# Fourth Dive

Going to help defend the dwarves in their night mining outpost as promised.

# Herbal teleportation and dwarven cannons (S14 - 02/06/2024)

-  to the smithy in the city
	- Paracelsus manages to convince the party to do a detour via the southern apothecary shop
		- it is on the way
		- could have some much needed potions or ingredients for them
	- Herbalism shop
		- same eerie look inside
		- Paracelsus steps in
			- he disappears from the view of the ones outside
		- Quake sends Lump inside
			- he disappears from the view of the ones outside
			- Lump can see Paracelsus inside
		- Baz keeps an eye out
		- Quest stays with Quake for now
		- Herton keeps an eye out
		- the shop is the same as before
			- doctor bag is still looted
			- corpse ashes are still on the floor
			- potion is still brewing
		- inspecting the shadows
			- male and female
			- no burnt equipment
			- not normal fire
			- around th figure on the floor is glass
				- from a thick potion bottle
			- origin looks like where an old brewing stand was
		- inspecting the potion
			- floating islands in the liquid
			- magical fire aura
			- hard to know more
			- Quake tells Paracelsus that he doesn't have the time to identify
			- after careful handling the potion is retrieve
		- Paracelsus and Lump get out
			- the others can't be seen
			- no clues if it is the same place
			- after a moment they both enter back
		- Paracelsus is excited about that thing
		- party decides to test it together
			- to mark the place Paracelsus leaves a scalpel
			- after coming back out the scalpel is here
		- Paracelsus wants to do one last test
			- needs someone with good eyesight
			- Baz "volunteers"
			- going through both appear with no party on sight
			- Baz confirms it looks like the other version of the shop on the north-west side of the city
			- Baz goes back through
			- Paracelsus stays just to mark on the wall (3a)
			- as he tries to go through he stays in that side
			- after quite a few tries Paracelsus manages to come back
			- Paracelsus marks this side too (3b)
			- party is informed on that teleportation stuff
	- screaming girl in a hole
		- still screams but a different person
			- says something different
			- asks for help in infernal
		- Quake shouts back 
			> who are you ?
		- it answers asking who we are and why we seek help in this forsaken place
		- party decides to maybe come back later but not now
	- in an intersection
		- an intact building is aflame in eldritch flames
		- flames are not hot
		- Baz throw a stick to the building
			- it bounces
			- not  on fire
		- Paracelsus places his hand in the fire
			- succeeds a con save
			- nothing happens
			> maybe lets not do more
		- *maybe Quest should learn that the leash thing will **not** happen*
- the spokes smithy
	- smokes stacks can start to be seen
	- it is getting late into the evening
	- pulsing lights blue lights
		- Paracelsus perceives it matches his heartbeat
	- veins across the ground
	- blacksmith shop
	- series of barricades outside
	- a few cannons are here
		- one fires
		- a large monstrosity falls
		- a voice can be heard shouting "all clear"
	- party crosses the rift towards the smithy as the night falls
	- a dwarf hails the party
		- Quake answers that we are here to guard them
		- Dwarf asks if we are the ones from the Amethyst Academy that were sent by Elouise
		- Quake corrects that we are here on behalf of the Amethyst Academy not part of it
		- the dwarf is armored and has some vials of poison
	- party advances to the outpost
	- female dwarf starts talking
	- - name is Gertrude
		- we are late
		- we are not allowed to use the guns yet (trust issue)
		- that shift is not calm at all
			- monsters
			- husks
			- ratlings
			- and more...
