Second Dive
Saving Petra in the Lair of the Rat Prince.
- New Friends (S4 - 17/03/2024)
- Shinies for the Rat God (S5 - 24/03/2024)
- Fire in the hole ! (S6 - 31/03/2024)
- a River near the Mill (S7 - 07/04/2024)
- A Family Reunion (S8 - 14/04/2024)
New Friends (S4 - 17/03/2024)
session 4 (17/03/2024)
- Emberwood
- it's the next day
- Quake summons a familiar
- it's an imp
- the name is Lump
- Quake shows it to Quest
- warlock pact
- Quest gives Quake a talisman
- black with gold veins
- warlock pact
- Paracelsus took a bit more time this morning and prepared a tonic for everyone in the party
- it's an aid spell
- looks murky green and tastes like chemical oranges
- everyone gets 5hp max hp
- it is not enjoyable
- most of the party drinks it
- Lump drinks it
- Herton takes his drink outside
- Baz puts a monocle on
- whispers in it
- whispers of the dead features
- gains investigation proficiency
- Herton is in the outhouse
- nature calls
- one of the thugs is here
- Herton wins the verbal bout
- Herton drops the aid there
- the thug drinks the aid spell
- to Drakkenheim
- brisk pace around the city
- towards an entrace closer to our quarry
- followingthe tracks
- crossing the Brann river
- there is an encampment
-
desc
- looks fancy
- they have banners
- silver flame in a chalice on
- blue background
- fortified
- command posts
- supply wagons
- this is the Knights of the Silver Order
- they hunt malfeasent wizards
- not friends with the academy
- they don't like magic
- 678 the knights were ordained
- to hunt the amethyst academy
- before the edicts
- paladins rigidly adhere to the sacred flame
- consider delirium as a blight
- Paracelsus and Quest talk
- hopefully one day Quest will realise that Paracelsus is not a one dimensional entity
- 2 guards on horseback go meet the party outside
- Acolyte Quinn and Austin Edwards
- before anything is asked Baz jokingly ask about Oscar Yoren
- Quinn asks if we know Yoren
- Paracelsus says yes
- Quinn becomes defensive and asks how he knows the malfeasant wizard
- Paracelsus thought he was an alchemist
- Quinn hounds on Paracelsus and his knowledge of Yoren
- Paracelsus realises she doesn't mean well to him and closes
- more back and forth discussion
- the order has a bounty on Yoren and info on him
- 2000gp for information leading to a location
- some in the party look interested
- someone with a lute comes out
- name is Buddy Knox
- can be heard in the guilded lilly
- nat 1 on performance
- gets better after a while
- party crosses through
- there are hundreds of soldiers
-
desc
- party talk to Paracelsus about Oscar Yoren
- his grandfather is Eldric Thorne, the Grandmaster Apothecary of Drakkenheim
- his grandafther staid in Drakkenheim even after the meteor, searching for answers and a cure
- both Eldric and Paracelsus exchanged letters and worked together
- Paracelsus kept in contact with Eldric on a regular basis
- however the letters started to thin out
- too long happened since his last letter
- Eldric mentioned Oscar in his last letter
Oscar Yoren, the eccentric potion-maker of the Hooded Lanterns, has became my confidant. We exchanged parchments, our shared knowledge a beacon against the encroaching darkness. Oscar spoke of a breakthrough—a way to shield oneself from the haze’s insidious grasp. His notes, cryptic and laden with alchemical symbols, hinted at a concoction brewed from rare flowers. A fragile hope, but hope nonetheless.
- Oscar made progress on a potential cure
- Paracelsus should seek Oscar
- the party will be careful about who they talk about Oscar Yoren with
- Paracelsus mentions that the party should not consider the offer of the Silver Order
- brisk pace around the city
- Drakkenheim proper
- Quake body moment
- Quake asks Baz to look away
- Quake pulls out one of her eyeballs
- it has a tentacle on the back
- waves at the party
- her name is Iris
- can see in both places
- Quest can feel Quake in both places
- Lump carries Iris invisibly to scout ahead
- Paracelsus gives Quake a makeshift eyepatch
- to protect the eyesocket
- Quake asks Paracelsus for a false eye
- once measure he'll do what he can
- a googly one is requested
- Iris scout
- a younger set of Quake and Quest can be seen bickering in the front
- they are competing to see who folds clothes better in the cart
- they looked identical
- skip into the street and disappear
- city market
-
desc
- scattered bodies on the floor
- broken tables
- wagons
- there is a troll in the middle
- eating raw contaminated meat
- drinking ale
- bag on the floor
- stares intensly at a map
- Lump and Iris are not seen and come back
- party goes on the roofs to sneak around
- fail the stealth checks
- Herton nearly fell through a hole in the roof
- the trolls sees the party
you high ones ! come down !
