First dive First short attempt at getting in the city. Tis but a flesh wound (S2 - 03/03/2024) Emberwood Bark and Buzzard guided by Emma cozy rustic establishment place is run by a friendly couple Karin and Holger Alsberg a group of adventurer named the Lucky 7 there are only 6 at the table cursed to lose 1 of them they stole a cursed scepter made of delirium Emma tries to make a bet 5 gold that you make it back alive Quake counter offer with 2 gold every time the party comes back if Emma gives info it is accepted Emma peer pressures Paracelsus into do a spit hand handshake Paracelsus wipes his hand after Emma grins as the peer pressure worked out the tour ends here as Emma can't go in Quake tells Emma to be careful in the forge when learning with her dad in the forge party goes in Herton gets a table and invites the first round meads, ale and food Karin takes the orders Karin asks what the party does here Herton raises his voice saying that we are going to Drakkenheim Snakebite of the Lucky 7 comes to the table tries to insult the fact we are greenhorns Paracelsus takes the metaphor literally Herton asks for advice Snakebite scoffs Baz sees an animated scarecrow out in the window Baz asks if it is normal to be here would you like to kick the can there is a lot of challenges in the town arround kicking Rattlecan Snakebits tells he wont have the guts for it more banter Snakebite asks what names to write on the wall when we die Quake asks if they have experience writing names on the wall Paracelsus states that's the case as they are called the Lucky 7, completely oblivious to the fact it was implied the Lucky 7 asks where that information was procured Herton lets it slip so you got that information from the brat more banter the party is not worthy of recriuting Holger brings the meals says that we can go at Rattlecan Baz and Quake go outside outside Rattlecan fences salute and asks if they want a go he is a Monty Python Black Knight Baz aggrees to it fight script Baz gets the first shot with his rapier and his claws Rattlecan knocks Baz out Rattlecan heals instantly Paracelsus comes over it Fascinating... how do you do that ? Rattlecan replies that Paracelsus needs to best him to know fight script asks if Rattlecan would let Paracelsus have the first strike Paracelsus throws a vial of poison but it doesn't affect Rattlecan Rattlecan knocks out Paracelsus Quake asks Snakebite to show if he can do it after a few rounds Snakebite wins Rattlecan got its arms chopped Snakebite might have a bruised if not broken nose after a headbut from Rattlecan Paracelsus studies the lobbed of arms of Rattlecan it flies back to it back inside Quake intimidate Snakebite to shut up over the bar activity Herton breaks a match outised it doesn't come back toguether not an effect of the backside of the tavern one of the green cloaks come to the party name is Jakob Slovak is more amiable than the Lucky 7 part of the Hooded Lantern liked how Quake shut Snakebite up next round of drink is on him Karin comes back anything i can help you with ? Herton asks if there are lodgings Karin has a few cottages 2gp per cottage all of us can fit in it Herton takes it Karin gives the key to the cottage nº2 to be returned before going adventurin replacing keys is expensive if ppl don't come back cottage nº2 it's night outside now small run down building inside is clean not well stocked no toilets porch 2 rooms bedroom the Twins jump on the bed main room the rest of the party sleeps here door opens inwards Baz rigs the door with bells to warn for intrusions night watch Herton nothing happens Baz falls assleep on the porch doesn't wake up Paracelsus for the next watch wakes up with a back ache next day preparing alarm now wondering how to gt the Drakkenheim Baz knows the way to it Quake knows the way in the lower wards Paracelsus knows his way in the inner wards Baz goes to Armin checks on his supplies bought by Emma Armin tries to give a pamphlet about delirium Baz takes the second edition costs 1gp Orson would buy the delirium extracted 2500gp for a geao 500gp crystal 250gp shard 5gp for a chip Paracelsus would be interested in studying them Quake asks for a map not updated since the disaster also sells cartographers instruments to update the map only taking the map for 2gp Herton takes it on to Drakkenheim ! desc nestled in a valley straddles the Drann River 4 bridges rocky outcrop with the castle slate spires outer