# Fifth Dive

Going to see Oscar Yoren for the first time and then gathering eldritch lillies in Queen's Park Garden.

# Oscar Yoren (S17 - 07/07/2024)

- Eckerman Mill
	- Quest and Paracelsus are both tired with a level of exhaustion
	- the place seems empty
	- it is 8am
	- Paracelsus offers to do a sending unless we go to sleep now
	- sleep now is the option
	- the wall of name is mentioned
		- Paracelsus fights sleeps to go see it
		- a look is taken for new stuff
		- arrow pointing to that back of the mill
		- a new message
		> a shrine to the old gods is by the old castle tended by and old druid tends to it, he has powers over life and death
	- Paracelsus passes out of exhaustion
		- Baz picks him up and brings him to the camp
	- Quake goes to the Mill
		- glyphs and stones behind the mill
		- they are pulsing
		- seem to be some sort of conjuration magic
		- Quake calls over a sleeping Herton to take a look
		- Herton and Quake take another look at it
		- they have a hard time deciphering it
		- Herton moved a stone
	- party goes to sleep
		- mummy rot is still here for Herton
		- sleep goes well
	- party seems to have aged during their sleep
		- Paracelsus inspects himself
		- the party aged about a year in the past 2 days
		- maybe FAFO with the herbalism shop ?
	- Baz mentions the circle
		- party goes back to it
		- Paracelsus thinks it is a modified teleportation circle
		- Herton still is not sure about what he is missing about it
		- Paracelsus places back the stone in place
		- circle and stone glows again
		- Quest looks at it too
			- some of the star patterns look like the ones on Quest
		- Herton's memory unlocks
			- it looks like the night sky
			- it is something he learnt about in school
			- there is a mnemonic to it
			- there is an order to place the stones
			- Herton does it in the proper order
		- a shimmering mist materializes
			- it takes the form of River who materializes
			> I knew you could do it Herton
	- River talk
		- River heard about the party going to deal with the dwarves so she was on standby
		- River asks how the deal went
			- it went well
			- not a lot of additional condition
		- Quest asks what the compensation is
		- as the party did a lot payment can be 500gp per person or a selection of magic items
		- River unfolds a portable hole - Quest
			- wand of web
			- javelin of lightning
			- stone of good luck - Quake
			- mizzium mortar - Paracelsus
		- Herton and Baz take the 500gp
	- River takes Herton to aside
		- they go to a quiet side
		- River commends Herton's efforts
		- ***REDACTED***
	- River and Herton come back
		- River offers to deepen the partnership
		- opportunity to do more in the realm of potions and ingredients
		- she wants to have us meet Oscar
		- he was shunned by the Amethyst Academy
		- he was declared malfeasant
		- absconded with some of his tomes
		- party is to learn from him what he knows
			- having stayed that long (10 years) in the city he might know stuff
			- any thing he learnt
			- something tangible, samples of his work
			- any method we want as long as the academy is not involved in the compensation
		- *fill the rest of the conversation later*
		- River thinks he is in Reed Manor
			- through fleeing students
			- they are no accomplices of Oscar Yoren
			- no longer alumni
		- River looks like she wants to go back
			- clothes look illusory
			- she might have been woken up and "created" clothes
	- Paracelsus offers to cure Herton
		- he first wanted to let it go its course but its removal might be needed if we go back in the city
		- it is a hot and cold ointment
		- Herton feels very relaxed as the curse subsides
	- everyone gets their meds (aid)
		- bitter and lime flavor
		- very liquid
	- party leaves for the manor
- to the Manor
	- 1st hour the night air is silent and oppressive
	- 2nd hour the streets stay silent
- Reed Manor
	- *desc*
		- overgrown yard with brambles
		- runned down 2 story house
		- iron fence
		- long thin windows bordered up
		- smoking chimneys
		- steps leading to a front door
		- fountain in the middle of the b¡path to the manor
		- a general state of disrepair
	- 2 large figures hooded up
		- one standing guard
		- one patrolling
	- Paracelsus goes to the front guard
		- presents himself
		- asks to see Oscar Yoren as he has business with him
		- the guard don't understand him
		- Baz mentions the word potion
		- the Guards escort the party to the door at that point
		- *fill guard conversation later*
	- party moved to the door
		- Baz sees the toad and the cat
		- the guards reek of corpses
		- toad moves down the fountain
		- second guard asks why the party is here
		- Baz mentions potions and jingles coins
	- someone inside the main room is looking at the party
	- guard knocks
	- the figure opens the door
		- a very small figure opens the door and faces the party
		- asks why the party is here
		- Paracelsus mentions that he is here with his grandfather's instruction as he worked with Oscar Yoren
		- Baz mentions the party might also be interested in potions
		- party is escorted inside for a talk
	- living room
		- the small figure is named Marco
		- the woman that was looking through the window is named Jenna
		- Marco asks what was the other business
			- Paracelsus explains again he is here to see Oscar Yoren after his grandfather's letter who worked with him
			- Paracelsus offers to use his signet ring as identification
		- Marco asks what potions the party is interested in
			- he can sell potions at the right price
		- Paracelsus gives him the signet ring to be recognised by Yoren
			- it is the family ring
			- Eldric Thorne would have had a similar one
			- he'll bring it down to Yoren
			> ah down not up
			- Marco fails t convince that he meant up
		- Marco heads away to show it to Yoren
			- Lump follows him
			- Marco goes upstairs
			- unboards a window
			- jumps through the window
