Fourth Dive
Going to help defend the dwarves in their night mining outpost as promised.
- Herbal teleportation and dwarven cannons (S14 - 02/06/2024)
- A very long night (S15 - 09/06/2024)
- A new partnership (S16 - 23/06/2024)
Herbal teleportation and dwarven cannons (S14 - 02/06/2024)
- to the smithy in the city
- Paracelsus manages to convince the party to do a detour via the southern apothecary shop
- it is on the way
- could have some much needed potions or ingredients for them
- Herbalism shop
- same eerie look inside
- Paracelsus steps in
- he disappears from the view of the ones outside
- Quake sends Lump inside
- he disappears from the view of the ones outside
- Lump can see Paracelsus inside
- Baz keeps an eye out
- Quest stays with Quake for now
- Herton keeps an eye out
- the shop is the same as before
- doctor bag is still looted
- corpse ashes are still on the floor
- potion is still brewing
- inspecting the shadows
- male and female
- no burnt equipment
- not normal fire
- around th figure on the floor is glass
- from a thick potion bottle
- origin looks like where an old brewing stand was
- inspecting the potion
- floating islands in the liquid
- magical fire aura
- hard to know more
- Quake tells Paracelsus that he doesn't have the time to identify
- after careful handling the potion is retrieve
- Paracelsus and Lump get out
- the others can't be seen
- no clues if it is the same place
- after a moment they both enter back
- Paracelsus is excited about that thing
- party decides to test it together
- to mark the place Paracelsus leaves a scalpel
- after coming back out the scalpel is here
- Paracelsus wants to do one last test
- needs someone with good eyesight
- Baz "volunteers"
- going through both appear with no party on sight
- Baz confirms it looks like the other version of the shop on the north-west side of the city
- Baz goes back through
- Paracelsus stays just to mark on the wall (3a)
- as he tries to go through he stays in that side
- after quite a few tries Paracelsus manages to come back
- Paracelsus marks this side too (3b)
- party is informed on that teleportation stuff
- screaming girl in a hole
- still screams but a different person
- says something different
- asks for help in infernal
- Quake shouts back
who are you ?
- it answers asking who we are and why we seek help in this forsaken place
- party decides to maybe come back later but not now
- still screams but a different person
- in an intersection
- an intact building is aflame in eldritch flames
- flames are not hot
- Baz throw a stick to the building
- it bounces
- not on fire
- Paracelsus places his hand in the fire
- succeeds a con save
- nothing happens
maybe lets not do more
- maybe Quest should learn that the leash thing will not happen
- Paracelsus manages to convince the party to do a detour via the southern apothecary shop
- the spokes smithy
- smokes stacks can start to be seen
- it is getting late into the evening
- pulsing lights blue lights
- Paracelsus perceives it matches his heartbeat
- veins across the ground
- blacksmith shop
- series of barricades outside
- a few cannons are here
- one fires
- a large monstrosity falls
- a voice can be heard shouting "all clear"
- party crosses the rift towards the smithy as the night falls
- a dwarf hails the party
- Quake answers that we are here to guard them
- Dwarf asks if we are the ones from the Amethyst Academy that were sent by Elouise
- Quake corrects that we are here on behalf of the Amethyst Academy not part of it
- the dwarf is armored and has some vials of poison
- party advances to the outpost
- female dwarf starts talking
-
- name is Gertrude
- we are late
- we are not allowed to use the guns yet (trust issue)
- that shift is not calm at all
- monsters
- husks
- ratlings
- and more...
- try to limit light usage
- attracts more monsters
- most people should be fine without it
- Herton is not
- male dwarf leads Herton inside
- hands out Googles of Night
- Herton now has darkvision !