- curiosity and suspicion in his voice
- Baz climbs down
what are you cooking
- not cooking but eating raw meat
meat taste bad, ale smells worse but Grom strong and eats it
- Baz sleight of hand fake eats some of the contaminated meat
- name is Grom
- Baz asks to help with the map
- Grom wants to go to the King's Gate
- the map is not one for Drakkenheim
- Grom has a hard time believeing it's the wrong map
- Baz does his best to direct him to it
- Baz sees what the bag contains
- gold
- purple rocks in a vial
- Grom is very confused about Baz's name
- Grom invites Baz to play with him
- Paracelsus wonders if he could get some troll blood
- a confusing exchange ensues
- Quake gets the vial of troll blood
- Grom takes his bag and leaves
- fail the stealth checks
- the walls of the house where Herton fell have noses
-
desc
- rat nest tavern
- obliterated building
- only foundations remain
- chest heigh wall ruins
- rubble
- sign of an obese rat on a plate of food
- Quake sends Iris and Lump ahead to scout
- the interior is in ruins
- there is a hole going down
- funiture debris block Lump's path
- Baz goes in the hole first
- purple twinkling light at the bottom
- tries to see if he can move the furnitures
- it is a bookshelf that blocks
- Baz inspects it
- there are animal scratchmarks on it
- there is a wide path of dragmarks
- not corresponding to the bookcase
- about 5ft wide
- Baz tries to move the bookcase out of the way
- moved enought to squeeze by
- Lump goes through
- passage going down
- the drag marks continues
- Baz goes does inn the purple light hole
- a lot of footprints in the mud
- the dragmarks started here
- 2 glowing slivers of delirium
- Baz uses the safe box to store it
- Herton lights up a torch to see
- what was dragged might be a big shard of delirium
- Quake follows after Lump to stay in range
- Lump goes further
- there is a chamber
- it is a rat den
- there is a lot of ratlings
- a couple are bigger
- down the tunnel
- marching order
- Baz
- Quake
- Paracelsus
- Quest
- Herton
- tunnel is slippery
- Baz and Quake are fine with climb speeds
- Paracelsus and Herton manage not sliping
- Quest falls prone and start sliding down the tunnel
- Baz grabs the sliding Quest before to late
- Paracelsus hands Herton and Quest pitons to help the descend
- Herton uses mold earth to ease the travel
- Baz goes ahead
- double nat 1 stealth check !
-
fighting script
- Baz takes out snobish ratling
- cynical ratling crit slings Baz
- Quest
- casts shadow blade
- ready and attack
- Paracelsus can barely move through the tunnel
- dopey ratling misses Baz
- Quake has Lump bite to death randy ratling
- Herton
- casts expedicious retreat
- runs in front of everyone
- jumps over and lands on the rug
- falls in a pit and is piecred by spikes at the bottom
- jumps out of the hole nearly being bitten by a swarm of rats
- naughty ratling guttersnipe double taps Lump with a hand crossbow
- bitchin' ratling guttersnipe double taps Lump with a hand crossbow and kills it
- arrogant ratling slings Herton
- reckless ratling throws alchemist fire missing Baz
- Baz
- moves in the room
- kills reckless ratling
- wails from the grave another one
- moves in front of Herton
- cynical ratling misses a bite on Baz
- Quest runs further down
- Paracelsus
- runs in the room
- throws a biohazard on a group of ratlings
- dopey ratlin dies in the biohazard
- Quake
- runs in the room
- kills cynical ratling
- Herton
- runs in the room
- readies his axe
- naughty ratling guttersnipe
- saves biohazard
- runs in
- gets axed by Herton
- shoves Paracelsus down the hole
- gets eldritch blast by Quest
- bitching ratling guttersnipe
- hit by biohazard
- downs Herton
- arrogant ratling
- saves biohazard
- bites Herton
- Baz attacks bitchin' ratling guttersnipe
- Quest throws the shadowblade on naughty ratling guttersnipe
- Paracelsus
- tries to climg out of the hole
- sees Herton down
- fails and slide down on the spikes
- throws healing word on Herton
- gets impaled again
- Quake kills naughty ratling guttersnipe
- Herton gets up and second winds
- bitchin' ratling guttersnipe attacks Herton
- arrogant ratling fails to shove Herton in the pit
- Baz kills arrogant ratling
- Quest thows the shadowblade at bitchin' ratling guttersnipe
- Paracelsus climbs out of the hole with his climbing gear
- Quake slaps bitchin' ratling guttersnipe
- Herton finishes bitchin' ratling guttersnipe
- marching order
- obliterated building
- Quake body moment
Shinies for the Rat God (S5 - 24/03/2024)
- drakkenheim
- rat nest
- aftermath of the battle
- Baz finds some loot on the guttersnipes
- baubles and random trinkets
- polished stones and glass beads
- Paracelsus looks at the bodies of the ratlings
- they all have a crown on the forehead
- another clan
- guttersnipes
- more well fed
- stronger
- not runts
- they all have a crown on the forehead
- scraps everywhere on the ground
- Baz finds some loot on the guttersnipes
- Herton drinks up the greater healing potion
- tunnel going north and south
- noise in both directions
- snoring in the south in addition to chittering
- whispers in the north
- the big drag marks go south
- noise in both directions
- south tunnel
- Baz scouts ahead
- passageway is cramped
- the ceiling is low
- there are a lot of excrements in on side
- there are lights ahead
- the Twins start following a bit behind
- not a good stealth
- spoke a bit out loud
- Baz continues ahead
- hearing snoring ahead
- ratlings are sleeping in here
- one is holding a small glittering trinket
- Baz silently knock him out non lethaly
- he was cuddling to a sliver of delirium
- Baz safely stores it in the chest
- there are chittering continuing further south
- Baz tries to wave people forward
- party regroups in the southern tunnel
- Baz throws a ballbearing ahead
- there is a big web in the middle of the tunnel
- Herton goves a torch to Baz
- Baz lights up the web and it burns down
- Baz hands the torch back
- Baz goes ahead in the room scouting
- a ratling is in the room groggily waking up
- Baz is unoticed for now
- Baz motions for people to move forward and point the ratling
- Quest shoots it down
- Baz continues to the west
- footsteps can be heard
- the ratlings drops dead with a whimper
- there are more in the room
-
fighting script
- Paracelsus
- goes to the front of the congaline
- readies a poison needle
- reckless ratling notices Baz and moves back in the nest
- Quest
- goes up to Baz
- hold and eldritch blast
- morbid ratling guttersnipe
- comes in
- gets eldritch blasted
- shoots back at Quest
- shouts down a tunnel for the prince
- Baz shoots morbid ratling guttersnipe
- messy ratling dashes down a tunnel
- Quake
- goes in the room
- kills morbid ratling guttersnipe
- gregarious ratling moves
- Herton moves to Paracelsus
- Paracelsus comes in the room and readies a poison needle
- Quest sees one pretending to be asleep and kills it
- Baz
- follows in on the the tunnels
- a fearful ratling surrenders
- Baz interogates him
where is the human girl
- Petra is safe with the prince
- after some negotiation the ratling seems to coorperate ?