			- goes around and opens a door
			- closes the door right behind him before Lump can follow
		- after 20 minutes Oscar Yoren appears with Marco behind
			- short wide man
			- mid 50s
			- leather breaches
			- greasy black hair
			- bit fat
			- not looking healthy
			- bulging blood veins
			- sunken eyes emitting a purple greenish light
		- Oscar who was it that talked with Marco
			- Paracelsus presents himself
			- Oscar asks how he got that ring
			- Paracelsus explains that it is his and that Eldric is his grandfather
		- Oscar why else the rest of the party is here
			- the twins mentions the Greencloak incident
			- Marco was the one that did done goof and will be punished for it
		- Oscar asks Paracelsus to read the letter
			- Oscar comments that Eldric "takes too much credit"
			- Oscar also last saw Eldric about when the letter was made 9 months ago
		- Oscar asks if we are dealing with the academy
			- Paracelsus manages to dodge their implication
		- Oscar mentions that yes Eldric went to see him with the flowers
			- asking Yoren to extract stuff from them
			- it worked but he needs more
			- it is called eldritch lillies
			- they are found in Queen's Park Garden
		- Oscar asks the party to deal with it
			- bring lillies to him
			- also some Haze Hulk legs if possible
		- Oscar asks how to resolve the situation with the Hooded Lantern
			- Oscar is the one "dealing" with Marco
			- deliveries will resume at some point but may be more expensive
		- Paracelsus asks questions about the herbalism shop
			- Paracelsus shares his notes on it
			- Yoren will send someone to continue investigating it
		- as the party leaves Yoren takes Marco to another room
			- Jenna is happy for the promotion she just got
- to outside of the city
	- 1st hour calm
	- 2nd hour
		- there is a freaky sensation that creeps on the party
			- whispers at the sides
			- hairs on the neck dressed
			- Paracelsus is oblivious of this with his nose in his researches
		- dark shapes begin to coalesce around an oblivious Paracelsus
		- drain Paracelsus from 12 to 10 STR

# Kaleidoscopic spiders (S18 - 14/07/2024)

- to outside of the city
	- 2nd hour
		- shadow encounter
		- *fighting script*
			- Paracelsus exclaims his surprise to the sudden attack
				> oh... alright...
			- Quest ignores the exclamation and carries forward
			- caring shadow misses Paracelsus
			- Paracelsus is surprised and calls for help again
				> some help please !
			- edgy and hopeful shadow misses
			- Quake
				- climbs on the roof
				- slaps caring shadow 
					- giving it disadvantage to attack Quake
					- no damage
			- amiable shadow hits Paracelsus
				- draining strength again now at 7
			- Baz
				- casts shield of faith on Paracelsus
				- moves to the shadows
				- stabs amicable shadow
			- Herton
				- moves to the shadows
				- kills amiable shadow
			- Quest
				- finally realizes what is happening
				- moves back around
				- blasts caring shadow off
			- Paracelsus
				- casts Pestilence on edgy and hopeful shadow
				- they don't have a reaction anymore
				- moves away
			- edgy shadow chases after Paracelsus and drains him
				- 4 strength left
			- hopeful shadow chases after Paracelsus and misses
			- Quake slaps to no avail hopeful shadow
			- Baz 
				- moves after the shadows
				- kills edgy shadow
			- Herton
				- moves after the shadows
				- kills the last shadow
		- Paracelsus is sitting on the ground exhausted
		- Herton tries to remove the drain with a lesser restoration but it doesn't work
		- Paracelsus needs to take of some equipment so he can move out of the city
		- he hands his bags to various members of the party
			- Baz gets the doctor's bag
			- Herton gets the "samples" bag
			- the rest is given indiscriminately
	- 3rd hour nothing happens
- outside of the city
	- party finds a way out of the city
	- party settles for a long rest
		- first watch
			- Baz
			- sees 3 travelers going into town
			- it's Veo, Sebastien and Pluto
			- Baz move to the middle of the road in front of them
				> going to the city in the middle of the night ? bold move...
				- Pluto is completely surprised
				- Pluto asks what Baz is doing here alone
				- Veo facepalms
				- Baz asks if they have tips t get to the other side of the wall into Queen's Park Garden
				- Veo asks why
				- Baz mention it is for a flower that a potion maker need to make a protection potion
				- Veo mentions a large number of gnolls at Temple Gate
				- Veo's group is here to see what the paladins are up to in the city
					- Baz mentions the party has some bad blood with them
					- Veo offers to share their findings once back
				- Veo mentions that the party should just move the camp a bit back to not be seen
				- Baz asks where to get tents
				- Veo just takes hers from Eckerman Mill
		- nothing else happens during the night
		- Paracelsus recovers his strength again
	- next day
		- Baz mentions the encounter to everyone
		- Paracelsus gives everyone the meds
		- party thinks about where to go
			- College Gate
				- not a lot known
				-  closest gate
			- Shepherd's Gate
				- a bit further
				- guarded by the Hooded Lanterns
				- Ansom gave the Party the passphrase for the week
					> when the shadows dance, the lanterns light the way
			- go towards College Gate
			- if it is not good
			- continue down the wall if not safe an use Shepherd's Gate
- to College gate
	- nothing happens on the way
- College Gate
	- *desc*
		- very open place
		- acrid air
		- charred wood
		- graveyard of ruins
		- ash and dust on the ground and in the air
		- most building are rubble to the foundations
		- shimmering spiderwebs on the gate
	- Quake offers to knock on the door
	- party approaches the door closer
	- the webs are humming a low melodic vibration
	- peering through the webbed cracks the reality warps
		- in one the city is butling with a merchant street