		- try to limit light usage
			- attracts more monsters
			- most people should be fine without it
				- Herton is not
				- male dwarf leads Herton inside
				- hands out Googles of Night
				- *Herton now has darkvision !*
	- Quake places Lump outside
	- Paracelsus goes towards the fallen husk
		- Herton follows him
		- after opening the its sternum he extracts an Ethereal Transfusion
		- Herton notices some movement going towards them
		- Paracelsus is too busy to notice
		- rest of the party notices
	- *fighting script*
		- Baz
			- zoomies to the rift
			- Baz shoots one of the rift haze husks
		- Paracelsus finishes extracting the Ethereal Transfusion
		- Gertrude
			- rings the bell
			- all the miners starts running out of the rift
			- one of the dwarf groups lights up the cannon on the northern group of haze husks and obliterates a couple of them
		- Quake slaps one of the northern haze husts
		- Quest uses the rid to cast flamestrike on the southern group of haze husks killing all but one
		- northern haze husk group marches forward
		- Herton
			- drags Paracelsus out
			- holds a booming blade
		- south eastern haze husk
			- ambushes Herton and Paracelsus
			- Herton hist one of them
			- they all miss Herton and Paracelsus
		- Baz
			- aims at one that is swarming Paracelsus and Herton
			- gravely wounds it
		- rift haze husk group marches to the ladder
		- southern haze husk group dashes on the other side of the rift
		- Paracelsus
			- moves a bit
			- all opportunity attack misses him
			- throws a potent solvent (casts corrosive blast)
				- 2 husks die
				- when they die they explode threatening with shards of delirium
			- Gertrude
				- orders the cannons to be shot
				- one fires
				- the seconds one is not fired as the dwarves swear at Quest standing in the middle if the shooting line
			- Quake
				- crits one down
				- moves Quest out of the cannon sightline
			- Quest
				- casts spirit guardian
				- starts flying over the husks (in the cannon sightline again)
			- northern haze husks move towards the cannons
			- Herton
				- shoves Paracelsus out of reach
				- moves out of the way
				- the poison breath weapon doesn't affect them
			- south eastern haze husks
				- swarm Paracelsus
				- all miss Paracelsus
			- Baz finishes one husk off
			- rift haze husk group moves in the spirit guardian and dies
			- Paracelsus
				- dons his mask
				- throws a bio-hazard at his feet surrounding him and the husks
				- Paracelsus is immune to his own spells
				- undeads are affected by Paracelsus's poison
			- Gertrude
				- cannons are shot obliterating even more husks
			- Quake slaps a husk near Baz
			- Quest
				- comes near Baz engulfing the husks
				- eldritch blasts one of them down
			- Herton
				- vortex warps Paracelsus to safety
				- climbs down to the rift
				- all the ones that surrounded Parcelsus then explode
				- *got saved from 3 explosions thx Herton <3*
			- Baz finishes the last one
	- shards are removed from Herton
		- party is to give all the shards to the dwarfs
		- our pay is with the Amethyst Academy so no double dipping
	- Paracelsus goes and tries to inspect a husk that did not explode
		- Paracelsus walks into the spirit guardian
			- *why would i assume that Quest would hurt Paracelsus*
			- Quest could not see Paracelsus when casting
			- Paracelsus is damaged by the spirit guardians
			- Quest deactivates the spirit guardians
		- powerful damage (crits) and radiant damage prevented the explosion
		- harvests 2 more for the Ethereal Transfusion
	- the miners start working again
	- Gertrude throws the shards in the forge
		- to melt them
		- helps removing meteorite impurities
		- can be molded into weapons after
		- still very dangerous to wield
	- Quake asks Gertrude about the delirium dagger
		- she doesn't know who made it sadly
	- watches are taken
		- Paracelsus gives aid again to the rest of the party
		- everyone is able to short rest
		- Paracelsus proposes the Ethereal Transfusion to the party
			- everyone refuses the "dead juice"
			- *for now*
		- Lump is starting to get *a bit* drunk
		- Paracelsus identifies the potion from the herbalism shop
			- it is a potion of fire breath
		- loud wails can be heard through the streets
			- from the west
			- *fighting script*
				- Quake is surprised
				- Paracelsus
					- warns the party from noises coming west
					- dashes through the camp
				- Quest
					- flies in the camp
					- holds an eldritch blast
				- unpredictable haze husk
					- runs to the edge of the camp
					- gets blasted away