walls dome of the cathedral south west of the castle market square amethyst academy obsidian academy still up witha huge hole inside billowing clouds of purple and violent continual dismal gloom rarely sun rays pierce the vail lvl up to lvl2 ! haze blocks the vision <150ft vision ok 150 to 300ft lightly obscured >300ft completely obscured corpses around smells of ozone rare barks and screams can b carried by the wind party starts looking through the first houses chairs knocked over food is intact half eaten should be rotten Paracelsus looks at it very intently and does a Detect Poison and Disease ritually still has calories foul stench when the food burns maybe not a good idea to eat Herton goes and takes a look at the bedroom clothes in the wardrobe bad is made no valuables looks like people went out in a hurry propably when the meteor fell before leaving Baz marks the house in thieves cant Quake has her claws out in the streets Baz a bit ahead on the roof to scout Quake hears skittering noises ahead it goes quiet Quake peeks around the corner a rat creature is running in the building Herton peaks in a room there are quite a few ratlings inside fight script 3 ratlings attack Herton 1 ratling poke his head out and slings Quake Quake uses hellish rebuke on it a fourth ratling attacks Herton and misses Herton kills it with an opportunity attack another ratling misses a sling on Quake Quake runs to the aid of Herton and claws one down Baz hides behind a wall opens window kills a ratling 2 ratlings sling Paracelsus Quest misses an eldritch blast on a ratling a ratling misses Herton Herton uses the cantrip battleaxe and kills a ratling Paracelsus flings a poison needle at a ratling a ratling dives out of the windows tries to run Baz misses an opportinity attack 2 ratlings bite Paracelsus nearly down a ratling bites Herton 2 ratlings attack Paracelsus one after he was downed Quake kills a ratling Baz zooms to the pack around Paracelsus skewers 2 ratlings with his rapier due to momentum 2 ratlings shift focus to Baz and bite Quest kills a ratling around Paracelsus Herton breaths out a line of poison on 2 ratlings near Paracelsus a ratling bites Baz Quake takes down a ratling near Paracelsus Baz kills a ratling near Paracelsus the last ratling dissengages and tries to flee Quest rifles through Paracelsus's kit for something to help Herton stabilizes Paracelsus with Paracelsus's healer's kit the party brings Paracelsus inside to rest Baz keeps watch Baz crafts a healer's kit with clothes and rags lying around Quake and Herton search the other building it's medical facility bodies in the bed rat gnawed well preserved various states of pain surrounded bymedical equipment a glyph is on the ground necromantic symbol Herton copies it for Paracelsus when he wakes up the rats stayed here as the bodies were a food source Paracelsus is not awake after 1h (rolled a 2 on the d4) Baz tends to Paracelsus wounds the party but Paracelsus gets a short rest Excuse Me ? Do you Know Oscar Yoren ? (S3 - 10/03/2024) Drakkenheim ruined house Paracelsus is not awake after 1h (rolled a 2 on the d4) Herton and Quake come back from their scouting in the other houses Herton inspects the still unconscious Paracelsus wounds were treated well a scar might linger just need time Baz did a good job Quake spots a wounded ratling that scurries away Herton asks if the Quest and Baz want to see the findings Baz is not a man of magic Quake goes to inspects the room on the right Baz takes on the lookout meanwhile Quake finds ruined scraps of armor and weapons a bottle one wine the party remembers that comsuming things from here is a bad idea Paracelsus wakes up that hurts like hell cure wounds himself Herton tells paracelsus about the magic symbol Paracelsus traverses the street to look at it party follows so he doesn't kill himself Herton mentions what he deduced out of it Paracelsus takes a look at the circle this is new magic this is most likely research sketch Paracelsus wonders how old that circle is Quest, Herton and Paracelsus investigate it it is about 10 years old 5 years after the meteor arrived Quake and Baz keep watch the injured ratling that keeps looking around Quake goes closer there are 2 others that are bullying it towards the party Quake warns the rest of the party fighting script Baz slides off the roof and sneak attacks one down Paracelsus runs out of the building and asks to keep one alive Quest runs