench when the food burns
- maybe not a good idea to eat
- Herton goes and takes a look at the bedroom
- clothes in the wardrobe
- bad is made
- no valuables
- looks like people went out in a hurry
- propably when the meteor fell
- before leaving Baz marks the house in thieves cant
- Quake has her claws out
- in the streets
- Baz a bit ahead on the roof to scout
- Quake hears skittering noises ahead
- it goes quiet
- Quake peeks around the corner
- a rat creature is running in the building
- Herton peaks in a room
- there are quite a few ratlings inside
-
fight script
- 3 ratlings attack Herton
- 1 ratling poke his head out and slings Quake
- Quake uses hellish rebuke on it
- a fourth ratling attacks Herton and misses
- Herton kills it with an opportunity attack
- another ratling misses a sling on Quake
- Quake runs to the aid of Herton and claws one down
- Baz
- hides behind a wall
- opens window
- kills a ratling
- 2 ratlings sling Paracelsus
- Quest misses an eldritch blast on a ratling
- a ratling misses Herton
- Herton uses the cantrip battleaxe and kills a ratling
- Paracelsus flings a poison needle at a ratling
- a ratling
- dives out of the windows
- tries to run
- Baz misses an opportinity attack
- 2 ratlings bite Paracelsus
- nearly down
- a ratling bites Herton
- 2 ratlings attack Paracelsus
- one after he was downed
- Quake kills a ratling
- Baz
- zooms to the pack around Paracelsus
- skewers 2 ratlings with his rapier due to momentum
- 2 ratlings shift focus to Baz and bite
- Quest kills a ratling around Paracelsus
- Herton breaths out a line of poison on 2 ratlings near Paracelsus
- a ratling bites Baz
- Quake takes down a ratling near Paracelsus
- Baz kills a ratling near Paracelsus
- the last ratling dissengages and tries to flee
- Quest rifles through Paracelsus's kit for something to help
- Herton stabilizes Paracelsus with Paracelsus's healer's kit
- the party brings Paracelsus inside to rest
- Baz keeps watch
- Baz crafts a healer's kit with clothes and rags lying around
- Quake and Herton search the other building
- it's medical facility
- bodies in the bed
- rat gnawed
- well preserved
- various states of pain
- surrounded bymedical equipment
- a glyph is on the ground
- necromantic symbol
- Herton copies it for Paracelsus when he wakes up
- the rats stayed here as the bodies were a food source
- Paracelsus is not awake after 1h (rolled a 2 on the d4)
- Baz tends to Paracelsus wounds
- the party but Paracelsus gets a short rest
-
desc
Excuse Me ? Do you Know Oscar Yoren ? (S3 - 10/03/2024)
- Drakkenheim
- ruined house
- Paracelsus is not awake after 1h (rolled a 2 on the d4)
- Herton and Quake come back from their scouting in the other houses
- Herton inspects the still unconscious Paracelsus
- wounds were treated well
- a scar might linger
- just need time
- Baz did a good job
- Quake spots a wounded ratling that scurries away
- Herton asks if the Quest and Baz want to see the findings
- Baz is not a man of magic
- Quake goes to inspects the room on the right
- Baz takes on the lookout meanwhile
- Quake finds
- ruined scraps of armor and weapons
- a bottle one wine
- the party remembers that comsuming things from here is a bad idea
- Paracelsus wakes up
that hurts like hell
- cure wounds himself
- Herton tells paracelsus about the magic symbol
- Paracelsus traverses the street to look at it
- party follows so he doesn't kill himself
- Herton mentions what he deduced out of it
- Paracelsus takes a look at the circle
- this is new magic
- this is most likely research sketch
- Paracelsus wonders how old that circle is
- Quest, Herton and Paracelsus investigate it
- it is about 10 years old
- 5 years after the meteor arrived
- Quake and Baz keep watch
- the injured ratling that keeps looking around
- Quake goes closer
- there are 2 others that are bullying it towards the party
- Quake warns the rest of the party
-
fighting script
- Baz slides off the roof and sneak attacks one down
- Paracelsus runs out of the building and asks to keep one alive
- Quest runs out of the building
- Quake goes to the ratlings and misses
- icy ratling bites Quake and pulls out a horn
- concern ratling bites Quake and escapes from Quake
- Herton runs out of the building
- Baz kills the icy ratling before it blows the horn
- poison needles the last one
- stable
- paralized for one hour
- Baz brings the paralizeds ratling in the building
- examination of the ratling
- purple-ish hue to the blood
- the party leave Paracelsus to it
- Paracelsus examines the still alive ratling very closely
- quite swole and athletic
- underneath the armor and the mask
- circular dot between his eyes
- Paracelsus asks the rest of the party to check on the dead ones
- the dead rats have different symbols
- they have daggers on the same spot
- Baz loot them
- faintly glowing purple stones in a bag
- Baz bags the bag
- enlarge cranium
- old battle injuries
- can be poisoned
- no resitance to necrotic and poison
- party takes a loop around the block
- Paracelsus takes that time to fix the horn with mending and gives it back to Quake
- Herton notices a glow from one of the sidestreets
- potted with small craters
- party decides to take a look
- Baz and Herton notice a lot of hazehusks
- party backs away
- noted location on the map
- Quake see a shrine in a building on the side
- looks abandonned
- a potion in the center of the shrine
- left as some kind of offering
- Quake goes in
- temple with a serpent shrine
- retracts her claws
- her legs bend
- still no to experiements with Paracelsus D:
- after Paracelsus mentions poisons Quake protects herself
- Quake rushes in snags the potion and runs out
- odd noises here and there
- walked about 6 hours in total
- ruined house
- party walks back to Emberwood
- greencloaks are on the bridge
- water and cat talk
- Paracelsus mentions he might hav someone he needs to talk to there
- party tells him to try to not be too weird
- Watch tower
- 2 figures leaning on the fence
- more ppl inside doing drills
- Paracelsus goes and asks a question to the door guard
- Paracelsus is allowed in
- Paracelsus avoids being shot by approaching the archer not by the shooting range
- Paracelsus goes to everyone one by one and asks
hum... excuse me ? I'm looking for someone that apparently works for the Hooded Lanterns... Would you by any chance know someone named Oscar Yoren ?
- he continues inside
- most of them don't know
- Jakob Slovak direct Paracelsus to the captain
- Paracelsus goes to the captain
- talks to him
- the captain is not plase about it
- he knows Oscar Yoren
- doesn't trust Yoren or Paracelsus
- Paracelsus makes a conversational faux-pas
- seeing it goes nowhere tries to go to the nxt person
- the captain drags Paracelsus in a hallway
- Quake and Quest go inside
- Baz and Herton stay in the range
- hallway discussion
- the captain asks more details about Paracelsus
- Paracelsus answers in his weird ways
- Captain goes after Quest to get better answers
- tl:dr Paracelsus is weird and not social
- captain asks the party to get dinner with him
- Paracelsus goes up to the officer mess door
- there is a dead bold
give me 5 minutes and i'll open
- Paracelsus starts waiting exactly 5 minutes
- there is a dead bold
- Quest gets the rest of the party
- after 8 minutes and 57 seconds the captain opens the door
- officer mess
- the captain gives a pitcher of mead fo Paracelsus hold
- Paracelsus after some consideration pulls out a beaker and starts to drink from it
- the captain tralks to the rest of the party while Paracelsus is occupied with his drink
- talks about what the party found in the city
- the rats and all
- Paracelsus talks about the purple blood and is asked to stay with his drink
- the captain wants to hire the party
- off the books
- people from his family were taken by ratlings on a supply run
- asked the higher ups for help
we don't send futile help attemps
- he needs the party for that
- captain was wounded by a purple sling bullet
- Paracelsus tries to investigate it
not now
- Paracelsus tries to investigate it
- the captain offers a reward of 250gp
- talks about what the party found in the city
- back and forth about trust between the captain and Paracelsus
- the captain's sister is his twin
- to recognise her
tell her i would have been here had it not been for our adoptive father
- the father is the lord commander
- if we are corrupted got to the chaplain
- the captain marks the rat nest on the map
- all the way on the other side of the city
- need to enter from somewhere else
- the captain gives a pitcher of mead fo Paracelsus hold
- Baz gives Emma and Sybil slings
- Paracelsus buys a herbalism kit
- the potion is identified to be a Potion of Greater Healing
- Herton buys components for a spell scroll
- Baz goes to Orson to see if he will buy the purple rock
- after some unfruitful negotiation the final offer is 20gp
- greencloaks are on the bridge
Second Dive
Saving Petra in the Lair of the Rat Prince.
New Friends (S4 - 17/03/2024)
session 4 (17/03/2024)
- Emberwood
- it's the next day
- Quake summons a familiar
- it's an imp
- the name is Lump
- Quake shows it to Quest
- warlock pact
- Quest gives Quake a talisman
- black with gold veins
- warlock pact
- Paracelsus took a bit more time this morning and prepared a tonic for everyone in the party
- it's an aid spell
- looks murky green and tastes like chemical oranges
- everyone gets 5hp max hp
- it is not enjoyable
- most of the party drinks it
- Lump drinks it
- Herton takes his drink outside
- Baz puts a monocle on
- whispers in it
- whispers of the dead features
- gains investigation proficiency
- Herton is in the outhouse
- nature calls
- one of the thugs is here
- Herton wins the verbal bout
- Herton drops the aid there
- the thug drinks the aid spell
- to Drakkenheim
- brisk pace around the city
- towards an entrace closer to our quarry
- followingthe tracks
- crossing the Brann river
- there is an encampment
-
desc
- looks fancy
- they have banners
- silver flame in a chalice on
- blue background
- fortified
- command posts
- supply wagons
- this is the Knights of the Silver Order
- they hunt malfeasent wizards
- not friends with the academy
- they don't like magic
- 678 the knights were ordained
- to hunt the amethyst academy
- before the edicts
- paladins rigidly adhere to the sacred flame
- consider delirium as a blight
- Paracelsus and Quest talk
- hopefully one day Quest will realise that Paracelsus is not a one dimensional entity
- 2 guards on horseback go meet the party outside
- Acolyte Quinn and Austin Edwards
- before anything is asked Baz jokingly ask about Oscar Yoren
- Quinn asks if we know Yoren
- Paracelsus says yes
- Quinn becomes defensive and asks how he knows the malfeasant wizard
- Paracelsus thought he was an alchemist
- Quinn hounds on Paracelsus and his knowledge of Yoren
- Paracelsus realises she doesn't mean well to him and closes
- more back and forth discussion
- the order has a bounty on Yoren and info on him
- 2000gp for information leading to a location
- some in the party look interested
- someone with a lute comes out
- name is Buddy Knox
- can be heard in the guilded lilly
- nat 1 on performance
- gets better after a while
- party crosses through
- there are hundreds of soldiers
-
desc
- party talk to Paracelsus about Oscar Yoren
- his grandfather is Eldric Thorne, the Grandmaster Apothecary of Drakkenheim
- his grandafther staid in Drakkenheim even after the meteor, searching for answers and a cure
- both Eldric and Paracelsus exchanged letters and worked together
- Paracelsus kept in contact with Eldric on a regular basis
- however the letters started to thin out
- too long happened since his last letter
- Eldric mentioned Oscar in his last letter
Oscar Yoren, the eccentric potion-maker of the Hooded Lanterns, has became my confidant. We exchanged parchments, our shared knowledge a beacon against the encroaching darkness. Oscar spoke of a breakthrough—a way to shield oneself from the haze’s insidious grasp. His notes, cryptic and laden with alchemical symbols, hinted at a concoction brewed from rare flowers. A fragile hope, but hope nonetheless.
- Oscar made progress on a potential cure
- Paracelsus should seek Oscar
- the party will be careful about who they talk about Oscar Yoren with
- Paracelsus mentions that the party should not consider the offer of the Silver Order
- brisk pace around the city
- Drakkenheim proper
- Quake body moment
- Quake asks Baz to look away
- Quake pulls out one of her eyeballs
- it has a tentacle on the back
- waves at the party
- her name is Iris
- can see in both places
- Quest can feel Quake in both places
- Lump carries Iris invisibly to scout ahead
- Paracelsus gives Quake a makeshift eyepatch
- to protect the eyesocket
- Quake asks Paracelsus for a false eye
- once measure he'll do what he can
- a googly one is requested
- Iris scout
- a younger set of Quake and Quest can be seen bickering in the front
- they are competing to see who folds clothes better in the cart
- they looked identical
- skip into the street and disappear
- city market
-
desc
- scattered bodies on the floor
- broken tables
- wagons
- there is a troll in the middle
- eating raw contaminated meat
- drinking ale
- bag on the floor
- stares intensly at a map
- Lump and Iris are not seen and come back
- party goes on the roofs to sneak around
- fail the stealth checks
- Herton nearly fell through a hole in the roof
- the trolls sees the party
you high ones ! come down !
- curiosity and suspicion in his voice
- Baz climbs down
what are you cooking
- not cooking but eating raw meat
meat taste bad, ale smells worse but Grom strong and eats it
- Baz sleight of hand fake eats some of the contaminated meat
- name is Grom
- Baz asks to help with the map
- Grom wants to go to the King's Gate
- the map is not one for Drakkenheim
- Grom has a hard time believeing it's the wrong map
- Baz does his best to direct him to it
- Baz sees what the bag contains
- gold
- purple rocks in a vial
- Grom is very confused about Baz's name
- Grom invites Baz to play with him
- Paracelsus wonders if he could get some troll blood
- a confusing exchange ensues
- Quake gets the vial of troll blood
- Grom takes his bag and leaves
- fail the stealth checks
- the walls of the house where Herton fell have noses
-
desc
- rat nest tavern
- obliterated building
- only foundations remain
- chest heigh wall ruins
- rubble
- sign of an obese rat on a plate of food
- Quake sends Iris and Lump ahead to scout
- the interior is in ruins
- there is a hole going down
- funiture debris block Lump's path
- Baz goes in the hole first
- purple twinkling light at the bottom
- tries to see if he can move the furnitures
- it is a bookshelf that blocks
- Baz inspects it
- there are animal scratchmarks on it
- there is a wide path of dragmarks
- not corresponding to the bookcase
- about 5ft wide
- Baz tries to move the bookcase out of the way
- moved enought to squeeze by
- Lump goes through
- passage going down
- the drag marks continues
- Baz goes does inn the purple light hole
- a lot of footprints in the mud
- the dragmarks started here
- 2 glowing slivers of delirium
- Baz uses the safe box to store it
- Herton lights up a torch to see
- what was dragged might be a big shard of delirium
- Quake follows after Lump to stay in range
- Lump goes further
- there is a chamber
- it is a rat den
- there is a lot of ratlings
- a couple are bigger
- down the tunnel
- marching order
- Baz
- Quake
- Paracelsus
- Quest
- Herton
- tunnel is slippery
- Baz and Quake are fine with climb speeds
- Paracelsus and Herton manage not sliping
- Quest falls prone and start sliding down the tunnel
- Baz grabs the sliding Quest before to late
- Paracelsus hands Herton and Quest pitons to help the descend
- Herton uses mold earth to ease the travel
- Baz goes ahead
- double nat 1 stealth check !
-
fighting script
- Baz takes out snobish ratling
- cynical ratling crit slings Baz
- Quest
- casts shadow blade
- ready and attack
- Paracelsus can barely move through the tunnel
- dopey ratling misses Baz
- Quake has Lump bite to death randy ratling
- Herton
- casts expedicious retreat
- runs in front of everyone
- jumps over and lands on the rug
- falls in a pit and is piecred by spikes at the bottom
- jumps out of the hole nearly being bitten by a swarm of rats
- naughty ratling guttersnipe double taps Lump with a hand crossbow
- bitchin' ratling guttersnipe double taps Lump with a hand crossbow and kills it
- arrogant ratling slings Herton
- reckless ratling throws alchemist fire missing Baz
- Baz
- moves in the room
- kills reckless ratling
- wails from the grave another one
- moves in front of Herton
- cynical ratling misses a bite on Baz
- Quest runs further down
- Paracelsus
- runs in the room
- throws a biohazard on a group of ratlings
- dopey ratlin dies in the biohazard
- Quake
- runs in the room
- kills cynical ratling
- Herton
- runs in the room
- readies his axe
- naughty ratling guttersnipe
- saves biohazard
- runs in
- gets axed by Herton
- shoves Paracelsus down the hole
- gets eldritch blast by Quest
- bitching ratling guttersnipe
- hit by biohazard
- downs Herton
- arrogant ratling
- saves biohazard
- bites Herton
- Baz attacks bitchin' ratling guttersnipe
- Quest throws the shadowblade on naughty ratling guttersnipe
- Paracelsus
- tries to climg out of the hole
- sees Herton down
- fails and slide down on the spikes
- throws healing word on Herton
- gets impaled again
- Quake kills naughty ratling guttersnipe
- Herton gets up and second winds
- bitchin' ratling guttersnipe attacks Herton
- arrogant ratling fails to shove Herton in the pit
- Baz kills arrogant ratling
- Quest thows the shadowblade at bitchin' ratling guttersnipe
- Paracelsus climbs out of the hole with his climbing gear
- Quake slaps bitchin' ratling guttersnipe
- Herton finishes bitchin' ratling guttersnipe
- marching order
- obliterated building
- Quake body moment
Shinies for the Rat God (S5 - 24/03/2024)
- drakkenheim
- rat nest
- aftermath of the battle
- Baz finds some loot on the guttersnipes
- baubles and random trinkets
- polished stones and glass beads
- Paracelsus looks at the bodies of the ratlings
- they all have a crown on the forehead
- another clan
- guttersnipes
- more well fed
- stronger
- not runts
- they all have a crown on the forehead
- scraps everywhere on the ground
- Baz finds some loot on the guttersnipes
- Herton drinks up the greater healing potion
- tunnel going north and south
- noise in both directions
- snoring in the south in addition to chittering
- whispers in the north
- the big drag marks go south
- noise in both directions
- south tunnel
- Baz scouts ahead
- passageway is cramped
- the ceiling is low
- there are a lot of excrements in on side
- there are lights ahead
- the Twins start following a bit behind
- not a good stealth
- spoke a bit out loud
- Baz continues ahead
- hearing snoring ahead
- ratlings are sleeping in here
- one is holding a small glittering trinket
- Baz silently knock him out non lethaly
- he was cuddling to a sliver of delirium
- Baz safely stores it in the chest
- there are chittering continuing further south
- Baz tries to wave people forward
- party regroups in the southern tunnel
- Baz throws a ballbearing ahead
- there is a big web in the middle of the tunnel
- Herton goves a torch to Baz
- Baz lights up the web and it burns down
- Baz hands the torch back
- Baz goes ahead in the room scouting
- a ratling is in the room groggily waking up
- Baz is unoticed for now
- Baz motions for people to move forward and point the ratling
- Quest shoots it down
- Baz continues to the west
- footsteps can be heard
- the ratlings drops dead with a whimper
- there are more in the room
-
fighting script
- Paracelsus
- goes to the front of the congaline
- readies a poison needle
- reckless ratling notices Baz and moves back in the nest
- Quest
- goes up to Baz
- hold and eldritch blast
- morbid ratling guttersnipe
- comes in
- gets eldritch blasted
- shoots back at Quest
- shouts down a tunnel for the prince
- Baz shoots morbid ratling guttersnipe
- messy ratling dashes down a tunnel
- Quake
- goes in the room
- kills morbid ratling guttersnipe
- gregarious ratling moves
- Herton moves to Paracelsus
- Paracelsus comes in the room and readies a poison needle
- Quest sees one pretending to be asleep and kills it
- Baz
- follows in on the the tunnels
- a fearful ratling surrenders
- Baz interogates him
where is the human girl
- Petra is safe with the prince
- after some negotiation the ratling seems to coorperate ?