				- Baz is surprised
				- Herton runs in the camp
				- Gertrude
					- rings the alarm
					- gets near the cannons
				- Quake
					- moves in the camp
					- slaps impatient haze husk
				- Paracelsus
					- steps forward
					- casts hypnotic pattern on impatient haze hulk
				- Quest blasts away unpredictable haze hulk
				- unpredictable haze hulk
					- runs in
					- picks up the cannon
					- chucks it at Quest and Herton
				- Baz
					- dashes atop the building
					- misses with his bow
				- miserly haze husk
					- runs in
					- slams Gertrude twice
				- Herton
					- reduces the cannon
					- repositions it
					- drops the reduce
					- cannon is back up
				- Gertrude
					- runs to unpredictable haze husk
					- spears unpredictable haze husk
					- dwarves run to the new cannon position
				- impatient haze husk is incapped
				- ***Session ends at the start of a new turn***

# A very long night (S15 - 09/06/2024)

- Spokes Smithy
	- *fighting script*
		- *sorry missed part of it, apparently both hulks saved the blindness :/*
		- Baz shoots unpredictable haze hulk
		- miserly haze hulk
			- hurls a chunk of his own flesh to the group
			- the party and some of the dwarves save but 2 dwarves die
			- Paracelsus loses concentration on the hypnotic pattern
		- Herton
			- second wind (still half healing)
			- misses unpredictable haze hulk with booming blade
		- dwarves
			- Mordekai ambushes unpredictable haze hulk nearly taking it down
			- Gertrude charges unpredictable haze hulks and finishes it but it stays up because of mutant fortitude
			- drunk dwarf point blank shoots the cannon at the unpredictable haze hulk blasting it of completely
			- some people around the hulk takes the shrapnel of the shot
			- othe dwarves drop the cannon balls and pick up their picks
		- Impatient haze hulks
			- is no longer under the effect of the hypnotic pattern
			- misses a flying Quest with flying tendrils
			- goes invisible
		- Quake misses miserly haze hulk with a chilly slap
		- Paracelsus
			- throws a poison needle at miserly haze hulk
			- does damage but not sure if full (will study them after combat)
		- Quest blasts back miserly haze hulk
		- Baz misses a shot
		- miserly haze hulk
			- does not recharge his flesh
			- runs towards Quest angry about being pushed back
			- misses Quest with his slams
		- Herton hold his blade for a threat
		- dwarves
			- Gertrude throws her axes to the miserly Haze hulks
			- drunk dwarf gives Gertrude a thumbs up
			- favorable dwarf throws a javelin  towards miserly haze hulks
			- dwarves form a protective line in front of Paracelsus
			- Mordekai finishes of impatient haze hulk
			- Herton reflexively slams his blade in the corpse
		- impatient haze hulk
			- latches on Herton with a tendril
			- reels Herton in towards him
			- drags Herton 20 more feet being dragged away
		- Quake misses chilly slaps impatient haze hulks
		- Paracelsus
			- moves towards Herton
			- throws a healing word on Herton
				> try no to dodge that one
			- crits impatient haze hulk
				- not as much damage as expected
				- yep... they are resistant to poison and not undeads
		- Quest blasts impatient haze hulk
		- Baz
			- kitty cat runs to Herton
			- starts slicing the tendril holding Herton
			- casts shield of faith on Herton
		- Herton slices at the tendril holding him severing it
		- dwarves
			- Gertrude
				- grabs her axes on the miserly haze hulk corpse
				- runs towards Herton
				- throws her axes towards impatient haze hulks
			- Mordekai heads back into the office
			- rest of the dwarves stay in the camp
		- impatient
			- haze hulk turns invisible again
			- Baz hears its direction of movement
		- Quake holds a slap
		- Paracelsus
			- tries to administer Herton an ethereal transfusion
			- Herton doesn't want it
			- Paracelsus shows its effect on his own body gaining 5 temporary hitpoints
		- Quest holds a blast
		- Baz
			- hides
			- tries to listen for impatient haze hulk
			- it seems like it is now in the south
		- Herton still adamantly refuses the ethereal transfusion
		- Paracelsus hands Herton the potion of fire breath
		- another turn passes
		- Quest and Quake see a chimera diving down from the north
		- Quake crit chilly slaps it
		- strategic chimera
			- swoops towards Paracelsus and Herton
			- hits Paracelsus with a horn
			- Herton shields the claw
		- Baz
			- runs to strategic chimera
			- sneak attacks it
		- Herton is surprised
		- dwarves
			> the cannons are normally really good for this kind of creature ! gods damn you Fred !