		- in another a demonic scene with humans pleading for their life
		- in a third one Drakkenheim is overgrown and a ruin
	- Quake sees another vision
		- a harmonious society
		- glowing people
		- kaleidoscopic colors
		- looks very tempting it her
		- the vision fades
		- the ruins of Drakkenheim can be seen behind now
		- she feels the impulse to join the vibrant world
	- everyone but Baz looks at the webs
		- Quake fails the save
			- incapacitated
			- 6 psychic damage
			- ***REDACTED***
			- goes still and collapses
		- Quest goes to her sister and shakes her awake
		- Quake is fine
	- after some discussion Quake tries to open the door
	- the door just opens
	- Paracelsus takes a closer look at the webs
		- fails the intelligence save
			- 20 psychic damage
			- falls unconscious
		- they are other worlds but also potential futures
		- ***REDACTED***
		- Herton wakes up Paracelsus
		- Paracelsus starts scribbling what he saw while eating an entire ration
		- Herton tries to look what Paracelsus wrote
			- it is in Old Median
			- not a language that Herton understands
			- Herton garbs Paracelsus' should to get his attention ruining a page being written
			- Paracelsus looks at him tares the page, ignores him and continues writing
	- Lump looks inside
		- Lump sees a creature inside
		- it is a phase spider
		- Quest recognizes it
		- Paracelsus turns on the spectral lantern
		- *there are 4 spiders outside*
		- they are for now immobile
	- party starts to back away
		- Paracelsus gets is foot caught in a web
		- the phase spiders wake up
		- *fighting script*
			- Quake
				- pulls Quest away
				- slaps evil phase spider
			- Baz  banes unflappable, belligerent and evil phase spider
			- neckbeard phase spider
				- moves through the wall
				- dashes to Paracelsus
			- untidy phase spider moves to the gate
			- unflappable phase spider
				- moves to Paracelsus
				- misses a bite attack thanks to bane
			- Quest 
				- casts spirit guardian
				- unflappable and neckbeard fail
				- moves in the middle of teh spiders
			- impotent phase spider
				- goes to Paracelsus
				- misses a bite attack
			- Herton
				- moves to Paracelsus
				- quickens enhance ability strength
				- wrestles impotent phase spider into the spirit guardian
			- Paracelsus
				- blows a crushed vial and casts pestilence on neckbeard, unflappable and impotent phase spider
				- they all are dizzy and lose their reaction
				- moves away
			- belligerent phase spider
				- runs to Quest
				- misses with a bite
			- Quake punches impotent phase spider
			- Baz
				- stabs impotent phase spider and kills it
				- moves near Quest
				- tries to taunt some of them
			- neckbeard phase spider dies from the pestilence
			- untidy phase spider moves back through the wall
			- unflappable phase spider dies from the spirit guardians
			- Quest point blank eldritch and misses
			- Herton tries to wrestle evil phase spider but it dodges
			- Paracelsus poison needles belligerent phase spider it is unconscious
			- spirit guardian finishes the unconscious belligerent phase spider
			- evil phase spider bites Quest who drops the spirit guardian
			- Quake finishes evil phase spider
			- Baz
				- picks up the torch
				- throws the torch on the webs on the door
				- the kaleidoscopic visions start to fade
			- Quest moves towards the door
			- Herton
				- moves towards the door
				- fans the flames with control flames
				- the illusions now shatters
			- Paracelsus
				- moves to the door
				- inspects the phase spider cadavers
				- some are usable
				- asks to leave the last one alive to study and harvest
			- Baz
				- moves near Paracelsus
				- holds an attack
			- Quest
				- moves through the door
				- readies an eldritch blast
			- Herton
				- moves closer to the door
				- readies a gust
			- Paracelsus
				- moves inside
				- no spider is seen through the lantern
				- holds a needle
			- Quake 
				- moves through the door
				- opens the other door
				- it nearly falls on Paracelsus
				- there is more webs and the city on the other side
				- Lump moves on the other side
			- Baz
				- lights up another torch
				- throws it on the webs
			- the spider is nowhere to be see
	- Paracelsus goes back to the dead phase spiders
		- starts harvesting for the poison
		- 1 leg
		- 1 bag of eyes
		- 2 fangs
			- might be used during downtime to craft a powerful poison
	- party goes through
- inner city
	- *desc*
		- pocket of thicker haze
		- wrapping around all the buildings
		- very hard to see far here
	- party is worried about the sight
		- Paracelsus dons his plague doctor mask
		- party creates masks with some rags
		- Quest tries to blow the haze with her wings to no avail
			- it is a fluid that's why...
		- Baz throws a torch in it
			- it refracts the light
			- nothing more happens
			- not explosive
	- party moves in at a fast pace to minimize duration inside
		- 1st hour
			- Paracelsus and Quest
				- take 10 necrotic damage
				- both gain a level of contamination
			- *desc*
				- labyrinth of footpaths
				- flowerpots
				- buildings everywhere
			- the path comes across a garden
				- *desc*
					- lush and green garden
					- most vibrant grass seen for a long time
					- fluorescent purple flowers with yellow and green accents
					- at the end of the floral beds there are gardening gnome statues
				- party is not sure they are the eldritch lilly
				- Herton steps on the grass
					> don't step on the grass !
					- Herton steps of it
					- there were multiple voice sources delayed
				- Quake asks the voices if there is a chance to pick the flowers
					- no answer
					- Quake mage hand plucks a flower
					- the purple leaf fall off and turns into dust
					- the flower is  spiky and not the one we want
					- the voices boom again
						> Leave the flowers alone, get of the grass !