- Quake
- moves near Quest
- holds a chilly bitch slap (chill touch)
- Paracelsus holds a poison needle
- reckless ratling
- hands a potion of healing to Baz
- wont take us to the prince, he'd die
- Baz asks him to pretend to sleep if he wants to live
- Quest starts going down the last tunnel
- Baz
- takes the lead in the tunnel again
- hands the potion to Quest
- tries to hide
- messy ratling triggers the reinforcements
- Quake follows and hold
- Herton makes the terrain difficult behind the party
- Paracelsus
- hears reinforcements behind the party
- stays back with Herton
- needle in hand
- Quest holds an eldritch blast
- Baz
- runs after tracks through cobwebs
- the room is glowing a bright purple glow
- holds his bow up
- Quake
- follows Baz down the tunnel
- holds a slap
- happy ratling
- arrives from behind
- gets pricked by the needle
- misses Paracelsus
- ducks back around
- Herton
- mold earths
- starts goinmg in the tunnel
- mundane ratling slings Paracelsus
- Paracelsus
- goes behind Herton down the tunnel
- holds another needle
- Quest joins up with her twin
- Baz
- advances in the next room
- large sumptuous nest
- hunk of silvery rock about a foot wide
- protruding cristal is embeded
- rat with a skull mask is in the room
- Baz throws his bag of caltrops
- hides
- advances in the next room
- Quake
- joins up with Baz
- slaps the Warlock of the Rat God
- Warlock of the Rat God turns invisible
- happy ratling misses Herton
- Herton dashes to the group
- mundane ratling and Paracelsus had a stormtrooper moment
- Paracelsus joins the group
- Quest moves in the room
- Baz
- misses sexy ratling
- sexy ratling crits Baz
- moves back to the party
- Quake
- moves back in the room
- doesn't see the warlock
- holds a slap
- happy ratling is running after Paracelsus
- Herton
- moves in the room
- through blindsight senses the invisible Warlock of the Rat God
- action dodge
- sexy ratling misses Herton
- deluded ratling misses Herton
- Quest misses deluded ratling
- Quake slaps deluded ratling
- Paracelsus waits for happy ratling
- Baz
- stealthily moves in the room
- ends near the invisible Warlock of the Rat God bumping into him
- Baz miss a dagger swing
- Quake slaps the invisible Warlock of the Rat God
- invisible Warlock of the Rat God moved away
- happy ratling is still chasing after Paracelsus
- Herton misses an axe swing
- deluded and sexy ratling crit Herton
- Paracelsus joins the rest of the party
- Baz
- stealthily moves towards Herton
- shoots down sexy ratling
- wails of the grave down deluded ratling
- Baz's bow glows
- Quake moves towards Herton
- happy ratling is still chasing after Paracelsus
- Herton sees a person on the ground
- Baz
- moves ahead
- room
- bloated effigy of a rat
- rotting everywhere
- 2 delirium cristals for eyes
- blood drenched altar
- room
- fails to hide
- moves ahead
- Quake joins Baz
- Warlock of the Rat God is heard doing an incantation (misty step)
- happy ratling is killed before the poison needle lands by Quest
- mundane ratling
- pokes around
- slings Quest
- ducks back far away
- Paracelsus
- holds for mundane ratling
- asks for Quake to not kill ths one
- Quest follows in the room
- Baz hides and starts tracking Warlock of the Rat God
- Herton tries to sense the Warlock of the Rat God
- mundane ratling rushes down to Paracelsus and bites him
- Paracelsus finishes and poisons mundane ratling for future use
- Paracelsus
- Baz pries out the 2 eyes out of the statue and finds 5 additional shards of delirium
- 2 fragments
- 5 chips
- Quest finds parchments
- scroll of bane
- scroll of fairy fire
- unknown scroll
- Paracelsus starts looking at 2 unconscious persons
- makes some salts to wake them up
- Herton and Paracelsus gove them some rations
- figure in metal (Pluto Jackson) and red head (Sebastien Crowe)
- figure in metal says the are not feeling too well
- Paracelsus starts examining them in detail (starting a detect poison and disease ritual)
- Quest wandered of a bit and realises it before being spotted
- Baz starts doing some tetirs to see if more delirium fits in his bags and the chest
- Baz goes to the fancy nest room
- Warlock of the Rat God ambushes Baz with an eldritch blast
-
fighting script
- Baz
- puts his hands up
i don't care about this, i'm looking for Petra, i got a couple more if you want to bargain
- starts bargaining with Warlock of the Rat God
- nat 1 persuasion
- puts his hands up
- Warlock of the Rat God
