# session 29 (26/02/2023)

- treasure site
	- long hall
		- *back in the combat*
			- Lucy gives the dagger of Venom to James so he can damage the Helmed Horrors
			- Figuel becomes a giant snake
			- James is affraid of snake-guel
			- the hippogriph wakes up and goes in
				- attacks snake-guel
				- party manages to lure it out of the room with the plum
				- it is now friendly for 24h
		- ancient elf temple
			- the statues are only 100yo
			- doesn't line up
		- right side wall seem to have a secret door
			- most likely an exit passage
	- left door
		- patterns on the floor are similar to the ones in Ank'harel palace
		- androsphinx mural
		- smashed pottery on the sides and some intact
			- natural pass of time
			- pre calamity
			- contains primitive stone-mason tools
			- James places 5 small one in Luggage
		- 3 cercophagus in the room
			- important ppl
		- Lucy takes notes of the room and do some quick sketches
	- top room
		- lit with overhead mirror
		- Gynosphynx in the center
			> let us talk
			- gold ornaments on her
			> Seekest thou wealth or power,Or knowledge of the desert’s flower?The allure of gold, the shine of brassAnswer now for thy trespass.
			- knowledge
			> what means everything to you and nothing to me ?
			- our lives
			> Always present, ever-sought. Always hunted, never caught. While we are waiting, it reveals our lives. Something for which, man constantly strives.
			- time *(wrong it was future)*
			- Gynosphynx casts forsight on herself and swipes at Lucy
			- Quiwynn retaliates with Sizlifeth
			- Figuel polymorphs the Gynosphynx into a cat
			- after a while polymorph is out
			> I pass before the sun, yet I make no shadow. What am I ?
			- wind
			- Gynosphynx casts greater invisibility
			> answer one more correctly and you shall pass
			- some more combat
			> I grow as I eat, but die when I drink, what am I?
			- Fire
			> By solving my riddles, you've shown your worth,
			> A tomb of knowledge to unearth.
			> The path ahead leads to riches untold,
			> But greed and excess must be controlled.
			> For in this place of ancient might,
			> The owner watches day and night.
			> So take just what you need, no more,
			> Or face their judgment as before.
			> And if in doubt, look to the glass,
			> Reflecting truth and a path to pass.
		- a passage on the side opens
	- secret room passage
		- well in the center
			- dripping water
			- can't see the bottom
			- Cali adds water to the well
			- nothing floating in it
			- Cali goes in the well
				- small pouch at the bottom
				- 10pp
		- corridor to the top
			- going into a cavern
			- copper glint in the cavern
				- 900cp pile
				- leave some additional copper in
			- light on the left side of the cavern
				- corridor with 2 giant scorpions in
				- the scorpions patrol towards the party and hear James
					- *fight in the cavern*
					- the stinger hurts a lot
					- Quiwynn 50cal.
					- Figuel poisons himself while trying to harvest the stingers
				- same stonework as before with painted murals
				- pristine floors, no dust
				- better decoration
				- first door
					- *nat 1 on checking traps*
					- well decorated room
					- fountain
					- pipe
					- golden cushions
					- fresh fruits
						- not older that 3 days
						- the figs are not natives from the region
				- mural of battling forces
					- armies of elves
					- Gruumsh and Corellon
					- moment where Gruumsh became one eyed
					- icor of Gruumsh wound corrupting the elves into orcs
					- orcs wandering through the jungles to a magnificent city
					- Lucy supposes it might be Cael Morrow
				- second door
					- *nat 1 one checking traps*
					- stone carcofagus
				- third door
					- stone carcofus
				- fourth door
					- *nat 1 on checking if locked*
					- stone altar
				- end wall
					- has a lever
					- looks like it's leading back to the 3 carcophagus room
			- light on the right side of the cavern
				- James sees piles of gold
				- *stopped here for the session*
		- corridor going down
			- circular holes in the walls
				- *not explored yet*