			- Gertrude
				- no axes right now
				- runs to the chimera
				- fails to climb on it
				> Mordekai you might need to come out
			- Mordekai
				- leaves the room
				- fires his bolt at the chimera
		- impatient haze hulk
			- latchs onto Quest with a tentacle
			- reels Quest in
			- moves dragging quest 20 ft away
		- Quake misty steps towards Quest
		- Paracelsus
			- crits a shocking grasp on strategic chimera
			- moves away from it
		- Quest blasts to death impatient haze hulk
		- strategic chimera
			- tries to fly away
			- Baz finishes it of as it tries to get off
		- *there are more husks coming in*
		- Baz
			- runs back in the camp
			- throws a dagger to a husk
		- Herton moves in the camp and dashes
		- dwarves
			- Gertrude
				- runs back into the camp
				- grabs spears
				- chucks them destroying one
			- Fred (the drunk cannon blasting dwarf) runs into the face of the husks
			- other dwarves run in the building
			- Mordekai slams the door shut and starts reprimanding the fleeing dwarves
		- Quake
			- starts running back in the camp
			- Lump fires a crossbow
				- killing towering haze husk
				- it explodes
				- it downs Fred
		- Paracelsus throws a poison needle at a husk
		- Quests finishes that husk
		- the last 2 husks dash towards Baz and Herton
		- Baz
			- spare the dying Fred
			- attacks one of the husks
		- Herton
			- moves away from the husks
			- gusts Baz away from the husks
		- dwarves
		- Gertrude
			> get your buts out here ! Fred's gone down !
			- picks up 2 spears
			- chucks at one husk killing it
			- moves towards Fred
		- Quake chilly slaps the last husks
		- Paracelsus misses the last husk
		- Quest finishes the last husk
		- another group of husk rushes in and surrounds Paracelsus
		- Baz
			- climbs up the roof
			- casts sanctuary on Paracelsus
			- shoots one of the husks
		- sorry i was busy doing the meme lost part of the combat but tldr Paracelsus got away
		- Quest casts spiritual guardian blasting some of the husks
		- husks miss some of them
		- Baz holds until Herton gets away
		- Herton
			- moves away
			- Baz fire is bow killing one
		- Gertrude
			- pulls spears again
			- throws them at the last husk
		- Paracelsus throws a needle at the last husk
			> please try to keep it alive !
		- Quest kills the last husk
	- Baz goes to tend to Fred
		- he has a large chunk of delirium in his throat
		- Baz manages to pull it out
		- Baz administers him a potion of healing
	- apparently that is a normal bad night
	- Paracelsus starts studying some of the corpses
		- chimera looks like a normal
			- no sign of corruption
			- not a common sight in the wild
		- haze hulk
			- it's an aberration
			- no resistances (i guess i was doing full damage they just are very beefy)
			- no immunities
	- Quest brings back Gertrude's axes
		- they are very fine work
		- apparently she made them ?