- crazy speech about the cristals and spilling some blood in the name of it's god
- misses Baz with an eldritch blast
- Baz
- feigns being hit by the blast and weakeness
- "accidentally" spills the lead lined container on the ground
- Warlock of the Rat God
- continues the fanatical speech
- starts picking the cristals from the box
- Baz
if you bring us Petra we can bring you more, Petra means nothing to you
- Warlock of the Rat God refuses and asks Baz to feast upon the poisoned mundane ratling
- the Twins starts feeling it's been a long time since Baz left
- Warlock of the Rat God eldritch blasts Quake
- Herton notifies Paracelsus that there is trouble
- Baz sneak attacks Warlock of the Rat God
- Paracelsus dashes in
- uncertain rat misses Paracelsus
- Quake claws Warlock of the Rat God
- Warlock of the Rat God disengages and starts running
- uncertain rat misses Quest
- Herton dashes in the room
- Baz
- stand up
- grabs barehanded a shard of delirium to use as a weapon
- necrotic damage
- gains a level of corruption
- Paracelsus takes the other tunnel to cut the rout of Warlock of the Rat God
- Quake misses a slap on Warlock of the Rat God
- Warlock of the Rat God
- poke back in the room
- Quest lands eldritch blast
- Baz throws the shard at Warlock of the Rat God
- killing him before he can casts his spell
- blood is tuning purple
- Baz
- Baz scouts ahead
- aftermath of the battle
- rat nest
Fire in the hole ! (S6 - 31/03/2024)
- rat nest
- lavish room
- Baz's hand sting after grabbing the shard
- Paracesus inspects Baz's hand
- red mark on the fur
- as if it was burnt
- Quake loots Warlock of the Rat God
- blood soacked black amulet
- Paracelsus takes a look at it (arcana)
- it is magical
- essence abjuration
- Baz dashes back to take his rapier
- there is a huge chunck of delirium
- about 5 pounds
- the cause of the dragmarks
- the 2 previously unconscious people come in the room
- names are Sebastien Crowe and Pluto Jackson
- they are tired as fuck (4 stacks of exhaustion)
- they were 3 and hunting the delirium
- the last one missing is a black female Tabaxi
- name is Veo Sjena
- they are not leaving without her
- Baz asks them if they saw Petra
Green cloak, black har ? Yeah we saw her, she was held with us
- they both want to follow the party
- Paracelsus walks to the poisoned ratling
- asks Baz for the box and tongues
- stabs the ratling with it
- after a while (failed save) it has an effect
- skin burns like for Baz but nothing more (d6 no effect)
- Paracelsus kills the ratling and packs back the shard and tongues
- Sebastien and Pluto are weirded out by Paracelsus
- Sebastien recognises the ring on Herton's
- Sebastien asks if Herton knows River of the Amethyst Academy
- they were ordered by them to retrieve the rock
- it is part of the original meteor
- they with to study it
- the rock weighs 50 lb
- the crystal weighs about 5 lb
- the crystal needs to be taken out of the rock
- pluto offers to split the rok
- Baz holds the piton
- Pluto fails
- Paracelsus tries and fails
- Pluto holds trhe piton
- Baz jams it in the rock with the hammer
- Baz fails pushing the pitons further in
- Quest augury the crystal to be good
- it was a whole circus to get the crystal out of the rock
- Pluto takes the crystal to the ches with the gloves on
- he saves so no effect
- Baz's hand sting after grabbing the shard
- statue room
- Paracelsus doesn't recognise the statue
- Herton finds 3 chip
- doesn't fit in the chest
- Paracelsus hands Baz a vial for storage
- Quake goes ahead
- bad stealth
- Sebastien miserably tries to follow
- Baz follows
- Pluto tries even more miserably to follow
- Quest follows
- Herton and Paracelsus stay back a bit
- next room
-
desc
- large chamber
- bone fire
- ratlings here
- black head Tabaxi above it
- hogtied to a rotisserie spit
- wriggling
- the ratlings are talking about eating "catfood"
- they are having a rather grand time
- Quake casts expeditious retreat
- tries to dash and takes the Tabaxi off the fire
- the ratlings miss Quake
- Quake suceeds on removing the Tabaxi off the fire
-
fighting script
- Quest casts fearie fire in the room
- rat prince, punk ratling, Veo and Quake fail
- room is bathed in golden starlight
- Veo is restrained and can't do much
- Sebastien dashes in the room
- Paracelsus
- goes through part of the corridor
- threads a poison needle on punk ratling
- down poisoned and paralized on the ground
- rat prince