				- *fighting script*
					- Quake
						- starts moving along the path
					- unassuming garden gnome
						- starts animating
						- swings recklessly as Quake and hits
					- Herton
						- moves to unassuming garden gnome
						- grabs it
					- Paracelsus throws a potion at Quake and casts Haste
					- dowdy garden gnome recklessly misses Herton
					- Quest blasts back dowdy garden gnome
					- Baz moves to unassuming garden gnome and stabs it
					- Jealous garden gnome recklessly attacks Herton
					- belligerent garden gnome recklessly attacks Quake but it misses due to haste
					- Quake hastly slashes twice at unassuming garden gnome
					- Herton suplexes unassuming garden gnome and punts him in a bush
					- Paracelsus needles jealous garden gnome
					- dowdy garden gnome swings at Herton who shields
					- Quest blasts back dowdy garden gnome again
					- Baz steady aims at jealous garden gnome
					- jealous garden gnome hits Baz
					- belligerent garden gnome misses Quest
					- Quest haste slashes belligerent garden gnome twice
					- unassuming garden gnome
						- runs back to Herton
						- recklessly headbuts Herton as a revenge for being thrown
					- Herton grabs unassuming garden gnome again
					- Paracelsus
						- needles unassuming garden gnome
						- asks Quake for feedback onthe haste "potion"
					- dowdy garden gnome ruins at Quest and hits her
					- Quest
						- drinks the greater healing potion Baz gave her
						- misty steps out
					- Baz
						- stabs jealous garden gnome
						- wails from the graves dowdy gnome
					- jealous garden gnome hits Baz with his hoe
					- belligerent garden gnome
						- gets away from Quake
						- Quake hits with he ropportunity attack
						- runs to Paracelsus
						- hits him
						- Paracelsus maintains haste
					- unassuming garden gnome fails to slip out of Herton's grasps
					- Herton throws unassuming garden gnome on jealous garden gnome killing him
					- Paracelsus
						- shocking grasps belligerent garden gnome
						- gets away
						- asks for backup
					- dowdy garden gnome
						- runs to Quest
						- crits her
					- Quest double taps and kills dowdy garden gnome
					- Baz
						- moves to Quest
						- cure wounds her
					- jealous garden gnome runs to Baz and hits him
					- belligerent garden gnome
						- runs to Paracelsus
						- Baz gets an attack on the way
						- downs  Paracelsus
						- Quake seeing that experiences a sugar crash
					- Herton
						- moves to belligerent garden gnome
						- slashes at it
					- Quest double taps belligerent garden gnome
					- Baz
						- crits the last garden gnome to death
						- runs to Paracelsus
					- Quake
						- is no longer experiencing withdrawal
						- runs to Paracelsus
						- presents a potion
					- Herton grabs the potion and feeds it to Paracelsus

# Spicy Gardening (S19 - 21/07/2024)

- path across the gnomes
	- Paracelsus feels a searing pain in his stomach
		- skin starts to itch and burn
		- Paracelsus finishes his ration
		- starts removing hi shirt
		- after a while a hungry and toothy maw ripples on his stomach
		- it i very hungry
		- it is the effect of contamination
	- Paracelsus after a moment throws a ration in its mouth
	- it calms down
	- Paracelsus places back his armor after feeding it again
	- it can be used to do a bite attack
- in the garden
	- the place is hard to navigate to find what we need
		- Paracelsus uses his knowledge about plants to go towards the right sections (nature, 26)
		- Herton uses the map to navigate towards the core of the garden (survival, 24)
		- Quake goes further with the clues given by Paracelsus and Herton (investigation, 22)
		- Baz is paranoid about the plants and try to see if the come alive (insight, nat 1)
	- party is near a bridge over a small waterfall
		- there is a big sad willow tree
		- bridge is covered in vines
		- Baz is intensely paranoid about it
		- after a quick discussion Quake tries to cross the bridge
			- at the end of the bridge the willow tree animates
			- the treant asks why the party should be let through
			- Quake tries to negotiate with it but it gets angry with the words she used (nat 1)
			- *fighting script*
				- Quest misses cynical treat with both blasts
				- cynical treat
					- animates deluded treant
					- moves and blocks the end of the bridge
				- deluded treant misses Quest with uts slam
				- Quake misses a chilly slap
				- Baz
					- tries to convince cynical treant we mean no harm to no avail
					- moves to deluded treant
					- uses the scroll of inflict wound but misses
				- Paracelsus
					- moves a bit
					- plants the mizzium mortar in the ground
					> fire in the hole !
					- blasts 3 charges on cynical treant
				- Herton slashes at deluded treant
				- Quest
					- uses her scepter and plants a flaming sphere atop deluded treant
					- moves the sphere on it for full effect
				- cynical treant
					- asks to stop the fire
					- slams on Quake
				- deluded treant
					- slams on Quest
					- she maintains concentration
					- gets burnt by the flaming sphere
				- Quake
					- casts darkness on cynical treant
					- moves towards Quest
				- Baz
					- asks the treant to stop and we'll stop the fire
					- holds an action
				- Paracelsus
					- moves behind the party
					- holds a needle if the treants continue
				- Herton holds his attack
				- Quest
					- drinks full a potion of greater healing
					- slam the sphere on deluded treant
				- cynical treant
					- asks to stop fire and darkness and they'll consider options
					- the twins drop their spells
					- asks the party to swear an oath about protecting trees
					- party needs to show they are genuine
					- Quake and Baz convince the intentions of the party are good
					- the party is to plant a sprout in a well gardened area
			- Quake crosses again and takes the sprout
			- rest of the party crosses
			- party looks for a spot to plant it
				- Paracelsus looks for the optimal planting spot
				- Herton molds the terrain to be suitable
				- Baz and Quake dig the earth with their claws
				- Quest brings water
		- party finishes another hour in the deep haze
			- Herton, Baz and Quake are affected
			- Quake is contaminated
				- ears, eyes and nose blacken
				- seem to begin to decay
				- Iris is also blackened on the surface
		- Baz asks the treant where the eldritch lilly is
			- we are nearly there
			- they are in teh center of the park
			- living in contaminated water
			- they emit a ringing sound
	- end of the path
		- *desc*
			- garden
			- stairs separate the basin sections