- Quake
- moves near Quest
- holds a chilly bitch slap (chill touch)
- Paracelsus holds a poison needle
- reckless ratling
- hands a potion of healing to Baz
- wont take us to the prince, he'd die
- Baz asks him to pretend to sleep if he wants to live
- Quest starts going down the last tunnel
- Baz
- takes the lead in the tunnel again
- hands the potion to Quest
- tries to hide
- messy ratling triggers the reinforcements
- Quake follows and hold
- Herton makes the terrain difficult behind the party
- Paracelsus
- hears reinforcements behind the party
- stays back with Herton
- needle in hand
- Quest holds an eldritch blast
- Baz
- runs after tracks through cobwebs
- the room is glowing a bright purple glow
- holds his bow up
- Quake
- follows Baz down the tunnel
- holds a slap
- happy ratling
- arrives from behind
- gets pricked by the needle
- misses Paracelsus
- ducks back around
- Herton
- mold earths
- starts goinmg in the tunnel
- mundane ratling slings Paracelsus
- Paracelsus
- goes behind Herton down the tunnel
- holds another needle
- Quest joins up with her twin
- Baz
- advances in the next room
- large sumptuous nest
- hunk of silvery rock about a foot wide
- protruding cristal is embeded
- rat with a skull mask is in the room
- Baz throws his bag of caltrops
- hides
- advances in the next room
- Quake
- joins up with Baz
- slaps the Warlock of the Rat God
- Warlock of the Rat God turns invisible
- happy ratling misses Herton
- Herton dashes to the group
- mundane ratling and Paracelsus had a stormtrooper moment
- Paracelsus joins the group
- Quest moves in the room
- Baz
- misses sexy ratling
- sexy ratling crits Baz
- moves back to the party
- Quake
- moves back in the room
- doesn't see the warlock
- holds a slap
- happy ratling is running after Paracelsus
- Herton
- moves in the room
- through blindsight senses the invisible Warlock of the Rat God
- action dodge
- sexy ratling misses Herton
- deluded ratling misses Herton
- Quest misses deluded ratling
- Quake slaps deluded ratling
- Paracelsus waits for happy ratling
- Baz
- stealthily moves in the room
- ends near the invisible Warlock of the Rat God bumping into him
- Baz miss a dagger swing
- Quake slaps the invisible Warlock of the Rat God
- invisible Warlock of the Rat God moved away
- happy ratling is still chasing after Paracelsus
- Herton misses an axe swing
- deluded and sexy ratling crit Herton
- Paracelsus joins the rest of the party
- Baz
- stealthily moves towards Herton
- shoots down sexy ratling
- wails of the grave down deluded ratling
- Baz's bow glows
- Quake moves towards Herton
- happy ratling is still chasing after Paracelsus
- Herton sees a person on the ground
- Baz
- moves ahead
- room
- bloated effigy of a rat
- rotting everywhere
- 2 delirium cristals for eyes
- blood drenched altar
- room
- fails to hide
- moves ahead
- Quake joins Baz
- Warlock of the Rat God is heard doing an incantation (misty step)
- happy ratling is killed before the poison needle lands by Quest
- mundane ratling
- pokes around
- slings Quest
- ducks back far away
- Paracelsus
- holds for mundane ratling
- asks for Quake to not kill ths one
- Quest follows in the room
- Baz hides and starts tracking Warlock of the Rat God
- Herton tries to sense the Warlock of the Rat God
- mundane ratling rushes down to Paracelsus and bites him
- Paracelsus finishes and poisons mundane ratling for future use
- Paracelsus
- Baz pries out the 2 eyes out of the statue and finds 5 additional shards of delirium
- 2 fragments
- 5 chips
- Quest finds parchments
- scroll of bane
- scroll of fairy fire
- unknown scroll
- Paracelsus starts looking at 2 unconscious persons
- makes some salts to wake them up
- Herton and Paracelsus gove them some rations
- figure in metal (Pluto Jackson) and red head (Sebastien Crowe)
- figure in metal says the are not feeling too well
- Paracelsus starts examining them in detail (starting a detect poison and disease ritual)
- Quest wandered of a bit and realises it before being spotted
- Baz starts doing some tetirs to see if more delirium fits in his bags and the chest
- Baz goes to the fancy nest room
- Warlock of the Rat God ambushes Baz with an eldritch blast
-
fighting script
- Baz
- puts his hands up
i don't care about this, i'm looking for Petra, i got a couple more if you want to bargain
- starts bargaining with Warlock of the Rat God
- nat 1 persuasion
- puts his hands up
- Warlock of the Rat God
- crazy speech about the cristals and spilling some blood in the name of it's god
- misses Baz with an eldritch blast
- Baz
- feigns being hit by the blast and weakeness
- "accidentally" spills the lead lined container on the ground
- Warlock of the Rat God
- continues the fanatical speech
- starts picking the cristals from the box
- Baz
if you bring us Petra we can bring you more, Petra means nothing to you
- Warlock of the Rat God refuses and asks Baz to feast upon the poisoned mundane ratling
- the Twins starts feeling it's been a long time since Baz left
- Warlock of the Rat God eldritch blasts Quake
- Herton notifies Paracelsus that there is trouble
- Baz sneak attacks Warlock of the Rat God
- Paracelsus dashes in
- uncertain rat misses Paracelsus
- Quake claws Warlock of the Rat God
- Warlock of the Rat God disengages and starts running
- uncertain rat misses Quest
- Herton dashes in the room
- Baz
- stand up
- grabs barehanded a shard of delirium to use as a weapon
- necrotic damage
- gains a level of corruption
- Paracelsus takes the other tunnel to cut the rout of Warlock of the Rat God
- Quake misses a slap on Warlock of the Rat God
- Warlock of the Rat God
- poke back in the room
- Quest lands eldritch blast
- Baz throws the shard at Warlock of the Rat God
- killing him before he can casts his spell
- blood is tuning purple
- Baz
- Baz scouts ahead
- aftermath of the battle
- rat nest
Fire in the hole ! (S6 - 31/03/2024)
- rat nest
- lavish room
- Baz's hand sting after grabbing the shard
- Paracesus inspects Baz's hand
- red mark on the fur
- as if it was burnt
- Quake loots Warlock of the Rat God
- blood soacked black amulet
- Paracelsus takes a look at it (arcana)
- it is magical
- essence abjuration
- Baz dashes back to take his rapier
- there is a huge chunck of delirium
- about 5 pounds
- the cause of the dragmarks
- the 2 previously unconscious people come in the room
- names are Sebastien Crowe and Pluto Jackson
- they are tired as fuck (4 stacks of exhaustion)
- they were 3 and hunting the delirium
- the last one missing is a black female Tabaxi
- name is Veo Sjena
- they are not leaving without her
- Baz asks them if they saw Petra
Green cloak, black har ? Yeah we saw her, she was held with us
- they both want to follow the party
- Paracelsus walks to the poisoned ratling
- asks Baz for the box and tongues
- stabs the ratling with it
- after a while (failed save) it has an effect
- skin burns like for Baz but nothing more (d6 no effect)
- Paracelsus kills the ratling and packs back the shard and tongues
- Sebastien and Pluto are weirded out by Paracelsus
- Sebastien recognises the ring on Herton's
- Sebastien asks if Herton knows River of the Amethyst Academy
- they were ordered by them to retrieve the rock
- it is part of the original meteor
- they with to study it
- the rock weighs 50 lb
- the crystal weighs about 5 lb
- the crystal needs to be taken out of the rock
- pluto offers to split the rok
- Baz holds the piton
- Pluto fails
- Paracelsus tries and fails
- Pluto holds trhe piton
- Baz jams it in the rock with the hammer
- Baz fails pushing the pitons further in
- Quest augury the crystal to be good
- it was a whole circus to get the crystal out of the rock
- Pluto takes the crystal to the ches with the gloves on
- he saves so no effect
- Baz's hand sting after grabbing the shard
- statue room
- Paracelsus doesn't recognise the statue
- Herton finds 3 chip
- doesn't fit in the chest
- Paracelsus hands Baz a vial for storage
- Quake goes ahead
- bad stealth
- Sebastien miserably tries to follow
- Baz follows
- Pluto tries even more miserably to follow
- Quest follows
- Herton and Paracelsus stay back a bit
- next room
-
desc
- large chamber
- bone fire
- ratlings here
- black head Tabaxi above it
- hogtied to a rotisserie spit
- wriggling
- the ratlings are talking about eating "catfood"
- they are having a rather grand time
- Quake casts expeditious retreat
- tries to dash and takes the Tabaxi off the fire
- the ratlings miss Quake
- Quake suceeds on removing the Tabaxi off the fire
-
fighting script
- Quest casts fearie fire in the room
- rat prince, punk ratling, Veo and Quake fail
- room is bathed in golden starlight
- Veo is restrained and can't do much
- Sebastien dashes in the room
- Paracelsus
- goes through part of the corridor
- threads a poison needle on punk ratling
- down poisoned and paralized on the ground
- rat prince
- bites Quake
- saves against the corrupted fangs
- swings his shortsword to Quake and Veo
- cunning action dissengages and gets away
- bites Quake
- Baz
- runs through the corridor
- shoots down shortsighted ratling
- hides begind a cart
- messy ratling misses Sebastien
- Quest eldritch blasts down sluggish ratling
- colorful ratling
- slings Quest
- Quest loses fearie fire concentration
- Herton
- casts expeditious retreat
- dashes through the whole corridor
- control flames the fire to burn the rope holding Veo
- gets behind Paracelsus
- Pluto dashes through the entire tunnel
- Quake casts false life on herself
- Veo
- stands up
- picks up the rotisserie spit as a makeshift quarterstaff
- misses messy ratling
- Sebastien misses a firebolt on colorful ratling
- Paracelsus
- needles down colorful ratling
- enters the room
- rat prince
- moves back in the room
- hits Pluto with a hand crossbow
- heads back in the tunnel
- Baz
- moves in the room
- throws the bow in the room towards Veo
- moves to a side of the room
- messy ratling dashes out of the room towards the prince
- Quest
- moves in the room
- casts shadowblade
- throws it at the rat prince
- Herton dashes into the room
- Pluto readies his heavy crossbow
- Quake
- peeks in the corridor
- bitchslaps the rat prince
- moves back in the room
- Veo
- picks up the given bow and arrows
- shoots the rat prince with the longbow
- Sebastien misses his firebolds
- Paracelsus needles down messy ratling
- rat prince
- loads a delirium crossbow bolt
- moves back in the room
- Pluto crits rat prince
- rat prince crit misses Paracelsus with the corrupted bolt
- Baz
- gets his bow back
- hides in the room
- Quest
- peeks in the tunnel
- eldritch blast on rat prince
- Herton
- runs back in the corridor
- partially blocks the place with mold earth with a trip hazard
- Pluto readies a crossbow bolt
- Quale
- peeks in the corridor
- bitchslaps rat prince
- ducks back in the room
- Veo
- peeks in the corridor
- shoots rat prince
- ducks back
- Sebastien
- lights up a torch
- lights up the tunnel
- Paracelsus
- runs in the corridor
- needles rat prince
- ducks behind a bend
- rat prince moves back further
- Baz
- moves in front on the walls in the corridor
- dashes after rat prince
- the prince is still not in sight
- hide
- Quest
- moves in the tunnel
- holding an eldritch blast
- Herton
- dashes in the tunnel
- picks up the torch from Sebastien
- Pluto dashes into the tunnel
- Quake
- dashes in the tunnel
- holds a slap
- Vale
- moves in the tunnel
- readies an arrow
- Paracelsus
- moves in the tunnel
- holds a needle
- rat prince blows a horn in the distance
- Baz
- moves to Veo
- hands her some more arrows
- continues in the unnel further
- sees a suspicious looking rug
- throws his hammer
- rug doesn't move
- tells the rest of the group about the rug
- initiative is held for now
- Quest casts fearie fire in the room
- Paracelsus experiements on the poisoned ratlings
- they look about as mutatted as the others
- Paracelsus does a vivisection on one of them
- they look like rats inside
- most likely rats that bloated to humanoid size
- not humanoids turned ratfolk
- Pluto points where the ratlings took Petra
- where the rat prince went
- Pluto agree to help the party as they helped Veo
- Paracelsus sees a set of alchemist tools
- yay new toys
- Baz sees a dose of blasting power in a dish
- picks it up
-
desc
- in the tunnel after rat prince
- Baz and Veo go ahead and scout
- Baz signs for everyone to follow
- Baz pulls out the rug
- nothing bellow
- rug is rolled back
- fork in the tunnel
- dragmarks on the floor
- west there is a sluggish ratling guttersnipe
- Baz takes a shot on him
- ratling pulls a blade and turns towards Baz
- baz hide in the north tunne
-
fighting script
- Paracelsus
- moves to the intersection
- needles sluggish ratling guttersnipe
- continues north
- Veo sharp shooter chill ratling guttersnipe
- chill ratling guttersnipe misses
- Sebastian kills chill and sluggish ratling guttersnipe with a fireball
- Quake
- goes west
- sees dragmarks
- readies a slap
- Pluto readies a bolt
- Baz
- studies the dragmarks
- human size
- it has a cloak
- going from the north to the west
- hide
- Quest
- gets to the intersection
- readies eldritch blast
- Herton
- moves to the intersection
- dodge
- Paracelsus
- moves west
- sees a green cloaked body
- rushes over
- petra is at death's door
I need a potion right now please !
- petra is at death's door
- Quest tries to find a potion
- only gold in the nest
- Pluto
- dashes to Petra
- starts carrying her over to the party
- Baz
- dashes to Petra
- uses a medicine kit to stabilise
- Quest
- runs to Petra
- uses the healing potion
- coughing blood
- studies the dragmarks
- Paracelsus
- talking about getting out of the city
- Sebastian mentions a safe hideout in the city
- Eckerman Mill
- about 20 min outside the city
- Sebastian mentions a safe hideout in the city
- way out of the rat nest
- rat that pretended to be asleep is still here
- bribes the party with 5 gp
- continues to pretend to sleep
- lavish room
- marching out of the city
- 1st hour
- slow pace
- there is an hebalist shop
- tools inside
- one of them is a doctor's bag
- fck it Paracelsus goes inside
- 1st hour
a River near the Mill (S7 - 07/04/2024)
- marching out of the city
- 1st hour
- herbalist shop
- Paracelsus opens the door
- there are 2 scorch shadows
- herbs are gone
- workbench has a doctor's kit
- yoink
- there is a bubbling concotion
- orange liquid
- bubbling
- volcanic rock
- fire magic
- left now as not healthy enough
- maybe come back later
- Paracelsus opens the door
- herbalist shop
- 2nd hour
- fast pace
- in the streets
- growl and a howl can be heard around the party
- worg like
- west and south
- party talks about being silent
- no leash will happen period
- Petra realises
- Baz investigates a house
- the walls are talking
- nope get out
- Baz investigates a street northward
oh no...
-
fighting script
- Baz
- climbs a nearby house
- hides
- warns the party
3 wolf bear things
- readies a shot
- Quiet Worg comes from south
- Paracelsus readies a needle
- Quake
- tries to distract Quiet Worg with Thaumaturgy
- climbs up on another roof
- Quest
- casts infestation on Quiet Worg
- climbs on the roof with Quakes help
- Sebastien
- climb up on Quake's roof
- readies a firebolt
- Pluto
- readies a heavy crossbow
- helps anyone climbing on Quake's roof
- Pleased Worg
- comes around the corner
- Paracelsus misses Escapist Garmy riding it
- Escapist Garmyr retaliates and spears Paracelsus
- Herton
- climbs up Quake's roof
- pulls a rope to help others climb
- Petra
- climb's Quake's roof
- readies a spell
- Veo
- casts spike growth on the east and north street
- cimbs up Quake's roof
- Soulless Garmyr
- gets around the corner
- Baz shoots him from his roof
- Baz finishes him off on his turn
- Quiet Worg rushes all the way to Paracelsus
- Paracelsus
- dissengages the hell away
- get's one Quake's roof
- Quake slaps Quiet Worg
- Quest misses Quiet Wolf
- Sebastien double taps down Quiet Wolf woth reaction and action
- Pluto
- climbs on the roof
- Petra unleashes her own spike growth on the west side
- uses his leadership to help the party
- party wide bless
- climbs on the roof
- Bashful Garmyr
- gets spiked by Veo's spike growth
- howls
- misses Veo with his longbow
- Escapist Garmyr
- wrangles Pleased Worg to not go in the spike growth
- misses Baz wth his longbow
- Herton dodges
- Petra
- longbows twice Escapist Garmyr
- hides on the back of the roof
- Veo finishes Escapist Garmyr
- Self-centered and Indefatigable Garmyr enter the spike growth
- Harmonious and Stinky Worg
- run through the spike growth
- fail to jump on the roof
- Baz
- steady aims Self-centered Garmyr
- wails of the grave Bashful Garmyr
- Paracelsus
- needles down Stinky Worg
- goes prone on the roof
- Quake slaps Harmonious Worg
- Quest eldritch blasts Harmonious Worg
- Sebastien crits down Bashful Garmyr with a firebolt
- Pluto misses Harmonious Worg
- Pleased Worg
- no rider anymore
- runs through the spike growth
- leaps out of the spike growth
- Herton gusts Harmonious Worg but it is too thicc
- Petra goes prone like Paracelsus
- Veo misses Harmonious Worg with her last arrow
- Self-centered Garmyr
- taunts baz
piss off... - Baz
- longbows Baz
- taunts baz
- Indefatigable Garmyr misses Baz
- Harmonious Worg misses his jump again and dis for the spike growth
- Baz steady aims Indefatigable Garmyr
- Paracelsus
- pops up
- misses Self-centered Garmyr
noooo... my samples !
- back prone
- Quake slaps Pleased Worg
- Quest eldritch blasts down Pleased Worg
- Sebastien and Pluto flex killing the last 2 Garmyrs
- Baz
-
fighting script
- loot
- Paracelsus harvests samples
- Garmyr blood vial
- Worg blood vial
- sliced Garmyr arm
- Baz finds a magic scroll
- Quake finds a golden locket
- Veo grabs back some of the arrows
- Paracelsus harvests samples
- growl and a howl can be heard around the party
- 1st hour
- Eckerman Mill
-
desc
- delapidated windmill
- hanged people
- leftovers from other expeditions
- bonefire with logs
- cooking equipement
- used to be one of Sebastien's favorite stopping grounds
- the hanging people are people that wee hanged before transforming
- Petra feels relieved
- Paracelsus offers a medical checkup
- Sebastien refuses adamantly
- Paracelsus forbids him to come close to their restin building then
- there are several buildings that the party can use tonight
- Sebastien asks th party to write their name on the mill wall
- Quest looks if there are any interresting messages on that wall
- countless names crossed out and not yet
- a message
the followers and the falling fire have gathered at the XXX monastery, how...
- Quest looks if there are any interresting messages on that wall
- Petra's checkup
-
nat 1... fck
- can't do anything for her burn...
- still looks fine and just needs rest
- thanks the party for the rescue
- asks why they came
- got sent by her brother
- Petra asks why he didn't come
- Paraclesus recites her brother's quote about their father out of his notebook
- Baz mentions the payment
that will be done
- Paracelsus asks about Oscar Yoren
- fill later
- someone they bough potions from
- cheaper than academy ones
- not surprised he might be a Malfeasent Wizard
- never comes himself and sends an apprentice to give the potions
- last batch he gave had gone bad and made people even more sick
- the next batch was supposed to arrive last monday but did not
-
nat 1... fck
- a tiefling mage goes towards Sebastien
- name is River
- demanding an explanation about why they did not keep secret about the place
- Herton recognises her
- a senior of him
- very competent a know it all
- she can casts 5th level spells
- looked up to her
- Sebastien tries to spin the save story to his advantage
- doesn't work
- River goes to the party
- recognises Herton
I remember you
- remembers that he is one of her juniors at the academy
- pokes fun at Sebastien as he is an academy dropout
- asks why he is in Drakkenheim
- family business
fair enough...
- she has some doubts but lets it pass
- family business
- Herton is uncomfortable with the authority she holds
- River asks if Herton vouches for the discretion of the group
- River asks why the rest of the party is here
- Paracelsus family too
- Baz mentions saving Petra
- River asks why the Twins are here
- they Twins are surprised about being recognised
- aparently it is obvious to her
- River pries further about Paracelsus' motivation
- trying to get to his grandfather
- he is the one that got Paracelsus in that path of an apothecary
- Herton fumbles the bag about secrets about the academy doing researches
- apparently we could have further work with River
- rewards and trades
- 1250gp for the delirium stone
- 300gp after negotiation from the Twins for the rest of the delirium
- 100gp pearl baught by Paracelsus
- River first asked if Paracelsusis a practitionner of the arcane
- he is not, he is walking the path of an apothecary
- Rvier accepts to seel him the pearl
- River offers a job
- negotiate with the dwarfs
- buy their entire stock of delirium
- paying the market rate and mining expenses
- 10gp chip
- 100gp fragment
- 500gp shard
- 100gp crystal
- one one condition, become exclusive to the academy
- here to see to the dwarves demandes
- they might be in Spokes Smithy in Drakkenheim or Red Lion Hotel in Emberwoods
- negotiation about what the party gets
- before
- a healing potion for everyone
- a swirly octarine potion
- Paracelsus takes a look at it
- it is aqua delirium
- after proper payment depending on the result
- before
- River leaves
- recognises Herton
- Quest asks Herton if we can trust River
yes, for now
- Parcelsus mentions that they are a stuck up bunch but true to their contracts
- Paracelsus asks of the party has stuff they need to know more about (identify)
- Quake gives the golden necklace
- mundane
- inside has a picture of a female Garmyr
- it means it was made by used while being a Garmyr
- Baz gives the scroll
- Quake gives the golden necklace
-
desc
- level up to 4 !
- next day
- Paracelsus identify session
- he'll present the items next session
- blood soaked black amulet (from the ratling warlock)
- obsidian amulet
- Wondrous item, uncommon (requires attunement)
- When you become attuned to this item, choose bludgeoning, piercing, or slashing. As long as you are wearing no armor and are not using a shield, you have resistance to non-magical damage of the chosen type. During a short rest, you may choose to change the associated damage type for this amulet.
- necrotic feeling scroll
- inflicts wounds scroll
- scroll baz gave
- dimension door
- Paracelsus prepares the morning meds again (2x 2nd lvl Aid)
- Paracelsus identify session
A Family Reunion (S8 - 14/04/2024)
- Eckerman Mill
-
drink yo meds
- now fluorenscent orange color
- party (even Herton)
- Petra
- Paracelsus shows the identified items
- obsidian amulet is given to Quake
- after some Twin bickering Quake shoves it over to Quest
- dimension door scroll is give to Herton
- inflict wounds scroll is kept by Paracelsus
- obsidian amulet is given to Quake
- Baz presents a bell to Paracelsus
if you wish to be able to continue drinking your meds safely in the morning i wouldn't
- apparently it was a joke
- Baz takes the bell back in his pocket
- Herton tries to glean info in a journal
- Paracelsus bag
- Herton jokes about it
- Paracelsus cheks if the body sample are decaying
- currupted meat is fine
- Garmyr arm
- looks fine
- just bloodless
- nervous system is still functioning
- the arm maybe could be reattached ?
-
drink yo meds
- road to Emberwood
- Petra doesn't remember well what she talks about last time
- party avoids the sacred flame camp
- party goes through the forest
- camping in a clearing
- Baz makes a tent
- Paracelsus makes a poor hamock at of his beroll
- he forcefully take second watch as the hamock broke
- welp the traditional broken bedroll was done
- a fog rolls in the camp
- bad fog
- everyone but Herton gets out
- Paracelsus go back to get Herton
- Paracelsus wonders about getting a sample
- Herton offers to get the sample
- party gets away from it and camps again
- Baz offers to redo a hamock for Paracelsus
- 2h in the sleeping process it breaks again and Paracelsus' head hits the ground
- nothing more happens that night
- in the morning Baz's hand feels different
- there are 5 slimy tentacles in place of fingers
- Baz hides it with the glove
- Herton asks Paracelsus to not try to modify the taste of the Aid medicine next time
- camping in a clearing
- Emberwood
- Baz wants to go to see Flamekeeper Hanna
- used to know Baz's wife
- Herton goes too
- REDACTED
- Paracelsus goes to see Petra's brother
- wants his infos
- the Twins go with Paracelsus
- the members cheer the arival of Petra
- a number of the tables have sick and wounded on them
- they are feeling the lack of potion
- Ansem goes and hug Petra
you saved her !
- Ansem wants to celebrate
- Paracelsus says no
- first info
- also unprofessional to have a feast while people are suffering in the room
- back room
- Yoren info
- several years buying potions
- strange and recluse
- but reliable and cheaper than the academy
- every monday shipment of potions
- a week and a half ago the batch was smaller and didn't work
- something is going on
- operates out of Reede Manor (07)
- past dealings were positive
- the need and want to know if something happened to Oscar
- go to the sheperds gate
- safe place in the city
when the shadows dance, the lanterns light the way
- the apothecary shop in on the route
- in case of emergency it is a respite
- lantern stronghold in the city
- with the code we can get through without paying a tarif
- earn the lord commander's trust
- he doesn't like his dad
- earn the lord commander's trust
- works once within the next week
- safe place in the city
- Ansem asks if the party would go to Oscar Yoren in the hooded lanterns bhalf
- Paracelsus says no but we could add their request on top of our own interests
- Paracelsus offers his services to cure the sick here
- Quake negotiates for a service in their capabilies in the future
- Yoren info
- Paracelsus spends the entire night treating them whiule the others go party
- Ansem calls Alena Kruger to be his assistant
- after some time of adapting to her they work as an effective unit
- through all his capabilities and spells
- doctor's kit and medical supplies
- medical proficiency
- his subclass being about diseases
- physiological analysis
- detect poison and disease
- lesser restoration
- one of the Lanterns has blackened and withered nose and ears
- nothing can be done to it
- he doesn't mind keeping it
- once the night is finished
- Paracelsus thanks Alena Kruger for her perfect assistant work for the night
- lets her take her leave
- Paracelsus crashes on the kitchen table in the house
- Ansem calls Alena Kruger to be his assistant
- Quake pulls Quest to Petra and Ansem during the party
- REDACTED
- Baz rents the penthouse for a month
- 3gp per day
- only 4 beds
- Baz goes to the watchtower
- Paracelsus is there working on patients
get out, they are not here !
- Baz hears the noises of the festivities and joins the drinks
- before forgetting Quake gets the gold reward
- Lump also drinks (does not go well)
- Herton has a case of loose lips
I need to find out what the academy is up to, they are up to something you know ?
- the rest of party resists quite well the alcohol
- Baz brings the news about his hand to the party but Paracelsus
- Quake does a paryt trick getting Iris out in response
- gets interesting because drunk and double vision
- Paracelsus is there working on patients
- Baz mentiosn the lodgings to Paracelsus
- Paracelsuss waves him away while he is working
- Baz helps Herton towards the lodging
- Herton tries to carry Baz instead
- drunk
- DIS
- -5 to the roll
- drunk
- Herton falls flat
- Herton tries to carry Baz instead
- Baz wants to go to see Flamekeeper Hanna
- next day
- Baz mentions the hand
- feels ok to use for now
- no need to press further
- Paracelsus asks if Baz could help getting better gear
- maybe the Crowe kids
- Baz remembers that Sebastian was never mentionned by the father
- meds were made
- respecting Herton wishes
- no alteration cosmetic, texture or taste were made
- it tastes like smecta and is just liquid plaster
- shopping time
- Quake buys a 15lb box for 50gp with all the equipement
- to the Crowe blacksmith shop
- on the way there Sybil slings Baz
I hit ya !
- Baz encourages her for her deeds
- Sybil does it again towards Paracelsus
- self controlled on that one
- Baz gives her a barcelet for her and her sister
- Sybil finds her sister Emma boring now that she is working
- on the way there Sybil slings Baz
- in the smithy
- Emma is trying her best with her little hammer
- not very effective yet
- her dad encourages her
- Tobias asks if the party is responsible for the slings
- Baz sais he takes full responsability
- Emma gave here to her dad and is now working in the forge
- Emma show her work
- it's a spear
- not that big
- Quake mentions that Lump could use it
i made it for Baz though
- Baz likes it and buys it for 3gp
- Emma tries to place the gold in Baz's pocket
- Baz lets it happen
- Emma believes it
- Paracelsus mentions he needs some better protection
- Tobias scoffs at his current hide armor
who made that ? Emma could do better
- Paracelsus buys a scale mail for 97gp and his hide armor
- Tobias scoffs at his current hide armor
- Baz wants an upgrade too
- gets a studded leather
- buys a shield Emma made
- rough around the edge
- has a mark she made
- total 100gp
- gives his old armor to Emma as a gift
- stealthily gives Emma 3 sling bullets
- Baz asks if teh dwarfs are at the Red Lion
there is always two there
- Emma is trying her best with her little hammer
- Red Lion
- an assistant and the Duke is here
- Baz disguises himself
- Baz mentions the hand
Third Dive
The chapel of Saint Brenna to retrieve an artifact there, the Sceptre of Saint Vitruvio.