- bites Quake
- saves against the corrupted fangs
- swings his shortsword to Quake and Veo
- cunning action dissengages and gets away
- bites Quake
- Baz
- runs through the corridor
- shoots down shortsighted ratling
- hides begind a cart
- messy ratling misses Sebastien
- Quest eldritch blasts down sluggish ratling
- colorful ratling
- slings Quest
- Quest loses fearie fire concentration
- Herton
- casts expeditious retreat
- dashes through the whole corridor
- control flames the fire to burn the rope holding Veo
- gets behind Paracelsus
- Pluto dashes through the entire tunnel
- Quake casts false life on herself
- Veo
- stands up
- picks up the rotisserie spit as a makeshift quarterstaff
- misses messy ratling
- Sebastien misses a firebolt on colorful ratling
- Paracelsus
- needles down colorful ratling
- enters the room
- rat prince
- moves back in the room
- hits Pluto with a hand crossbow
- heads back in the tunnel
- Baz
- moves in the room
- throws the bow in the room towards Veo
- moves to a side of the room
- messy ratling dashes out of the room towards the prince
- Quest
- moves in the room
- casts shadowblade
- throws it at the rat prince
- Herton dashes into the room
- Pluto readies his heavy crossbow
- Quake
- peeks in the corridor
- bitchslaps the rat prince
- moves back in the room
- Veo
- picks up the given bow and arrows
- shoots the rat prince with the longbow
- Sebastien misses his firebolds
- Paracelsus needles down messy ratling
- rat prince
- loads a delirium crossbow bolt
- moves back in the room
- Pluto crits rat prince
- rat prince crit misses Paracelsus with the corrupted bolt
- Baz
- gets his bow back
- hides in the room
- Quest
- peeks in the tunnel
- eldritch blast on rat prince
- Herton
- runs back in the corridor
- partially blocks the place with mold earth with a trip hazard
- Pluto readies a crossbow bolt
- Quale
- peeks in the corridor
- bitchslaps rat prince
- ducks back in the room
- Veo
- peeks in the corridor
- shoots rat prince
- ducks back
- Sebastien
- lights up a torch
- lights up the tunnel
- Paracelsus
- runs in the corridor
- needles rat prince
- ducks behind a bend
- rat prince moves back further
- Baz
- moves in front on the walls in the corridor
- dashes after rat prince
- the prince is still not in sight
- hide
- Quest
- moves in the tunnel
- holding an eldritch blast
- Herton
- dashes in the tunnel
- picks up the torch from Sebastien
- Pluto dashes into the tunnel
- Quake
- dashes in the tunnel
- holds a slap
- Vale
- moves in the tunnel
- readies an arrow
- Paracelsus
- moves in the tunnel
- holds a needle
- rat prince blows a horn in the distance
- Baz
- moves to Veo
- hands her some more arrows
- continues in the unnel further
- sees a suspicious looking rug
- throws his hammer
- rug doesn't move
- tells the rest of the group about the rug
- initiative is held for now
- Quest casts fearie fire in the room
- Paracelsus experiements on the poisoned ratlings
- they look about as mutatted as the others
- Paracelsus does a vivisection on one of them
- they look like rats inside
- most likely rats that bloated to humanoid size
- not humanoids turned ratfolk
- Pluto points where the ratlings took Petra
- where the rat prince went
- Pluto agree to help the party as they helped Veo
- Paracelsus sees a set of alchemist tools
- yay new toys
- Baz sees a dose of blasting power in a dish
- picks it up
-
desc
- in the tunnel after rat prince
- Baz and Veo go ahead and scout
- Baz signs for everyone to follow
- Baz pulls out the rug
- nothing bellow
- rug is rolled back
- fork in the tunnel
- dragmarks on the floor
- west there is a sluggish ratling guttersnipe
- Baz takes a shot on him
- ratling pulls a blade and turns towards Baz
- baz hide in the north tunne
-
fighting script
- Paracelsus
- moves to the intersection
- needles sluggish ratling guttersnipe
- continues north
- Veo sharp shooter chill ratling guttersnipe
- chill ratling guttersnipe misses
- Sebastian kills chill and sluggish ratling guttersnipe with a fireball
- Quake
- goes west
- sees dragmarks
- readies a slap
- Pluto readies a bolt
- Baz
- studies the dragmarks
- human size
- it has a cloak
- going from the north to the west
- hide
- Quest
- gets to the intersection
- readies eldritch blast
- Herton
- moves to the intersection
- dodge
- Paracelsus
- moves west
- sees a green cloaked body
- rushes over
- petra is at death's door
I need a potion right now please !