- name is Gertrude
- Quake places Lump outside
- Paracelsus goes towards the fallen husk
- Herton follows him
- after opening the its sternum he extracts an Ethereal Transfusion
- Herton notices some movement going towards them
- Paracelsus is too busy to notice
- rest of the party notices
-
fighting script
- Baz
- zoomies to the rift
- Baz shoots one of the rift haze husks
- Paracelsus finishes extracting the Ethereal Transfusion
- Gertrude
- rings the bell
- all the miners starts running out of the rift
- one of the dwarf groups lights up the cannon on the northern group of haze husks and obliterates a couple of them
- Quake slaps one of the northern haze husts
- Quest uses the rid to cast flamestrike on the southern group of haze husks killing all but one
- northern haze husk group marches forward
- Herton
- drags Paracelsus out
- holds a booming blade
- south eastern haze husk
- ambushes Herton and Paracelsus
- Herton hist one of them
- they all miss Herton and Paracelsus
- Baz
- aims at one that is swarming Paracelsus and Herton
- gravely wounds it
- rift haze husk group marches to the ladder
- southern haze husk group dashes on the other side of the rift
- Paracelsus
- moves a bit
- all opportunity attack misses him
- throws a potent solvent (casts corrosive blast)
- 2 husks die
- when they die they explode threatening with shards of delirium
- Gertrude
- orders the cannons to be shot
- one fires
- the seconds one is not fired as the dwarves swear at Quest standing in the middle if the shooting line
- Quake
- crits one down
- moves Quest out of the cannon sightline
- Quest
- casts spirit guardian
- starts flying over the husks (in the cannon sightline again)
- northern haze husks move towards the cannons
- Herton
- shoves Paracelsus out of reach
- moves out of the way
- the poison breath weapon doesn't affect them
- south eastern haze husks
- swarm Paracelsus
- all miss Paracelsus
- Baz finishes one husk off
- rift haze husk group moves in the spirit guardian and dies
- Paracelsus
- dons his mask
- throws a bio-hazard at his feet surrounding him and the husks
- Paracelsus is immune to his own spells
- undeads are affected by Paracelsus's poison
- Gertrude
- cannons are shot obliterating even more husks
- Quake slaps a husk near Baz
- Quest
- comes near Baz engulfing the husks
- eldritch blasts one of them down
- Herton
- vortex warps Paracelsus to safety
- climbs down to the rift
- all the ones that surrounded Parcelsus then explode
- got saved from 3 explosions thx Herton <3
- Baz finishes the last one
- Baz
- shards are removed from Herton
- party is to give all the shards to the dwarfs
- our pay is with the Amethyst Academy so no double dipping
- Paracelsus goes and tries to inspect a husk that did not explode
- Paracelsus walks into the spirit guardian
- why would i assume that Quest would hurt Paracelsus
- Quest could not see Paracelsus when casting
- Paracelsus is damaged by the spirit guardians
- Quest deactivates the spirit guardians
- powerful damage (crits) and radiant damage prevented the explosion
- harvests 2 more for the Ethereal Transfusion
- Paracelsus walks into the spirit guardian
- the miners start working again
- Gertrude throws the shards in the forge
- to melt them
- helps removing meteorite impurities
- can be molded into weapons after
- still very dangerous to wield
- Quake asks Gertrude about the delirium dagger
- she doesn't know who made it sadly
- watches are taken
- Paracelsus gives aid again to the rest of the party
- everyone is able to short rest
- Paracelsus proposes the Ethereal Transfusion to the party
- everyone refuses the "dead juice"
- for now
- Lump is starting to get a bit drunk
- Paracelsus identifies the potion from the herbalism shop
- it is a potion of fire breath
- loud wails can be heard through the streets
- from the west
-
fighting script
- Quake is surprised
- Paracelsus
- warns the party from noises coming west
- dashes through the camp
- Quest
- flies in the camp
- holds an eldritch blast
- unpredictable haze husk
- runs to the edge of the camp
- gets blasted away
- Baz is surprised
- Herton runs in the camp
- Gertrude
- rings the alarm
- gets near the cannons
- Quake
- moves in the camp
- slaps impatient haze husk
- Paracelsus
- steps forward
- casts hypnotic pattern on impatient haze hulk
- Quest blasts away unpredictable haze hulk
- unpredictable haze hulk
- runs in
- picks up the cannon
- chucks it at Quest and Herton
- Baz
- dashes atop the building
- misses with his bow
- miserly haze husk
- runs in
- slams Gertrude twice
- Herton
- reduces the cannon
- repositions it
- drops the reduce
- cannon is back up
- Gertrude
- runs to unpredictable haze husk
- spears unpredictable haze husk
- dwarves run to the new cannon position
- impatient haze husk is incapped
- Session ends at the start of a new turn