A cat, an eye and a mohawk walk into a bar (S9 - 28/04/2024)
- Red Lion
- 25gp a night here
- warm and welcoming receptionist
ah, travelers welcome to the red lion hotel
- name is Elara
- female human
- Jupiter Jones passes
- Baz disguises himself
- Jupiter Jones pays no mind to the party
- Baz ask Elara if the Ironhelm dwarves are here
- there might be a couple here
- Herton and Baz jokes about wating for them at the tavern
- an older man pops his head out of the office where Jupiter Jones left
- name is Kosta Stravros
- owner of the establishment
- berates Elara for letting ruffians in
- Elara mentions the party is here to see the dwarves
- Kosta wants the party away and goes bacck in his office
- Elara suggests the party to come back in 1h after the bathhouse
- Quake leaves Iris behind a curtain
- Bathhouse
- Quake pays entry
- Quake buys obnoxiously smelly perfumes
- keeps one
- gives one to Paracelsus
let me guess, do you want me to reproduce it ?
- after 1h 2 dwarves can be seen entering the Red Lion to go eat
- party comes back in
- Elara asks why the party wants to see the dwarves
- we are 3rd party that need to deal with them
- Elara mentions that the party sounds like regular ppl that meet the dwarves every months
- can be seen in the tavern
- they have a mohawk
- Elara escorts the party to the private dining room where the dwarves are
I have some visitors to see you Reginald
- party is allowed in
- Reginald
- male
- monocle
- trenchcoat
- tools and trinkets
- eating with his own spork
- rotund
- Elouise
- female
- robes
- mechanical trinket
- long brown hair to the knees
- rotund
- more welcoming
- Elouise invites the party to discuss over the meal
- to the demand of Reginald Baz cuts to the chase
- Baz talks about River's request
- Reginald asks Elara to close the door when she leaves
- Reginald puts the food to the side and studies the paperwork
- Baz, Quake and Herton argue in favor of the deal
- Reginald mentions that might be a problem
- there is a prior agreement with the "Queen of Thieves"
- every month the Queen asks for a protection tribute
- 15% of what is mined
- party mentions the very good offer
- Reginald is very tempted but the protection racket is the issue
- whatever the deal is they must garantee safety for Elouise
- the next delivery is in 2 weeks
- party needs to prove with actions more than words
- runs a protection for a night shift
- party agrees
- Paracelsus assumes the subject is closed and changes subject
- Quake's eyepatch
- Reginald is annoyed at Paracelsus ramblling like that
- excuses are formulated by Quake on Paracelsus' behalf
- Reginald's monovole is an eyepatch
- Paracelsus starts to ramble again about the craftsmanship
- brass
- leather
- smoked glass
- very fancy....
- Quake cuts him again
- Paracelsus starts to ramble again about the craftsmanship
- the deal is struck and everyone presents themselves
- the dwarves will contact the party when the detail on their part is done
- Emberwood
- Paracelsus goes to the Watchtower
- continuing to check on the patients and their state
- gets shooed away after being given samples
- all the guards survived after treatment
- no more info was able to be assertained from the potions
- lots of unknown ingredients
- Quake goes to see the mohawk guys
- to the Skull and Sword
- hoping they are maybe with the Queen of Thieves
- rest of the party (but Paracelsus) follows
- fairly rough bar
- every oatron is armed and armored
- half-orc bar keeper comes to the party
you know the rules, no killing, no broken windows
- Baz acquiesces and asks for a good specialty to drink
- party sits at a table and listens to the conversations in the bar
- table above
- talking about the amesthyst academy
- archmage died with the meteor
- strange that no successor was appointed
- table left
listen i know a guy
- black ivory could get them a way in the city
- there is a smuggler's tunnel
- Baz pulls out leftovers from the meal he packed
- someone comes to the table
hey got enough to share ?
- Baz asks what is the good word
- he is pointed to someone to speak to to know more
- Baz ask if he has seen some of the queen's men around
- man streches his palm
- Baz offers some of the Red Lion's silverware
- most of the tables around
- go in the closed room when the group leave
- Baz "tips" him
the house appreciates
- he goes back to the bar keeper
- they are the couple running the bar
- someone comes to the table
- table above
- after a while the mohawk crew steps out of their private room
- party steps in the room
how do i know you ? name is Mel, Blackjack Mel
- looks like a fixer to the Queen
- Mel asks what the paryt can do for him
- Baz tells him he is good as a smuggler
- Herton is having trouble closing the door properly
- Mel asks if it just the 4 here
there is also an apothecary that wanders a lot
- Mel if you wish to live don't try to place that leash on :p
- the party tried to no avail
- if the party does well they will be given their own territory to plunder in the city
- apparently they divided themselves the city
- Mel asks for a name
- party has no group name
- Mel then asks for everyone's name
- Quake said to call Quest and Quake Twins
- Herton
- fumbles the name Larry
- Mel gives a second chance
- Herton gives his real name
- Baz gives his name
- Mel asks about the apothecary
- Baz gives Paracelsus' name
- Mel asks the party if they know the meaning of recieving the Queen of Diamonds playing card
- Baz knows it is a summon by the Queen of Thieves effective immediatly
- Mel thinks about the tryout mission
- there si somethin the Quuen wants
- there is a sector in the city
- "friends" at the silver order are planning to rescue an item
- scepter of XXXX
- buried bellow the chapel of Saint Brenna
- 1000gp bounty
- no intel on the date
- a group fo adventurers that found some letters
- boitered about it while drinking
- they are no drinking anymore
- still suspects that there is not a lot of time
- Paracelsus goes to the Watchtower
- next day
- meds are strawberry flavored
- Paracelsus hands over a new bottle of bad rose perfume to Quake
- the city
- towards the chapel
- normal pace
- party starts seeing floating building pieces
- as if a building expoded and is in a freeze frame
- the debris looks simliar to the amethyst toward in that frozen in time style
- it falls when touched
- moving forward Herton sees familiar faces
- the mohawk guys
- Herton points them out to Paracelsus
oh i see them
- they seem to be mugging pilgrims
- Baz sneaks on the roof for a vantage point
- some are a mother and a kid and twins
- Quake comes forward
- they try to make the party pay the toll t pass
- Herton tries to negotiate
- fill later
- Paracelsus analyses Leon the leader
- 65hp
- 14 CON
- he did not like that
-
fighting script
- Baz
- a female phantom mimics Baz's motions and casts bane
- Leon
- Blaze
- Zara
- climbs down in the fray
- a female phantom mimics Baz's motions and casts bane
- Tox takes hostages the mother
- Herton dodges
- Spike
- fails to grapple Baz
- asks what Baz did to them
- Quest casts faerie fire
- Leon
- Blaze
- Zara
- Leon
i think this is worth it
- pulls out a purple dagger
- misses Herton and Quake
- crits Paracelsus
- Quake grasping ghost Tox
- Tox fails to kill the mother
- Zara misses Paracelsus
- Paracelsus
- infects Leon
- saving throw failed
- he has shivers to drop
- Blaze burning hands Paracelsus and misses Quest
- Baz
- dissengages Spike
- runs to Tox
- finishes Tox
- runs back to Spike and taps the shoulder
- Herton cleanly cuts the head of Zara
- END OF SESSION, NEXT IS SPIKE
- Baz
From punks to Zealots (S10 - 05/05/2024)
- the city
- mohawk group encounter
-
fighting script
- Spike
- misses Baz thank's to Emma's shield
- gets stabbed to death while fleeing away from Baz
- Quest hits Blaze with eldritch blast
- Leon
- is infected
- takes damage
- drops what he had in his hands
- picks back up the delirium dagger
- moves toward Paracelsus
- Quake slashes at Leon
- Leon takes down Paracelsus with the corrupted dagger
- is infected
- Quake poison sprays Leon
- Paracelsus is on the ground
- Blaze misses Paracelsus
- Baz
- dashes to Paracelsus
- a ghost hand casts cure wounds on Parcelsus
- Herton gusts Paracelsus away from Leon
- Quest eldritch blasts Leon point blank
- Leon
- picks back up teh scimitar he dropped before
- swings at Quest with his scimitar
- misses Baz with the dagger
- Quake crit takes Blaze's face off
- Paracelsus
- stands up
- Leon saves grasping ghost
- moves away
- Baz crits to death Leon
- Spike
- Baz helps up Paracelsus and picks up the delirium dagger
- Quake takes the leather jacket of Zara and gives it to Quest
- Herton looks for some usable stuff
- Paracelsus goes to the corpses of Leon
- very pissed
- throws the fancy jacket away to not stain it
- pins the corpses star shap on the ground with scalpels
- mutters some sort of weird incantation
- done with this one so much he doesn't even resort to his usual flair, so straight up magic
- a weird gas like fluid comes out of Leon's face into a vial
- Paracelsus drinks it for a vitality boost
- Paracelsus acid burns the bodies of Leon, Zara and Blaze
- Leon burnt away with a purple glow
- rest of the party goes the the pilgrims
- the mom calmed the baby
- the sisters untied the priest
- the priest looks fine even with the shard
- he was tried and ordained
- believer of the sacred fire
- the crystal glows with a golen light
- it is a trial for him
- Quest is interested in the divine talks
- the priest's herald saw visions
in the darkest dark, comes the brightest lights
- great Paladin Saint Hannah
- the one that felled the sorcerer king long ago
- the priest pilgrimmed here to see the proofs of the saint
- priest asks what Quests believe in
- the comet was a sign
- maybe the Twin's transformation was a result of it
- priest doesn't know enough
- directs Quest to someone named Nathaniel
- he is on a small farm on the outskirts of Emberwoods
- Hendrick's farm
- the priest's herald saw visions
- Herton asked how many took that trial
- for now about 20
- not everyone survives it
- in their darkest moment their hearts will be set ablaze
- no one is forced to take it
- it is a divine connection, a blessing, a priviledge
- divine energy courses through
- Herton if the priest can show what he can do
- Paracelsus wonders back to the group
- crazy eyes
- black veins on his face
- looks "calm" now
- priest looks at him weirdly
- Paracelsus assures he wishes him no harm
- fails to examine what the crystal is doing to the priest
- crystal replaced his heart
- priest shows what he can do
- starts glowing brightly
- extends his hand
- heals and blesses Quest
- Quest glows even more with stars on her skin
- party picked the bracer of the gang
- Queen on it
- made of leather
- look legit
- short rest is taken
- Baz saves Paracelsus from a building collapsing on himself
-
fighting script
- towards the church
- the exact same herbalism shop is seen
- marked for maybe on the way out
- church of Saint Brenna
-
desc
- deteriorating building
- domed roof rising above the houses
- shattered windows
- towers around the double doors
- on has collapsed
- there is also a walled garden overgrown
- there are armored warhorses waiting there
- armors of the silver order
- not the ones from the higher up jerks (thx keen mind)
- Quake sends Lump invisible in the church to scout
- 5 figures
- 3 armored
- 2 in robes
- no weapons drawn except for 1
- ordering the others around
- reaching for his sword
- peers out the window Lump is looking out
- a 6th one is bringing weapons and handing them around
- 5 figures
- Lump looks at the walled garden
- statue holding a scepter
- more horses
- Lump goes towards the main door
the fiend is back, i don't know where it is but it is around
- Baz goes towards the door with a makeshift "white-flag" to parley with them
- make with the leopard jacket of Leon
- Paracelsus hands him
- the scroll of inflict wounds (he is a cleric now so can use it)
- the second Ethereal transfusion
what is that ?
- this one is Zara
- Herton extends a longstrider
- Baz announces himself
- leader comes out the door
- accuses Baz of being the fiend that alerted his sword
- back and forth
- what is hell is that abomination in this, pointing at the flag
- talks about delirium
- Baz admits he is harvesting delirium
- leader blows a silent horn
- the rest of them come out
- Baz leaves the dagger on the ground
- Baz starts moving away
- they keep pace
- leader tells Baz to back of with the party
- Paracelsus finishes staring and gaging the leader
- 14 CON
- no immunities
- he might have been seen doing it
- Baz tries to continue with words
leave the city and report with camp Dawn
- tell them Sir Landry gave the party reprieve
- Baz tries to get that in writing
- one transforms his sword into a quill and writes it
- Baz leaves them his name and his current residence
- the one writing the letter goes to Baz and hands him the letter
Baz and associates have plead for clemency
- ned to show at the camp in less than a week
- Paracelsus stares at the writer
- 12 CON
- no resistances
- the leader and the group go back inside
- Quake asks if Lump should go back
- Baz hands him the Ethereal Transfusion
- Lump goes back to distract
- party goes towards the walled garden
- statue holding a rod
- Herton and Paracelsus investigate the statue
- there is a padlock on it
- the silver rod looks magical and has a button
- immovable rod, nice !
- Twins keep watch
- Baz tries to pick the lock but the pick breaks
- Paracelsus swipes the pick away and starts mending it
- Baz checks it for traps and weakpoints
- Herton freezes the lock and fails to smash it open
- Paracelsus hands back the repaired pick
- Baz opens the padlock and reveal what is beyond the hatch
- steep staircase leading down
- party goes down
-
desc
- Chapel of Saint Brenna Undercroft
- dark down here
- Baz casts light on Herton's axe so he doesn't need to juggle with a lantern
- oak door barring the passage
- not trapped but squeaky
- Baz uses some oil to make the opening silent
- there is a corridor on the other side
- Baz scouts ahead
- top room
- basin of fresh water
- inscriptions around it
- murals painted around the room
- portrays the stages of the last rites for a paladin
- a mumification process
- "normal" for high paladins and clerics
- maybe holy water ?
- Baz asks Paracelsus for vials
- Baz comes in the room
- rest of the party follows
- the last wall had no mural but an alcove with tools, scrolls and vials
- tools for last rites
- scrolls of lesser restoration, dispel magic and remove curse
- Paracelsus takes them
- holy oils
- Paracelsus hands the to Baz
- 2 potions of healing
- Paracelsus hands Baz and Herton
- Baz reverse pickpockets it back on Paracelsus
- Baz takes 6 vials of holy water
- Baz leaves 15gp as an offering
- next room
- Twins go in
- smaller round chamber
- pole in the center of it
- stairs behind
- mohawk group encounter
Spooky scary skeletons (S11 - 12/05/2024)
- Chapel of Saint Brenna
- Undercroft
- Twins in the next room
- the center of the room has a slot on the middle
- Quest asks for the immovable rod
- Paracelsus hands it over
- rest of the party joins
- uses the rod as a lever
- Quest starts turning the lever
- starts opening the door
- someone is one the other side
- kind of insulting
- asks if we have something good, something shiny to bring as visitors
- Quake produces the gold locket from the soldier
- they ask for more as this is not enough to share
- Herton offers them so search for some in his backpack
the necklace is fine
- the mephit cowarded back from Herton
- maybe because the the ring he is wearing
- Quake asks if they saw our quarry here
- Quake asks if the party can go through
- they let "the master (Herton) and his friends through"
- Mephit's room
- candles on human skulls
- 10ft high ceiling
- iron chandelier
- far corner puddle of water with water dripping from the ceiling
- iron latices gating a staircase
- it has a padlock
- a longswod is on the ground
- holy scriptures on it
- it is in celestial
Seraph's embrace
- also other weapons are here
- they are the weapons of the zealots
- Quake pulls to the other side as many weapons as possible
- Quake hands the weapon to Herton
- Paracelsus offers to identify it and starts working on it
Seraph's Embrace (Ser Landry Weapon)
Seraph's Embrace is a beautifully crafted longsword, its blade shining with a faint ethereal glow reminiscent of the dawn's first light. The hilt is adorned with intricate engravings depicting scenes of angelic figures ascending to the heavens, giving the weapon an aura of divine grace.
- After indentification
In addition to its modest +1 enhancement bonus to attack and damage rolls, Seraph's Embrace possesses a unique ribbon feature that reflects its connection to celestial beings. Once per day, when the wielder speaks a command word, the sword emits a soft, comforting radiance that envelops allies within a 10-foot radius. This radiance provides a soothing effect, granting those within its glow advantage on saving throws against fear effects and bolstering their resolve in the face of adversity.
Passive: Furthermore, Seraph's Embrace has a passive ability to detect the presence of fiends and undead within 30 feet of its wielder. When such creatures are nearby, the sword emits a subtle, but discernible, hum, alerting its bearer to the potential danger lurking in the shadows.
- Quake takes back the rod out of the slot and goes around the other way round
- Baz starts whitling a random stick found on the ground
- corridor again
- the is another lever without stick in the middle of the room
- there is a flight to stairs going down
- Baz goes first to scout
- ancient cobwebbed crypt
- 10 ft high ceiling
- rough stone
- chambered illuminated by dozens of candles placed by 5 carcophagus
- they contains skeletal remains
- akin to the rituals seens in the murals
- wrapped in bandages
- gemstones in the eyes
- clutching symbols with a flame on it
- Baz senses that the 5 of them are indeed undeads
- Baz see's a passageway
- Baz comes back up and informs the rest of the party
- Herton turns the rod in the lever
- 30 athletics check
- nothing seems to change
- mecanical noises can be heard bellow the rod
- Baz goes down again to take a look with the lever active
- there is a passageway opened now
- someone praying came be heard further away
- Herton's sword hummed shortly but stopped
- party goes down
- Twins in the next room
- Crypts
- bellow the stairs
- one of the tombs no longer has a skeleton in it
- mummified figure is walking around quoting distorted scriptures
- a skeleton wakes up
- the candles around it are snuffed
-
fighting script
- Quake slaps the mummy but it is immune to necrotic
- Baz
- moves to the mummy
- attacks the mummy with his rapier
- steps back away after dissengaging
- attractive skeleton
- moves around the pillar
- shoots Baz
- Quest eldritch blasts the mummy
- mummy
- steps to Baz
- fists and curses Baz with mummy rot
- Herton saves the dreadful glare
- egomaniacal skeleton misses Baz
- thick skeleton
- runs to Herton
- Baz misses the opportunity attack
- hits Herton
- Paracelsus
- casts envenom on the mummy
- with putrefaction even undeads can be poisoned and take poison damage
- the mummy is poisoned
- Herton attacks thick skeleton
- Quake finishes thick skeleton and takes its kneecaps
- Baz
- rapier's the mummy
- disengages
- moves away and opn a carcophagus
- attractive skeleton misses Herton with the bow
- Quest eldritch blasts the mumm back 10ft
- mummy
- glares at Quest who saves
- moves to Herton
- misses Herton with a fist
- is still envenomed
- egomaniacal skeleton
- goes to quest
- avenges thick skeletons kneecaps hitting Quake
- thick skeleton
- comes back up
- misses Quake
- Paracelsus
- reflexively shocking grasps thck skeleton back down
- informs Baz he has something to maybe cure him after
- Herton hits the mummy
- Quake bludgeons egomaniacal skeleton to death with thick skeleton's kneecaps
- Baz
- moves to the mummy
- sneack attacks the mummy
- disengages back
- attractive skeeton
- goes to the carcophagus near the mummy
- revives spirited skeleton
- Quest eldritch blasts the mummy
- mummy
- glares at Paracelsus who saves
- misses Paracelsus thanks to envenom (it was a crit otherwise for a oneshot)
- goes down to the envennom damage
- egomaniacal skeleton
- gets back up
- misses Quake with his own kneecap
- Paracelsus poison needles down egomaniacal skeleton
- spirited skeleton animates envious skeleton
- Herton misses spirited skeleton
- Quake bludgeons envious skeleton to death with thick skeleton's kneecaps
- Baz
- lights back up the candles of envious skeleton
- hits spirited skeleton with his torch
- attractive skeleton
- moves away from Baz who hits it with his torch
- shoots at Paracelsus and misses
- Quest eldritch blasts spirited skeleton
- mummy
- is back up
- misses Quake with its fist
- glares at Quake who saves
- saves the envenom
- Paracelsus shocking grasps down the mummy
- spirited skeleton misses Baz
- Herton takes down spirited skeleton
- Quake
- moves to attractive skeleton
- takes down attractive skeleton with thick skeleton's kneecaps
- Baz lights up as many candles as possible around room
- Quest blasts the mummy that was on the ground
- Paracelsus pricks with a poison needle attractive skeleton
- Quake picks up the eye gems and some more
- 10x citrines worth 50gp each
- holy symbol shaped like a brazier
- Paracelsus
- sits down Baz
I have something for ytour condition but i might need you to help me help you
- casts remove curse on Baz
- hands 2 healing potions to Baz
- sits down Baz
- the door Baz saw seems still opened
- towards the next room
- Baz goes first
-
desc
- cavernous chamber
- empty stone slab
- unlit candles
- lit candelabras
- pool of water around the slab
- party follows
- Herton no longer hear the sword's hum
- stone door on the far side of the room
- flush with the wall
- with a religious marking on rthe door
- it is saint Vitruvio
none are forever lost in shadow, candles glow bright in the deepest nights
- Herton can't open the door
- Baz inspects the candles
- the look magical, running for that long with little wax
- Baz takes one to the door
- no reaction
- Herton tries to reduce the door
- the door seems thinner and lighter now
- Herton tries to pull it up with his crowbar
- it is pulled 1ft up
- the party starts to place rocks to lock the door in place
- the door is now locked poen with 1/2ft at the bottom
- Iris is sent on the other side
- barely opened room
- large circular chamber
- pyre in the middle
- statue on saint Vitruvio with 2 unlit candles at its feet
- at his right is a sheaved great blade
- at his legy a shield
- holds his hands towards heaven with a rod in his hands
- Quake summons back Lump
- Baz gives Lump a torch
- Lump goes to the other side
- Barely opened room
- Lump lights up the candles
- Lump can move the rod
- Lump hears a voice in his head
darkness is heavy
- Quake asks Lump to light the pyre
- Lump tries again to pick the rod and a voice spoke again
- he can take it but he has to illuminate himself
- Baz stick his hand under the door and casts light on Lump
- Lump tries again to take the rod and picks it up
- the rocks break and the door slams right down in front of Lump
- Herton, Paracelsus and Iris go back up to activate the mechanism of the second lever
- some of the skeleton in the room next door are back up
-
fighting script
- envious skeleton
- goes to Paracelsus
- swords his ankles
- spirited
- runs to Paracelsus
- hits Paracelsus with his sword
- mummy
- runs to Herton
- misses Herton with his fist
- Herton hits the mummy
- Baz
- runs past the whole combat
- disengage
- runs back upstairs
- goes to pull the rod out of the lever
- Paracelsus
- moves away and gets critted by envious skeleton
- envenoms mummy and envious skeleton
- gets near the door
- Quake holds near the door
- thick skeletons shoots at Iris
- envious skeleton
- runs after Paracelsus
- gets destroyed by Herton
- spirited skeleton hits Herton
- mummy hits Herton and infect him with mummy rot
- Quest pulls Paracelsus on the other side of the door
- Herton dissengages and moves to the other side of the door
- Baz pulls out the lever and the door closes
- envious skeleton
- bellow the stairs
- Undercroft
Discarding a hand (S12 - 19/05/2024)
- Chapel of Saint Brenna
- Crypt
- Baz is separated from the rest pof the group upstairs and is not in the notes for now because whisper room
- Herton has mummy rot
- the door that was opened before mentions saint Brenna
- Lump checks the seond room as he is still in it
- there is another big door on the other side
- mentions saint Vitruvio
- an argument can be heard above
- Ser Landry and a Mephit are arguing
- Ser Landry requests help from Baz
- various sounds of combats can be heard
- the door on the side of Lump starts opening
- Quest tries to pass
- the door slams her as she passes and gets hurt
- the door opens for good
- party goes through
- Herton goes last
- it slams right behin Herton after he passes through
- next room
- 6 carcophagies with skeletons
- lit candles all around them
- one has a glowing sword with runes
- pool of water in the middle
- Quake takes a closewr loor at the sword
- blue hue
- heat with blue flames
- runes
- next door opens
- Paracelsus goes first
- door nearly drops on him
- Quest goes next
- door nearly drops again
- Herton joins
- Quake the sword
- all the candles snuff out
- the skeletons start to move
-
fighting script
- rethorical skeleton
- gets up
- misses Quake
- Paracelsus
- shuffles back in sight
- needles rethorical skeleton
- moves back in the stairs
- sophisticated and level-headed skeleton miss Quake thowing an arm
- Herton
- tries to gust awat rethorical skeleton from Quake
- moves away upstairs
- wry skeleton misses Quake with his shortsword
- courageous skeleton fails to grapple Quake
- untidy skeleton pushes Quake prone
- Quest
- shuffles in sight of the room
- eldritch blasts away XXX skeleton
- Quake
- dissengage
- dives under the door
- rethorical skeleton
- grapples Quake
- drags Quake back in the room
- Paracelsus
- shuffles back in sight
- poison needles XXX skeleton
- runs upstairs after Quake tells him to again
- sophisticated skeleton misses misses Quake with a shortsword
- level-headed dogpiles on Quake who is now prone
- wry skeleton misses Quake with his shortsword
- courageous skeleton hits Quake with his shortsword
- untidy skeleton hits Quake with his shortsword
- Quest
- casts fearie fire
- wry and rethorical skeleton fails
- waits for her sister downstairs
- Herton
- goes back downstairs
- tries to gust Quake out of the grapple
- goes back upstairs
- Quake
- misty steps out of the grapple
- grabs Quest's hand
- both move up the stairs
- Baz
- sees the party coming back up the stairs
- runs back to the rod
- clicks the button slamming the door back shut
- rethorical skeleton
- Undercroft
- Baz explains he got some help to open the door
- 5 persons with a golden crystal in their chest appear
- they are the same cult as the old priest
- apparently they are also here for the scepter ?