- petra is at death's door
- Quest tries to find a potion
- only gold in the nest
- Pluto
- dashes to Petra
- starts carrying her over to the party
- Baz
- dashes to Petra
- uses a medicine kit to stabilise
- Quest
- runs to Petra
- uses the healing potion
- coughing blood
- studies the dragmarks
- Paracelsus
- talking about getting out of the city
- Sebastian mentions a safe hideout in the city
- Eckerman Mill
- about 20 min outside the city
- Sebastian mentions a safe hideout in the city
- way out of the rat nest
- rat that pretended to be asleep is still here
- bribes the party with 5 gp
- continues to pretend to sleep
- lavish room
- marching out of the city
- 1st hour
- slow pace
- there is an hebalist shop
- tools inside
- one of them is a doctor's bag
- fck it Paracelsus goes inside
- 1st hour
a River near the Mill (S7 - 07/04/2024)
- marching out of the city
- 1st hour
- herbalist shop
- Paracelsus opens the door
- there are 2 scorch shadows
- herbs are gone
- workbench has a doctor's kit
- yoink
- there is a bubbling concotion
- orange liquid
- bubbling
- volcanic rock
- fire magic
- left now as not healthy enough
- maybe come back later
- Paracelsus opens the door
- herbalist shop
- 2nd hour
- fast pace
- in the streets
- growl and a howl can be heard around the party
- worg like
- west and south
- party talks about being silent
- no leash will happen period
- Petra realises
- Baz investigates a house
- the walls are talking
- nope get out
- Baz investigates a street northward
oh no...
-
fighting script
- Baz
- climbs a nearby house
- hides
- warns the party
3 wolf bear things
- readies a shot
- Quiet Worg comes from south
- Paracelsus readies a needle
- Quake
- tries to distract Quiet Worg with Thaumaturgy
- climbs up on another roof
- Quest
- casts infestation on Quiet Worg
- climbs on the roof with Quakes help
- Sebastien
- climb up on Quake's roof
- readies a firebolt
- Pluto
- readies a heavy crossbow
- helps anyone climbing on Quake's roof
- Pleased Worg
- comes around the corner
- Paracelsus misses Escapist Garmy riding it
- Escapist Garmyr retaliates and spears Paracelsus
- Herton
- climbs up Quake's roof
- pulls a rope to help others climb
- Petra
- climb's Quake's roof
- readies a spell
- Veo
- casts spike growth on the east and north street
- cimbs up Quake's roof
- Soulless Garmyr
- gets around the corner
- Baz shoots him from his roof
- Baz finishes him off on his turn
- Quiet Worg rushes all the way to Paracelsus
- Paracelsus
- dissengages the hell away
- get's one Quake's roof
- Quake slaps Quiet Worg
- Quest misses Quiet Wolf
- Sebastien double taps down Quiet Wolf woth reaction and action
- Pluto
- climbs on the roof
- Petra unleashes her own spike growth on the west side
- uses his leadership to help the party
- party wide bless
- climbs on the roof
- Bashful Garmyr
- gets spiked by Veo's spike growth
- howls
- misses Veo with his longbow
- Escapist Garmyr
- wrangles Pleased Worg to not go in the spike growth
- misses Baz wth his longbow
- Herton dodges
- Petra
- longbows twice Escapist Garmyr
- hides on the back of the roof
- Veo finishes Escapist Garmyr
- Self-centered and Indefatigable Garmyr enter the spike growth
- Harmonious and Stinky Worg
- run through the spike growth
- fail to jump on the roof
- Baz
- steady aims Self-centered Garmyr
- wails of the grave Bashful Garmyr
- Paracelsus
- needles down Stinky Worg
- goes prone on the roof
- Quake slaps Harmonious Worg
- Quest eldritch blasts Harmonious Worg
- Sebastien crits down Bashful Garmyr with a firebolt
- Pluto misses Harmonious Worg
- Pleased Worg
- no rider anymore
- runs through the spike growth
- leaps out of the spike growth
- Herton gusts Harmonious Worg but it is too thicc
- Petra goes prone like Paracelsus
- Veo misses Harmonious Worg with her last arrow
- Self-centered Garmyr
- taunts baz
piss off... - Baz
- longbows Baz
- taunts baz
- Indefatigable Garmyr misses Baz
- Harmonious Worg misses his jump again and dis for the spike growth
- Baz steady aims Indefatigable Garmyr
- Paracelsus
- pops up
- misses Self-centered Garmyr
noooo... my samples !
- back prone
- Quake slaps Pleased Worg
- Quest eldritch blasts down Pleased Worg
- Sebastien and Pluto flex killing the last 2 Garmyrs
- Baz
-
fighting script
- loot
- Paracelsus harvests samples
- Garmyr blood vial
- Worg blood vial
- sliced Garmyr arm
- Baz finds a magic scroll
- Quake finds a golden locket
- Veo grabs back some of the arrows
- Paracelsus harvests samples
- growl and a howl can be heard around the party
- 1st hour
- Eckerman Mill
-
desc
- delapidated windmill
- hanged people
- leftovers from other expeditions
- bonefire with logs
- cooking equipement
- used to be one of Sebastien's favorite stopping grounds
- the hanging people are people that wee hanged before transforming
- Petra feels relieved
- Paracelsus offers a medical checkup
- Sebastien refuses adamantly
- Paracelsus forbids him to come close to their restin building then
- there are several buildings that the party can use tonight
- Sebastien asks th party to write their name on the mill wall
- Quest looks if there are any interresting messages on that wall
- countless names crossed out and not yet
- a message
the followers and the falling fire have gathered at the XXX monastery, how...
- Quest looks if there are any interresting messages on that wall
- Petra's checkup
-
nat 1... fck
- can't do anything for her burn...