			- floating in glistening water
			- pulsing with an eldritch blow
			- cheery trees are blooming with neon colors
			- fountain
			- statues of tall statues of a woman
				- the faces were chiseled off
				- one of the statues has a stone lilly in her hand
				- they are statue of Linel von Kessel, the "current" queen
		- party starts moving through the stairs
		- a bush animate and slams Paracelsus
		- *fighting script*
			- Baz aims and shoots at placid shambling mound near Paracelsus
			- callous shambling mound starts moving to the party
			- Quest blasts back placid shambling mound
			- Quake chilly slaps placid shambling mound
			- Paracelsus
				- fails to shocking grasp placid shambling mound
				- tries to move away but gets critted unconscious
			- Herton
				- moves to Paracelsus
				- feeds him a potion
				- quicken spell vortex warp Paracelsus up on te stairs
			- placid shambling mound slams twice at Herton who gets grappled
			- callous shambling mound moves and cuts a retreat path
			- Quest
				- blasts back placid shambling mound twice
				- Herton frees himself thanks to the shove
			- Quake
				- crit chilly slaps callous shambling mound
				- moves up the stairs
			- Paracelsus
				- misses chill touch on callous shambling mound
				- moves up the stairs
			- Herton
				- jumps up over the railing up the stairs
				- action dodge
			- placid shambling mound moves back from the shove
			- Baz
				- steady aims crits placid shambling mound
				- wails from the grave callous shambling mound
			- callous shambling mound
				- is not moving up the stairs
				- flails around helplessly
			- Quest
				- blasts into the pond dead placid shambling mound
				- a plant awakens
				- misses callous shambling mound
			- Quake misses chilly slap
			- Paracelsus chill touch
			- Herton consumes a greater healing potion
			- after a while the last mound is killed
		- Paracelsus uses a transfusion
		- Quake covers her ears
		- Baz goes down the stairs
		- nestled between the staircases is a big brass door with floral patterns
		- Paracelsus feels very hungry and tired
			- second lvl of exhaustion because went down
			- eat another couple rations
		- Quake, Paracelsus, Herton and Baz approache the lilly
			- the lilly puffs pollen in the air charming Herton
			- Herton starts moving to the water
			- Baz and Quake move to stop him
			- Paracelsus coats some rags in the bad rose perfume
				- places on Herton's mouth and nose
				- the smell in strong enough to move out the pollen out of his system
			- Quake tries mage hand the lilly but it bounces off
			- Herton uses shape water to move it closer
				- it puffs pollen but Herton resists contamination
				- Herton moves it again to the border of the pond
				- it puffs but Baz resists
			- Baz and Paracelsus snip i and place it in a bag and then in the delerium chest
			- it is not the right one
		- Baz and Paracelsus see the new flower
		- Baz, Herton and Paracelsus moves towards it
			- it puffs
			- Baz is hypnotized
				- moves in the water
				- gets contaminated
			- Herton vortex warps Baz out of the water
			- Baz shoots it down
				- when Quest blasted it it bounced to Paracelsus
				- it looks like magic cannot affect it directly
		- there is another lilly on the left ponds
			- Herton and Paracelsus move towards it with a rope for safety
			- once close enough Paracelsus uses the immovable rod in case of a charm
			- Quake proposes to use Lump to scout instead
			- all the lillies on the outside ponds are not the good ones
			- Paracelsus resists a charm
		- Baz moves back towards the door
			- fancy
			- unlocked
			- has a carving of lillies
		- party goes in
- Queen's park grotto
	- *desc*
		- fountain
		- crystal clear water
		- nymph statue holding a trident
		- mosaics
		- paths going left and right
		- coins left on the border of the fountain
		- the place is not deep haze so short rest is possble
	- it is a private respite for the queen to chill
		- she loved gardens and especially lillies a lot
	- Quake sends Lumb to scout
		- both corridors end in iron barred doors
		- stepped carvernous passages that twist south can be seen behind the doors
	- Quake offers to go scout in gaseous form
	- as it is dangerous Baz offers to instead pick the lock
	- Quest pipes up and mentions that the party is in rough
		- the party takes a short rest as the haze is less bad here
		- party is 4h deep in the day
	- party takes a short rest
		- Paracelsus' stomach mouth chewed through his shirt under his armor
		- Paracelsus fed it some rations
		- Baz hands Paracelsus 3 more rations
	- Baz and Lump go to scout ahead
		- the corridor merges with a rectangular chamber
			- carved stone
			- statues
			- 2 doors on the south wall
	- party go to the rectangular chamber
		- there statues are like upstairs
			- same queen
			- also the king Elvrick
			- 2 daughters
			- 1 son
		- only the queen's statue has been defaced
		- roots around the chamber start to take the form of humanoid figures of made of moss
		- *fighting script*
			- Baz
				- seps in front of the twins
				- holds an attack if they are offensive
			- randy handmaiden
				- casts entangle
				- Paracelsus, Quake and Quest are affected
			- apprehensive handmaiden
				- shillelagh Paracelsus
				- Baz attacks in return and hits brave handmaiden
			- cowardly handmaiden
				- casts entagles
				- Baz is affected
				- Lump saves
			- Paracelsus is surprised
			- imperial handmaiden casts barkskin
			- receptive handmaiden shillelagh Paracelsus
			- brave handmaiden shillelagh Baz
			- inconsistent handmaiden shillelagh Baz
			- reckless handmaiden misses Paracelsus
			- Quest is surprised
			- Quake is surprised
			- Herton booming blade reckless handmaiden
			- Baz hits brave handmaiden
			- brave handmaiden misses Baz
			- apprehensive handmaiden shillelagh Paracelsus
			- pleased handmaiden shillelagh Herton
			- cowardly handmaiden duck back to cover
			- Paracelsus
				- casts hypnotic pattern on 5 of them and Herton
				- Herton saves
				- the handmaidens are immune
			- imperial handmaiden misses
			- receptive handmaiden misses
			- randy handmaiden misses an invisible lump
			- superficial handmaiden shillelagh Baz
			- reckless handmaiden fails to shove Herton in the entangle
			- Quest
				- casts spirit guardian
				- superficial, brave, imperial, randy and inconsistent handmaiden fail
				- randy handmaiden loses entangle on Paracelsus
				- Lump is also hit by it being invisible when it is casted but survives
			- Quake misses a chilly slap
			- Herton shoves pleased handmaiden in the spirit guardian
			- Baz kills imperial handmaiden
