# First dive

First short attempt at getting in the city.

# Tis but a flesh wound (S2 - 03/03/2024)

- Emberwood
  - Bark and Buzzard
    - guided by Emma
    - cozy rustic establishment
    - place is run by a friendly couple
      - Karin and Holger Alsberg
    - a group of adventurer
      - named the Lucky 7
      - there are only 6 at the table
      - cursed to lose 1 of them
      - they stole a cursed scepter made of delirium
    - Emma tries to make a bet
      - 5 gold that you make it back alive
      - Quake counter offer with 2 gold every time the party comes back if Emma gives info
      - it is accepted
      - Emma peer pressures Paracelsus into do a spit hand handshake
        - Paracelsus wipes his hand after
        - Emma grins as the peer pressure worked out
      - the tour ends here as Emma can't go in
      - Quake tells Emma to be careful in the forge when learning with her dad in the forge
    - party goes in
      - Herton gets a table and invites the first round
        - meads, ale and food
        - Karin takes the orders
      - Karin asks what the party does here
        - Herton raises his voice saying that we are going to Drakkenheim
        - Snakebite of the Lucky 7 comes to the table
          - tries to insult the fact we are greenhorns
          - Paracelsus takes the metaphor literally
          - Herton asks for advice
          - Snakebite scoffs
        - Baz sees an animated scarecrow out in the window
          - Baz asks if it is normal to be here
            > would you like to kick the can
          - there is a lot of challenges in the town arround kicking Rattlecan
          - Snakebits tells he wont have the guts for it
          - more banter
          - Snakebite asks what names to write on the wall when we die
            - Quake asks if they have experience writing names on the wall
            - Paracelsus states that's the case as they are called the Lucky 7, completely oblivious to the fact it was implied
            - the Lucky 7 asks where that information was procured
            - Herton lets it slip
              > so you got that information from the brat
            - more banter
            - the party is not worthy of recriuting
          - Holger brings the meals
            - says that we can go at Rattlecan
            - Baz and Quake go outside
    - outside
      - Rattlecan fences salute and asks if they want a go
      - _he is a Monty Python Black Knight_
      - Baz aggrees to it
      - _fight script_
        - Baz gets the first shot with his rapier and his claws
        - Rattlecan knocks Baz out
      - Rattlecan heals instantly
      - Paracelsus comes over it
        > Fascinating... how do you do that ?
        - Rattlecan replies that Paracelsus needs to best him to know
        - _fight script_
          - asks if Rattlecan would let Paracelsus have the first strike
          - Paracelsus throws a vial of poison but it doesn't affect Rattlecan
          - Rattlecan knocks out Paracelsus
        - Quake asks Snakebite to show if he can do it
          - after a few rounds Snakebite wins
          - Rattlecan got its arms chopped
          - Snakebite might have a bruised if not broken nose after a headbut from Rattlecan
        - Paracelsus studies the lobbed of arms of Rattlecan
          - it flies back to it
    - back inside
      - Quake intimidate Snakebite to shut up over the bar activity
      - Herton breaks a match outised
        - it doesn't come back toguether
        - not an effect of the backside of the tavern
      - one of the green cloaks come to the party
        - name is Jakob Slovak
        - is more amiable than the Lucky 7
        - part of the Hooded Lantern
        - liked how Quake shut Snakebite up
        - next round of drink is on him
      - Karin comes back
        > anything i can help you with ?
        - Herton asks if there are lodgings
        - Karin has a few cottages
          - 2gp per cottage
          - all of us can fit in it
        - Herton takes it
        - Karin gives the key to the cottage nº2
        - to be returned before going adventurin
          - replacing keys is expensive if ppl don't come back
- cottage nº2
  - it's night outside now
  - small run down building
  - inside is clean
  - not well stocked
  - no toilets
  - porch
  - 2 rooms
    - bedroom
      - the Twins jump on the bed
    - main room
      - the rest of the party sleeps here
      - door opens inwards
      - Baz rigs the door with bells to warn for intrusions
  - night watch
    - Herton
      - nothing happens
    - Baz
      - falls assleep on the porch
      - doesn't wake up Paracelsus for the next watch
      - wakes up with a back ache
- next day