- Quest lies about it still being downstairs
- Quake asks Lump to get the hell out
- they percieved a flash of light
- they question the party about it
- Baz and Quake try to feign ignorance
- Baz removes the ligh on the scepter
- Lump goes in the corridor
- the scepter falls on the ground
- they try to get it for themselves
- party protest
- the cultists negotiate with the party
- they ask the party to bring it to their superior
- they can help Herton
- one of the zealots offer to help Quest to ublock her potential if she goes to see her master
- party discuss
- Baz doesn't mind cutting the bridge to the Queen
- it is a mean to the end of killing her
- Paracelsus identifies the scepter
Sceptre of Saint Vitruvio
Staff, rare (requires attunement by a spellcaster)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: guiding bolt (1 charge), flaming sphere (2 charges), or flame strike (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn
- party agrees to work with the cult for now
- we meet them after seeking help from Natahniel in Hendrick's Farm
- Quest swears under the meteor's light to bring it
- the acolyte heals and blesses Quest before leaving
- Crypt
- Drakkenheim
- around the chapel
- no one near
- red haired priest tied to a tree
- others loof defeated or dead
- Baz and Quake go to see more
- Lump finds the pen/sword item and carries it back
- Paracelsus starts identifying
Quill-Rapier can transform between quill and rapier form with an action
- Paracelsus starts identifying
- Baz discusses with the tied one
- frees them as they swear to not attack
- they cast cure wounds on Baz before leaving
- Herton looks for a better armor to no avail
- Quake goes looking for the ruidium dagger
- goes down stairs looking for it
- Ser Landry's corpses is being dragged by the mephits
- Quake tries to negotiate with the mephits to get back the armor
- they don't seem receptive
- Quake says she'll ask Herton (the friend with the ring) to ask for it
- doesn't seems to work
- Quake asks to trade with a normal dagger but they don't want
- Quake goes to ask Herton's help
- Herton asks for it and the mephits gives it back after putting protecting gloves
- the dagger is back in the box
- party takes the horses left here
- road out of the city
- a girl scream can be heard in an alleyway
- Quake sends Lump to take a look
- the world turns black and white
- Lump hears but has a hard time seeing and continues forward
- the screams intensifies, now or never
- Lump sees the girl
- she is restrained around the wall
- Baz goes on roofs to take a look
- eyes of the grave reveal no undead activity
- Baz can still hear the cries
- Baz sees the girl
- she is tied with fleshy strands
- Herton and Paracelsus would rather not go in
- it makes little sense for a girl to be here
- if it is really not a trap she was foolish enough to go here
- Quake asks Lump to claw at the strands to try to free the girl
- it connects but doesn't seem enough
- the blunt gibberish mouther bites back at Lump nearly killing him
- Baz attacks the blunt gibberish mouther with his bow
-
fighting script
- Baz
- saves the whispers of the gibberish mouther
- fires his bow against the blunt gibberish mouther
- wails of the grave on the sad gibberish mouther
- Quake
- Lump dissengages and flees
- Quake moves in
- Herton stays a bit away a light crossbow in hand
- Quest joins her sister
- blunt gibberish mouther
- moves towards Baz
- Baz dodges the blinding spittle
- Paracelsus moves towards Quake
- sad gibberish mouther
- leaves the girl alone
- moves to Baz
- bites Baz who is now prone
- Baz avoids the blinding spittle
- Baz
- barely saves the gibbering
- disengages and jumps to another roof
- attacks the blunt gibberish mouther with his shortbow
- Quake
- dashes to the action
- slaps sad gibberish mouther
- moves back
- Quest
- moves to Quake
- readies an eldritch blast
- blunt gibberish mouther moves towards Baz
- Paracelsus
- moves towards Quake
- readies a needle
- sad gibberish mouther runs towards Baz
- Baz is confused and kills gibbering mouther
- Quake
- climbs on the roof
- crit slaps sad gibberish mouther
- goes back down
- Lump continues going back to Herton
- Herton stands his ground
- Quest
- gets boosted on the roof by Quake
- eldritch blast sad gibberish mouther
- goes back down
- Paracelsus goes back towards Herton
- Baz rapiers sad gibberish mouther
- Quake slaps sad gibberish mouther
- Herton stays put
- Quest gets boosted and eldritch blasts sad gibberish mouther
- Paracelsus stays near Herton
- sad gibberish mouther
- bites Baz
- Baz is on the ground
- Quake
- saves the gibberish
- climbs back up
- slaps sad gibberish mouther
- alerts the party about Baz
- Herton starts moving to the action
- Quest finishes sad gibberish mouther
- Paracelsus
- gets a boost from Quake
- dashs all the way to Baz
- Quake
- gives a potion of healing to Baz
- Baz is back up
- Baz
- Baz and Paracelsus go towards the girl
- still screaming
- she was just a vision
- around the chapel
A moment of respite (S13 - 26/05/2024)
- city travel
- Paracelsus mentions that the potion shop is on the way out
- he is forbidden from visiting it
- party manages to get out of the city
- party pushes through the exhaustion
- Herton gets a level of exhaustion
- party arrives in Emberwood
- Paracelsus mentions that the potion shop is on the way out
- watchtower
- plan is to leave the horses here
- the grumpy guard in the front doesn't want the party to just leave them here
- we have to talk about it with Rein as the lieutenent is not here
- Quake goes in to ask
- Rein doesn't recognise Quake but another onetells Rein what the party did for Petra
- Quake asks her if it is possible to leave the horses here
- Rein asks to check the horses first
- Rein questions heavily the origin of the horses
- Quake manages hide how the part found them
- Rein agrees to keep them here if the party removes the bardings
- Paracelsus asks for news about the sick that he took care with Alena Kruger
- 2 died but the rest are good now and back in the city
- Paracelsus asks if he could study them
- Rein doesn't waont Paracelsus to do it as they are already burried
- Rein asked to be called captain Highlash
- Paracelsus say he understands in a weird a polite manner before getting dragged away
- city
- going towards the church
- Paracelsus wants to come to learn more about removing curses
- all the party goes
- Quake hands the sword to Paracelsus for later inspection
- church
- armored and robes figures are in the church
- they have silver order regalia...
- Baz enters first to sit on the back pew and starts praying
- Herton and Paracelsus joins him in the pew, niot praying but silent
- Twins sit on a bench on the other side
- the woman leading the silver order (Flamekeeper Ophelia Reed) is talking to Hanna
- Ophelia is insiting for Hanna to join them
- Hanna refuses as she has a job to do here
- this is not the first time apparently
- after some time of this the silver order leaves
- Hanna goes near Baz
oh you're back, did you have any more visions ?
- apparently not yet
- Hanna asks to see Baz's hand
- it healed well
- Baz hands 6 holy water to Hanna
- Baz makes the presentation of the rest of the party
- Hanna mentions that Herton is looking terrible
- Baz and Paracelsus explain the situation of Herton
- Paracelsus asks if she has anything for that
- Hanna sais she might have something
- Herton asks how is does with tastes as she has mother's leaf
- mother's leaf is a rare plant
- found in the temperate areas of the kingdom
- it is very bitter
- Hanna inspects the wound
- it is fresh
- not to bad yet
- Hanna makes Herton go towards the center altar
- Paracelsus asks if he can learn how she does it
- Hanna offers Paracelsus to do the concocting under her intructions
- don't leave that herb fresh
- powder it
- leaving it fresh makes it lose his potency
- some holy water
- some 2 spoons of the powder
- stir it until black
- leave it to cool
- Hanna takes over and mutters a prayer over the potion
- Hanna hands the cup to Herton
- it smells very strong (anise like)
- Herton powers through the drink
- Hanna tries to cure him
- he heals half instead of none
- it'll take time to recover but he is better
- Paracelsus asks if he can learn how she does it
- Hanna mentions the group that was here before
- there is a discussion about what the silver order are planning
- Hanna is worried about it
- in maybe a week something would happen ?
- Hanna was asked to march with them in the city
- silver order had a nurber of expeditions before
- now it seems that the are planning on walking in the city
- Paracelsus offers to craft some anti toxins as a payment for the learning experience
- Hanna doesn't want to be paid for the curing
- this is a service for Leora
- armored and robes figures are in the church
- Paracelsus tries to buy the ingredients for the anti toxin but everything is closed
- back at the lodging
- note on the door of the lodging
tomorrow night, smithy on the scar
- everyone goes to bed
- LEVEL UP TO 5 !
- note on the door of the lodging
- going towards the church
- next day
- home
- Paracelsus identifies the glowing rapier
- +1 rapier
- glows too
- fancy writing in celestial on it
The stars whisper tales of destiny and divine purpose
- it is handed to Baz
- after the sentence is said Baz now understands celestial
- Paracelsus hands a new version of his morning brew
- tastes like anise and cloves
- it is now a level 3 aid spell for a total of 10 max hp
- Baz and Quake go to sell the dagger
- Paracelsus ask the to buy ingredients for anti toxins on the way
- they go to Aldor to sell the dagger
- he doesn't deal in delirium
- he deals in magic items
- they go to Orson to sell the dagger
- Orson offers a lowball of 400gp
- Baz tries to negotiate for 750gp
- Orson doesn't go above 500gp
- they leave
- they buy the ingredients for Paracelsus (only comes in batches of 30gp and not 25gp)
- Paracelsus tries to send a message to his granfather
grandfather, recieved your letter, mom is fine, i'm looking for you, will meet Yoren soon, staying in Emberwood, any location ?
- the spell failed (no answer)
- party goes towards Hendrix's farm
- Hendrix's farm
- a group is here
- one speaks
- curly hair
- in his 30s
- sounds like a rousing speech for pilgrims
- there is also the priest from yesterday
- one speaks
- the speaker turns towards the party
- it is Nathaniel Flint
- he asks what we are doing here
- Quest sais she is interested in the teachings
- Nathaniel finishes with the pilgrims snding them their way
- Nathaniel invites the party for a drink
- Nathaniel mentions that the markings one Quest are more than mere decoration
- inside the farm
- an old man was here
- serves everyone tea
- leaves everyone inside to their business and gets out
- it is the owner of the farm
- asks how they came to the farm
- Quest mentions the falling fire cultists that refered us to him
- Nathaniel asks about the scepter
- Quest manages to hide it
- discussion continues on the "gift" that Quest recieved all those years ago with the comet
- there are others like Quest, blessed by the comet
- some more discussion about that (sry connection dropped a bit)
- Nathaniel offers to help the comet's gift sirge
- Quest agrees
- after a small ritual Quest sprouts wings
- Quest has yet to do a pilgrimage
- had to leave here for a while as i had a phone call sry (yes at 23h30, which is fun) so i might need ppl to fill me on that more
- a way to keep everyone safe is to take the sacrament, everyone
- Paracelsus is not keen on taking that ritual
- Nathaniel asks why Paracelsus is going in the city
- to find family
- Paracelsus mentions he is worried about his sending not working
- Nathaniel metions that the city doesn't really impeed sending spells
- Nathaniel mentions he might be in the black ivory inn
- speakeasy with a smuggler passage
- they sent a priest there to recruit ppl and sendings are not working with him either
- Nathaniel asks if the party could rescue the priest
- name is Balthazar Adamos
- an old man was here
- a group is here
Fourth Dive
Going to help defend the dwarves in their night mining outpost as promised.
Herbal teleportation and dwarven cannons (S14 - 02/06/2024)
- to the smithy in the city
- Paracelsus manages to convince the party to do a detour via the southern apothecary shop
- it is on the way
- could have some much needed potions or ingredients for them
- Herbalism shop
- same eerie look inside
- Paracelsus steps in
- he disappears from the view of the ones outside
- Quake sends Lump inside
- he disappears from the view of the ones outside
- Lump can see Paracelsus inside
- Baz keeps an eye out
- Quest stays with Quake for now
- Herton keeps an eye out
- the shop is the same as before
- doctor bag is still looted
- corpse ashes are still on the floor
- potion is still brewing
- inspecting the shadows
- male and female
- no burnt equipment
- not normal fire
- around th figure on the floor is glass
- from a thick potion bottle
- origin looks like where an old brewing stand was
- inspecting the potion
- floating islands in the liquid
- magical fire aura
- hard to know more
- Quake tells Paracelsus that he doesn't have the time to identify
- after careful handling the potion is retrieve
- Paracelsus and Lump get out
- the others can't be seen
- no clues if it is the same place
- after a moment they both enter back
- Paracelsus is excited about that thing
- party decides to test it together
- to mark the place Paracelsus leaves a scalpel
- after coming back out the scalpel is here
- Paracelsus wants to do one last test
- needs someone with good eyesight
- Baz "volunteers"
- going through both appear with no party on sight
- Baz confirms it looks like the other version of the shop on the north-west side of the city
- Baz goes back through
- Paracelsus stays just to mark on the wall (3a)
- as he tries to go through he stays in that side
- after quite a few tries Paracelsus manages to come back
- Paracelsus marks this side too (3b)
- party is informed on that teleportation stuff
- screaming girl in a hole
- still screams but a different person
- says something different
- asks for help in infernal
- Quake shouts back
who are you ?
- it answers asking who we are and why we seek help in this forsaken place
- party decides to maybe come back later but not now
- still screams but a different person
- in an intersection
- an intact building is aflame in eldritch flames
- flames are not hot
- Baz throw a stick to the building
- it bounces
- not on fire
- Paracelsus places his hand in the fire
- succeeds a con save
- nothing happens
maybe lets not do more
- maybe Quest should learn that the leash thing will not happen
- Paracelsus manages to convince the party to do a detour via the southern apothecary shop
- the spokes smithy
- smokes stacks can start to be seen
- it is getting late into the evening
- pulsing lights blue lights
- Paracelsus perceives it matches his heartbeat
- veins across the ground
- blacksmith shop
- series of barricades outside
- a few cannons are here
- one fires
- a large monstrosity falls
- a voice can be heard shouting "all clear"
- party crosses the rift towards the smithy as the night falls
- a dwarf hails the party
- Quake answers that we are here to guard them
- Dwarf asks if we are the ones from the Amethyst Academy that were sent by Elouise
- Quake corrects that we are here on behalf of the Amethyst Academy not part of it
- the dwarf is armored and has some vials of poison
- party advances to the outpost
- female dwarf starts talking
-
- name is Gertrude
- we are late
- we are not allowed to use the guns yet (trust issue)
- that shift is not calm at all
- monsters
- husks
- ratlings
- and more...
- try to limit light usage
- attracts more monsters
- most people should be fine without it
- Herton is not
- male dwarf leads Herton inside
- hands out Googles of Night
- Herton now has darkvision !
- name is Gertrude
- Quake places Lump outside
- Paracelsus goes towards the fallen husk
- Herton follows him
- after opening the its sternum he extracts an Ethereal Transfusion
- Herton notices some movement going towards them
- Paracelsus is too busy to notice
- rest of the party notices
-
fighting script
- Baz
- zoomies to the rift
- Baz shoots one of the rift haze husks
- Paracelsus finishes extracting the Ethereal Transfusion
- Gertrude
- rings the bell
- all the miners starts running out of the rift
- one of the dwarf groups lights up the cannon on the northern group of haze husks and obliterates a couple of them
- Quake slaps one of the northern haze husts
- Quest uses the rid to cast flamestrike on the southern group of haze husks killing all but one
- northern haze husk group marches forward
- Herton
- drags Paracelsus out
- holds a booming blade
- south eastern haze husk
- ambushes Herton and Paracelsus
- Herton hist one of them
- they all miss Herton and Paracelsus
- Baz
- aims at one that is swarming Paracelsus and Herton
- gravely wounds it
- rift haze husk group marches to the ladder
- southern haze husk group dashes on the other side of the rift
- Paracelsus
- moves a bit
- all opportunity attack misses him
- throws a potent solvent (casts corrosive blast)
- 2 husks die
- when they die they explode threatening with shards of delirium
- Gertrude
- orders the cannons to be shot
- one fires
- the seconds one is not fired as the dwarves swear at Quest standing in the middle if the shooting line
- Quake
- crits one down
- moves Quest out of the cannon sightline
- Quest
- casts spirit guardian
- starts flying over the husks (in the cannon sightline again)
- northern haze husks move towards the cannons
- Herton
- shoves Paracelsus out of reach
- moves out of the way
- the poison breath weapon doesn't affect them
- south eastern haze husks
- swarm Paracelsus
- all miss Paracelsus
- Baz finishes one husk off
- rift haze husk group moves in the spirit guardian and dies
- Paracelsus
- dons his mask
- throws a bio-hazard at his feet surrounding him and the husks
- Paracelsus is immune to his own spells
- undeads are affected by Paracelsus's poison
- Gertrude
- cannons are shot obliterating even more husks
- Quake slaps a husk near Baz
- Quest
- comes near Baz engulfing the husks
- eldritch blasts one of them down
- Herton
- vortex warps Paracelsus to safety
- climbs down to the rift
- all the ones that surrounded Parcelsus then explode
- got saved from 3 explosions thx Herton <3
- Baz finishes the last one
- Baz
- shards are removed from Herton
- party is to give all the shards to the dwarfs
- our pay is with the Amethyst Academy so no double dipping
- Paracelsus goes and tries to inspect a husk that did not explode
- Paracelsus walks into the spirit guardian
- why would i assume that Quest would hurt Paracelsus
- Quest could not see Paracelsus when casting
- Paracelsus is damaged by the spirit guardians
- Quest deactivates the spirit guardians
- powerful damage (crits) and radiant damage prevented the explosion
- harvests 2 more for the Ethereal Transfusion
- Paracelsus walks into the spirit guardian
- the miners start working again
- Gertrude throws the shards in the forge
- to melt them
- helps removing meteorite impurities
- can be molded into weapons after
- still very dangerous to wield
- Quake asks Gertrude about the delirium dagger
- she doesn't know who made it sadly
- watches are taken
- Paracelsus gives aid again to the rest of the party
- everyone is able to short rest
- Paracelsus proposes the Ethereal Transfusion to the party
- everyone refuses the "dead juice"
- for now
- Lump is starting to get a bit drunk
- Paracelsus identifies the potion from the herbalism shop
- it is a potion of fire breath
- loud wails can be heard through the streets
- from the west
-
fighting script
- Quake is surprised
- Paracelsus
- warns the party from noises coming west
- dashes through the camp
- Quest
- flies in the camp
- holds an eldritch blast
- unpredictable haze husk
- runs to the edge of the camp
- gets blasted away
- Baz is surprised
- Herton runs in the camp
- Gertrude
- rings the alarm
- gets near the cannons
- Quake
- moves in the camp
- slaps impatient haze husk
- Paracelsus
- steps forward
- casts hypnotic pattern on impatient haze hulk
- Quest blasts away unpredictable haze hulk
- unpredictable haze hulk
- runs in
- picks up the cannon
- chucks it at Quest and Herton
- Baz
- dashes atop the building
- misses with his bow
- miserly haze husk
- runs in
- slams Gertrude twice
- Herton
- reduces the cannon
- repositions it
- drops the reduce
- cannon is back up
- Gertrude
- runs to unpredictable haze husk
- spears unpredictable haze husk
- dwarves run to the new cannon position
- impatient haze husk is incapped
- Session ends at the start of a new turn
A very long night (S15 - 09/06/2024)
- Spokes Smithy
-
fighting script
- sorry missed part of it, apparently both hulks saved the blindness :/
- Baz shoots unpredictable haze hulk
- miserly haze hulk
- hurls a chunk of his own flesh to the group
- the party and some of the dwarves save but 2 dwarves die
- Paracelsus loses concentration on the hypnotic pattern
- Herton
- second wind (still half healing)
- misses unpredictable haze hulk with booming blade
- dwarves
- Mordekai ambushes unpredictable haze hulk nearly taking it down
- Gertrude charges unpredictable haze hulks and finishes it but it stays up because of mutant fortitude
- drunk dwarf point blank shoots the cannon at the unpredictable haze hulk blasting it of completely
- some people around the hulk takes the shrapnel of the shot
- othe dwarves drop the cannon balls and pick up their picks
- Impatient haze hulks
- is no longer under the effect of the hypnotic pattern
- misses a flying Quest with flying tendrils
- goes invisible
- Quake misses miserly haze hulk with a chilly slap
- Paracelsus
- throws a poison needle at miserly haze hulk
- does damage but not sure if full (will study them after combat)
- Quest blasts back miserly haze hulk
- Baz misses a shot
- miserly haze hulk
- does not recharge his flesh
- runs towards Quest angry about being pushed back
- misses Quest with his slams
- Herton hold his blade for a threat
- dwarves
- Gertrude throws her axes to the miserly Haze hulks
- drunk dwarf gives Gertrude a thumbs up
- favorable dwarf throws a javelin towards miserly haze hulks
- dwarves form a protective line in front of Paracelsus
- Mordekai finishes of impatient haze hulk
- Herton reflexively slams his blade in the corpse
- impatient haze hulk
- latches on Herton with a tendril
- reels Herton in towards him
- drags Herton 20 more feet being dragged away
- Quake misses chilly slaps impatient haze hulks
- Paracelsus
- moves towards Herton
- throws a healing word on Herton
try no to dodge that one
- crits impatient haze hulk
- not as much damage as expected
- yep... they are resistant to poison and not undeads
- Quest blasts impatient haze hulk
- Baz
- kitty cat runs to Herton
- starts slicing the tendril holding Herton
- casts shield of faith on Herton
- Herton slices at the tendril holding him severing it
- dwarves
- Gertrude
- grabs her axes on the miserly haze hulk corpse
- runs towards Herton
- throws her axes towards impatient haze hulks
- Mordekai heads back into the office
- rest of the dwarves stay in the camp
- Gertrude
- impatient
- haze hulk turns invisible again
- Baz hears its direction of movement
- Quake holds a slap
- Paracelsus
- tries to administer Herton an ethereal transfusion
- Herton doesn't want it
- Paracelsus shows its effect on his own body gaining 5 temporary hitpoints
- Quest holds a blast
- Baz
- hides
- tries to listen for impatient haze hulk
- it seems like it is now in the south
- Herton still adamantly refuses the ethereal transfusion
- Paracelsus hands Herton the potion of fire breath
- another turn passes
- Quest and Quake see a chimera diving down from the north
- Quake crit chilly slaps it
- strategic chimera
- swoops towards Paracelsus and Herton
- hits Paracelsus with a horn
- Herton shields the claw
- Baz
- runs to strategic chimera
- sneak attacks it
- Herton is surprised
- dwarves
the cannons are normally really good for this kind of creature ! gods damn you Fred !