out of the building Quake goes to the ratlings and misses icy ratling bites Quake and pulls out a horn concern ratling bites Quake and escapes from Quake Herton runs out of the building Baz kills the icy ratling before it blows the horn poison needles the last one stable paralized for one hour Baz brings the paralizeds ratling in the building examination of the ratling purple-ish hue to the blood the party leave Paracelsus to it Paracelsus examines the still alive ratling very closely quite swole and athletic underneath the armor and the mask circular dot between his eyes Paracelsus asks the rest of the party to check on the dead ones the dead rats have different symbols they have daggers on the same spot Baz loot them faintly glowing purple stones in a bag Baz bags the bag enlarge cranium old battle injuries can be poisoned no resitance to necrotic and poison party takes a loop around the block Paracelsus takes that time to fix the horn with mending and gives it back to Quake Herton notices a glow from one of the sidestreets potted with small craters party decides to take a look Baz and Herton notice a lot of hazehusks party backs away noted location on the map Quake see a shrine in a building on the side looks abandonned a potion in the center of the shrine left as some kind of offering Quake goes in temple with a serpent shrine retracts her claws her legs bend still no to experiements with Paracelsus D: after Paracelsus mentions poisons Quake protects herself Quake rushes in snags the potion and runs out odd noises here and there walked about 6 hours in total party walks back to Emberwood greencloaks are on the bridge water and cat talk Paracelsus mentions he might hav someone he needs to talk to there party tells him to try to not be too weird Watch tower 2 figures leaning on the fence more ppl inside doing drills Paracelsus goes and asks a question to the door guard Paracelsus is allowed in Paracelsus avoids being shot by approaching the archer not by the shooting range Paracelsus goes to everyone one by one and asks hum... excuse me ? I'm looking for someone that apparently works for the Hooded Lanterns... Would you by any chance know someone named Oscar Yoren ? he continues inside most of them don't know Jakob Slovak direct Paracelsus to the captain Paracelsus goes to the captain talks to him the captain is not plase about it he knows Oscar Yoren doesn't trust Yoren or Paracelsus Paracelsus makes a conversational faux-pas seeing it goes nowhere tries to go to the nxt person the captain drags Paracelsus in a hallway Quake and Quest go inside Baz and Herton stay in the range hallway discussion the captain asks more details about Paracelsus Paracelsus answers in his weird ways Captain goes after Quest to get better answers tl:dr Paracelsus is weird and not social captain asks the party to get dinner with him Paracelsus goes up to the officer mess door there is a dead bold give me 5 minutes and i'll open Paracelsus starts waiting exactly 5 minutes Quest gets the rest of the party after 8 minutes and 57 seconds the captain opens the door officer mess the captain gives a pitcher of mead fo Paracelsus hold Paracelsus after some consideration pulls out a beaker and starts to drink from it the captain tralks to the rest of the party while Paracelsus is occupied with his drink talks about what the party found in the city the rats and all Paracelsus talks about the purple blood and is asked to stay with his drink the captain wants to hire the party off the books people from his family were taken by ratlings on a supply run asked the higher ups for help we don't send futile help attemps he needs the party for that captain was wounded by a purple sling bullet Paracelsus tries to investigate it not now the captain offers a reward of 250gp back and forth about trust between the captain and Paracelsus the captain's sister is his twin to recognise her tell her i would have been here had it not been for our adoptive father the father is the lord commander if we are corrupted got to the chaplain the captain marks the rat nest on the map all the way on the other side of the city need to enter from somewhere else Baz gives Emma and Sybil slings Paracelsus buys a herbalism kit the potion is identified to be a Potion of Greater Healing Herton buys components for a spell scroll Baz goes to Orson to see if he will buy the purple rock after some unfruitful negotiation the final offer is 20gp