			- apprehensive handmaiden entangles Paracelsus and moves away
			- pleased handmaiden
				- gets itself out of the entangle
				- dies to spirit guardians
			- Paracelsus aims the mizzium mortar killing 2 handmaidens
			- one handmaiden dies from spirit guardian
			- receptive handmaiden crits Paracelsus
			- Quest blasts back receptive handmaiden
			- Quake slaps and kills receptive handmaiden
			- crits and kills a handmaiden
			- Baz
				- frees himself from the entangle
				- moves to see the rest of the handmaidens
			- apprehensive handmaiden misses Baz
			- Paracelsus fails to get out of the entangle with a nat 1
			- Quest
				- blasts apprehensive handmaiden
				- it loses concentration freeing Paracelsus
			- Herton
				- runs to apprehensive handmaiden
				- finishes it of
			- Baz
				- chases after cowardly handmaiden
				- hits it
				- it loses concentration freeing the twins
			- cowardly handmaiden casts entangle on Baz
			- Paracelsus dashes after Baz
			- Quest dashes after Baz
			- Quake dashes after Baz
			- Herton dashes after Baz
			- Baz hits cowardly handmaiden
			- cowardly handmaiden misses Baz
			- Paracelsus 
				- poison needles down cowardly handmaiden
				- it is unconscious stable on the ground
				- *note to self experiment at the start of next session*

# Her Majesty (S20 - 04/08/2024)

- Queen's park grotto
    - handmaiden room
        - Paracelsus experiments on the last alive handmaiden
            - no resistances
            - no immunities
            - looks a bit humanoid but different textures
            - not a plant
            - sickly green blood
        - Baz opens the door to the room in the south
        - party enters
    - next room
        - has a statue of the king, their eldest son and two daughters
        - the queen has a missing face on her statue
        - corridor on the left
            - leads to an pond
            - there are lillies there
            - water is purple
        - there are cobwebs in the corridor
        - Herton burns them with a torch
        - party follows
    - pond room
        - Herton stops the party
            - there is a uniformed soldier here
                - royal uniform
                - lacks skin on his head
                - not noticed the party
            - there are also chests
                - a lot of fancy dress
        - Paracelsus offers to study the creature
            - it's alive
            - 48 hp
            - necrotic resistance non magical BPS
        - Baz goes first to try to speak to it
        - Baz sees another creature as he enters the room
            - melancolic creature
            - 6ft tall
            - chilling
            - cracked white stonelike skin
            - toothy maw
            - tendril hair
            - *(medusa ?)*
            - emerald locket necklace
            - partially covered face with a porcelain mask
            - sitting on a throne
        - she turns towards Baz
        > 	visitors unannounced ?
            - Baz offers to announced the party that enters
        > 	where gift ?
            - Baz opens the chest
                - produces the hypnotic lilly
        - Quest asks if she is the queen
            - that enrages the woman
            - Quest apologises
        - Paracelsus steps forward
            - the woman has a slurred and monosyllabic diction
            - shows he is an apothecary
            - produces a lesser restoration scroll
            - offers to help her on that if she wishes
            - it is not the case
            - Paracelsus retracts his offer
        - Baz compliments her home
        - Quake offers to help as a daughter of a clothier
            - she is allowed to to come towards the woman and her clothes
            - Herton accompanies her
            - she hears the eldritch lilly in the pond
        - the woman offers to share a drink
            - a nice wine bottle is produced
            - Baz goes to fetch goblets
                - he sees a painting
                    - 3 ppl
                    - a prince
                    - jupiter jones
                    - Leora his wife
            - Paracelsus and Quest come too
            - Paracelsus doesn't smell poison in the wine
            - Paracelsus asks where the wine is from and vintage
                - woman says it is from home
                - he is shown the bottle
                    - Viniard of Jasckon and Caspia
                    - vintage 985 (currently in 1136)
                    - *das gud shiet*
            - Paracelsus and Baz drink it
                - it reminds Baz of what he drank with Leora
            - Baz raise his hand
                - asks what the painting means to the woman
            > 	family
                - Baz sais it is the same for him
                - shares that the little girl here ended up being his wife
                - it is Leora
                - shows an opened locket with Leora to the woman
                - the moment Leora's name is mentionned the room darkens again
                > 	i expect better
                - apparently jupiter jones and Baz had a falling out
                - the woman asks where is her son
                - Baz answers in Emberwood thinking she talks about Pluto
                - her mask cracks and she looks at Baz directly in the eyes
                    - Baz takes 23 radiant damage and gains a level of corruption
        - *fighting script*
            - Baz
                - averts his gaze from Lenore
                - hits busted haze wight
            - Quest
                - averts her gaze from Lenore
                - flame strikes Lenore, thin and busted haze wight
            - thin haze wight
                - moves to Herton
                - misses with a longsword and a contaminated touch
            - busted haze wight
                - steps in the water
                - Baz hits it
                - moves to Quest
                - hits the contaminated touch
            - Paracelsus
                - apologises for what he is going to do
                - throws a tranquilizing toxin fo 30 damage
                - Lenore is stunned
            - Herton hits thin haze husk
            - Quake
                - casts poison spray on thin haze husk
                - they are immune
            - Baz
                - goes behind the stunned Lenore
                - apologises for what he is doing
                - attacks with his rapier
            - Quest
                - point blank blasts back busted haze husk
                - moves closer to the party