- Gertrude
- no axes right now
- runs to the chimera
- fails to climb on it
Mordekai you might need to come out
- Mordekai
- leaves the room
- fires his bolt at the chimera
- Gertrude
- impatient haze hulk
- latchs onto Quest with a tentacle
- reels Quest in
- moves dragging quest 20 ft away
- Quake misty steps towards Quest
- Paracelsus
- crits a shocking grasp on strategic chimera
- moves away from it
- Quest blasts to death impatient haze hulk
- strategic chimera
- tries to fly away
- Baz finishes it of as it tries to get off
- there are more husks coming in
- Baz
- runs back in the camp
- throws a dagger to a husk
- Herton moves in the camp and dashes
- dwarves
- Gertrude
- runs back into the camp
- grabs spears
- chucks them destroying one
- Fred (the drunk cannon blasting dwarf) runs into the face of the husks
- other dwarves run in the building
- Mordekai slams the door shut and starts reprimanding the fleeing dwarves
- Gertrude
- Quake
- starts running back in the camp
- Lump fires a crossbow
- killing towering haze husk
- it explodes
- it downs Fred
- Paracelsus throws a poison needle at a husk
- Quests finishes that husk
- the last 2 husks dash towards Baz and Herton
- Baz
- spare the dying Fred
- attacks one of the husks
- Herton
- moves away from the husks
- gusts Baz away from the husks
- dwarves
- Gertrude
get your buts out here ! Fred's gone down !
- picks up 2 spears
- chucks at one husk killing it
- moves towards Fred
- Quake chilly slaps the last husks
- Paracelsus misses the last husk
- Quest finishes the last husk
- another group of husk rushes in and surrounds Paracelsus
- Baz
- climbs up the roof
- casts sanctuary on Paracelsus
- shoots one of the husks
- sorry i was busy doing the meme lost part of the combat but tldr Paracelsus got away
- Quest casts spiritual guardian blasting some of the husks
- husks miss some of them
- Baz holds until Herton gets away
- Herton
- moves away
- Baz fire is bow killing one
- Gertrude
- pulls spears again
- throws them at the last husk
- Paracelsus throws a needle at the last husk
please try to keep it alive !
- Quest kills the last husk
- Baz goes to tend to Fred
- he has a large chunk of delirium in his throat
- Baz manages to pull it out
- Baz administers him a potion of healing
- apparently that is a normal bad night
- Paracelsus starts studying some of the corpses
- chimera looks like a normal
- no sign of corruption
- not a common sight in the wild
- haze hulk
- it's an aberration
- no resistances (i guess i was doing full damage they just are very beefy)
- no immunities
- chimera looks like a normal
- Quest brings back Gertrude's axes
- they are very fine work
- apparently she made them ?
- Mordekai makes poisons
- Paracelsus goes to see him ignoring social queue warnings to exchange poison knowldge with him
- Baz tries to help carrying the corpses
- not good enough
- Gertrude griumbles and mostly carry them herself
- Baz mutters a few prayers
- Paracelsus
- knocks and enters
hello, apparently you do poisons, do you mind exchanging some knowledge on it ?
- Mordekai is reluctant at first
- Paracelsus sweetens the pot as asked by offering a few samples of his poison needles as they work on undead
- Mordekai says maybe later but the party is working guarding them right now
- Paracelsus say he'll be back once the day is up as this is the end of the mission
- short rest attempts
- Baz keeps watch not taking a short rest
- Baz hears noises coming from the north
- kicking of stones
- Baz hides behind a cart trying to see more
-
fighting script
- Baz
- comes back to the party
- stealthily
- tells the camp that stuff is incoming
- Paracelsus
- moves to the center of the camp
- holds a poison needle
- dwarves get to their station
- Quest
- flies to Baz
- sees some of them and blasts
- Herton
- moves to the center of the camp
- casts armor of agathys
- Quake
- moves to Quest
- sees some of them
- self-serving, protective and pale delirium dreg dashe closer
- decisive warp witch
- hover forward
- disapears from sight
- Baz
- shoots at a dreg
- mentions to the canoneer to move the cannon northward
- Paracelsus goes to help the canoneer
- Gertrude
- goes to the pallissades
- duck behind them
don't go into the darkness, let them come to us
- Quest blasts back a dreg
- Herton moves out of the cannon line of fire
- Quake misses a chilly slap
- self-serving delirium dreg
- moves into vision
- Paracelsus finishes to aim the cannon and fires
- nat 20 !
- 101 damage !!!
- pale delerium dreg
- comes into view
- recklessly throws a spear on Paracelsus and misses
- Baz
- shoots pale delerium dreg
- hides again
- incomprehensible delerium dreg moves to protect pale delerium dreg
- Paracelsus continues to help with the cannon
- dwarves
- Paracelsus finishes helping woth the cannon
- pale and incomprehensible delerium dreg are blasted
- Quest blasts one of them back
- selfish delerium dreg stay off the cannon sightlines
- Herton dodges
- Quake holds a slap
- protective delerium dreg misses Mordekai with a spear
- decisive warp witch
- goes through the wall straight into the camp up to Baz
- Quake's slap goes straight through it
- Baz
- disengages
- moves away and up
- finishes of protective delerium dreg
- simpering delerium dreg misses Mordekai
- Paracelsus
- throws a poison needle at the decisive warp witch
- it goes straight through
- it should have damaged it even if it was undead
- Paracelsus mentions is might not be here yet
- Gertrude attacks decisive warp witch
- it goes straight through
- Paracelsus bickers with her about warning her about it not being corporeal yet
- Quest misses decisive warp witch
- Quake slaps simpering delrium drg
- protective delerium dreg
- teleports right to Paracelsus
- spears Paracelsus
- decisive warp witch
- moves in the space of Herton
- starts possessing Herton
- Baz shoots down simpering delerium dreg
- Paracelsus
- shocking grasps protective delerium dreg
- moves away
- Gertrude
sorry dragon dude i don't know how to deal with this
- moves to protective delerium dreg
- finishes it of
- Quest stays put
- Herton
- possessed
- moves to Paracelsus
- attacks Paracelsus with his axe
- Quake stays put
- Baz
- Baz keeps watch not taking a short rest
-
fighting script
A new partnership (S16 - 23/06/2024)
- Spoke Smithy
-
fighting script
- Baz
- asks Herton what is going on
- the warp witch is the one answering
- Baz steals Herton's spell casing focus
- moves away from Herton who misses the opportunity attack
- Paracelsus
- shocking grasp Herton
- asks everyone to bring him down non lethaly and get ready for the witch
- Quest misses Herton with a dagger
- Herton
- still possessed
- runs out of sight outside
- Quake
- Lump still sees Herton
- dashes all the way to Herton
- Warp witch
- doesn't recharge
- Herton saves the mutate host
- Baz
- kitty cat dashes towards Herton
- knocks Herton to 0hp
- the warp witch comes out of Herton's mouth
- the warp witch sees in this world now
- Paracelsus
- dashes to see Herton
- sees the witch
- points it to the rest
- Gertrude waits in case of more
- Quest
- moves closer
- eldritch blasts the warp witch
- Quake chilly slaps the warp witch but no damage (necrotic)
- warp witch
- doesn't recharge
- wails but everyone saves
- flies away after an attack of opportunity from Baz
- Baz
- asks Quake to protect Herton
- runs after the warp witch
- finishes the warp witch with the rapier
- Baz
- Herton is dragged with to the camp
- Paracelsus feeds him a healing potion and an Ethereal Transfusion
- Paracelsus asks where Baz left the warp witch and goes towards it
- soft flickering flame from a lantern on the floor
- it feels very cold the closer his hand is
- fill tongue scene
- tries to pry some barricade to use to transport the lantern
- Mordekai sees him and asks what he is doing
- Paracelsus mentions he is trying to move the lantern but he doesn't have tools like tongues for it
- Mordekai mentions that we are in a forge and it has tongues
- Paracelsus asks for some
- Fred, the drunk dwarf, hands him some
- as the lantern is moved it casts no shadow
- Paracelsus starts analyzing it
- it appears as if it is seeing in the ethereal plane
Spectral lantern can reveal ethereal plane and uncover hidden glyphs dial on to that can be tuned between ethereal, normal and off with a bonus action when ethereal it doesn't act in the normal world
- Herton heal a bit more with another healing potion
- Lump is toying around with a crossbow half-drunk
- Gertrude gets all the dwarves back to work and starts to work on a new cannon to replace the exploded one
- short rest is had
- Paracelsus shows his new fancy lantern
- Lump goes in and out of the reach of Herton's detection
- Herton realises he has a needle mark on his thigh
oh this is hell
- Baz explores a bit
- glimpses of ratlings around
- sounds of something large being moved in a building
- they are tearing at the corpses of the husks and hulks
- some shards of delerium are taken too
- they are not aggressive
- Paracelsus studies some of the corpses
- Hulk
- CON 16
- no vulnerabilities
- Husks
- CON 10
- no vulnerabilities
- Dregs
- no resistances
- no immunities
- Gertrude finds Paracelsus very weird for doing that
- Hulk
- sun goes up
- 2 figures can be seen approaching
- the dwarves seem happy to see them
- it is Reginald and Elouise
- they say hello to all the miners before going in the camp
- Elouise casts cure wounds to Fred
- Reginald asks if they were any losses
- no peoples
- a cannon was dinged
- Reginald and Elouise praise the party for what they did despite being "surface dwellers"
- Herton mentions that this is a proof of the strenght of the potential deal with the Amethyst Academy
- Gertrude also tells the party they earned her respects
- the dwarves agree to sign the paper for the partnership
- the note was mentioned
- Reginald is happy it worked
- Paracelsus asks how we can communicate appart from him doing sending
- Reginald hand a modified sending stone
- it works albeit the city jamming
- stuff like teleportation or sending works well only for shorter distances
- the Dwarves invite the party in the office to sign the papers
- they move off the table Mordekai's experiments
- Paracelsus looks if he started to look at the needle
- not yet
- Mordekai mentions he saw Paracelsus interrested in the cannons
- yes but too big and impractical
- Mordekai offers to sell at a fair price stuff that goes boom
- Paracelsus mentions it is more the poison knowledge exchange he is interested in
- Mordekai will look at Paracelsus' craftmanship before
- Paracelsus looks if he started to look at the needle
- the papers are signed and firm handshakes are given
- Mordekai thanks the party and mentions that a dwarve's trust is as strong as their steel
- they move off the table Mordekai's experiments
- Baz is sleeping outside
- Reginald and Quake
- some exchanges about maybe helping for a fancy eyepatch
- Mordekai mentions it can be done for a price
- 2 figures can be seen approaching
- party departs with the objective of going to Eckerman Mill through the herbalism shop
-
fighting script
- towards the herbalism shop
- there is a purple glow from a building window
-
desc
- it is a former tavern
- a big shard is embedded in the wall
- the bar is sturdy
- shattered bottles around
- a table has a fresh bouquet of purple flowers in a vase
- a single intact purple barstool
- a heavy purple chest in a corner
- Quake tries to pull the cristal with mage hand
- it is stuck into the wall
- the hand is stuck to it
- Quake unsummons the hand
- Quest tries to dislodge it with an eldritch blast
- it was a mimic
-
fighting script
- Baz
- shoots tiny mimic
- jumps on the bar
- Herton holds his axe at the ready
- virginial mimic
- was the vase of puple flowers
- misses Baz with a pseudopod
- Quest eldritch blasts tiny mimic
- sexy mimic
- was the barstool
- pseudo pods and grapples Baz
- Quake
- attacks the purple chest
- is was curt mimic
- Paracelsus
- goes to the window
- blows a powder towards sexy, virginal and curt mimic
- only sexy saves
- the rest are diseased because of pestilence
- tiny mimic stumbles towards Baz
- Baz finishes tiny mimic
- curt mimic
- diseased
- dashes towards Quake
- Herton
- engages virginal mimic
- booming blades virginal mimic
- virginal mimic
- is diseased
- attacks Herton who shields
- Quest
- gets away from the diseased curt mimic
- blasts it away 20ft with eldritch blast
- sexy mimic bites Baz
- Quake slaps curt mimic
- Paracelsus bacterial barrage sexy mimic as it is diseased
- Baz
- steady aims
- crits sexy mimic
- wails from the grave virginal mimic
- curt mimic
- fails against the disease again
- move to Herton
- misses with the pseudopod
- Herton booming blades to death curt mimic
- virginal mimic
- fails against the disease
- misses Herton with a pseudopod
- Quest blasts to death sexy and virginal mimics
- Baz
- Paracelsus starts to investigate the dead mimics
- no resistances
- immune to acid and prone
- Quake tries to look if there is anything salvageable here
- nothing of note
-
desc
- there is a purple glow from a building window
- Herbalism shop
- everyone enters
- separated into 2 groups
- Paracelsus and Herton are at A
- Paracelsus looks through the lantern and see the other group while they are at B in the shop
- Paracelsus will take notes of the tries
- Baz, Quake and Quest are at B
- if going all together it did not happen
- after a few tries Quest manages to go though when going alone
- Quake and Baz are still trying but to no avail
- when holding hands it never worked
- hard to predict when going alone
- each time they entered and left the they became feinter in the ethereal view
- it was try based not time based
- not everyone had the same brightness
- they need to no longer glow to be able to retry ?
- Paracelsus and Herton are at A
- towards Eckerman Mill
- Baz sees a vision from his youth
- he is a 10 year old
- a much cuter kitten fur
- looking wet under the rain
- ducking into a hopefully abandoned house
- cold and shivering
- the rest of the party only see adult Baz reacting to a vision
- party asks if he is ok
- Baz is for now locked into the vision
- after a while Baz comes back to his senses and explains he had an old memory
- Baz sees a vision from his youth
- Eckerman Mill
- end of the session
Fifth Dive
Going to see Oscar Yoren for the first time and then gathering eldritch lillies in Queen's Park Garden.
Oscar Yoren (S17 - 07/07/2024)
- Eckerman Mill
- Quest and Paracelsus are both tired with a level of exhaustion
- the place seems empty
- it is 8am
- Paracelsus offers to do a sending unless we go to sleep now
- sleep now is the option
- the wall of name is mentioned
- Paracelsus fights sleeps to go see it
- a look is taken for new stuff
- arrow pointing to that back of the mill
- a new message
a shrine to the old gods is by the old castle tended by and old druid tends to it, he has powers over life and death
- Paracelsus passes out of exhaustion
- Baz picks him up and brings him to the camp
- Quake goes to the Mill
- glyphs and stones behind the mill
- they are pulsing
- seem to be some sort of conjuration magic
- Quake calls over a sleeping Herton to take a look
- Herton and Quake take another look at it
- they have a hard time deciphering it
- Herton moved a stone
- party goes to sleep
- mummy rot is still here for Herton
- sleep goes well
- party seems to have aged during their sleep
- Paracelsus inspects himself
- the party aged about a year in the past 2 days
- maybe FAFO with the herbalism shop ?
- Baz mentions the circle
- party goes back to it
- Paracelsus thinks it is a modified teleportation circle
- Herton still is not sure about what he is missing about it
- Paracelsus places back the stone in place
- circle and stone glows again
- Quest looks at it too
- some of the star patterns look like the ones on Quest
- Herton's memory unlocks
- it looks like the night sky
- it is something he learnt about in school
- there is a mnemonic to it
- there is an order to place the stones
- Herton does it in the proper order
- a shimmering mist materializes
- it takes the form of River who materializes
I knew you could do it Herton
- River talk
- River heard about the party going to deal with the dwarves so she was on standby
- River asks how the deal went
- it went well
- not a lot of additional condition
- Quest asks what the compensation is
- as the party did a lot payment can be 500gp per person or a selection of magic items
- River unfolds a portable hole - Quest
- wand of web
- javelin of lightning
- stone of good luck - Quake
- mizzium mortar - Paracelsus
- Herton and Baz take the 500gp
- River takes Herton to aside
- they go to a quiet side
- River commends Herton's efforts
- REDACTED
- River and Herton come back
- River offers to deepen the partnership
- opportunity to do more in the realm of potions and ingredients
- she wants to have us meet Oscar
- he was shunned by the Amethyst Academy
- he was declared malfeasant
- absconded with some of his tomes
- party is to learn from him what he knows
- having stayed that long (10 years) in the city he might know stuff
- any thing he learnt
- something tangible, samples of his work
- any method we want as long as the academy is not involved in the compensation
- fill the rest of the conversation later
- River thinks he is in Reed Manor
- through fleeing students
- they are no accomplices of Oscar Yoren
- no longer alumni
- River looks like she wants to go back
- clothes look illusory
- she might have been woken up and "created" clothes
- Paracelsus offers to cure Herton
- he first wanted to let it go its course but its removal might be needed if we go back in the city
- it is a hot and cold ointment
- Herton feels very relaxed as the curse subsides
- everyone gets their meds (aid)
- bitter and lime flavor
- very liquid
- party leaves for the manor
- to the Manor
- 1st hour the night air is silent and oppressive
- 2nd hour the streets stay silent
- Reed Manor
-
desc
- overgrown yard with brambles
- runned down 2 story house
- iron fence
- long thin windows bordered up
- smoking chimneys
- steps leading to a front door
- fountain in the middle of the b¡path to the manor
- a general state of disrepair
- 2 large figures hooded up
- one standing guard
- one patrolling
- Paracelsus goes to the front guard
- presents himself
- asks to see Oscar Yoren as he has business with him
- the guard don't understand him
- Baz mentions the word potion
- the Guards escort the party to the door at that point
- fill guard conversation later
- party moved to the door
- Baz sees the toad and the cat
- the guards reek of corpses
- toad moves down the fountain
- second guard asks why the party is here
- Baz mentions potions and jingles coins
- someone inside the main room is looking at the party
- guard knocks
- the figure opens the door
- a very small figure opens the door and faces the party
- asks why the party is here
- Paracelsus mentions that he is here with his grandfather's instruction as he worked with Oscar Yoren
- Baz mentions the party might also be interested in potions
- party is escorted inside for a talk
- living room
- the small figure is named Marco
- the woman that was looking through the window is named Jenna
- Marco asks what was the other business
- Paracelsus explains again he is here to see Oscar Yoren after his grandfather's letter who worked with him
- Paracelsus offers to use his signet ring as identification
- Marco asks what potions the party is interested in
- he can sell potions at the right price
- Paracelsus gives him the signet ring to be recognised by Yoren
- it is the family ring
- Eldric Thorne would have had a similar one
- he'll bring it down to Yoren
ah down not up
- Marco fails t convince that he meant up
- Marco heads away to show it to Yoren
- Lump follows him
- Marco goes upstairs
- unboards a window
- jumps through the window
- goes around and opens a door
- closes the door right behind him before Lump can follow
- after 20 minutes Oscar Yoren appears with Marco behind
- short wide man
- mid 50s
- leather breaches
- greasy black hair
- bit fat
- not looking healthy
- bulging blood veins
- sunken eyes emitting a purple greenish light
- Oscar who was it that talked with Marco
- Paracelsus presents himself
- Oscar asks how he got that ring
- Paracelsus explains that it is his and that Eldric is his grandfather
- Oscar why else the rest of the party is here
- the twins mentions the Greencloak incident
- Marco was the one that did done goof and will be punished for it
- Oscar asks Paracelsus to read the letter
- Oscar comments that Eldric "takes too much credit"
- Oscar also last saw Eldric about when the letter was made 9 months ago
- Oscar asks if we are dealing with the academy
- Paracelsus manages to dodge their implication
- Oscar mentions that yes Eldric went to see him with the flowers
- asking Yoren to extract stuff from them
- it worked but he needs more
- it is called eldritch lillies
- they are found in Queen's Park Garden
- Oscar asks the party to deal with it
- bring lillies to him
- also some Haze Hulk legs if possible
- Oscar asks how to resolve the situation with the Hooded Lantern
- Oscar is the one "dealing" with Marco
- deliveries will resume at some point but may be more expensive
- Paracelsus asks questions about the herbalism shop
- Paracelsus shares his notes on it
- Yoren will send someone to continue investigating it
- as the party leaves Yoren takes Marco to another room
- Jenna is happy for the promotion she just got
-
desc
- to outside of the city
- 1st hour calm
- 2nd hour
- there is a freaky sensation that creeps on the party
- whispers at the sides
- hairs on the neck dressed
- Paracelsus is oblivious of this with his nose in his researches
- dark shapes begin to coalesce around an oblivious Paracelsus
- drain Paracelsus from 12 to 10 STR
- there is a freaky sensation that creeps on the party
Kaleidoscopic spiders (S18 - 14/07/2024)
- to outside of the city
- 2nd hour
- shadow encounter
-
fighting script
- Paracelsus exclaims his surprise to the sudden attack
oh... alright...
- Quest ignores the exclamation and carries forward
- caring shadow misses Paracelsus
- Paracelsus is surprised and calls for help again
some help please !
- edgy and hopeful shadow misses
- Quake
- climbs on the roof
- slaps caring shadow
- giving it disadvantage to attack Quake
- no damage
- amiable shadow hits Paracelsus
- draining strength again now at 7
- Baz
- casts shield of faith on Paracelsus
- moves to the shadows
- stabs amicable shadow
- Herton
- moves to the shadows
- kills amiable shadow
- Quest
- finally realizes what is happening
- moves back around
- blasts caring shadow off
- Paracelsus
- casts Pestilence on edgy and hopeful shadow
- they don't have a reaction anymore
- moves away
- edgy shadow chases after Paracelsus and drains him
- 4 strength left
- hopeful shadow chases after Paracelsus and misses
- Quake slaps to no avail hopeful shadow
- Baz
- moves after the shadows
- kills edgy shadow
- Herton
- moves after the shadows
- kills the last shadow
- Paracelsus exclaims his surprise to the sudden attack
- Paracelsus is sitting on the ground exhausted
- Herton tries to remove the drain with a lesser restoration but it doesn't work
- Paracelsus needs to take of some equipment so he can move out of the city
- he hands his bags to various members of the party
- Baz gets the doctor's bag
- Herton gets the "samples" bag
- the rest is given indiscriminately
- 3rd hour nothing happens
- 2nd hour
- outside of the city
- party finds a way out of the city
- party settles for a long rest
- first watch
- Baz
- sees 3 travelers going into town
- it's Veo, Sebastien and Pluto
- Baz move to the middle of the road in front of them
going to the city in the middle of the night ? bold move...