  - preparing alarm now
  - wondering how to gt the Drakkenheim
    - Baz knows the way to it
    - Quake knows the way in the lower wards
    - Paracelsus knows his way in the inner wards
  - Baz goes to Armin
    - checks on his supplies bought by Emma
    - Armin tries to give a pamphlet about delirium
      - Baz takes the second edition
      - costs 1gp
      - Orson would buy the delirium extracted
        - 2500gp for a geao
        - 500gp crystal
        - 250gp shard
        - 5gp for a chip
        - Paracelsus would be interested in studying them
    - Quake asks for a map
      - not updated since the disaster
      - also sells cartographers instruments to update the map
      - only taking the map for 2gp
      - Herton takes it
- on to Drakkenheim !
  - _desc_
    - nestled in a valley
    - straddles the Drann River
      - 4 bridges
    - rocky outcrop with the castle
    - slate spires
    - outer walls
    - dome of the cathedral south west of the castle
    - market square
    - amethyst academy
      - obsidian academy
      - still up witha huge hole inside
    - billowing clouds of purple and violent
      - continual dismal gloom
      - rarely sun rays pierce the vail
  - lvl up to lvl2 !
  - haze blocks the vision
    - <150ft vision ok
    - 150 to 300ft lightly obscured
    - \>300ft completely obscured
  - corpses around
  - smells of ozone
  - rare barks and screams can b carried by the wind
  - party starts looking through the first houses
    - chairs knocked over
    - food is intact
      - half eaten
      - should be rotten
      - Paracelsus looks at it very intently and does a Detect Poison and Disease ritually
      - still has calories
      - foul stench when the food burns
      - _maybe not a good idea to eat_
    - Herton goes and takes a look at the bedroom
      - clothes in the wardrobe
      - bad is made
      - no valuables
      - looks like people went out in a hurry
        - propably when the meteor fell
    - before leaving Baz marks the house in thieves cant
    - Quake has her claws out
  - in the streets
    - Baz a bit ahead on the roof to scout
    - Quake hears skittering noises ahead
    - it goes quiet
    - Quake peeks around the corner
      - a rat creature is running in the building
    - Herton peaks in a room
      - _there are quite a few ratlings inside_
      - _fight script_
        - 3 ratlings attack Herton
        - 1 ratling poke his head out and slings Quake
        - Quake uses hellish rebuke on it
        - a fourth ratling attacks Herton and misses
        - Herton kills it with an opportunity attack
        - another ratling misses a sling on Quake
        - Quake runs to the aid of Herton and claws one down
        - Baz
          - hides behind a wall
          - opens window
          - kills a ratling
        - 2 ratlings sling Paracelsus
        - Quest misses an eldritch blast on a ratling
        - a ratling misses Herton
        - Herton uses the cantrip battleaxe and kills a ratling
        - Paracelsus flings a poison needle at a ratling
        - a ratling
          - dives out of the windows
          - tries to run
          - Baz misses an opportinity attack
        - 2 ratlings bite Paracelsus
          - nearly down
        - a ratling bites Herton
        - 2 ratlings attack Paracelsus
          - one after he was downed
        - Quake kills a ratling
        - Baz
          - zooms to the pack around Paracelsus
          - skewers 2 ratlings with his rapier due to momentum
        - 2 ratlings shift focus to Baz and bite
        - Quest kills a ratling around Paracelsus
        - Herton breaths out a line of poison on 2 ratlings near Paracelsus
        - a ratling bites Baz
        - Quake takes down a ratling near Paracelsus
        - Baz kills a ratling near Paracelsus
        - the last ratling dissengages and tries to flee
        - Quest rifles through Paracelsus's kit for something to help
        - Herton stabilizes Paracelsus with Paracelsus's healer's kit
    - the party brings Paracelsus inside to rest
      - Baz keeps watch
      - Baz crafts a healer's kit with clothes and rags lying around
      - Quake and Herton search the other building
        - it's medical facility
        - bodies in the bed
          - rat gnawed
          - well preserved
          - various states of pain
          - surrounded bymedical equipment
        - a glyph is on the ground
          - necromantic symbol
          - Herton copies it for Paracelsus when he wakes up
        - the rats stayed here as the bodies were a food source
      - Paracelsus is not awake after 1h (rolled a 2 on the d4)
      - Baz tends to Paracelsus wounds
      - the party but Paracelsus gets a short rest