            - thin haze wight misses Herton with both sword and hand
            - busted haze wight
                - moves to Paracelsus
                - hits the longsword but not the hand
            - Paracelsus
                - shocking grasps  with non lethal intent busted haze wight
                - sadly it kills
                - mentions he might be able to stop Lenore with his needles
            - Herton
                - finishes thin haze husk
                - moves towards Lenore
            - Quake
                - moves back to the chest of cloths
                - takes a hood
                - protects her sight from Lenore
                - sees lillies in the pond
            - Lenore
                - moves towards Paracelsus
                - Herton through blindsight gets an attack of opportunity
                - Lenore's hair downs Paracelsus and gives him a level of contamination
            - Baz
                - moves to Lenore
                - looks at Lenore
                    - saves on the gaze
                    - takes half damage
                - hits with his rapier
                - disengages towards Paracelsus
            - Quest
                - summons a shadow blade
                - misses Lenore
            - Herton
                - moves towards Lenore
                - hears a mirror crack beneath his feet
                - misses Lenore
            - Quake
                - didn't hear Paracesus go down
                - uses mage hand to gather lillies on a piece of cloth
                - she gets 4 of them
            - Lenore
                - attacks the downed Paracelsus
                - Paracelsus takes another level of corruption
            - Baz
                - averts his gaze from Lenore
                - spare the dying Paracelsus
                - hits with his rapier Lenore
            - Quest
                - averts her gaze from Lenore
                - misses with shadow blade
            - Herton
                - averts his gaze from Lenore
                - shouts for help at Quake
                - grabs a potion of healing
                - feeds it to Paracelsus
                - Paracelsus breaths again
            - Quake
                - looks at Lenore
                - saves the gaze
                - moves to Lenore
                - claws misses
            - Lenore misses Quake
            - Baz knocks unconscious Lenore
        - Paracelsus begins to cough up blood
            - all his teeth fall out
            - he still has a belly mouth
        - Quake takes Lenore's mask
            - Lenore's face is burnt bellow
        - party realizes that Baz was married to royalty
            - conversation for later
        - loot
            - Quake take the emerald necklace Lenore is wearing
                - very expensive
                - very known, hard to sell
                - it is a locket necklace
                - 4 lockets
                    - Lenore herself
                    - the king
                    - all the family together (failed to take the whole desc sorry....)
						> Within the locket, a miniature painting captures a deeply intimate scene. The prince, now in his twenties, is seated on a grand chair, but his posture is relaxed, almost unguarded. His expression is a mix of pride and warmth, but there's a shadow of sorrow in his eyes. In his arms, he cradles a newborn baby, swaddled in soft, white blankets. The infant's tiny features are delicate, her eyes closed as she sleeps peacefully against the prince’s chest.
						> 
						> At the prince's side, a two-year-old girl stands, holding onto the arm of the chair with one small hand while clutching a simple wooden toy in the other. The way the prince looks at her is a mixture of love and regret.
						> 
						> Behind the trio, the background is softly blurred, suggesting a private setting.
                    - all the daughters in the garden above
                - hands the necklace to Baz
                - Baz recognizes without a doubt the 2 year old in the 3rd locket
            - more necklace made of diamond
            - some delerium was found
            - there is a letter
            > 	Johann Eisner, Royal Steward
            > 	
            > 	Please excuse the haste of this missive, and the messenger who bears it. Our present circumstances are both dire and desperate.
            > 	
            > 	I have charged this man with ensuring your safety during this calamity. He is a valiant knight, and will escort you and your handmaids out of Drakkenheim. It is imperative you flee the castle immediately via the garden passage.
            > 	
            > 	Do not return to the royal apartments, nor take the main castle gate. 
            > 	
            > 	I beg you, your Majesty, do not wait for anyone else, nor burden yourself with trinkets and treasures, nor tarry in the gardens! Escape the city with all speed.
            > 	
            > 	I promise, my queen, I shall not leave myself without the king and your son. I pray that your daughters remain safe. We shall all meet again in health and mirth soon.
            > 	
            > 	Yours in faithful service,
            - fancy cloak
            - fancy cloths
            - more wine bottle
            - Baz looks at more paintings

# Loss (S21 - 11/08/2024)

- Queen's park grotto
	- Paracelsus realises that he lost his teeth
		- takes it well for now
	- Baz takes the signet ring from Lenore
		- diamond ring
		- royal crest on it
	- Paracelsus asks if it would be possible to speak with her
		- not a good idea she would be pissed
		- after Baz says it is ok Paracelsus leaves a folded note
	- Baz and Paracelsus drink their potions
	- party discuss how to get out
		- fill haste idea
- deep haze
	- 1st moment
		- everyone but Quest and Baz gain a level of corruption
			- Paracelsus
				- eyes merge into one
				- gets an eye beam attack
			- Herton
				- tip of the snout an eye opens up
				- knee an eye open
		- party gets lost into another garden
			- quite rotten and nauseating
			- fountain in the center
			- 6 people there
				- 5 guards (haze wight)
				- someone in an alchemist robe
					- transparent skin muscle and bones
					- tattered robe
					- iridescent within
					- translucent tentacles
			- Paracelsus fails to recognizes the alchemist but he looks like he has familiar manerisms
			- party drags Paracelsus away
	- 2nd moment
		- Paracelsus and Herton get corrupted again
		- Paracelsus looses 3 more teeth
- city out of deep haze
	- nothing else happens
	- party goes to College Gate
- College Gate