		- Mordekai makes poisons
			- Paracelsus goes to see him ignoring social queue warnings to exchange poison knowldge with him
	- Baz tries to help carrying the corpses
		- not good enough
		- Gertrude griumbles and mostly carry them herself
		- Baz mutters a few prayers
	- Paracelsus
		- knocks and enters
		> hello, apparently you do poisons, do you mind exchanging some knowledge on it ?
		- Mordekai is reluctant at first
		- Paracelsus sweetens the pot as asked by offering a few samples of his poison needles as they work on undead
		- Mordekai says maybe later but the party is working guarding them right now
		- Paracelsus say he'll be back once the day is up as this is the end of the mission
	- short rest attempts
		- Baz keeps watch not taking a short rest
			- Baz hears noises coming from the north
			- kicking of stones
			- Baz hides behind a cart trying to see more
		- *fighting script*
			- Baz
				- comes back to the party
				- stealthily
				- tells the camp that stuff is incoming
			- Paracelsus
				- moves to the center of the camp
				- holds a poison needle
			- dwarves get to their station
			- Quest
				- flies to Baz
				- sees some of them and blasts
			- Herton
				- moves to the center of the camp
				- casts armor of agathys
			- Quake
				- moves to Quest
				- sees some of them
			- self-serving, protective and pale delirium dreg dashe closer
			- decisive warp witch
				- hover forward
				- disapears from sight
			- Baz
				- shoots at a dreg
				- mentions to the canoneer to move the cannon northward
			- Paracelsus goes to help the canoneer
			- Gertrude
				- goes to the pallissades
				- duck behind them
				> don't go into the darkness, let them come to us
			- Quest blasts back a dreg
			- Herton moves out of the cannon line of fire
			- Quake misses a chilly slap
			- self-serving delirium dreg
				- moves into vision
				- Paracelsus finishes to aim the cannon and fires
				- *nat 20 !*
				- ***101 damage !!!***
			- pale delerium dreg
				- comes into view
				- recklessly throws a spear on Paracelsus and misses
			- Baz
				- shoots pale delerium dreg
				- hides again
			- incomprehensible delerium dreg moves to protect pale delerium dreg
			- Paracelsus continues to help with the cannon
			- dwarves
				- Paracelsus finishes helping woth the cannon
				- pale and incomprehensible delerium dreg are blasted
			- Quest blasts one of them back
			- selfish delerium dreg stay off the cannon sightlines
			- Herton dodges
			- Quake holds a slap
			- protective delerium dreg misses Mordekai with a spear
			- decisive warp witch
				- goes through the wall straight into the camp up to Baz
				- Quake's slap goes straight through it
			- Baz
				- disengages
				- moves away and up
				- finishes of protective delerium dreg
			- simpering delerium dreg misses Mordekai
			- Paracelsus
				- throws a poison needle at the decisive warp witch
				- it goes straight through
				- it *should* have damaged it even if it was undead
				- Paracelsus mentions is might not be here yet
			- Gertrude attacks decisive warp witch
				- it goes straight through
				- Paracelsus bickers with her about warning her about it not being corporeal yet
			- Quest misses decisive warp witch
			- Quake slaps simpering delrium drg
			- protective delerium dreg
				- teleports right to Paracelsus
				- spears Paracelsus
			- decisive warp witch
				- moves in the space of Herton
				- starts possessing Herton
			- Baz shoots down simpering delerium dreg
			- Paracelsus
				- shocking grasps protective delerium dreg
				- moves away
			- Gertrude
				> sorry dragon dude i don't know how to deal with this
				- moves to protective delerium dreg
				- finishes it of
			- Quest stays put
			- Herton
				- possessed
				- moves to Paracelsus
				- attacks Paracelsus with his axe
			- Quake stays put

# A new partnership (S16 - 23/06/2024)

- Spoke Smithy
	- *fighting script*
		- Baz
			- asks Herton what is going on
			- the warp witch is the one answering
			- Baz steals Herton's spell casing focus