- Pluto is completely surprised
- Pluto asks what Baz is doing here alone
- Veo facepalms
- Baz asks if they have tips t get to the other side of the wall into Queen's Park Garden
- Veo asks why
- Baz mention it is for a flower that a potion maker need to make a protection potion
- Veo mentions a large number of gnolls at Temple Gate
- Veo's group is here to see what the paladins are up to in the city
- Baz mentions the party has some bad blood with them
- Veo offers to share their findings once back
- Veo mentions that the party should just move the camp a bit back to not be seen
- Baz asks where to get tents
- Veo just takes hers from Eckerman Mill
- nothing else happens during the night
- Paracelsus recovers his strength again
- first watch
- next day
- Baz mentions the encounter to everyone
- Paracelsus gives everyone the meds
- party thinks about where to go
- College Gate
- not a lot known
- closest gate
- Shepherd's Gate
- a bit further
- guarded by the Hooded Lanterns
- Ansom gave the Party the passphrase for the week
when the shadows dance, the lanterns light the way
- go towards College Gate
- if it is not good
- continue down the wall if not safe an use Shepherd's Gate
- College Gate
- to College gate
- nothing happens on the way
- College Gate
-
desc
- very open place
- acrid air
- charred wood
- graveyard of ruins
- ash and dust on the ground and in the air
- most building are rubble to the foundations
- shimmering spiderwebs on the gate
- Quake offers to knock on the door
- party approaches the door closer
- the webs are humming a low melodic vibration
- peering through the webbed cracks the reality warps
- in one the city is butling with a merchant street
- in another a demonic scene with humans pleading for their life
- in a third one Drakkenheim is overgrown and a ruin
- Quake sees another vision
- a harmonious society
- glowing people
- kaleidoscopic colors
- looks very tempting it her
- the vision fades
- the ruins of Drakkenheim can be seen behind now
- she feels the impulse to join the vibrant world
- everyone but Baz looks at the webs
- Quake fails the save
- incapacitated
- 6 psychic damage
- REDACTED
- goes still and collapses
- Quest goes to her sister and shakes her awake
- Quake is fine
- Quake fails the save
- after some discussion Quake tries to open the door
- the door just opens
- Paracelsus takes a closer look at the webs
- fails the intelligence save
- 20 psychic damage
- falls unconscious
- they are other worlds but also potential futures
- REDACTED
- Herton wakes up Paracelsus
- Paracelsus starts scribbling what he saw while eating an entire ration
- Herton tries to look what Paracelsus wrote
- it is in Old Median
- not a language that Herton understands
- Herton garbs Paracelsus' should to get his attention ruining a page being written
- Paracelsus looks at him tares the page, ignores him and continues writing
- fails the intelligence save
- Lump looks inside
- Lump sees a creature inside
- it is a phase spider
- Quest recognizes it
- Paracelsus turns on the spectral lantern
- there are 4 spiders outside
- they are for now immobile
- party starts to back away
- Paracelsus gets is foot caught in a web
- the phase spiders wake up
-
fighting script
- Quake
- pulls Quest away
- slaps evil phase spider
- Baz banes unflappable, belligerent and evil phase spider
- neckbeard phase spider
- moves through the wall
- dashes to Paracelsus
- untidy phase spider moves to the gate
- unflappable phase spider
- moves to Paracelsus
- misses a bite attack thanks to bane
- Quest
- casts spirit guardian
- unflappable and neckbeard fail
- moves in the middle of teh spiders
- impotent phase spider
- goes to Paracelsus
- misses a bite attack
- Herton
- moves to Paracelsus
- quickens enhance ability strength
- wrestles impotent phase spider into the spirit guardian
- Paracelsus
- blows a crushed vial and casts pestilence on neckbeard, unflappable and impotent phase spider
- they all are dizzy and lose their reaction
- moves away
- belligerent phase spider
- runs to Quest
- misses with a bite
- Quake punches impotent phase spider
- Baz
- stabs impotent phase spider and kills it
- moves near Quest
- tries to taunt some of them
- neckbeard phase spider dies from the pestilence
- untidy phase spider moves back through the wall
- unflappable phase spider dies from the spirit guardians
- Quest point blank eldritch and misses
- Herton tries to wrestle evil phase spider but it dodges
- Paracelsus poison needles belligerent phase spider it is unconscious
- spirit guardian finishes the unconscious belligerent phase spider
- evil phase spider bites Quest who drops the spirit guardian
- Quake finishes evil phase spider
- Baz
- picks up the torch
- throws the torch on the webs on the door
- the kaleidoscopic visions start to fade
- Quest moves towards the door
- Herton
- moves towards the door
- fans the flames with control flames
- the illusions now shatters
- Paracelsus
- moves to the door
- inspects the phase spider cadavers
- some are usable
- asks to leave the last one alive to study and harvest
- Baz
- moves near Paracelsus
- holds an attack
- Quest
- moves through the door
- readies an eldritch blast
- Herton
- moves closer to the door
- readies a gust
- Paracelsus
- moves inside
- no spider is seen through the lantern
- holds a needle
- Quake
- moves through the door
- opens the other door
- it nearly falls on Paracelsus
- there is more webs and the city on the other side
- Lump moves on the other side
- Baz
- lights up another torch
- throws it on the webs
- the spider is nowhere to be see
- Quake
- Paracelsus goes back to the dead phase spiders
- starts harvesting for the poison
- 1 leg
- 1 bag of eyes
- 2 fangs
- might be used during downtime to craft a powerful poison
- party goes through
-
desc
- inner city
-
desc
- pocket of thicker haze
- wrapping around all the buildings
- very hard to see far here
- party is worried about the sight
- Paracelsus dons his plague doctor mask
- party creates masks with some rags
- Quest tries to blow the haze with her wings to no avail
- it is a fluid that's why...
- Baz throws a torch in it
- it refracts the light
- nothing more happens
- not explosive
- party moves in at a fast pace to minimize duration inside
- 1st hour
- Paracelsus and Quest
- take 10 necrotic damage
- both gain a level of contamination
-
desc
- labyrinth of footpaths
- flowerpots
- buildings everywhere
- the path comes across a garden
-
desc
- lush and green garden
- most vibrant grass seen for a long time
- fluorescent purple flowers with yellow and green accents
- at the end of the floral beds there are gardening gnome statues
- party is not sure they are the eldritch lilly
- Herton steps on the grass
don't step on the grass !
- Herton steps of it
- there were multiple voice sources delayed
- Quake asks the voices if there is a chance to pick the flowers
- no answer
- Quake mage hand plucks a flower
- the purple leaf fall off and turns into dust
- the flower is spiky and not the one we want
- the voices boom again
Leave the flowers alone, get of the grass !
-
fighting script
- Quake
- starts moving along the path
- unassuming garden gnome
- starts animating
- swings recklessly as Quake and hits
- Herton
- moves to unassuming garden gnome
- grabs it
- Paracelsus throws a potion at Quake and casts Haste
- dowdy garden gnome recklessly misses Herton
- Quest blasts back dowdy garden gnome
- Baz moves to unassuming garden gnome and stabs it
- Jealous garden gnome recklessly attacks Herton
- belligerent garden gnome recklessly attacks Quake but it misses due to haste
- Quake hastly slashes twice at unassuming garden gnome
- Herton suplexes unassuming garden gnome and punts him in a bush
- Paracelsus needles jealous garden gnome
- dowdy garden gnome swings at Herton who shields
- Quest blasts back dowdy garden gnome again
- Baz steady aims at jealous garden gnome
- jealous garden gnome hits Baz
- belligerent garden gnome misses Quest
- Quest haste slashes belligerent garden gnome twice
- unassuming garden gnome
- runs back to Herton
- recklessly headbuts Herton as a revenge for being thrown
- Herton grabs unassuming garden gnome again
- Paracelsus
- needles unassuming garden gnome
- asks Quake for feedback onthe haste "potion"
- dowdy garden gnome ruins at Quest and hits her
- Quest
- drinks the greater healing potion Baz gave her
- misty steps out
- Baz
- stabs jealous garden gnome
- wails from the graves dowdy gnome
- jealous garden gnome hits Baz with his hoe
- belligerent garden gnome
- gets away from Quake
- Quake hits with he ropportunity attack
- runs to Paracelsus
- hits him
- Paracelsus maintains haste
- unassuming garden gnome fails to slip out of Herton's grasps
- Herton throws unassuming garden gnome on jealous garden gnome killing him
- Paracelsus
- shocking grasps belligerent garden gnome
- gets away
- asks for backup
- dowdy garden gnome
- runs to Quest
- crits her
- Quest double taps and kills dowdy garden gnome
- Baz
- moves to Quest
- cure wounds her
- jealous garden gnome runs to Baz and hits him
- belligerent garden gnome
- runs to Paracelsus
- Baz gets an attack on the way
- downs Paracelsus
- Quake seeing that experiences a sugar crash
- Herton
- moves to belligerent garden gnome
- slashes at it
- Quest double taps belligerent garden gnome
- Baz
- crits the last garden gnome to death
- runs to Paracelsus
- Quake
- is no longer experiencing withdrawal
- runs to Paracelsus
- presents a potion
- Herton grabs the potion and feeds it to Paracelsus
- Quake
-
desc
- Paracelsus and Quest
- 1st hour
-
desc
Spicy Gardening (S19 - 21/07/2024)
- path across the gnomes
- Paracelsus feels a searing pain in his stomach
- skin starts to itch and burn
- Paracelsus finishes his ration
- starts removing hi shirt
- after a while a hungry and toothy maw ripples on his stomach
- it i very hungry
- it is the effect of contamination
- Paracelsus after a moment throws a ration in its mouth
- it calms down
- Paracelsus places back his armor after feeding it again
- it can be used to do a bite attack
- Paracelsus feels a searing pain in his stomach
- in the garden
- the place is hard to navigate to find what we need
- Paracelsus uses his knowledge about plants to go towards the right sections (nature, 26)
- Herton uses the map to navigate towards the core of the garden (survival, 24)
- Quake goes further with the clues given by Paracelsus and Herton (investigation, 22)
- Baz is paranoid about the plants and try to see if the come alive (insight, nat 1)
- party is near a bridge over a small waterfall
- there is a big sad willow tree
- bridge is covered in vines
- Baz is intensely paranoid about it
- after a quick discussion Quake tries to cross the bridge
- at the end of the bridge the willow tree animates
- the treant asks why the party should be let through
- Quake tries to negotiate with it but it gets angry with the words she used (nat 1)
-
fighting script
- Quest misses cynical treat with both blasts
- cynical treat
- animates deluded treant
- moves and blocks the end of the bridge
- deluded treant misses Quest with uts slam
- Quake misses a chilly slap
- Baz
- tries to convince cynical treant we mean no harm to no avail
- moves to deluded treant
- uses the scroll of inflict wound but misses
- Paracelsus
- moves a bit
- plants the mizzium mortar in the ground
fire in the hole !
- blasts 3 charges on cynical treant
- Herton slashes at deluded treant
- Quest
- uses her scepter and plants a flaming sphere atop deluded treant
- moves the sphere on it for full effect
- cynical treant
- asks to stop the fire
- slams on Quake
- deluded treant
- slams on Quest
- she maintains concentration
- gets burnt by the flaming sphere
- Quake
- casts darkness on cynical treant
- moves towards Quest
- Baz
- asks the treant to stop and we'll stop the fire
- holds an action
- Paracelsus
- moves behind the party
- holds a needle if the treants continue
- Herton holds his attack
- Quest
- drinks full a potion of greater healing
- slam the sphere on deluded treant
- cynical treant
- asks to stop fire and darkness and they'll consider options
- the twins drop their spells
- asks the party to swear an oath about protecting trees
- party needs to show they are genuine
- Quake and Baz convince the intentions of the party are good
- the party is to plant a sprout in a well gardened area
- Quake crosses again and takes the sprout
- rest of the party crosses
- party looks for a spot to plant it
- Paracelsus looks for the optimal planting spot
- Herton molds the terrain to be suitable
- Baz and Quake dig the earth with their claws
- Quest brings water
- party finishes another hour in the deep haze
- Herton, Baz and Quake are affected
- Quake is contaminated
- ears, eyes and nose blacken
- seem to begin to decay
- Iris is also blackened on the surface
- Baz asks the treant where the eldritch lilly is
- we are nearly there
- they are in teh center of the park
- living in contaminated water
- they emit a ringing sound
- end of the path
-
desc
- garden
- stairs separate the basin sections
- floating in glistening water
- pulsing with an eldritch blow
- cheery trees are blooming with neon colors
- fountain
- statues of tall statues of a woman
- the faces were chiseled off
- one of the statues has a stone lilly in her hand
- they are statue of Linel von Kessel, the "current" queen
- party starts moving through the stairs
- a bush animate and slams Paracelsus
-
fighting script
- Baz aims and shoots at placid shambling mound near Paracelsus
- callous shambling mound starts moving to the party
- Quest blasts back placid shambling mound
- Quake chilly slaps placid shambling mound
- Paracelsus
- fails to shocking grasp placid shambling mound
- tries to move away but gets critted unconscious
- Herton
- moves to Paracelsus
- feeds him a potion
- quicken spell vortex warp Paracelsus up on te stairs
- placid shambling mound slams twice at Herton who gets grappled
- callous shambling mound moves and cuts a retreat path
- Quest
- blasts back placid shambling mound twice
- Herton frees himself thanks to the shove
- Quake
- crit chilly slaps callous shambling mound
- moves up the stairs
- Paracelsus
- misses chill touch on callous shambling mound
- moves up the stairs
- Herton
- jumps up over the railing up the stairs
- action dodge
- placid shambling mound moves back from the shove
- Baz
- steady aims crits placid shambling mound
- wails from the grave callous shambling mound
- callous shambling mound
- is not moving up the stairs
- flails around helplessly
- Quest
- blasts into the pond dead placid shambling mound
- a plant awakens
- misses callous shambling mound
- Quake misses chilly slap
- Paracelsus chill touch
- Herton consumes a greater healing potion
- after a while the last mound is killed
- Paracelsus uses a transfusion
- Quake covers her ears
- Baz goes down the stairs
- nestled between the staircases is a big brass door with floral patterns
- Paracelsus feels very hungry and tired
- second lvl of exhaustion because went down
- eat another couple rations
- Quake, Paracelsus, Herton and Baz approache the lilly
- the lilly puffs pollen in the air charming Herton
- Herton starts moving to the water
- Baz and Quake move to stop him
- Paracelsus coats some rags in the bad rose perfume
- places on Herton's mouth and nose
- the smell in strong enough to move out the pollen out of his system
- Quake tries mage hand the lilly but it bounces off
- Herton uses shape water to move it closer
- it puffs pollen but Herton resists contamination
- Herton moves it again to the border of the pond
- it puffs but Baz resists
- Baz and Paracelsus snip i and place it in a bag and then in the delerium chest
- it is not the right one
- Baz and Paracelsus see the new flower
- Baz, Herton and Paracelsus moves towards it
- it puffs
- Baz is hypnotized
- moves in the water
- gets contaminated
- Herton vortex warps Baz out of the water
- Baz shoots it down
- when Quest blasted it it bounced to Paracelsus
- it looks like magic cannot affect it directly
- there is another lilly on the left ponds
- Herton and Paracelsus move towards it with a rope for safety
- once close enough Paracelsus uses the immovable rod in case of a charm
- Quake proposes to use Lump to scout instead
- all the lillies on the outside ponds are not the good ones
- Paracelsus resists a charm
- Baz moves back towards the door
- fancy
- unlocked
- has a carving of lillies
- party goes in
-
desc
- the place is hard to navigate to find what we need
- Queen's park grotto
-
desc
- fountain
- crystal clear water
- nymph statue holding a trident
- mosaics
- paths going left and right
- coins left on the border of the fountain
- the place is not deep haze so short rest is possble
- it is a private respite for the queen to chill
- she loved gardens and especially lillies a lot
- Quake sends Lumb to scout
- both corridors end in iron barred doors
- stepped carvernous passages that twist south can be seen behind the doors
- Quake offers to go scout in gaseous form
- as it is dangerous Baz offers to instead pick the lock
- Quest pipes up and mentions that the party is in rough
- the party takes a short rest as the haze is less bad here
- party is 4h deep in the day
- party takes a short rest
- Paracelsus' stomach mouth chewed through his shirt under his armor
- Paracelsus fed it some rations
- Baz hands Paracelsus 3 more rations
- Baz and Lump go to scout ahead
- the corridor merges with a rectangular chamber
- carved stone
- statues
- 2 doors on the south wall
- the corridor merges with a rectangular chamber
- party go to the rectangular chamber
- there statues are like upstairs
- same queen
- also the king Elvrick
- 2 daughters
- 1 son
- only the queen's statue has been defaced
- roots around the chamber start to take the form of humanoid figures of made of moss
-
fighting script
- Baz
- seps in front of the twins
- holds an attack if they are offensive
- randy handmaiden
- casts entangle
- Paracelsus, Quake and Quest are affected
- apprehensive handmaiden
- shillelagh Paracelsus
- Baz attacks in return and hits brave handmaiden
- cowardly handmaiden
- casts entagles
- Baz is affected
- Lump saves
- Paracelsus is surprised
- imperial handmaiden casts barkskin
- receptive handmaiden shillelagh Paracelsus
- brave handmaiden shillelagh Baz
- inconsistent handmaiden shillelagh Baz
- reckless handmaiden misses Paracelsus
- Quest is surprised
- Quake is surprised
- Herton booming blade reckless handmaiden
- Baz hits brave handmaiden
- brave handmaiden misses Baz
- apprehensive handmaiden shillelagh Paracelsus
- pleased handmaiden shillelagh Herton
- cowardly handmaiden duck back to cover
- Paracelsus
- casts hypnotic pattern on 5 of them and Herton
- Herton saves
- the handmaidens are immune
- imperial handmaiden misses
- receptive handmaiden misses
- randy handmaiden misses an invisible lump
- superficial handmaiden shillelagh Baz
- reckless handmaiden fails to shove Herton in the entangle
- Quest
- casts spirit guardian
- superficial, brave, imperial, randy and inconsistent handmaiden fail
- randy handmaiden loses entangle on Paracelsus
- Lump is also hit by it being invisible when it is casted but survives
- Quake misses a chilly slap
- Herton shoves pleased handmaiden in the spirit guardian
- Baz kills imperial handmaiden
- apprehensive handmaiden entangles Paracelsus and moves away
- pleased handmaiden
- gets itself out of the entangle
- dies to spirit guardians
- Paracelsus aims the mizzium mortar killing 2 handmaidens
- one handmaiden dies from spirit guardian
- receptive handmaiden crits Paracelsus
- Quest blasts back receptive handmaiden
- Quake slaps and kills receptive handmaiden
- crits and kills a handmaiden
- Baz
- frees himself from the entangle
- moves to see the rest of the handmaidens
- apprehensive handmaiden misses Baz
- Paracelsus fails to get out of the entangle with a nat 1
- Quest
- blasts apprehensive handmaiden
- it loses concentration freeing Paracelsus
- Herton
- runs to apprehensive handmaiden
- finishes it of
- Baz
- chases after cowardly handmaiden
- hits it
- it loses concentration freeing the twins
- cowardly handmaiden casts entangle on Baz
- Paracelsus dashes after Baz
- Quest dashes after Baz
- Quake dashes after Baz
- Herton dashes after Baz
- Baz hits cowardly handmaiden
- cowardly handmaiden misses Baz
- Paracelsus
- poison needles down cowardly handmaiden
- it is unconscious stable on the ground
- note to self experiment at the start of next session
- Baz
- there statues are like upstairs
-
desc
Her Majesty (S20 - 04/08/2024)
- Queen's park grotto
- handmaiden room
- Paracelsus experiments on the last alive handmaiden
- no resistances
- no immunities
- looks a bit humanoid but different textures
- not a plant
- sickly green blood
- Baz opens the door to the room in the south
- party enters
- Paracelsus experiments on the last alive handmaiden
- next room
- has a statue of the king, their eldest son and two daughters
- the queen has a missing face on her statue
- corridor on the left
- leads to an pond
- there are lillies there
- water is purple
- there are cobwebs in the corridor
- Herton burns them with a torch
- party follows
- pond room
- Herton stops the party
- there is a uniformed soldier here
- royal uniform
- lacks skin on his head
- not noticed the party
- there are also chests
- a lot of fancy dress
- there is a uniformed soldier here
- Paracelsus offers to study the creature
- it's alive
- 48 hp
- necrotic resistance non magical BPS
- Baz goes first to try to speak to it
- Baz sees another creature as he enters the room
- melancolic creature
- 6ft tall
- chilling
- cracked white stonelike skin
- toothy maw
- tendril hair
- (medusa ?)
- emerald locket necklace
- partially covered face with a porcelain mask
- sitting on a throne
- she turns towards Baz
visitors unannounced ? - Baz offers to announced the party that enters where gift ? - Baz opens the chest - produces the hypnotic lilly
- Quest asks if she is the queen
- that enrages the woman
- Quest apologises
- Paracelsus steps forward
- the woman has a slurred and monosyllabic diction
- shows he is an apothecary
- produces a lesser restoration scroll
- offers to help her on that if she wishes
- it is not the case
- Paracelsus retracts his offer
- Baz compliments her home
- Quake offers to help as a daughter of a clothier
- she is allowed to to come towards the woman and her clothes
- Herton accompanies her
- she hears the eldritch lilly in the pond
- the woman offers to share a drink
- a nice wine bottle is produced
- Baz goes to fetch goblets
- he sees a painting
- 3 ppl
- a prince
- jupiter jones
- Leora his wife
- he sees a painting
- Paracelsus and Quest come too
- Paracelsus doesn't smell poison in the wine
- Paracelsus asks where the wine is from and vintage
- woman says it is from home
- he is shown the bottle
- Viniard of Jasckon and Caspia
- vintage 985 (currently in 1136)
- das gud shiet
- Paracelsus and Baz drink it
- it reminds Baz of what he drank with Leora
- Baz raise his hand
- asks what the painting means to the woman
family - Baz sais it is the same for him - shares that the little girl here ended up being his wife - it is Leora - shows an opened locket with Leora to the woman - the moment Leora's name is mentionned the room darkens again > i expect better - apparently jupiter jones and Baz had a falling out - the woman asks where is her son - Baz answers in Emberwood thinking she talks about Pluto - her mask cracks and she looks at Baz directly in the eyes - Baz takes 23 radiant damage and gains a level of corruption
-
fighting script
- Baz
- averts his gaze from Lenore
- hits busted haze wight
- Quest
- averts her gaze from Lenore
- flame strikes Lenore, thin and busted haze wight
- thin haze wight
- moves to Herton
- misses with a longsword and a contaminated touch
- busted haze wight
- steps in the water
- Baz hits it
- moves to Quest
- hits the contaminated touch
- Paracelsus
- apologises for what he is going to do
- throws a tranquilizing toxin fo 30 damage
- Lenore is stunned
- Herton hits thin haze husk
- Quake
- casts poison spray on thin haze husk
- they are immune
- Baz
- goes behind the stunned Lenore
- apologises for what he is doing
- attacks with his rapier
- Quest
- point blank blasts back busted haze husk
- moves closer to the party
- thin haze wight misses Herton with both sword and hand
- busted haze wight
- moves to Paracelsus
- hits the longsword but not the hand
- Paracelsus
- shocking grasps with non lethal intent busted haze wight
- sadly it kills
- mentions he might be able to stop Lenore with his needles
- Herton
- finishes thin haze husk
- moves towards Lenore
- Quake
- moves back to the chest of cloths
- takes a hood
- protects her sight from Lenore
- sees lillies in the pond
- Lenore
- moves towards Paracelsus
- Herton through blindsight gets an attack of opportunity
- Lenore's hair downs Paracelsus and gives him a level of contamination
- Baz
- moves to Lenore
- looks at Lenore
- saves on the gaze
- takes half damage
- hits with his rapier
- disengages towards Paracelsus
- Quest
- summons a shadow blade
- misses Lenore
- Herton
- moves towards Lenore
- hears a mirror crack beneath his feet
- misses Lenore
- Quake
- didn't hear Paracesus go down
- uses mage hand to gather lillies on a piece of cloth
- she gets 4 of them
- Lenore
- attacks the downed Paracelsus
- Paracelsus takes another level of corruption
- Baz
- averts his gaze from Lenore
- spare the dying Paracelsus
- hits with his rapier Lenore
- Quest
- averts her gaze from Lenore
- misses with shadow blade
- Herton
- averts his gaze from Lenore
- shouts for help at Quake
- grabs a potion of healing
- feeds it to Paracelsus
- Paracelsus breaths again
- Quake
- looks at Lenore
- saves the gaze
- moves to Lenore
- claws misses
- Lenore misses Quake
- Baz knocks unconscious Lenore
- Baz
- Paracelsus begins to cough up blood
- all his teeth fall out
- he still has a belly mouth
- Quake takes Lenore's mask
- Lenore's face is burnt bellow
- party realizes that Baz was married to royalty
- conversation for later
- loot
- Quake take the emerald necklace Lenore is wearing
- very expensive
- very known, hard to sell
- it is a locket necklace
- 4 lockets
- Lenore herself
- the king
- all the family together (failed to take the whole desc sorry....)
Within the locket, a miniature painting captures a deeply intimate scene. The prince, now in his twenties, is seated on a grand chair, but his posture is relaxed, almost unguarded. His expression is a mix of pride and warmth, but there's a shadow of sorrow in his eyes. In his arms, he cradles a newborn baby, swaddled in soft, white blankets. The infant's tiny features are delicate, her eyes closed as she sleeps peacefully against the prince’s chest.
At the prince's side, a two-year-old girl stands, holding onto the arm of the chair with one small hand while clutching a simple wooden toy in the other. The way the prince looks at her is a mixture of love and regret.
Behind the trio, the background is softly blurred, suggesting a private setting.
- all the daughters in the garden above
- hands the necklace to Baz
- Baz recognizes without a doubt the 2 year old in the 3rd locket
- more necklace made of diamond
- some delerium was found
- there is a letter
Johann Eisner, Royal Steward
Please excuse the haste of this missive, and the messenger who bears it. Our present circumstances are both dire and desperate.
I have charged this man with ensuring your safety during this calamity. He is a valiant knight, and will escort you and your handmaids out of Drakkenheim. It is imperative you flee the castle immediately via the garden passage.
Do not return to the royal apartments, nor take the main castle gate.
I beg you, your Majesty, do not wait for anyone else, nor burden yourself with trinkets and treasures, nor tarry in the gardens! Escape the city with all speed.
I promise, my queen, I shall not leave myself without the king and your son. I pray that your daughters remain safe. We shall all meet again in health and mirth soon.