A very long night (S15 - 09/06/2024)
- Spokes Smithy
-
fighting script
- sorry missed part of it, apparently both hulks saved the blindness :/
- Baz shoots unpredictable haze hulk
- miserly haze hulk
- hurls a chunk of his own flesh to the group
- the party and some of the dwarves save but 2 dwarves die
- Paracelsus loses concentration on the hypnotic pattern
- Herton
- second wind (still half healing)
- misses unpredictable haze hulk with booming blade
- dwarves
- Mordekai ambushes unpredictable haze hulk nearly taking it down
- Gertrude charges unpredictable haze hulks and finishes it but it stays up because of mutant fortitude
- drunk dwarf point blank shoots the cannon at the unpredictable haze hulk blasting it of completely
- some people around the hulk takes the shrapnel of the shot
- othe dwarves drop the cannon balls and pick up their picks
- Impatient haze hulks
- is no longer under the effect of the hypnotic pattern
- misses a flying Quest with flying tendrils
- goes invisible
- Quake misses miserly haze hulk with a chilly slap
- Paracelsus
- throws a poison needle at miserly haze hulk
- does damage but not sure if full (will study them after combat)
- Quest blasts back miserly haze hulk
- Baz misses a shot
- miserly haze hulk
- does not recharge his flesh
- runs towards Quest angry about being pushed back
- misses Quest with his slams
- Herton hold his blade for a threat
- dwarves
- Gertrude throws her axes to the miserly Haze hulks
- drunk dwarf gives Gertrude a thumbs up
- favorable dwarf throws a javelin towards miserly haze hulks
- dwarves form a protective line in front of Paracelsus
- Mordekai finishes of impatient haze hulk
- Herton reflexively slams his blade in the corpse
- impatient haze hulk
- latches on Herton with a tendril
- reels Herton in towards him
- drags Herton 20 more feet being dragged away
- Quake misses chilly slaps impatient haze hulks
- Paracelsus
- moves towards Herton
- throws a healing word on Herton
try no to dodge that one
- crits impatient haze hulk
- not as much damage as expected
- yep... they are resistant to poison and not undeads
- Quest blasts impatient haze hulk
- Baz
- kitty cat runs to Herton
- starts slicing the tendril holding Herton
- casts shield of faith on Herton
- Herton slices at the tendril holding him severing it
- dwarves
- Gertrude
- grabs her axes on the miserly haze hulk corpse
- runs towards Herton
- throws her axes towards impatient haze hulks
- Mordekai heads back into the office
- rest of the dwarves stay in the camp
- Gertrude
- impatient
- haze hulk turns invisible again
- Baz hears its direction of movement
- Quake holds a slap
- Paracelsus
- tries to administer Herton an ethereal transfusion
- Herton doesn't want it
- Paracelsus shows its effect on his own body gaining 5 temporary hitpoints
- Quest holds a blast
- Baz
- hides
- tries to listen for impatient haze hulk
- it seems like it is now in the south
- Herton still adamantly refuses the ethereal transfusion
- Paracelsus hands Herton the potion of fire breath
- another turn passes
- Quest and Quake see a chimera diving down from the north
- Quake crit chilly slaps it
- strategic chimera
- swoops towards Paracelsus and Herton
- hits Paracelsus with a horn
- Herton shields the claw
- Baz
- runs to strategic chimera
- sneak attacks it
- Herton is surprised
- dwarves
the cannons are normally really good for this kind of creature ! gods damn you Fred !
- Gertrude
- no axes right now
- runs to the chimera
- fails to climb on it
Mordekai you might need to come out
- Mordekai
- leaves the room
- fires his bolt at the chimera
- Gertrude
- impatient haze hulk
- latchs onto Quest with a tentacle
- reels Quest in
- moves dragging quest 20 ft away
- Quake misty steps towards Quest
- Paracelsus
- crits a shocking grasp on strategic chimera
- moves away from it
- Quest blasts to death impatient haze hulk
- strategic chimera
- tries to fly away
- Baz finishes it of as it tries to get off
- there are more husks coming in
- Baz
- runs back in the camp
- throws a dagger to a husk
- Herton moves in the camp and dashes
- dwarves
- Gertrude
- runs back into the camp
- grabs spears
- chucks them destroying one
- Fred (the drunk cannon blasting dwarf) runs into the face of the husks
- other dwarves run in the building
- Mordekai slams the door shut and starts reprimanding the fleeing dwarves
- Gertrude
- Quake
- starts running back in the camp
- Lump fires a crossbow
- killing towering haze husk
- it explodes
- it downs Fred
- Paracelsus throws a poison needle at a husk
- Quests finishes that husk
- the last 2 husks dash towards Baz and Herton
- Baz
- spare the dying Fred
- attacks one of the husks
- Herton
- moves away from the husks
- gusts Baz away from the husks
- dwarves
- Gertrude
get your buts out here ! Fred's gone down !