			- moves away from Herton who misses the opportunity attack
		- Paracelsus
			- shocking grasp Herton
			- asks everyone to bring him down non lethaly and get ready for the witch
		- Quest misses Herton with a dagger
		- Herton
			- still possessed
			- runs out of sight outside
		- Quake
			- Lump still sees Herton
			- dashes all the way to Herton
		- Warp witch
			- doesn't recharge
			- Herton saves the mutate host
		- Baz
			- kitty cat dashes towards Herton
			- knocks Herton to 0hp
			- the warp witch comes out of Herton's mouth
			- the warp witch sees in this world now
		- Paracelsus
			- dashes to see Herton
			- sees the witch
			- points it to the rest
		- Gertrude waits in case of more
		- Quest
			- moves closer
			- eldritch blasts the warp witch
		- Quake chilly slaps the warp witch but no damage (necrotic)
		- warp witch
			- doesn't recharge
			- wails but everyone saves
			- flies away after an attack of opportunity from Baz
		- Baz
			- asks Quake to protect Herton
			- runs after the warp witch
			- finishes the warp witch with the rapier
	- Herton is dragged with to the camp
	- Paracelsus feeds him a healing potion and an Ethereal Transfusion
	- Paracelsus asks where Baz left the warp witch and goes towards it
		- soft flickering flame from a lantern on the floor
		- it feels very cold the closer his hand is
		- *fill tongue scene*
		- tries to pry some barricade to use to transport the lantern
		- Mordekai sees him and asks what he is doing
			- Paracelsus mentions he is trying to move the lantern but he doesn't have tools like tongues for it
			- Mordekai mentions that we are in a forge and it has tongues
			- Paracelsus asks for some
			- Fred, the drunk dwarf, hands him some
		- as the lantern is moved it casts no shadow
		- Paracelsus starts analyzing it
			- it appears as if it is seeing in the ethereal plane
			> **Spectral lantern**
			> can reveal ethereal plane and uncover hidden glyphs
			> dial on to that can be tuned between ethereal, normal and off with a bonus action
			> when ethereal it doesn't act in the normal world
	- Herton heal a bit more with another healing potion
	- Lump is toying around with a crossbow half-drunk
	- Gertrude gets all the dwarves back to work and starts to work on a new cannon to replace the exploded one
	- short rest is had
		- Paracelsus shows his new fancy lantern
		- Lump goes in and out of the reach of Herton's detection
		- Herton realises he has a needle mark on his thigh
		> oh this is hell
	- Baz explores a bit
		- glimpses of ratlings around
		- sounds of something large being moved in a building
		- they are tearing at the corpses of the husks and hulks
		- some shards of delerium are taken too
		- they are not aggressive 
	- Paracelsus studies some of the corpses
		- Hulk
			- CON 16
			- no vulnerabilities
		- Husks
			- CON 10
			- no vulnerabilities
		- Dregs
			- no resistances
			- no immunities
		- Gertrude finds Paracelsus very weird for doing that
	- sun goes up
		- 2 figures can be seen approaching
			- the dwarves seem happy to see them
			- it is Reginald and Elouise
		- they say hello to all the miners before going in the camp
			- Elouise casts cure wounds to Fred
		- Reginald asks if they were any losses
			- no peoples
			- a cannon was dinged
		- Reginald and Elouise praise the party for what they did despite being "surface dwellers"
		- Herton mentions that this is a proof of the strenght of the potential deal with the Amethyst Academy
			- Gertrude also tells the party they earned her respects
			- the dwarves agree to sign the paper for the partnership
		- the note was mentioned
			- Reginald is happy it worked
			- Paracelsus asks how we can communicate appart from him doing sending
			- Reginald hand a modified sending stone
				- it works albeit the city jamming
				- stuff like teleportation or sending works well only for shorter distances
		- the Dwarves invite the party in the office to sign the papers
			- they move off the table Mordekai's experiments
				- Paracelsus looks if he started to look at the needle
					- not yet