Yours in faithful service,
- fancy cloak
- fancy cloths
- more wine bottle
- Baz looks at more paintings
- Quake take the emerald necklace Lenore is wearing
- Herton stops the party
- handmaiden room
Loss (S21 - 11/08/2024)
- Queen's park grotto
- Paracelsus realises that he lost his teeth
- takes it well for now
- Baz takes the signet ring from Lenore
- diamond ring
- royal crest on it
- Paracelsus asks if it would be possible to speak with her
- not a good idea she would be pissed
- after Baz says it is ok Paracelsus leaves a folded note
- Baz and Paracelsus drink their potions
- party discuss how to get out
- fill haste idea
- Paracelsus realises that he lost his teeth
- deep haze
- 1st moment
- everyone but Quest and Baz gain a level of corruption
- Paracelsus
- eyes merge into one
- gets an eye beam attack
- Herton
- tip of the snout an eye opens up
- knee an eye open
- Paracelsus
- party gets lost into another garden
- quite rotten and nauseating
- fountain in the center
- 6 people there
- 5 guards (haze wight)
- someone in an alchemist robe
- transparent skin muscle and bones
- tattered robe
- iridescent within
- translucent tentacles
- Paracelsus fails to recognizes the alchemist but he looks like he has familiar manerisms
- party drags Paracelsus away
- everyone but Quest and Baz gain a level of corruption
- 2nd moment
- Paracelsus and Herton get corrupted again
- Paracelsus looses 3 more teeth
- 1st moment
- city out of deep haze
- nothing else happens
- party goes to College Gate
- College Gate
- some of the webs are back
- Paracelsus clicks the lamp back in ethereal mode and heals himself
- party starts rushing through the webs
- Herton opens the march
- Baz and Quake help Paracelsus run
- Quest closes the march
- the lantern reveals a gargantuan phase spider
-
fighting script
- Baz steady aims the phase spider matriarch
- untidy phase spider
- moves in
- misses Herton
- Herton opportunity attacks
- Paracelsus
- hands the lantern to Quake in front
- rubs his eye and pinches his nose only to poke his single eye
- fires his eye beam to the matriarch
- Herton booming blades the matriach
- Quest blasts out of the lantern the matriach
- Matriach throws in the room at Herton who saves
- Quake
- picks the phase lantern
- slaps untidy phase spider
- moves to the side
- Baz
- misses a shot on untidy phase spider
- moves on the side of the door
- untidy phase spider
- fails to shove Herton
- moves in the web
- Paracelsus misses the eyebeam on unidy phase spider
- Herton booming blades untidy phase spider
- Quest finishes untidy phase spider
- Quake changes from knees to claws
- Baz
- moves a it back
- holds an arrow
- Paracelsus
- cracks a torch
- asks Herton to move out of the web
- holds to throw the torch on the web
- Herton
- manages to move out of the web
- dodge action
- Paracelsus throws the torch in the web
- Quest holds a blast
- Quake
- hands the lamp to Lump
- Lump goes in through the fire towards the other door
- Baz holds an arrow
- Paracelsus
- looks in the mirror and realises he only has a cyclops eye now
- holds an eyebeam
- Herton
- fire on the web spreads
- dodge action
- matriarch
- downs Baz stable paralized with poison
- moves to Paracelsus and appears
- Quest blasts the matriarch back
- Quake
- moves in the room
- helps Lump out of the web
- Paracelsus
- realizes that Baz is poisoned
- drags him to safety
- informs the party that Baz is stable but paralyzed for the next hour
- Herton
- tries to walk through the web to the party
- gets ensnared
- Quest
- blasts the matriarch back
- goes in the room
- matriach
- moves in
- bites Quake
- Quake
- misty steps to the other side
- fails to remove some webs
- Paracelsus
- drags further in Baz
- asks the party to heal Baz
- holds the scroll of lesser restoration to cure the paralysis
- Herton
- is burnt by the web
- moves out of it
- is on the other side
- Quest
- blasts back the matriarch
- barrels through the last bit of web out
- matriarch
- goes in the entry
- misses Paracelsus twice
- Quake
- removes the last bit of web blocking the exit
- goes in to help Paracelsus move Baz
- Paracelsus
- dissengages from the matriach
- drags Baz out
- Quest blasts back the spider
- Quake uses her potion on Baz
- Paracelsus uses his scroll of lesser restoration to remove paralysis from Baz
- party moves away
- academy streets
- 1st encounter
- a ratling with a hat
- crown on his forhead
- Sir Squeaksbee
- 4 guards around it
- coin on their forhead
- they ask for a toll
- Baz hands 50gp and is very polite
- Sir Squeaksbee offers to draw a map in exchange
- the notes some entrances sewers on the map
- a ratling with a hat
- after some deliberation the party goes to the mill
- 1st encounter
- Eckerman Mill
- Paracelsus mentions tying him might be smart
- Baz does
- Baz takes first watch
- Paracelsus collapse to sleep
- sleep talk
- end of the world
- phase spider web fever dreams
- Baz takes notes of it
- Baz wakes up Quake for the next watch
- Paracelsus collapse to sleep
- Quake takes second watch
- Quake hears something
- REDACTED
- Quake wakes up Quest
- the rest of the party is woken up
- the babbling of Paracelsus has gone worse
- Quake hears something
- Paracelsus transformed into a Gibbering Mouther
- after a short fight the Gibbering Mouther is dealt with
- Baz
- picks up Paracelsus' plague mask
- goes to the wall
- scratches Paracelsus' name from the wall
- Paracelsus managed to keep safe his notes before it happened
- most of it is not readable as it is a different language
- the last few entries are readable
- morning before
Well these are good news !
I'm finally managing to see Oscar Yoren, some progress can be seen. I hope i can continue on the researches grandfather started and some more clues on his locations.
- some times after leaving Lenore
this did not go as planned...
The lillies were more tricky than i thought. The queen and her garden was unexpected and i did not fair well there, if it continues that way i don't think i'll make it. Hopefully luck will turn out the other way...
Also that person in the garden, they had the rags of an apothecary. I did not recognize them, but i feel like i missed something important. They reminded me of grandfather, I hesitated and wanted to call for him, however with my weakened state I had to follow the rest of the party that was leaving. Next time for sure I'll talk to that person, i need to get to the bottom of it.
- during the night
I don't think I'll make it, so here are some instructions
- Take all my notes, they will be a ressource for all of you to use, I complied information about creatures we encountered, what happened, but also they contain my recipes, formulas and other apothecary researches
- Don't forget the magical gear i used, i don't know where but i might have left instructions of their usage somewhere in my notes or packs
- Once you get out of Drakkenheim for good, please bring that letter to my mother, Sophia Thorne, in Edelwacht.
Hello mother,
The city was a fascinating yet alien place that thankfully is staying contained there. I am sorry for not having been able to fulfill our promise, these ones bringing you the letter should be party of the party i was in while searching for grandfather in the city. II hope they were able to finish what i started and may be able to bring us either good news or a needed closure about grandfather. Attached to the letter should be a lock of hair, my ordained apothecary badge and the family ring. Please place the lock or hair in the family plot near father. The badge is a memento shall you want one and the ring is something that must remain in the family.
I guess I'll see father first, Yours,
Paracelsus Thorne
- morning before
- Paracelsus mentions tying him might be smart
A new member (S22 - 18/08/2024)
- getting out of the city
- party finds a bunch of scrolls
- party avoids the silver order by going further west
- party encounters a weird tree
- gets stuck into quicksand
- gets out of it
- the tree starts speaking
- tells the party to be careful
- that tree heard about the party's good deed with trees in Queen's Park Garden
- thought the party was made of 5
- party tells him that Paracelsus is no more
- apologizes for being late
- offers to escort the part to the edge of the forest
- name is Oak Heart
- Oak Heart takes the party to the edge of the forest
- Quake asks if the party can do anything for him
- the trees don't like the silver order camp
- Oak Heart gives the party a piece of bark
- one use of entangle
- party is on the other side of the silver order camp and on the road towards Emberwood
- takes the rest of the day
- in Emberwood
- night time
- take a tour of the villages
- Crowe
- Emma is liking blacksmithing
- everyone seems fine there
- Red Lion Hotel
- Kosta Stavros
- discussing with someone
- Stavros seems happy
- he is throwing out the other person
- the other person says that Stavros should know who he is
- the person mentions that he is named Valkyss
- Stavros calls him a liar and that he is tarnishing the reputation of a dead man by saying that
- Valkyss tries to convince Stavros that he is indeed who he says he is
- Valkyss asks Stavros to let him talk to his cousin who for sure will recognize him
- Stavros refuses and kicks out Valkyss out of the Red Lion Hotel
- Valkyss mentions he might just go to the river to wash a bit
- party talk
- party mentions that there is a bath here in emberwood
- Valkyss didn't know and thanks the party
- some plasantries ar shared
- party asks what happened to him
- he was hired by his cousin with a group of mercenaries
- he got backstabbed
- at night the group was trying to get out of the city
- Valkyss was at the front
- the group got found by monsters
- the group stabbed Valkyss in the back and left him there to die as bait so they could escape
- managed to survive and got to the hooded lanterns' outpost at Shepherd's Gate
- there he got treated for a while by Alena Kruger
- after a while recuperating he escaped the rest of the way to here today
- Crowe
- Chapel of Saint Ardena
- chapel is a mess
- Herton tries to see the footsteps here with his cobblers tools
- heavy footprints
- no light footsteps
- Baz looks at the book left on the floor
- on a page about purge contamination spell
- too high level for Baz (3rd)
- her own handwriting
- Baz looks at other pages
- note at the back
in case I am gone
- hastily written
- Baz folds the note
- Baz hands the book to Quake to study the spell
- on a page about purge contamination spell
- after the suggestion Valkyss goes to the bath house before meeting the party in their room
- Quake starts studying Hannah's book
- tavern
- Baz makes so Valkyss is redirected to the party once back from the bath house
- party takes something to eat
- after a while Valkyss comes back to the party
- Quake starts learning the spell
- with no teacher it'll take days and components to research
- Quake shows Valkyss what that turning into soup was about
- Herton summons a tiny servant
- it'll copy the ritual for purge contamination on a piece of paper
- imperfect copy
- might needed to reference back to the original one
- it'll clean the room
- it'll copy the ritual for purge contamination on a piece of paper
- party asks Valkyss what he can do
- Valkyss fights Old Rattlecan to show his abilities
- monk
- uses a polearm
- does crazy jumps
- after a jump can sweep and push back targets in an arc
- can attack people approaching him
- debrief with party
- seems convincing
- Valkyss tells the party he is here for monster hunting
- let him kill named monsters
- he'll help in exchange
- party asks Valkyss where he was sleeping
- Red Lion Inn
- Quest asks Valkyss his name as this place is expensive
- it is Valkyss Jones
- yes noble but not the best standing
- trying to get back some standing so he can have a nice retirement later
- night
- Valkyss takes a separate room for tonight
- Baz takes a watch
- Tobias Crowe runs to the party
- both Emma and Sybil are gone
- took some cake and their slings
- Baz wakes up the party and Valkyss
- Tobias asks where they might have gone
- Baz mentions that Emma talked about Eventide Manor during the tour
- Baz apologizes for giving the girls slings
- party prepares for the manor
- Eventide Manor
- Valkyss lights up his lantern to see something
- lights can be seen inside in the east wing on the ground floor
- Quake opens the main door
-
desc
- foyer
- cracked floor
- lots of dust
- chandelier with missing crystals
- cobwebs
- Baz eyes of the grave
- no undeads around
- tiny servents look inside
- they see tiny creatures
- point towards the room
- Valkyss notice
- cobwebs are thicker all the way to the back near the stairs
- Lump takes a look inside
- goes where the tiny servants pointed
- they are dust mephit
- Baz sees 2 sets of footprints
- small girls size
- going both directions
-
desc
- Herton goes to the mephits
-
desc
- dining room
- stuff is dusty and broken
- Valkyss and Quake go too
- Herton shows his ring and ask friend or foe
- asks if they saw 2 girls coming here
- mephits ask for shiny
- Herton throws some silver coins
- the mephits ask for more
- party is allowed to stay for a bit
-
desc
- Baz starts moving stealthily
- Valkyss points the creaky planks
- Baz steps in
- more cobwebs
- Baz activates the ethereal lantern
- starts moving towards the lit up room
- there is a painting of a woman
- Lennith Eventide
- member of the Amethyst Academy
- southern room
-
desc
- lounge
- yellow seats
- tiny spiders
- small table with a fire place
- door going further south
- 2 doors
- right is a back room office
- left is a steward office
- 2 doors
- no secret door
-
desc
- northern room
-
desc
- big bookshelves
- moldy tomes
- dusty
- disturbed by small tracks
- a small lantern can be seen on the floor
- near a reading table with a tarnished silvered monocle
- the lantern is suddenly thrown towards Herton
- it misses and starts burning a bookself
- Herton snuffs it with control flames
- Baz enters the room and reveals the ghost with the lantern
-
desc
Mirror, Mirror on the Wall (S23 - 25/08/2024)
- Eventide Manor
- library room
- the ghost that was in the lantern light goes invisible
- Herton through blindsight still percieves it
- Herton tries to speak to it
- it throws a heavy dictionary at Herton's nose ey
-
fighting script
- Valkyss
- steps in front of Herton
- punches 3 times
- one lands
- it saves the stunning strike
- Quest
- casts fearie fire in the room
- only Herton fails
- drops concentration
- Quake
- Lump goes in
- tries to throw dust on sarcastic poltergeist
- wrong place
- goes in the room
- Herton
- moves further in the room
- readies a booming blade if sarcastic poltergeist becomes aggressive
- Baz goes in the room
- sarcastic poltergeist
- moves away from Herton
- Herton booming blade sarcastic poltergeist
- sarcastic poltergeist moves towards the door
- Valkyss moves towards the door
- Quest
- moves a bit in the room
- casts spirit guardians
- a scream is heard and cut shut
- Lump is also blasted by it
- Herton sees that the sarcastic poltergeist is dead
- Valkyss
- a small fancy monocle on the table
- Baz picks it up
- tiny footprints can be seen in the room
- Herton through his cobbler tools analyses them
- small children footprints
- walking it but running out
- Herton looks for the book that was thrown at him
- thick old leather tome
- the codex of rebirth
- chapter 1: the art of soul binding
- chapter 2: the ritual rebirth
- chapter 3: void's embrace
- chapter 4: echoes of forgotten lives
- Baz uses the monocle
- action to rotate through a dial
- Baz can see Lump
- action to locate an invisible creature
- Baz checks the unlit fireplace
- nothing there
- Herton follows the footsteps back to the foyer before losing them
- Valkyss hears faint sobbing upstairs
- Valkyss jumps up the stairs
- rest of the party follows
- upstairs
-
desc
- roof half fallen in
- doors on both sides
- corridor
- beams fallen
- Valkyss advances
- grand room on the left
- grand hall
- broken piano
- big hole in the middle
- no footsteps visible
- Quest opens the first room
- it is Sebastien's old room
- Valkyss opens the second room
- guest room
- Valkyss opens the third room
- guest room
- Baz finds tracks
- the girls went the same way Valkyss is going
- small room at the north
-
desc
- no doors
- 2 armors
- small table with cards on them
- piles of charred bones on the floor
- Quake picks up the cards
-
desc
- next room
-
desc
- desk room
- old and dusty
- big rug
- wyverns heads on the wall
- clean wand on the table
- Quest goes in to take the wand
- the rug smothers Quest
-
fighting script
- Quake misses the rug
- Valkyss stuns the rug freeing it Quest
- Quest
- finishes the rig
- tries to pick up the wand who animates
- wand
- moves back
- casts magic missile on Quest
- Herton finishes the wand
- the wand has a polished delerium shard on top
- wand is placed in the delerium box
- Baz looks through the drawers
- one is locked and trapped
- the party clears the room
- Baz attempts to disarm the trap
- fails
- the wyvern heads
- spew fire on Quest who stayed in the room
- Quest leaves
- Baz opens the drawer
- there is nothing in it
-
desc
- next room
- bathroom
- dark water
- with the monocles there are shadow tendrils there
- next room
- master bedroom
- mirror in perfect condition
- perfect condition gloves
- Quake mage hands the gloves without getting in the room
- pretty black laced gloves
- Quake tries them on
- end of the corridor has no floor before the door
- Quake mage hands the door open
- last room
- no floor either
- Quake sends Lump to look
- under the room with mephits
- the mephits are having chocolate cake
- Valkyss jumps down
- nothing else really
- Quake looks back in the master bedroom
- Sybil was hiding in the wardrobe under clothes
- Quake hands her to Baz
- Quest covers the mirror with her wings
- Quest asks where Emma is
she put a hat and went into the mirror
- it was a black hat found in the office
- Valkyss jumps back up
- Baz gives Sybil a piggyback
- Lump flies back up
- Quake makes iris look into the mirror
- Quake sees herself in the mirror
- she has an ornate feathered mascarade mask
- mask shivers and exudes shadows
- the mask is not in the master bedroom
- Baz goes and looks in the bathroom
- eyes of the grave the room
- no undead but aura on necromancy going from the water
- the water had no effect when plunging debris into it
- Baz plunges his hand in the tub
- its just water
- Mirror requirements
- Baz
- a watch hanging around his neck
- show fleeting scenes of shadowy alleyway and hideouts
- Quest gives it
- Quest
- laced gloves in the reflection
- Quake gives it
- Valkyss
- a bronze kaleidoscope
- Herton
- monocle on his eye
- Baz gives it
- Sybil
- Baz manages to persuade Sybil to look in the mirror
- a tophat
- the same one as her sister
- Baz
- the mask was near the mephits
- Lump goes invisible to pick it up
- Kaleidoscope
- was in the Nursery
- Valkyss jumps across to get it
- everyone has their items but Sybil
- Baz brings back Sybil
- tells Tobias the truth
- asks about the mirror
- a pet project of his wife, was always tinkering with it
- 20 years since the fire happens
- Quake goes through the mirror first
- mirror turns pitch black when she touches it
- Quest grabs her sister's hand and goes too
-
desc
- library room
- inside the mirror
- Quake can't feel Lump
- goes through the mirror
- ends up in the bathroom in the tub
- grabs Lump and goes back in
- rest of the party follows
-
desc
- floating island
- rickety bridges
- 50ft up a joyous song
We snatched a girl from down below Up to our tower, where shadows grow We dance, as knowledge we seek Her tiny bones might soon speak
Rattle the bones, our prize so sweet A child's secrets we're eager to meet Did she survive our sky-high lair? Soon we'll know, if she's still there
Knowledge is power, and power we crave From those we've taken, from cradle to grave The girl's last moments, a mystery still But soon her bones might bend to our will
- a chorus of voice not only one
- proceeding across the islands
- Valkyss jumps first to secure a foothold
- Quest flies in the middle as security
- Quake is streched between Baz and
- Baz hears the chorus appraoching behind Valkyss
-
fighting script
- interested berblang
- flies to Valkyss
- bites and claws Valkyss who shields
- level-headed berblang
- flies to Valkyss
- crits a bite
- interested and strategic berblang
- fly to Valkyss
- miss bite and claw thanks to shield
- Baz
- shield of faith Valkyss
- misses the shortbow
- Quake
- oozes to Valkyss
- casts spirit shroud with radiant
- Herton
- casts enhance strength
- jumps to the other side barely on teh bridge
- nervous berblang flies closer
- Valkyss
- attacks twice level-headed berblang
- patient defence
- self indulgent moves closer
- monumental berblang
- moves to Herton
- fails to shove him off
- starts biting the bridge
- Quest starts the blender
- interrested berblang
- hits Quest
- Valkyss changes place with her and takes the hit instead
- strategic berblang
- flies to Baz
- misses
- Baz steady aims strategic berblang
- Quake gives a potion to Valkyss
- Herton
- moves off the ledge
- misses interested berblang
- nervous berblang bites Quake who loses spirit shroud
- Valkyss
- kills interrested berblang
- jumps on the other side
- self indulgent and monumental berblang pile on Herton
- Quest restarts the spirit blender
- level headed berblang
- resists the blender
- claws Quest who drops the blender
- misses Valkyss with his bite
- interrested berblang claws Herton
- strategic berblang
- fails to shove Baz in the abyss
- bites Baz
- Baz crits down strategic berblang
- Quake brings out the claws
- Herton
- second winds
- kills interested berblang
- nervous berblang
- fails to shove Quake
- bites Quake who rebukes
- Valkyss
- kills nervous berblang
- flurry of blows level headed berblang
- self indulgent berblang
- downs Valkyss
- claws his body on the floor
- monumental berblang hits Herton who shields
- Quest
- point blank blasts back levelheaded berblang
- moves out and takes a bite from monumental berblang
- interested berblang
A chilling resurection (S24 - 01/09/2024)
- mirror world
- proceeding across the islands
-
fighting script
- level headed berbalang
- moves to Herton
- misses thanks to the shield
- turns to Quake
- misses the bite
- places Quake between Quest and it
- Baz
- bonus action action spare the dying Valkyss
- eyes glowing
- a phantomatic Leora curses monumental berblang
- path to the grave is cast
- speaking celestial
- Quake
- kills level headed berbalang
- misses monumental berbalang
- Herton booming blade misses self indulgent berbalang
- monumental berbalang
- moves to Baz
- Quake misses the opportunity attack
- claws Baz
- places Baz bewteen it and Quest
- self indulgent berbalang
- starts dragging Valkyss away
- Herton hits it with his shortsword
- Quest blasts self indulgent berbalang killing it
- Baz
- with Leora help kills monumental berbalang
the little girl is not your to take (in celestial)
- Baz keeps the wings
- level headed berbalang
- Valkyss is sleeping on the ground
- Baz asks for a new rope
- Herton throws a new one
- Quake hands the last potion to Quest for her to decide
- Quest feeds the potion to Valkyss
- Baz makes across
-
fighting script
- last island
- everyone crosses
- Quest casts augury to see if we have time to rest
- Weal
- we are fine to take a rest
- the horizon is full of these islands
- they seem endless
- Herton and Valkyss see a tower emerging from the shadows
- Valkyss hands Quest his contingency band in case she gets hit
- towards the tower
- it doesn't seem to get closer faster
- maybe a couple hours away
- one island seems looking appart from the rest
- circular
- hovering silently
- looks magic-y
- a bit away from the main path
- feels very odd
- Baz goes closer
- casts eyes of the grave
- no necrotic auras or undeads
- throws a pebble on it
- Herton uses the monocle
- it feels like conjuration
- Baz gets even closer
- the disk floats just above the ground
- an easy step up
- the pebble is on it
- Valkyss seps on it
there is only one way to find what it does
- looking at the party
- the platform goes to the party
oh this is perfect ! get on !
- party hops on the platform and goes to the tower
- shadow tower
-
desc
- crooked
- dark
- ominous
- shadowy
- platform stops
- path in front 30ft
- made of shadow
- Baz and Valkyss leave a tip for the ride
- catching up on the items
- Baz' pocket watch seems to have stopped
- not the normal dials
- numbers pointing to 659 with little skull symbols with 3 faces
- skull symbol
- Baz winds it up
- it begins to spin
- the watch now points at 077
- it seems to tick at the same rhythm as Baz' heart
- Quest's gloves can change appearance
- Valkyss looks into the a kaleidoscope and falls asleep
- Baz' pocket watch seems to have stopped
- party takes the path
- after sinking a bit the ground is solid enough
- the silence is deafening
- no sound of footsteps
- no environmental sounds
- the door to the tower parts in front of the party
- party enters
- inside the tower
-
desc
- cold
- narrow staircase going down
- opens to a grand chamber shrouded in darkness
- light and vision are restricted
- a mosaic of a dragon is on the floor
- it's blue eyes following the party
- Quake sees Emma
- she is in the chamber ahead of the party
- lying motionless in pulsing runes
- arms held aloft by something
- party starts proceeding towards Emma
- Emma looks like she is breathing
- Quake and Valkyss stand guard just in case
- Herton takes a look at the circle with the monocle
- an aura of evocation is in front of the opening
- a creature comes out of the room Quake and Valkyss are watching
- it is a Nothic
- fill conversation
- in the mind of the party
- asks a riddle
I am not what I am, but a mirror of truth, Born of secrets and bound by sleuth. In darkness, I thrive, yet shun the light, Reveal me, and I may take flight. What am I?
- answer is shadow.....