- picks up 2 spears
- chucks at one husk killing it
- moves towards Fred
- Quake chilly slaps the last husks
- Paracelsus misses the last husk
- Quest finishes the last husk
- another group of husk rushes in and surrounds Paracelsus
- Baz
- climbs up the roof
- casts sanctuary on Paracelsus
- shoots one of the husks
- sorry i was busy doing the meme lost part of the combat but tldr Paracelsus got away
- Quest casts spiritual guardian blasting some of the husks
- husks miss some of them
- Baz holds until Herton gets away
- Herton
- moves away
- Baz fire is bow killing one
- Gertrude
- pulls spears again
- throws them at the last husk
- Paracelsus throws a needle at the last husk
please try to keep it alive !
- Quest kills the last husk
- Baz goes to tend to Fred
- he has a large chunk of delirium in his throat
- Baz manages to pull it out
- Baz administers him a potion of healing
- apparently that is a normal bad night
- Paracelsus starts studying some of the corpses
- chimera looks like a normal
- no sign of corruption
- not a common sight in the wild
- haze hulk
- it's an aberration
- no resistances (i guess i was doing full damage they just are very beefy)
- no immunities
- chimera looks like a normal
- Quest brings back Gertrude's axes
- they are very fine work
- apparently she made them ?
- Mordekai makes poisons
- Paracelsus goes to see him ignoring social queue warnings to exchange poison knowldge with him
- Baz tries to help carrying the corpses
- not good enough
- Gertrude griumbles and mostly carry them herself
- Baz mutters a few prayers
- Paracelsus
- knocks and enters
hello, apparently you do poisons, do you mind exchanging some knowledge on it ?
- Mordekai is reluctant at first
- Paracelsus sweetens the pot as asked by offering a few samples of his poison needles as they work on undead
- Mordekai says maybe later but the party is working guarding them right now
- Paracelsus say he'll be back once the day is up as this is the end of the mission
- short rest attempts
- Baz keeps watch not taking a short rest
- Baz hears noises coming from the north
- kicking of stones
- Baz hides behind a cart trying to see more
-
fighting script
- Baz
- comes back to the party
- stealthily
- tells the camp that stuff is incoming
- Paracelsus
- moves to the center of the camp
- holds a poison needle
- dwarves get to their station
- Quest
- flies to Baz
- sees some of them and blasts
- Herton
- moves to the center of the camp
- casts armor of agathys
- Quake
- moves to Quest
- sees some of them
- self-serving, protective and pale delirium dreg dashe closer
- decisive warp witch
- hover forward
- disapears from sight
- Baz
- shoots at a dreg
- mentions to the canoneer to move the cannon northward
- Paracelsus goes to help the canoneer
- Gertrude
- goes to the pallissades
- duck behind them
don't go into the darkness, let them come to us
- Quest blasts back a dreg
- Herton moves out of the cannon line of fire
- Quake misses a chilly slap
- self-serving delirium dreg
- moves into vision
- Paracelsus finishes to aim the cannon and fires
- nat 20 !
- 101 damage !!!