				- Mordekai mentions he saw Paracelsus interrested in the cannons
				- yes but too big and impractical
				- Mordekai offers to sell at a fair price stuff that goes boom
				- Paracelsus mentions it is more the poison knowledge exchange he is interested in
				- Mordekai will look at Paracelsus' craftmanship before
			- the papers are signed and firm handshakes are given
			- Mordekai thanks the party and mentions that a dwarve's trust is as strong as their steel
		- Baz is sleeping outside
		- Reginald and Quake
			- some exchanges about maybe helping for a fancy eyepatch
			- Mordekai mentions it can be done for a price
	- party departs with the objective of going to Eckerman Mill through the herbalism shop
- towards the herbalism shop
	- there is a purple glow from a building window
		- *desc*
			- it is a former tavern
			- a big shard is embedded in the wall
			- the bar is sturdy
			- shattered bottles around
			- a table has a fresh bouquet of purple flowers in a vase
			- a single intact purple barstool
			- a heavy purple chest in a corner
		- Quake tries to pull the cristal with mage hand
			- it is stuck into the wall
			- the hand is stuck to it
			- Quake unsummons the hand
		- Quest tries to dislodge it with an eldritch blast
		- it was a mimic
		- *fighting script*
			- Baz
				- shoots tiny mimic
				- jumps on the bar
			- Herton holds his axe at the ready
			- virginial mimic
				- was the vase of puple flowers
				- misses Baz with a pseudopod
			- Quest eldritch blasts tiny mimic
			- sexy mimic
				- was the barstool
				- pseudo pods and grapples Baz
			- Quake
				- attacks the purple chest
				- is was curt mimic
			- Paracelsus
				- goes to the window
				- blows a powder towards sexy, virginal and curt mimic
				- only sexy saves
				- the rest are diseased because of pestilence
			- tiny mimic stumbles towards Baz
			- Baz finishes tiny mimic
			- curt mimic
				- diseased
				- dashes towards Quake
			- Herton
				- engages virginal mimic
				- booming blades virginal mimic
			- virginal mimic
				- is diseased
				- attacks Herton who shields
			- Quest
				- gets away from the diseased curt mimic
				- blasts it away 20ft with eldritch blast
			- sexy mimic bites Baz
			- Quake slaps curt mimic
			- Paracelsus bacterial barrage sexy mimic as it is diseased
			- Baz
				- steady aims
				- crits sexy mimic
				- wails from the grave virginal mimic
			- curt mimic
				- fails against the disease again
				- move to Herton
				- misses with the pseudopod
			- Herton booming blades to death curt mimic
			- virginal mimic
				- fails against the disease
				- misses Herton with a pseudopod
			- Quest blasts to death sexy and virginal mimics
		- Paracelsus starts to investigate the dead mimics
			- no resistances
			- immune to acid and prone
		- Quake tries to look if there is anything salvageable here
			- nothing of note
- Herbalism shop
	- everyone enters
	- separated into 2 groups
		- Paracelsus and Herton are at A
			- Paracelsus looks through the lantern and see the other group while they are at B in the shop
			- Paracelsus will take notes of the tries
		- Baz, Quake and Quest are at B
			- if going all together it did not happen
			- after a few tries Quest manages to go though when going alone
			- Quake and Baz are still trying but to no avail
		- when holding hands it never worked
		- hard to predict when going alone
		- each time they entered and left the they became feinter in the ethereal view
			- it was try based not time based
			- not everyone had the same brightness
			- they need to no longer glow to be able to retry ?
- towards Eckerman Mill
	- Baz sees a vision from his youth
		- he is a 10 year old
		- a much cuter kitten fur
		- looking wet under the rain
		- ducking into a hopefully abandoned house
		- cold and shivering
	- the rest of the party only see adult Baz reacting to a vision
		- party asks if he is ok
		- Baz is for now locked into the vision
		- after a while Baz comes back to his senses and explains he had an old memory
- Eckerman Mill
	- *end of the session*