- Nothic comes back with a cloak
- cloak of the dark mirror
- careful as the shadow are always hungry
- Baz wears it
- asks a riddle
- Herton tries to Vortex Warp Emma out of the room
- it fails
- Quest asks if the nothic can open
- he can't only the archmage span van
- it may be Sebastian
- Baz looks in the rooms in the right
- booze
- human bones
- 7 well use places
- Lump scouts the left
- 3 large purple cristals
- lines glowing on the ground from them
- to an open box
- contains a half formed figure of ice
- looks like a lady
- Herton and Quake flip through the codex of rebirth quickly
- crystals from the stars
- fill later
- upstairs
- shadow demon heard the party this time
- orders the ice mephit to go tell the master
-
fighting script
- shadow demon disappears from sight
- Quest
- moves in the room
- casts spirit guardian
- Baz
- moves in the room on a table
- casts light on his shield
- it reveals the shadow demon
- Valkyss
- jumps past the shadow demon
- pushes the shadow demon on the blender
- jumps upstairs past placid ice mephit
- sees a ghost form of Lenneth Eventide in a ritual circle
- it is protected and unreachable
- glaives affectionate ice mephit
- affectionate ice mephit looks down stairs ignoring Valkyss
- Quake
- moves in
- casts spirit shroud
- misses a slap
- Herton casts intellect fortress on Quest
- shadow demon
- gets blended
- misses Baz with its claws
- Quest
- crit blasts the radiant vulnerable shadow demon down
- moves towards the stairs
- Baz
- kitty cat dashes to the stairs
- placid iced mephit frost breaths Baz and Quest
- moves up stairs
- affectionate ice mephit frost breaths
- kills affectionate ice mephit
- wails from the grave Lenneth
- Lenneth
- looks melty
- stops muttering the ritual
- casts a wall of force isolating her and Valkyss
- Valkyss
- the circle is still stopping him from attacking her
- step of the wind tries to jump into the circle from above and fails
- holds a punch the moment he can
- Quake moves and claws a mephit
- placid ice mephit gets blended
- Herton moves closer
- Quest
- moves upstairs
- tries to blast Lenneth but there is a wall of force
- misty steps in the wall of force
- Baz
- moves down stairs
- informs the party he is going to stab the ice body down stairs
- Lenneth
- moves out of Valkyss' range
- lands an opportunity attack
- gets hit by a bigger fire shield at 10ft
- she succeeds the stunning strike
- casts cone of cold on Quest and Valkyss
- Quest is frozen
- Valkyss stuns Lenneth and gets downed by the fire shield
- Quake
- moves up stairs
- slashes Lenneth
- Herton
- moves up stairs
- grabs Lenneth
- Quest is on the ground
- Baz stats moving back to the party
- Lenneth is stunned
- Valkyss is downed
- Quake fails to stabilize Quest
- Herton strikes Lenneth
- Quest
- nat 20 death save back up
- blasts Lenneth
- Baz finishes Lenneth
- Valkyss is on the ground
- Quake fails to stabilize Valkyss
- Herton stabilizes Valkyss
- shadow demon heard the party this time
- Party goes back down stairs
- Valkyss is placed in a chair
- Quest uses the potion in Valkyss' ring
- it was a superior healing potion
- Baz runs to Emma
- spare the dying
- carries her out of the circle
- brings her towards the party
- ice body room
- the body of ice is reforming
- there are 3 polished delerium crystals
- Quake tries to remove the body out of the coffin
- takes a blast of cold energy
- throws it out
- the shadow seems to start moving and shrinking
- the place is crumbling in the lounge room
- Baz warns the party
- party flees to the disk
-
desc
-
desc
- proceeding across the islands
Out of the manor... (S25 - 08/09/2024)
- mirror world
- escaping the crumbling tower
- Baz leads the party to the moving platform
- the party travel with the disk all the way to where the party found it
- Baz leaves another coin
- Quake thanks the disk
- 5 islands
- party discusses how to get Emma and Valkyss across
- party sets up some ropes to descend
- Baz uses some climbing gear to affix the rope
- Quake goes down first with sticky hands
- the end of the rope is about 10ft from the ground
- Quake secures the rope on the other end with soup and sticky hands
- Quest takes Emma down flying
- Herton vortex warps Valkyss down
- Baz descend on the rope
- Herton descends on the rope
- starts slipping off the rope
- jumps on the island
- falls 20ft
- Quest flies up to retrieve the rope
- Herton picks up Valkyss
- Quest goes through the portal first
- Herton and Valkyss go through the portal
- escaping the crumbling tower
- manor
- the bodies of the berblang that fell into the void are on the side of the tub
- Quake is fine
- Quest comes out alone on the other side
- Emma is not with her
- Emma did not have her hat anymore
- Quest will try and fly down with her like the berblang did
- Quest come back out
- no luck
- it gets way too cold down there
- there is a need to find the hat
- Quake goes back in the mirror to ask Emma if she remembers about her top hat
- Quake comes back through
- inspects the tub for a top hat
- no luck
- Emma remembers having the hat when going through before being abducted
- Quest goes back through to look on the top island
- everyone comes through as Quest found the hat
- Valkyss comes back to consciousness
- Emberwood
- party go to bring Emma back home
- on the way
- Baz sees a shadow on the corner of his eye
- very strangely shaped
- Baz casts light towards it
- it is coming from Emma
- very big, 10ft tall
- big belly
- Baz takes the hat off Emma but the shadow remains
- Quake recognizes the shape
- it is a bone devil
- Herton looks through the monocle
- strong necromantic aura coming from the shadow
- not Emma
- Quest tries to blast the shadow to no avail
- Emma is worried
- Valkyss hands Emma the kaleidoscope
- after a moment looking it she falls asleep
- Valkyss asks his band back from Quest
- it is used
- it apparently saved her life
- Baz will go alone to the parents to tell them the news
- Crowe's house
- the parents are still both up
- they are worried about not seeing their daughter
- Baz tells them that Emma is back and fine
- there is just a need of quarantine because of the shadow
- Tobias asks to stay with the party for the night to see his girl
- in the inn
- Tobias asks what is wrong
- party explains a bit
- party turns all the lamps on
- Valkyss tries to go back to his lodging
- party allows him to stay
- he gets Paracelsus' olfd bed
- Baz takes first watch
- talks with Tobias
- tells him the full story of what happens
- both talk about widows and the past
- Baz apologizes for inciting Emma to adventure in the manor
- Tobias doesn't blame him
- Baz looks at his pocket watch at the end of his watch
- ticking
- shows 77
- doesn't stop ticking when Baz takes it off
- Baz knocks on the twin's door for the next watch
- Quake wakes up from a lucid dream
- Quake takes a watch
- REDACTED
- next morning
- party house
- no new corruption
- Tobias stayed up the whole night
- wants to be here when Emma wakes up
- Valkyss does a breakfast for everyone after a morning routine
- Baz studies Hannah's book for potential solutions
- Baz asks Tobias if he can crush him some silver
- Tobias will do it on the house as a thanks for saving Emma
- Emma wakes up
- she had a terrible nightmare - the party did not save her
- her shadow look normal
- Valkyss serves her breakfast
- cereals and chocolate
- Emma asks who he is
- both exchange presentations
- Valkyss pays for a tour of the town
- Emma doesn't remember anything about yesterday
- Tobias takes Emma home
- Valkyss asks when can the tour guide stuff can be done
- Emma says today
- Tobias asks for a rain check on that
- Baz burns the hypnotic lillies in the fire
- Quake starts learning the purge contamination
- Quest helps on it
- that first day is rough
- the table has a hole now
- party covered it with a cloth
- Baz goes shopping
- Valkyss accompanies him
- sell the delerium
- Baz sells Armin
- 4 shards
- 8 fragments
- asks for 2200gp
- Valkyss feels that he can do more
- negiotiates
- 2500gp
- Baz takes the offer
- Baz sells Armin
- buying at Aldor's
- the interior of the caravan is bigger
- Baz thinks Aldor is santa
- Baz buys Valkyss the googles of night
- all the potions in stock
- 10 normal
- 4 greater
- 1 superior
- Baz goes in the backroom to discuss about Emma's wish list and comes out happy
- exiting that caravan there is a bit of white ash
- Valkyss thanks Baz for the googles
- Baz buys a lot of decorations for wintercrest
- back in the house
- Baz hands the party potions
- Baz tells the party about Aldor being papa Wintercrest
- training for the next 5 days
- twins research the purge contamination spell
- needs 60
- takes the whole 5 days
- Baz trains for expert bowyers
- needs 90
- practice making the weapon
- practice using the weapon
- missing 3
- Valkyss learns fighting initiate - interception
- needs 80
- manages to do it
- Quest goes for Warcaster once the spell is finished
- needs 105
- Quake starts on slasher once the spell is finished
- needs 90
- party is able to be purged thanks to the rituals of Baz making holy water
- second day
- Quake talks to the others
- the mask might allow to Quake to go in Emma's dreams
- Emma is seeing the bone devil in her dreams and mirrors
- twins research the purge contamination spell
- more days losing the exhaustion
- Baz finishes training expert bowyer
- Valkyss helps Quest train Warcaster
- Valkyss helps Quake train Slasher
-
wintercrest time
- Baz uses thaumaturgy to do sleigh bell noises
- there are packages under the tree for everyone
- Valkyss gives on to Baz
- Quake
- simple polished stone ring
- skin tone changes to match the surrounding
- advantage on stealth checks
- Quest
- small jar with a cream
- balm that heals and allows to spend hit dice
- Valkyss
- large box (about 1ftx1ft)
- a lot of padding inside
- there are 2 boots inside
- 1/lr double jump distance and only costs 10ft
-
it stacks with the subclass
- no ki
- 56ft long jump
- 20ft high jump
- ki
- 84ft long jump
- 30ft high jump
- no ki
- Baz
- Valkyss' present
- a small painting
- Baz, Herton, Quake and Quest
- having a good time around a campfie
- papa wintercrest
- toy chest
- small figurines inside
- they project an illusion
- like a deck of illusion
- Valkyss' present
- party house
... And into the mirror (S26 - 15/09/2024)
- party house
- Herton downtime catchup
- learning history
- searching for some nice books to learn in
- found a rcipe book that Valkyss took
- trying to get some books from the lanterns
- Baz helps Herton to finish
- Herton's Wintercrest present
- large brass box
- size of a book
- button at the top of the box
- on a press it unfolds into an arcane occularium
- it's a microscope !
- identify as a ritual once per short rest
- looks at the gloves
- can change color and texture
- can reach dimensions through mirrors
- looks at the mask
- cast the dream spell on a person seen in the last 24h
- looks at the kaleidoscope
- yeah, it just makes you go to sleep when you look into it long enough
- looks at the pocket watch
- extra compartment in it
- contains 44.2525
- the age of baz
- no other info given
- Baz tries to move the dial back but it doesn't work
- extra compartment in it
- Baz tries to talk to his cape
- the cape told him a while ago what it did when he wore it for the forst time
- casts detect magic
- no success into talking with his cape
- Herton inspects the cape
- hard to look at
- 1/lr cast mirror image
- advantage on stealth checks
- Valkyss cooks one of the recipes
- nicely cooked
- it is tasty
- everyone takes one poison damage
- codex of eldritch rebirth is placed in the portable hole
- Valkyss takes the immovable rod from the portable hole
- Herton downtime catchup
- party wants to help Emma
- Crowe family house
- Valkyss brings the promised apple and chocolate tart
- the atmosphere is dire
- Sebastian, Veo and Pluto are here looking tired
- Emma is still having nightmares but is improving
- Veo is distracted
- looking at the map
- reaching for her neck for something missing
- Pluto offers to share the story of their dive
- investigating the silver order
- escalating activities in a worrying way
- creating battering rams
- crafting alchemical oils
- Queen's men
- in buckledown road
- might be a base house for them
- they were found and capture
- the Queen's men took some of their belonging
- Veo's father's badge
- a memento
- she is very affected by it
- Veo asks if the party can help recover the badge
- Veo's father's badge
- investigating the silver order
- Valkyss asks if the three saw his old party
no we don't stay near these jackasses
- Quest asks about aging problems
- none
- party shares about theirs findings
- party shares the news about Paracelsus' death
- party discusses about how to help Emma
- Baz, Quake and Herton go to the manor to retrieve the mirror
- the manor is still creepy
- there are some wintercrest decorations
- inside
- the bedroom has a foul stench
- black sludge leaking from the mirror
- the mirror don't have a reflective surface anymore
- it has become a reflective puddle on the floor
- bathroom
- filled with rubble
- chunks of land and islands
- party looks in the rubble
- no coins from the disk is here
- it smell rotten in the house
- it started from the front door
- Quake asks Lump to go fetch the rest of the party
- the bedroom has a foul stench
- Valkyss and Ques go to the forge
- Valkyss takes the promised tart
- Emma is forging and everyone is looking
- Quest says happy wintercrest
- Valkyss presents the tart
- Emma is not in a good mood
- the dreams are bad
- the big bellied devil is there
- eating something
- flies buzzing around
- the shadow of the bone devil quivers at the story
- the dreams are bad
- Tobias offers to use his silver to make a mirror if needed
- Lump arrives
- Quake can communicate through Lump
- tells the news to Quest and Valkyss
- Quest tells Quake the news about the dream
- Quest tells Tobias that we'll need a full body mirror
- would be ready tomorrow morning
- Quest tries to give him 10gp for it
- Tobias starts refusing
- Quest tries insisting
- doesn't go anywhere
- Valkyss hands the tart to Tobias
that would be 5gp
- Tobias takes the gold
- pays Valkyss and leave a 5gp tip
- Quest and Valkyss go to the manor
- Baz, Quake and Herton go to the manor to retrieve the mirror
- Manor
- Baz try to looking for the ice lady
- found big footprints
- the smell worse
- th wood on them are rotten
- Quest and Valkyss arrive
- they are given the info found
- Baz starts follows the footprint
- smell is strongest in the nursery
- party follows
- the door is still opened
- different position than the one Valkyss left it in
- now completely open
- ray of sunlight from a giant circular hole in the roof
- wasn't here last time
- Valkyss can't make it if it was made inward or outward
- 15ft wide hole
- Baz turns on the spectral lantern
- nothing revealed
- party runs back to emberwood and the Crowe as fast as possible
- Baz try to looking for the ice lady
- Crowe family house
- Quest starts asking questions to Sebastian
- she is suspicious of him
- his story is sound
- Quake asks Valkyss to check the roof
- no signs for rotten or footsteps
- after a while looking he comes back down
- Baz tells what happened to Emma
- Sebastian mentions it looks like the story of her book
- Baz blushes a bit as it is the wintercrest present of a fairy tale
- Baz reads the story
- Baz mentions that he found some more things in the house
- Sebastian asks for more details
- Valkyss fails to draw his mom
- Sebastian asks for books
- Party manages to hide the codex of eldritch rebirth
- Valkyss shows the cookbook
- Sebastian wants to know more about why he is this way
- can make stuff out of shadow
- Sebastian mentions it looks like the story of her book
- Quest asks if he ever has transformed into a winged demon
- Sebastian admits he can summon a shadow hound
- this is not what the party is after
- Baz shows the shadow cape to Sebastian
- Sebastian recoils at the sight of it
- Sebastian was raised in the academy
- only heard good about her mother
- he has a spark of magic
- Quest pep talks him and tries to open his eye about more views
- party decides to stay here for the night
- Quake will use her mask for dreams
- Emma want to read her book
- Quake asks if she can read out loud
- chapter 2
- it is a friendly rendition of the tales of the party today
- party will do watches
- Quake and Emma dream
- REDACTED
- Quake look cold and shivers
- Quest places a blanket on her
- an hour in there looks like there is a struggle
- Herton casts intellect fortress and lesser restoration
- coldness begins to lift
- Quake becomes incredibly hot
- Herton removes the blanket and it returns to normal
- Emma went through the same
- Quest stays up all night
- Quest starts asking questions to Sebastian
- next day
- Quake tells what happens
- the demon is scared of something
- it wants to get away
- wants to talk
- looks scary but doesn't want to hurt Emma
- Tobias managed to made the mirror during the night
- party asks the family to stay out of the room for their safety
- Quest reaches out and touches the mirror
- it ripples and shows a study on the other side
- small
- shadowed
- library
- astronomical instruments
- lots of paper on the desk
- bone devil is here
- beckons the party to join on the other side
- party steps on the other side
you've come but you don't have long
- the mirror hums faintly
- bone devil is here bound by Eventide
- betrayed by her
- bound in her shadow
- talks about unraveling the shadow binding him to unravel the link
- the mirrors flicker showing Orcus
- the bone devil says that he is approaching
- the bone devil says that if freed he'll leave
- that will free Emma from her dreams
- looks like he is telling the truth
- name is Izorith
- there is a door behind with a faint fog coming from it
- this is where to unravel the shadows
- there are servants of shadows in the other room
time is running out
- party goes through
- it ripples and shows a study on the other side
- veil beyond worlds
- Quake tells what happens
Crowe back in the nest (S27 - 22/09/2024)
- mirror world
- 2 shadar-kai see the party
-
fighting script
- Baz
- hears the voices of Tobias Crowe
Wake up Emma !
- coming from straight ahead
- hides
- shoots cute shadar-kai shadow dancer
- an illusion pops
- hears the voices of Tobias Crowe
- Quake
- moves in the room
- 2 identical looking figures
- a black fabric hanging on the far side of the room
- Emma is lying on the other side on the floor
- slaps professional shadar-kai shadowdancer
- it is the correct one
- moves in the room
- Emma
- initiative 20
- visibly shake
- any spells cast this round is free
- cute shadow dancer
- rushes to Quake
- hits with their spiked chain 3 times
- professional shadow dancer
- rushes to Quest
- hits Quest
- Valkyss intercepts part of the damage
- decay is applied
- attacks Herton who shields
- shadow jumps away
- Valkyss
- chases after professional shadow dancer
- hits once with his glaive
- it saves the stunnin strike
- Quest
- moves in the room
- casts spirit guardians
- Herton
- moves to professional shadow dancer
- sees Emma at the end of the room
- tries to vortex warp Emma
- it fails
- tells the party where Emma is
- Baz
- goes towards Emma
- sees a fountain
- she looks feint
- casts healing word on Emma but it fails
- dips the crossbow in the fountain
- misses professional shadow dancer
- Quake
- casts hunger on hadar on the top of the room
- moves up
- Emma
- grows fainter
- shadow clings on everyone waiting for people to move
- cute shadow dancer
- is in the hunger of hadar
- takes cold damage
- dashes out of the hunger of hadar
- professional shadow dancer
- is in the spirit guardian
- takes the full damage
- its illusion pops
- shadow jumps to Quest
- attacks Quest
- Valkyss intercepts damage
- it shadow jumps to Baz
- a decay chain hits Baz
- Valkyss
- runs and jumps after the professional dancer
- the shadows act as a necrotic spike growth
- misses all his attacks on professional shadow dancer
- Quest
- moves towards professional shadow dancer
- loses concentration with the shadow damage
- blasts professional shadow dancer
- misses once
- gets a comets
- it glows 20ft of light
- Herton
- moves to see the group
- casts intellect fortress on Baz with an extended duration
- Baz
- pulls out his rapier that emit light
- steady aims
- hits professional shadow dancer
- Quake
- casts grasping ghost on cute shadow dancer
- fails save
- it is chuck in the hunger of hadar and grappled there
- Emma
- grows fainter
- the gravity is shifted
- towards the hunger of hadar
- Quest is fine as she flies
- Valkyss is fine cuz monk
- Quake was near the wall
- Herton and Baz take fall damage
- cute shadow dancer
- is grappled in the hunger of hadar
- blindly attack attacks Baz and Valkyss
- stays in the hunger of hadar
- professional shadow dancer
- moves to the concealed Quake
- one attack hits and she takes the decay
- Quake loses concentration
- Valkyss
- hits and stuns cute shadow dancer
- jumps to professional shadow dancer
- hits and stuns professional shadow dancer
- Quest
- misses with eldritch blast
- gets a new comet
- consumes a comet to blast again professional shadow dancer
- Herton
- joins up with Baz
- readies a booming blade
- Baz
- stabs cute shadow dancer
- healing words himself
- Quake
- finishes of professional shadow dancer
- moves to the veil
- Emma
- grows feinter
- haste or slow
- cute shadow dancer
- is stunned
- Valkyss
- is hasted
- finishes of cute shadow dancer
- tries to tear the veil to no avail
- Quest
- moves to the veil
- reaches in the veil (nat 20)
- unravels the veil carefully as to not kill the Bone Devil
- Baz
- everyone is back in the crowe's house
- the bone devil included
- he thanks us for the service
- party runs upstairs towards the family
- Crowes house
- Emma lies on the floor
- flickering in and out of existence
- Quest tries to grab her with the gloves
- Emma starts to stabilize
- no longer flickering
- Baz casts healing word on Emma
- she is asleep now
- Valkyss hands the kaleidoskope to Quake
- Quake follows Emma in her dreams
- REDACTED
- Quake like last time goes cold and hot
- party does the blanket trick again
- Quake wakes up with a tune in her head
- they built a snowman in the dream
- Valkyss asks Moira where is the kitchen and goes to prep comfort food
- he did some crêpes
- everyone eats a big
- Emma can now do magic a bit now
- Tobias thanks the party for what thy did
- Baz asks Pluto about their encounter with the Queen's men
not here lets have a drink
- party goes to the gilded lilly
- Gilded Lilly
-
desc
- nice fancy padded stools
- wide selection of drinks
- a few mages at a table
- a few paladins at another table
- on the stage silver order knox is playing his lute
(Verse 1) In the heart of the night, when shadows loom tall, Comes a knight of the Silver Order, answering the call. With a sword forged in faith, and armor gleaming bright, They march forth in duty, to vanquish the blight.
(Chorus) Oh, knights of the Silver Order, Defenders of the Sacred Flame. With courage as our sword, We'll cleanse the world of arcane.
(Verse 2) From the Holy City of Lumen, our journey begins, Across lands and borders, where darkness sins. Noble and common, united we stand, In the face of evil, we make our stand.
(Chorus) Oh, knights of the Silver Order, Defenders of the Sacred Flame. With courage as our sword, We'll cleanse the world of arcane.
(Bridge) Though our past may be stained, by deeds of old, We strive for redemption, with hearts bold. For justice and righteousness, we raise our voice, In the name of the Divine, we make our choice.
(Verse 3) Through trials and tribulations, our faith remains strong, Against witches and warlocks, we'll right the wrongs. With the Light as our guide, we'll never falter, For we are the knights of the Sacred Flame's altar.
(Chorus) Oh, knights of the Silver Order, Defenders of the Sacred Flame. With courage as our sword, We'll cleanse the world of arcane.
(Outro) So let our song ring out, across the land, For the Silver Order, noble and grand. In the name of the Divine, we'll forever fight, For truth and justice, in the darkest night.
- Sebastien asks the party to fire away the questions
- the encountered the queens men in buckledown road (nº18)
- big warehouses in the area
- they point the place they were in
- the three of them were captured
- and used in the fighting pit
- did not see the queen herself
- let go after the fights
- Valkyss asks them if they saw his old party
- they are part of other house
- one of them George Jackson (the small one) is a cousin of Pluto
- he asks Valkyss to be lenient with them
- not seen them in the city
- Valkyss recognises Pluto form some formal gatherings
- Pluto doesn't recognise Valkyss
- so much for someone vouching for being alive
- Quake goes to perform on stage
- nat 20
- she kills it
- everyone gets a round of drink for her performance
- the encountered the queens men in buckledown road (nº18)
- everyone starts drinking a lot
- Veo is starting to get smashed
- Baz discussion
- fill later
- used to have a family
- 2 girls
- Taliana and Ambellina
- Valkyss reacts and shows a drawing of 2 girls
- he knows them
- they are fine right now but back in the family
- also a wife
- Valkyss asks her name
- Liora
- Valkyss knew her
- she is a cousin of him
- she left home to avoid an arranged marriage
- never gave any news home after
- she is dead now
- Valkyss looks shattered and drinks way more
- Twins origin
- from Liberio
- looking for a cure for themselves
- hoping to find their parents
- Herton discussion
- from Todesfeld
- investigating some family rumor
- Valkyss slams on the table as he drinked too much
- Baz asks how much Sebastien knows about what his mothr was doing
- doesn't know a lot
- the academy did not share
- Baz tells him about the book found in the manor
- he was kicked out of the academy as he was snooping around for answers about his mother
-
desc
- in the morning Valkyss gives a letter to Pluto to give to Jupiter
Hey Jup'
I'm still alive,
Need to talk to about what happened in the city. I told you Stavros is a dick, he did not want me to come in to tell you.
Your favorite cousin, Valk'
P.S.: please tell me you left my painting supplies in my room....