- still looks fine and just needs rest
- thanks the party for the rescue
- asks why they came
- got sent by her brother
- Petra asks why he didn't come
- Paraclesus recites her brother's quote about their father out of his notebook
- Baz mentions the payment
that will be done
- Paracelsus asks about Oscar Yoren
- fill later
- someone they bough potions from
- cheaper than academy ones
- not surprised he might be a Malfeasent Wizard
- never comes himself and sends an apprentice to give the potions
- last batch he gave had gone bad and made people even more sick
- the next batch was supposed to arrive last monday but did not
-
nat 1... fck
- a tiefling mage goes towards Sebastien
- name is River
- demanding an explanation about why they did not keep secret about the place
- Herton recognises her
- a senior of him
- very competent a know it all
- she can casts 5th level spells
- looked up to her
- Sebastien tries to spin the save story to his advantage
- doesn't work
- River goes to the party
- recognises Herton
I remember you
- remembers that he is one of her juniors at the academy
- pokes fun at Sebastien as he is an academy dropout
- asks why he is in Drakkenheim
- family business
fair enough...
- she has some doubts but lets it pass
- family business
- Herton is uncomfortable with the authority she holds
- River asks if Herton vouches for the discretion of the group
- River asks why the rest of the party is here
- Paracelsus family too
- Baz mentions saving Petra
- River asks why the Twins are here
- they Twins are surprised about being recognised
- aparently it is obvious to her
- River pries further about Paracelsus' motivation
- trying to get to his grandfather
- he is the one that got Paracelsus in that path of an apothecary
- Herton fumbles the bag about secrets about the academy doing researches
- apparently we could have further work with River
- rewards and trades
- 1250gp for the delirium stone
- 300gp after negotiation from the Twins for the rest of the delirium
- 100gp pearl baught by Paracelsus
- River first asked if Paracelsusis a practitionner of the arcane
- he is not, he is walking the path of an apothecary
- Rvier accepts to seel him the pearl
- River offers a job
- negotiate with the dwarfs
- buy their entire stock of delirium
- paying the market rate and mining expenses
- 10gp chip
- 100gp fragment
- 500gp shard
- 100gp crystal
- one one condition, become exclusive to the academy
- here to see to the dwarves demandes
- they might be in Spokes Smithy in Drakkenheim or Red Lion Hotel in Emberwoods
- negotiation about what the party gets
- before
- a healing potion for everyone
- a swirly octarine potion
- Paracelsus takes a look at it
- it is aqua delirium
- after proper payment depending on the result
- before
- River leaves
- recognises Herton
- Quest asks Herton if we can trust River
yes, for now
- Parcelsus mentions that they are a stuck up bunch but true to their contracts
- Paracelsus asks of the party has stuff they need to know more about (identify)
- Quake gives the golden necklace
- mundane
- inside has a picture of a female Garmyr
- it means it was made by used while being a Garmyr
- Baz gives the scroll
- Quake gives the golden necklace
-
desc
- level up to 4 !
- next day
- Paracelsus identify session
- he'll present the items next session
- blood soaked black amulet (from the ratling warlock)
- obsidian amulet
- Wondrous item, uncommon (requires attunement)
- When you become attuned to this item, choose bludgeoning, piercing, or slashing. As long as you are wearing no armor and are not using a shield, you have resistance to non-magical damage of the chosen type. During a short rest, you may choose to change the associated damage type for this amulet.
- necrotic feeling scroll
- inflicts wounds scroll
- scroll baz gave
- dimension door
- Paracelsus prepares the morning meds again (2x 2nd lvl Aid)
- Paracelsus identify session
A Family Reunion (S8 - 14/04/2024)
- Eckerman Mill
-
drink yo meds
- now fluorenscent orange color
- party (even Herton)
- Petra
- Paracelsus shows the identified items
- obsidian amulet is given to Quake
- after some Twin bickering Quake shoves it over to Quest
- dimension door scroll is give to Herton
- inflict wounds scroll is kept by Paracelsus
- obsidian amulet is given to Quake
- Baz presents a bell to Paracelsus
if you wish to be able to continue drinking your meds safely in the morning i wouldn't
- apparently it was a joke
- Baz takes the bell back in his pocket
- Herton tries to glean info in a journal
- Paracelsus bag
- Herton jokes about it
- Paracelsus cheks if the body sample are decaying
- currupted meat is fine
- Garmyr arm
- looks fine
- just bloodless
- nervous system is still functioning
- the arm maybe could be reattached ?
-
drink yo meds
- road to Emberwood
- Petra doesn't remember well what she talks about last time
- party avoids the sacred flame camp
- party goes through the forest
- camping in a clearing
- Baz makes a tent
- Paracelsus makes a poor hamock at of his beroll
- he forcefully take second watch as the hamock broke
- welp the traditional broken bedroll was done
- a fog rolls in the camp
- bad fog
- everyone but Herton gets out
- Paracelsus go back to get Herton
- Paracelsus wonders about getting a sample
- Herton offers to get the sample
- party gets away from it and camps again
- Baz offers to redo a hamock for Paracelsus
- 2h in the sleeping process it breaks again and Paracelsus' head hits the ground
- nothing more happens that night
- in the morning Baz's hand feels different
- there are 5 slimy tentacles in place of fingers
- Baz hides it with the glove
- Herton asks Paracelsus to not try to modify the taste of the Aid medicine next time
- camping in a clearing
- Emberwood
- Baz wants to go to see Flamekeeper Hanna
- used to know Baz's wife
- Herton goes too
- REDACTED
- Paracelsus goes to see Petra's brother
- wants his infos
- the Twins go with Paracelsus
- the members cheer the arival of Petra
- a number of the tables have sick and wounded on them
- they are feeling the lack of potion
- Ansem goes and hug Petra
you saved her !