- pale delerium dreg
- comes into view
- recklessly throws a spear on Paracelsus and misses
- Baz
- shoots pale delerium dreg
- hides again
- incomprehensible delerium dreg moves to protect pale delerium dreg
- Paracelsus continues to help with the cannon
- dwarves
- Paracelsus finishes helping woth the cannon
- pale and incomprehensible delerium dreg are blasted
- Quest blasts one of them back
- selfish delerium dreg stay off the cannon sightlines
- Herton dodges
- Quake holds a slap
- protective delerium dreg misses Mordekai with a spear
- decisive warp witch
- goes through the wall straight into the camp up to Baz
- Quake's slap goes straight through it
- Baz
- disengages
- moves away and up
- finishes of protective delerium dreg
- simpering delerium dreg misses Mordekai
- Paracelsus
- throws a poison needle at the decisive warp witch
- it goes straight through
- it should have damaged it even if it was undead
- Paracelsus mentions is might not be here yet
- Gertrude attacks decisive warp witch
- it goes straight through
- Paracelsus bickers with her about warning her about it not being corporeal yet
- Quest misses decisive warp witch
- Quake slaps simpering delrium drg
- protective delerium dreg
- teleports right to Paracelsus
- spears Paracelsus
- decisive warp witch
- moves in the space of Herton
- starts possessing Herton
- Baz shoots down simpering delerium dreg
- Paracelsus
- shocking grasps protective delerium dreg
- moves away
- Gertrude
sorry dragon dude i don't know how to deal with this
- moves to protective delerium dreg
- finishes it of
- Quest stays put
- Herton
- possessed
- moves to Paracelsus
- attacks Paracelsus with his axe
- Quake stays put
- Baz
- Baz keeps watch not taking a short rest
-
fighting script
A new partnership (S16 - 23/06/2024)
- Spoke Smithy
-
fighting script
- Baz
- asks Herton what is going on
- the warp witch is the one answering
- Baz steals Herton's spell casing focus
- moves away from Herton who misses the opportunity attack
- Paracelsus
- shocking grasp Herton
- asks everyone to bring him down non lethaly and get ready for the witch
- Quest misses Herton with a dagger
- Herton
- still possessed
- runs out of sight outside
- Quake
- Lump still sees Herton
- dashes all the way to Herton
- Warp witch
- doesn't recharge
- Herton saves the mutate host
- Baz
- kitty cat dashes towards Herton
- knocks Herton to 0hp
- the warp witch comes out of Herton's mouth
- the warp witch sees in this world now
- Paracelsus
- dashes to see Herton
- sees the witch
- points it to the rest
- Gertrude waits in case of more
- Quest
- moves closer
- eldritch blasts the warp witch
- Quake chilly slaps the warp witch but no damage (necrotic)
- warp witch
- doesn't recharge
- wails but everyone saves
- flies away after an attack of opportunity from Baz
- Baz
- asks Quake to protect Herton
- runs after the warp witch
- finishes the warp witch with the rapier
- Baz
- Herton is dragged with to the camp
- Paracelsus feeds him a healing potion and an Ethereal Transfusion
- Paracelsus asks where Baz left the warp witch and goes towards it
- soft flickering flame from a lantern on the floor
- it feels very cold the closer his hand is
- fill tongue scene
- tries to pry some barricade to use to transport the lantern
- Mordekai sees him and asks what he is doing
- Paracelsus mentions he is trying to move the lantern but he doesn't have tools like tongues for it
- Mordekai mentions that we are in a forge and it has tongues
- Paracelsus asks for some
- Fred, the drunk dwarf, hands him some
- as the lantern is moved it casts no shadow
- Paracelsus starts analyzing it
- it appears as if it is seeing in the ethereal plane
Spectral lantern can reveal ethereal plane and uncover hidden glyphs dial on to that can be tuned between ethereal, normal and off with a bonus action when ethereal it doesn't act in the normal world
- Herton heal a bit more with another healing potion
- Lump is toying around with a crossbow half-drunk
- Gertrude gets all the dwarves back to work and starts to work on a new cannon to replace the exploded one
- short rest is had
- Paracelsus shows his new fancy lantern
- Lump goes in and out of the reach of Herton's detection
- Herton realises he has a needle mark on his thigh
oh this is hell
- Baz explores a bit
- glimpses of ratlings around
- sounds of something large being moved in a building
- they are tearing at the corpses of the husks and hulks
- some shards of delerium are taken too
- they are not aggressive
- Paracelsus studies some of the corpses
- Hulk
- CON 16
- no vulnerabilities
- Husks
- CON 10
- no vulnerabilities
- Dregs
- no resistances
- no immunities
- Gertrude finds Paracelsus very weird for doing that
- Hulk
- sun goes up
- 2 figures can be seen approaching
- the dwarves seem happy to see them
- it is Reginald and Elouise
- they say hello to all the miners before going in the camp