	- some of the webs are back
	- Paracelsus clicks the lamp back in ethereal mode and heals himself
	- party starts rushing through the webs
		- Herton opens the march
		- Baz and Quake help Paracelsus run
		- Quest closes the march
	- the lantern reveals a gargantuan phase spider
	- *fighting script*
		- Baz steady aims the phase spider matriarch
		- untidy phase spider
			- moves in
			- misses Herton
			- Herton opportunity attacks
		- Paracelsus
			- hands the lantern to Quake in front
			- rubs his eye and pinches his nose only to poke his single eye
			- fires his eye beam to the matriarch
		- Herton booming blades the matriach
		- Quest blasts out of the lantern the matriach
		- Matriach throws in the room at Herton who saves
		- Quake
			- picks the phase lantern
			- slaps untidy phase spider
			- moves to the side
		- Baz
			- misses a shot on untidy phase spider
			- moves on the side of the door
		- untidy phase spider
			- fails to shove Herton
			- moves in the web
		- Paracelsus misses the eyebeam on unidy phase spider
		- Herton booming blades untidy phase spider
		- Quest finishes untidy phase spider
		- Quake changes from knees to claws
		- Baz
			- moves a it back
			- holds an arrow
		- Paracelsus
			- cracks a torch
			- asks Herton to move out of the web
			- holds to throw the torch on the web
		- Herton 
			- manages to move out of the web
			- dodge action
			- Paracelsus throws the torch in the web
		- Quest holds a blast
		- Quake
			- hands the lamp to Lump
			- Lump goes in through the fire towards the other door
		- Baz holds an arrow
		- Paracelsus
			- looks in the mirror and realises he only has a cyclops eye now
			- holds an eyebeam
		- Herton
			- fire on the web spreads
			- dodge action
		- matriarch
			- downs Baz stable paralized with poison
			- moves to Paracelsus and appears
			- Quest blasts the matriarch back
		- Quake
			- moves in the room
			- helps Lump out of the web
		- Paracelsus
			- realizes that Baz is poisoned
			- drags him to safety
			- informs the party that Baz is stable but paralyzed for the next hour
		- Herton
			- tries to walk through the web to the party
			- gets ensnared
		- Quest
			- blasts the matriarch back
			- goes in the room
		- matriach 
			- moves in
			- bites Quake
		- Quake
			- misty steps to the other side
			- fails to remove some webs
		- Paracelsus
			- drags further in Baz
			- asks the party to heal Baz
			- holds the scroll of lesser restoration to cure the paralysis
		- Herton
			- is burnt by the web
			- moves out of it
			- is on the other side
		- Quest
			- blasts back the matriarch
			- barrels through the last bit of web out
		- matriarch
			- goes in the entry
			- misses Paracelsus twice
		- Quake
			- removes the last bit of web blocking the exit
			- goes in to help Paracelsus move Baz
		- Paracelsus
			- dissengages from the matriach
			- drags Baz out
		- Quest blasts back the spider
	- Quake uses her potion on Baz
	- Paracelsus uses his scroll of lesser restoration to remove paralysis from Baz
	- party moves away
- academy streets
	- 1st encounter
		- a ratling with a hat
			- crown on his forhead
			- Sir Squeaksbee
		- 4 guards around it
			- coin on their forhead
		- they ask for a toll
		- Baz hands 50gp and is very polite
		- Sir Squeaksbee offers to draw a map in exchange
			- the notes some entrances sewers on the map
	- after some deliberation the party goes to the mill
- Eckerman Mill
	- Paracelsus mentions tying him might be smart
		- Baz does
	- Baz takes first watch
		- Paracelsus collapse to sleep
			- sleep talk
			- end of the world
			- phase spider web fever dreams
		- Baz takes notes of it
		- Baz wakes up Quake for the next watch
	- Quake takes second watch
		- Quake hears something
			- ***REDACTED***
			- Quake wakes up Quest
			- the rest of the party is woken up
			- the babbling of Paracelsus has gone worse
	- Paracelsus transformed into a Gibbering Mouther
		- after a short fight the Gibbering Mouther is dealt with
		- Baz
			- picks up Paracelsus' plague mask
			- goes to the wall
			- scratches Paracelsus' name from the wall
		- Paracelsus managed to keep safe his notes before it happened
			- most of it is not readable as it is a different language
			- the last few entries are readable
				- morning before
					> Well these are good news !
					>
					> I'm finally managing to see Oscar Yoren, some progress can be seen.
					> I hope i can continue on the researches grandfather started and some more clues on his locations.
				- some times after leaving Lenore
					> this did not go as planned...
					>
					> The lillies were more tricky than i thought.
					> The queen and her garden was unexpected and i did not fair well there, if it continues that way i don't think i'll make it. Hopefully luck will turn out the other way...
					> 
					> Also that person in the garden, they had the rags of an apothecary. I did not recognize them, but i *feel* like i missed something important. They reminded me of grandfather, I hesitated and wanted to call for him, however with my weakened state I had to follow the rest of the party that was leaving. Next time for sure I'll talk to that person, i need to get to the bottom of it.
				- during the night
					> I don't think I'll make it, so here are some instructions
					> 
					> - Take all my notes, they will be a ressource for all of you to use, I complied information about creatures we encountered, what happened, but also they contain my recipes, formulas and other apothecary researches
					> - Don't forget the magical gear i used, i don't know where but i might have left instructions of their usage somewhere in my notes or packs
					> - Once you get out of Drakkenheim for good, please bring that letter to my mother, Sophia Thorne, in Edelwacht.
					>
					> > Hello mother,
					> > 
					> > The city was a fascinating yet alien place that thankfully is staying contained there.
					> > I am sorry for not having been able to fulfill our promise, these ones bringing  you the letter should be party of the party i was in while searching for grandfather in the city.
					> > II hope they were able to finish what i started and may be able to bring us either good news or a needed closure about grandfather.
					> > Attached to the letter should be a lock of hair, my ordained apothecary badge and the family ring. Please place the lock or hair in the family plot near father. The badge is a memento shall you want one and the ring is something that must remain in the family.
					> > 
					> > I guess I'll see father first,
					> > Yours,
					> > 
					> > Paracelsus Thorne