- Ansem wants to celebrate
- Paracelsus says no
- first info
- also unprofessional to have a feast while people are suffering in the room
- back room
- Yoren info
- several years buying potions
- strange and recluse
- but reliable and cheaper than the academy
- every monday shipment of potions
- a week and a half ago the batch was smaller and didn't work
- something is going on
- operates out of Reede Manor (07)
- past dealings were positive
- the need and want to know if something happened to Oscar
- go to the sheperds gate
- safe place in the city
when the shadows dance, the lanterns light the way
- the apothecary shop in on the route
- in case of emergency it is a respite
- lantern stronghold in the city
- with the code we can get through without paying a tarif
- earn the lord commander's trust
- he doesn't like his dad
- earn the lord commander's trust
- works once within the next week
- safe place in the city
- Ansem asks if the party would go to Oscar Yoren in the hooded lanterns bhalf
- Paracelsus says no but we could add their request on top of our own interests
- Paracelsus offers his services to cure the sick here
- Quake negotiates for a service in their capabilies in the future
- Yoren info
- Paracelsus spends the entire night treating them whiule the others go party
- Ansem calls Alena Kruger to be his assistant
- after some time of adapting to her they work as an effective unit
- through all his capabilities and spells
- doctor's kit and medical supplies
- medical proficiency
- his subclass being about diseases
- physiological analysis
- detect poison and disease
- lesser restoration
- one of the Lanterns has blackened and withered nose and ears
- nothing can be done to it
- he doesn't mind keeping it
- once the night is finished
- Paracelsus thanks Alena Kruger for her perfect assistant work for the night
- lets her take her leave
- Paracelsus crashes on the kitchen table in the house
- Ansem calls Alena Kruger to be his assistant
- Quake pulls Quest to Petra and Ansem during the party
- REDACTED
- Baz rents the penthouse for a month
- 3gp per day
- only 4 beds
- Baz goes to the watchtower
- Paracelsus is there working on patients
get out, they are not here !
- Baz hears the noises of the festivities and joins the drinks
- before forgetting Quake gets the gold reward
- Lump also drinks (does not go well)
- Herton has a case of loose lips
I need to find out what the academy is up to, they are up to something you know ?
- the rest of party resists quite well the alcohol
- Baz brings the news about his hand to the party but Paracelsus
- Quake does a paryt trick getting Iris out in response
- gets interesting because drunk and double vision
- Paracelsus is there working on patients
- Baz mentiosn the lodgings to Paracelsus
- Paracelsuss waves him away while he is working
- Baz helps Herton towards the lodging
- Herton tries to carry Baz instead
- drunk
- DIS
- -5 to the roll
- drunk
- Herton falls flat
- Herton tries to carry Baz instead
- Baz wants to go to see Flamekeeper Hanna
- next day
- Baz mentions the hand
- feels ok to use for now
- no need to press further
- Paracelsus asks if Baz could help getting better gear
- maybe the Crowe kids
- Baz remembers that Sebastian was never mentionned by the father
- meds were made
- respecting Herton wishes
- no alteration cosmetic, texture or taste were made
- it tastes like smecta and is just liquid plaster
- shopping time
- Quake buys a 15lb box for 50gp with all the equipement
- to the Crowe blacksmith shop
- on the way there Sybil slings Baz
I hit ya !
- Baz encourages her for her deeds
- Sybil does it again towards Paracelsus
- self controlled on that one
- Baz gives her a barcelet for her and her sister
- Sybil finds her sister Emma boring now that she is working
- on the way there Sybil slings Baz
- in the smithy
- Emma is trying her best with her little hammer
- not very effective yet
- her dad encourages her
- Tobias asks if the party is responsible for the slings
- Baz sais he takes full responsability
- Emma gave here to her dad and is now working in the forge
- Emma show her work
- it's a spear
- not that big
- Quake mentions that Lump could use it
i made it for Baz though
- Baz likes it and buys it for 3gp
- Emma tries to place the gold in Baz's pocket
- Baz lets it happen
- Emma believes it
- Paracelsus mentions he needs some better protection
- Tobias scoffs at his current hide armor
who made that ? Emma could do better
- Paracelsus buys a scale mail for 97gp and his hide armor
- Tobias scoffs at his current hide armor
- Baz wants an upgrade too
- gets a studded leather
- buys a shield Emma made
- rough around the edge
- has a mark she made
- total 100gp
- gives his old armor to Emma as a gift
- stealthily gives Emma 3 sling bullets
- Baz asks if teh dwarfs are at the Red Lion
there is always two there
- Emma is trying her best with her little hammer
- Red Lion
- an assistant and the Duke is here
- Baz disguises himself
- Baz mentions the hand