- Elouise casts cure wounds to Fred
- Reginald asks if they were any losses
- no peoples
- a cannon was dinged
- Reginald and Elouise praise the party for what they did despite being "surface dwellers"
- Herton mentions that this is a proof of the strenght of the potential deal with the Amethyst Academy
- Gertrude also tells the party they earned her respects
- the dwarves agree to sign the paper for the partnership
- the note was mentioned
- Reginald is happy it worked
- Paracelsus asks how we can communicate appart from him doing sending
- Reginald hand a modified sending stone
- it works albeit the city jamming
- stuff like teleportation or sending works well only for shorter distances
- the Dwarves invite the party in the office to sign the papers
- they move off the table Mordekai's experiments
- Paracelsus looks if he started to look at the needle
- not yet
- Mordekai mentions he saw Paracelsus interrested in the cannons
- yes but too big and impractical
- Mordekai offers to sell at a fair price stuff that goes boom
- Paracelsus mentions it is more the poison knowledge exchange he is interested in
- Mordekai will look at Paracelsus' craftmanship before
- Paracelsus looks if he started to look at the needle
- the papers are signed and firm handshakes are given
- Mordekai thanks the party and mentions that a dwarve's trust is as strong as their steel
- they move off the table Mordekai's experiments
- Baz is sleeping outside
- Reginald and Quake
- some exchanges about maybe helping for a fancy eyepatch
- Mordekai mentions it can be done for a price
- 2 figures can be seen approaching
- party departs with the objective of going to Eckerman Mill through the herbalism shop
-
fighting script
- towards the herbalism shop
- there is a purple glow from a building window
-
desc
- it is a former tavern
- a big shard is embedded in the wall
- the bar is sturdy
- shattered bottles around
- a table has a fresh bouquet of purple flowers in a vase
- a single intact purple barstool
- a heavy purple chest in a corner
- Quake tries to pull the cristal with mage hand
- it is stuck into the wall
- the hand is stuck to it
- Quake unsummons the hand
- Quest tries to dislodge it with an eldritch blast
- it was a mimic
-
fighting script
- Baz
- shoots tiny mimic
- jumps on the bar
- Herton holds his axe at the ready
- virginial mimic
- was the vase of puple flowers
- misses Baz with a pseudopod
- Quest eldritch blasts tiny mimic
- sexy mimic
- was the barstool
- pseudo pods and grapples Baz
- Quake
- attacks the purple chest
- is was curt mimic
- Paracelsus
- goes to the window
- blows a powder towards sexy, virginal and curt mimic
- only sexy saves
- the rest are diseased because of pestilence
- tiny mimic stumbles towards Baz
- Baz finishes tiny mimic
- curt mimic
- diseased
- dashes towards Quake
- Herton
- engages virginal mimic
- booming blades virginal mimic
- virginal mimic
- is diseased
- attacks Herton who shields
- Quest
- gets away from the diseased curt mimic
- blasts it away 20ft with eldritch blast
- sexy mimic bites Baz
- Quake slaps curt mimic
- Paracelsus bacterial barrage sexy mimic as it is diseased
- Baz
- steady aims
- crits sexy mimic
- wails from the grave virginal mimic
- curt mimic
- fails against the disease again
- move to Herton
- misses with the pseudopod
- Herton booming blades to death curt mimic
- virginal mimic
- fails against the disease
- misses Herton with a pseudopod
- Quest blasts to death sexy and virginal mimics
- Baz
- Paracelsus starts to investigate the dead mimics
- no resistances
- immune to acid and prone
- Quake tries to look if there is anything salvageable here
- nothing of note
-
desc
- there is a purple glow from a building window
- Herbalism shop
- everyone enters
- separated into 2 groups
- Paracelsus and Herton are at A
- Paracelsus looks through the lantern and see the other group while they are at B in the shop
- Paracelsus will take notes of the tries
- Baz, Quake and Quest are at B
- if going all together it did not happen
- after a few tries Quest manages to go though when going alone
- Quake and Baz are still trying but to no avail
- when holding hands it never worked
- hard to predict when going alone
- each time they entered and left the they became feinter in the ethereal view
- it was try based not time based
- not everyone had the same brightness
- they need to no longer glow to be able to retry ?
- Paracelsus and Herton are at A
- towards Eckerman Mill
- Baz sees a vision from his youth
- he is a 10 year old
- a much cuter kitten fur
- looking wet under the rain
- ducking into a hopefully abandoned house
- cold and shivering
- the rest of the party only see adult Baz reacting to a vision
- party asks if he is ok
- Baz is for now locked into the vision
- after a while Baz comes back to his senses and explains he had an old memory
- Baz sees a vision from his youth
- Eckerman Mill
- end of the session