# Excuse Me ? Do you Know Oscar Yoren ? (S3 - 10/03/2024)

- Drakkenheim
  - ruined house
    - Paracelsus is not awake after 1h (rolled a 2 on the d4)
    - Herton and Quake come back from their scouting in the other houses
    - Herton inspects the still unconscious Paracelsus
      - wounds were treated well
      - a scar might linger
      - just need time
      - Baz did a good job
    - Quake spots a wounded ratling that scurries away
    - Herton asks if the Quest and Baz want to see the findings
      - Baz is not a man of magic
    - Quake goes to inspects the room on the right
      - Baz takes on the lookout meanwhile
      - Quake finds
        - ruined scraps of armor and weapons
        - a bottle one wine
      - the party remembers that comsuming things from here is a bad idea
    - Paracelsus wakes up
      > that hurts like hell
      - cure wounds himself
    - Herton tells paracelsus about the magic symbol
      - Paracelsus traverses the street to look at it
      - party follows so he doesn't kill himself
      - Herton mentions what he deduced out of it
      - Paracelsus takes a look at the circle
        - this is new magic
        - this is most likely research sketch
      - Paracelsus wonders how old that circle is
        - Quest, Herton and Paracelsus investigate it
        - it is about 10 years old
        - 5 years after the meteor arrived
      - Quake and Baz keep watch
        - the injured ratling that keeps looking around
        - Quake goes closer
        - there are 2 others that are bullying it towards the party
        - Quake warns the rest of the party
        - _fighting script_
          - Baz slides off the roof and sneak attacks one down
          - Paracelsus runs out of the building and asks to keep one alive
          - Quest runs out of the building
          - Quake goes to the ratlings and misses
          - icy ratling bites Quake and pulls out a horn
          - concern ratling bites Quake and escapes from Quake
          - Herton runs out of the building
          - Baz kills the icy ratling before it blows the horn
          - poison needles the last one
            - stable
            - paralized for one hour
        - Baz brings the paralizeds ratling in the building
        - examination of the ratling
          - purple-ish hue to the blood
          - the party leave Paracelsus to it
          - Paracelsus examines the still alive ratling very closely
            - quite swole and athletic
            - underneath the armor and the mask
              - circular dot between his eyes
              - Paracelsus asks the rest of the party to check on the dead ones
              - the dead rats have different symbols
              - they have daggers on the same spot
              - Baz loot them
                - faintly glowing purple stones in a bag
                - Baz bags the bag
            - enlarge cranium
            - old battle injuries
            - can be poisoned
            - no resitance to necrotic and poison
  - party takes a loop around the block
    - Paracelsus takes that time to fix the horn with mending and gives it back to Quake
    - Herton notices a glow from one of the sidestreets
      - potted with small craters
      - party decides to take a look
      - Baz and Herton notice _a lot_ of hazehusks
      - party backs away
      - noted location on the map
    - Quake see a shrine in a building on the side
      - looks abandonned
      - a potion in the center of the shrine
      - left as some kind of offering
      - Quake goes in
        - temple with a serpent shrine
        - retracts her claws
        - her legs bend
        - still no to experiements with Paracelsus D:
        - after Paracelsus mentions poisons Quake protects herself
        - Quake rushes in snags the potion and runs out
    - odd noises here and there
  - walked about 6 hours in total
- party walks back to Emberwood
  - greencloaks are on the bridge
    - water and cat talk
    - Paracelsus mentions he might hav someone he needs to talk to there
      - party tells him to try to not be too weird
  - Watch tower
    - 2 figures leaning on the fence
    - more ppl inside doing drills
    - Paracelsus goes and asks a question to the door guard
      - Paracelsus is allowed in
      - Paracelsus avoids being shot by approaching the archer not by the shooting range
      - Paracelsus goes to everyone one by one and asks
        > hum... excuse me ? I'm looking for someone that apparently works for the Hooded Lanterns... Would you by any chance know someone named Oscar Yoren ?
      - he continues inside
      - most of them don't know
      - Jakob Slovak direct Paracelsus to the captain
      - Paracelsus goes to the captain
        - talks to him
        - the captain is not plase about it
        - he knows Oscar Yoren
        - doesn't trust Yoren or Paracelsus
        - Paracelsus makes a conversational faux-pas
        - seeing it goes nowhere tries to go to the nxt person
        - the captain drags Paracelsus in a hallway
          - Quake and Quest go inside
          - Baz and Herton stay in the range
        - hallway discussion
          - the captain asks more details about Paracelsus
          - Paracelsus answers in his weird ways
          - Captain goes after Quest to get better answers
            - tl:dr Paracelsus is weird and not social
            - captain asks the party to get dinner with him
          - Paracelsus goes up to the officer mess door
            - there is a dead bold
              > give me 5 minutes and i'll open
            - Paracelsus starts waiting exactly 5 minutes
          - Quest gets the rest of the party
          - after 8 minutes and 57 seconds the captain opens the door
    - officer mess
      - the captain gives a pitcher of mead fo Paracelsus hold
        - Paracelsus after some consideration pulls out a beaker and starts to drink from it
      - the captain tralks to the rest of the party while Paracelsus is occupied with his drink
        - talks about what the party found in the city
          - the rats and all
          - Paracelsus talks about the purple blood and is asked to stay with his drink
        - the captain wants to hire the party
          - off the books
          - people from his family were taken by ratlings on a supply run
          - asked the higher ups for help
            > we don't send futile help attemps
          - he needs the party for that
          - captain was wounded by a purple sling bullet
            - Paracelsus tries to investigate it
              > not now
          - the captain offers a reward of 250gp
      - back and forth about trust between the captain and Paracelsus
      - the captain's sister is his twin
      - to recognise her
        > tell her i would have been here had it not been for our adoptive father
        - the father is the lord commander
      - if we are corrupted got to the chaplain
      - the captain marks the rat nest on the map
        - all the way on the other side of the city
        - need to enter from somewhere else
  - Baz gives Emma and Sybil slings
  - Paracelsus buys a herbalism kit
    - the potion is identified to be a Potion of Greater Healing
  - Herton buys components for a spell scroll
  - Baz goes to Orson to see if he will buy the purple rock
    - after some unfruitful negotiation the final offer is 20gp